DroidFish: Whitespace fix.

This commit is contained in:
Peter Osterlund
2012-05-12 19:48:21 +00:00
parent f49809fa7f
commit 1a6d76c5e3
2 changed files with 10 additions and 11 deletions

View File

@@ -145,7 +145,6 @@ public class DroidFish extends Activity implements GUIInterface {
// FIXME!!! Handle PGN intents with more than one game.
// FIXME!!! File load/save of FEN data
// FIXME!!! Make engine hash size configurable.
// FIXME!!! Startup slow when all GTB files installed.
// FIXME!!! Nicer looking icons.
private ChessBoard cb;

View File

@@ -59,16 +59,16 @@ public class TextIO {
case '/': row--; col = 0; break;
case 'P': safeSetPiece(pos, col, row, Piece.WPAWN); col++; break;
case 'N': safeSetPiece(pos, col, row, Piece.WKNIGHT); col++; break;
case 'B': safeSetPiece(pos, col, row, Piece.WBISHOP); col++; break;
case 'R': safeSetPiece(pos, col, row, Piece.WROOK); col++; break;
case 'Q': safeSetPiece(pos, col, row, Piece.WQUEEN); col++; break;
case 'K': safeSetPiece(pos, col, row, Piece.WKING); col++; break;
case 'p': safeSetPiece(pos, col, row, Piece.BPAWN); col++; break;
case 'n': safeSetPiece(pos, col, row, Piece.BKNIGHT); col++; break;
case 'b': safeSetPiece(pos, col, row, Piece.BBISHOP); col++; break;
case 'r': safeSetPiece(pos, col, row, Piece.BROOK); col++; break;
case 'q': safeSetPiece(pos, col, row, Piece.BQUEEN); col++; break;
case 'k': safeSetPiece(pos, col, row, Piece.BKING); col++; break;
case 'B': safeSetPiece(pos, col, row, Piece.WBISHOP); col++; break;
case 'R': safeSetPiece(pos, col, row, Piece.WROOK); col++; break;
case 'Q': safeSetPiece(pos, col, row, Piece.WQUEEN); col++; break;
case 'K': safeSetPiece(pos, col, row, Piece.WKING); col++; break;
case 'p': safeSetPiece(pos, col, row, Piece.BPAWN); col++; break;
case 'n': safeSetPiece(pos, col, row, Piece.BKNIGHT); col++; break;
case 'b': safeSetPiece(pos, col, row, Piece.BBISHOP); col++; break;
case 'r': safeSetPiece(pos, col, row, Piece.BROOK); col++; break;
case 'q': safeSetPiece(pos, col, row, Piece.BQUEEN); col++; break;
case 'k': safeSetPiece(pos, col, row, Piece.BKING); col++; break;
default: throw new ChessParseError(R.string.err_invalid_piece, pos);
}
}