Peter Osterlund
500b16dc8f
DroidFish: Don't let a buggy engine play a null move.
2017-09-24 03:38:06 +02:00
Peter Osterlund
f1e62c5263
DroidFish: Avoid crash if asked to speak a null move.
2017-09-24 01:11:44 +02:00
Peter Osterlund
45a8bee002
DroidFish: Made it easier to disable the opening book.
2017-09-23 23:52:49 +02:00
Peter Osterlund
e51c86f621
DroidFish: Don't crash if the engine wants to play an invalid move.
2017-06-11 22:37:01 +02:00
Peter Osterlund
97662f067e
DroidFish: Secure FEN reader against division by zero.
2017-06-11 21:20:19 +02:00
Peter Osterlund
9aa9279366
DroidFish: Fixed crash due to division by zero.
...
Fixed crash that could happen when reading a PGN file at the same time
as another process was writing to the file.
2017-06-11 21:14:15 +02:00
Peter Osterlund
2260f19cc8
DroidFish: Fixed crash in android 7 when handling large PGN games.
2017-06-10 21:21:03 +02:00
Peter Osterlund
91ef1ec8bf
DroidFish: Added support for multi windows in android 7.
2017-05-27 13:30:21 +02:00
Peter Osterlund
ce800d9beb
DroidFish: Make sure a too large string is not passed to the edit board
...
activity.
2017-05-27 00:09:14 +02:00
Peter Osterlund
94c9d914ac
DroidFish: Fixed bug in 055322 causing small values not to be displayed.
2017-05-26 23:19:36 +02:00
Peter Osterlund
76d79ef7a8
DroidFish: Fixed race condition when canceling a progress dialog.
2017-05-26 15:50:06 +02:00
Peter Osterlund
1141efca4f
DroidFish: Fixed compiler warnings.
2017-05-26 13:41:39 +02:00
Peter Osterlund
6e4733bf41
DroidFish: Improved text to speech output.
2017-05-26 10:55:41 +02:00
Peter Osterlund
e065656b6c
DroidFish: Removed move cache from MoveGen.
...
This cache was not thread safe and was not used much anyway. (Leftover
from CuckooChess move generator.)
2017-05-26 00:41:04 +02:00
Peter Osterlund
1ce7d2298e
DroidFish: Fixed possible NPE when reading scid database.
2017-05-25 20:36:09 +02:00
Peter Osterlund
987e0d7d3e
DroidFish: Fixed stack overflow in request permission handling.
2017-05-25 19:56:24 +02:00
Peter Osterlund
b5cc492c38
DroidFish: Fixed crash when receiving an incorrect PGN intent.
2017-05-25 19:38:49 +02:00
Peter Osterlund
0553222853
DroidFish: Use 'G' prefix for values larger than 1e11.
2017-05-25 11:09:19 +02:00
Peter Osterlund
9480603ddb
DroidFish: Don't do network communication on main thread.
2017-04-22 09:22:39 +02:00
Peter Osterlund
b8aaa215d3
DroidFish: Use 'M' prefix for NPS values larger than 1e8.
2017-04-22 07:32:13 +02:00
Peter Osterlund
92cd27724a
Removed redundant public access modifier for interface methods.
2017-02-13 08:54:02 +01:00
Peter Osterlund
698e5c203d
DroidFish: Fixed build of eco.dat on platforms where UTF-8 is not
...
standard.
2017-02-04 08:14:05 +01:00
Peter Osterlund
b79179a1dc
DroidFish: Fixed NPE in speech synthesis code.
2017-01-31 22:26:16 +01:00
Peter Osterlund
91c6a39bb7
DroidFish: Fixed potential null pointer dereferences.
2017-01-19 22:58:15 +01:00
Peter Osterlund
1011506cea
DroidFish: Improved opening names.
2017-01-09 22:07:04 +01:00
Peter Osterlund
58a5e19ba4
DroidFish: Source code rearrangement.
2017-01-08 09:46:25 +01:00
Peter Osterlund
74fdfaf9b1
DroidFish: Toggling large buttons could affect display of game headers.
2017-01-07 16:31:38 +01:00
Peter Osterlund
a612d06a0b
DroidFish: Removed incorrect comment.
2017-01-06 07:01:29 +01:00
Peter Osterlund
827febd8e1
DroidFish: Improved Spanish text to speech.
2017-01-01 20:44:39 +01:00
Peter Osterlund
bd586b9ea9
DroidFish: Spanish text to speech support.
2017-01-01 14:36:15 +01:00
Peter Osterlund
140b4957fe
DroidFish: Workaround for bug in Samsung text to speech implementation.
2017-01-01 13:03:11 +01:00
Peter Osterlund
f211786b74
DroidFish: Fixed out of memory error when receiving large PGN files.
...
If receiving a large PGN file as a content stream from another app,
store the data in a temporary file instead of reading it all into
memory.
This also makes content containing more than one game work correctly by
letting the user select which game to open.
2016-12-27 14:12:45 +01:00
Peter Osterlund
5c6b1408f4
DroidFish: Only play the announcement sound if the TTS engine is idle.
2016-12-27 08:26:30 +01:00
Peter Osterlund
c34b04903a
DroidFish: Improved text to speech output.
...
* If the previous speech is not finished when a new move is made, queue
the new speech instead of interrupting the old speech.
* Play the regular move sound before speaking the move, to get the human
attention before the speech starts.
* Added a menu item to the board menu to repeat the last move.
2016-12-27 01:08:45 +01:00
Peter Osterlund
72f940de01
DroidFish: Made it possible to set result when editing headers.
2016-12-26 23:54:40 +01:00
Peter Osterlund
ecb078c205
DroidFish: German text to speech support.
2016-12-26 00:41:06 +01:00
Peter Osterlund
c43e5656d7
DroidFish: Added missing copyright headers.
2016-12-25 23:06:14 +01:00
Peter Osterlund
b73f1d477b
DroidFish: A mating move could be added more than once to the game tree.
2016-12-25 21:38:25 +01:00
Peter Osterlund
1808bbb10c
Removed useless comments.
2016-12-25 13:20:14 +01:00
Peter Osterlund
0c33791ddd
DroidFish: English text to speech support for announcing moves.
2016-12-25 11:48:04 +01:00
Peter Osterlund
38295b516f
DroidFish: Fixed confusing code.
2016-12-24 06:40:27 +01:00
Peter Osterlund
595cb247ae
DroidFish: Remember previous scroll location in preferences.
2016-12-23 21:17:07 +01:00
Peter Osterlund
be610c97f4
DroidFish: Small improvement in engine input handling.
2016-12-23 17:40:37 +01:00
Peter Osterlund
5ee35e62d5
DroidFish: Truncate long PV lines by default.
2016-12-23 10:32:40 +01:00
Peter Osterlund
82c06be06b
DroidFish: Limit the maximum size of the engine to GUI receive buffer.
...
This prevents out of memory crashes when using a network engine
connected to a 24 core machine running in MultiPV=100 mode.
2016-12-22 23:41:12 +01:00
Peter Osterlund
ec63491303
DroidFish: When sharing an image, share only the chessboard.
2016-12-21 20:34:54 +01:00
Peter Osterlund
af9b505e87
DroidFish: Better handling of large amounts of data from the engine.
2016-12-19 23:02:13 +01:00
Peter Osterlund
97160698a9
DroidFish: Fixed intent handling in low memory situations.
...
Lifecycle handling was wrong, causing the received activity intent to be
reprocessed if the activity was recreated after a previous low memory
situation.
This problem could be triggered by enabling "Don't keep activities" in
developer options and sending a pgn file intent to DroidFish.
2016-12-19 21:40:30 +01:00
Peter Osterlund
4f3903092c
DroidFish: Made it easier to change number of variations (MultiPV).
2016-12-19 00:30:21 +01:00
Peter Osterlund
ae5f947b13
DroidFish: In edit board mode, use the same orientation as in game play.
2016-12-17 11:23:51 +01:00