/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include // For std::count #include #include "movegen.h" #include "search.h" #include "thread.h" #include "uci.h" using namespace Search; ThreadPool Threads; // Global object /// Thread constructor launch the thread and then wait until it goes to sleep /// in idle_loop(). Thread::Thread() { resetCalls = exit = false; maxPly = callsCnt = 0; history.clear(); counterMoves.clear(); idx = Threads.size(); // Start from 0 std::unique_lock lk(mutex); searching = true; nativeThread = std::thread(&Thread::idle_loop, this); sleepCondition.wait(lk, [&]{ return !searching; }); } /// Thread destructor wait for thread termination before returning Thread::~Thread() { mutex.lock(); exit = true; sleepCondition.notify_one(); mutex.unlock(); nativeThread.join(); } /// Thread::wait_for_search_finished() wait on sleep condition until not searching void Thread::wait_for_search_finished() { std::unique_lock lk(mutex); sleepCondition.wait(lk, [&]{ return !searching; }); } /// Thread::wait() wait on sleep condition until condition is true void Thread::wait(std::atomic_bool& condition) { std::unique_lock lk(mutex); sleepCondition.wait(lk, [&]{ return bool(condition); }); } /// Thread::start_searching() wake up the thread that will start the search void Thread::start_searching(bool resume) { std::unique_lock lk(mutex); if (!resume) searching = true; sleepCondition.notify_one(); } /// Thread::idle_loop() is where the thread is parked when it has no work to do void Thread::idle_loop() { while (!exit) { std::unique_lock lk(mutex); searching = false; while (!searching && !exit) { sleepCondition.notify_one(); // Wake up any waiting thread sleepCondition.wait(lk); } lk.unlock(); if (!exit) search(); } } /// ThreadPool::init() create and launch requested threads, that will go /// immediately to sleep. We cannot use a constructor because Threads is a /// static object and we need a fully initialized engine at this point due to /// allocation of Endgames in the Thread constructor. void ThreadPool::init() { push_back(new MainThread); read_uci_options(); } /// ThreadPool::exit() terminate threads before the program exits. Cannot be /// done in destructor because threads must be terminated before deleting any /// static objects, so while still in main(). void ThreadPool::exit() { while (size()) delete back(), pop_back(); } /// ThreadPool::read_uci_options() updates internal threads parameters from the /// corresponding UCI options and creates/destroys threads to match requested /// number. Thread objects are dynamically allocated. void ThreadPool::read_uci_options() { size_t requested = Options["Threads"]; assert(requested > 0); while (size() < requested) push_back(new Thread); while (size() > requested) delete back(), pop_back(); } /// ThreadPool::nodes_searched() return the number of nodes searched int64_t ThreadPool::nodes_searched() { int64_t nodes = 0; for (Thread* th : *this) nodes += th->rootPos.nodes_searched(); return nodes; } /// ThreadPool::start_thinking() wake up the main thread sleeping in idle_loop() /// and start a new search, then return immediately. void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, StateStackPtr& states) { main()->wait_for_search_finished(); Signals.stopOnPonderhit = Signals.stop = false; main()->rootMoves.clear(); main()->rootPos = pos; Limits = limits; if (states.get()) // If we don't set a new position, preserve current state { SetupStates = std::move(states); // Ownership transfer here assert(!states.get()); } for (const auto& m : MoveList(pos)) if ( limits.searchmoves.empty() || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) main()->rootMoves.push_back(RootMove(m)); main()->start_searching(); }