mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2025-12-12 09:02:41 +01:00
DroidFish: Updated stockfish to version 2.2.2.
This commit is contained in:
@@ -28,7 +28,6 @@
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#include "ucioption.h"
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#include "ucioption.h"
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using namespace std;
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using namespace std;
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using namespace Search;
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static const char* Defaults[] = {
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static const char* Defaults[] = {
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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@@ -61,7 +60,7 @@ static const char* Defaults[] = {
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void benchmark(int argc, char* argv[]) {
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void benchmark(int argc, char* argv[]) {
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vector<string> fens;
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vector<string> fens;
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LimitsType limits;
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Search::LimitsType limits;
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int time;
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int time;
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int64_t nodes = 0;
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int64_t nodes = 0;
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@@ -115,14 +114,14 @@ void benchmark(int argc, char* argv[]) {
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if (valType == "perft")
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if (valType == "perft")
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{
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{
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int64_t cnt = perft(pos, limits.maxDepth * ONE_PLY);
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int64_t cnt = Search::perft(pos, limits.maxDepth * ONE_PLY);
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cerr << "\nPerft " << limits.maxDepth << " leaf nodes: " << cnt << endl;
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cerr << "\nPerft " << limits.maxDepth << " leaf nodes: " << cnt << endl;
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nodes += cnt;
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nodes += cnt;
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}
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}
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else
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else
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{
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{
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Threads.start_thinking(pos, limits, vector<Move>(), false);
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Threads.start_thinking(pos, limits);
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nodes += RootPosition.nodes_searched();
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nodes += Search::RootPosition.nodes_searched();
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}
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}
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}
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}
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@@ -49,9 +49,7 @@ Bitboard SquaresInFrontMask[2][64];
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Bitboard PassedPawnMask[2][64];
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Bitboard PassedPawnMask[2][64];
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Bitboard AttackSpanMask[2][64];
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Bitboard AttackSpanMask[2][64];
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Bitboard BishopPseudoAttacks[64];
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Bitboard PseudoAttacks[6][64];
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Bitboard RookPseudoAttacks[64];
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Bitboard QueenPseudoAttacks[64];
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uint8_t BitCount8Bit[256];
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uint8_t BitCount8Bit[256];
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int SquareDistance[64][64];
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int SquareDistance[64][64];
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@@ -203,7 +201,7 @@ void bitboards_init() {
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Bitboard b = 1ULL << i;
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Bitboard b = 1ULL << i;
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b ^= b - 1;
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b ^= b - 1;
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b ^= b >> 32;
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b ^= b >> 32;
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BSFTable[uint32_t(b * 0x783A9B23) >> 26] = i;
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BSFTable[(uint32_t)(b * 0x783A9B23) >> 26] = i;
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}
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}
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else
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else
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BSFTable[((1ULL << i) * 0x218A392CD3D5DBFULL) >> 58] = i;
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BSFTable[((1ULL << i) * 0x218A392CD3D5DBFULL) >> 58] = i;
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@@ -227,14 +225,14 @@ void bitboards_init() {
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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{
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{
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BishopPseudoAttacks[s] = bishop_attacks_bb(s, 0);
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PseudoAttacks[BISHOP][s] = bishop_attacks_bb(s, 0);
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RookPseudoAttacks[s] = rook_attacks_bb(s, 0);
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PseudoAttacks[ROOK][s] = rook_attacks_bb(s, 0);
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QueenPseudoAttacks[s] = queen_attacks_bb(s, 0);
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PseudoAttacks[QUEEN][s] = queen_attacks_bb(s, 0);
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}
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}
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for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
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for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
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if (bit_is_set(QueenPseudoAttacks[s1], s2))
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if (bit_is_set(PseudoAttacks[QUEEN][s1], s2))
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{
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{
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Square delta = (s2 - s1) / square_distance(s1, s2);
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Square delta = (s2 - s1) / square_distance(s1, s2);
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@@ -49,9 +49,7 @@ extern int BShifts[64];
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extern Bitboard BMasks[64];
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extern Bitboard BMasks[64];
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extern Bitboard* BAttacks[64];
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extern Bitboard* BAttacks[64];
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extern Bitboard BishopPseudoAttacks[64];
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extern Bitboard PseudoAttacks[6][64];
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extern Bitboard RookPseudoAttacks[64];
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extern Bitboard QueenPseudoAttacks[64];
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extern uint8_t BitCount8Bit[256];
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extern uint8_t BitCount8Bit[256];
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@@ -19,14 +19,13 @@
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#include <algorithm>
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#include <algorithm>
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#include <cassert>
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#include <cassert>
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#include <ctype.h>
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#include "bitcount.h"
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#include "bitcount.h"
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#include "endgame.h"
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#include "endgame.h"
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#include "pawns.h"
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#include "pawns.h"
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using std::string;
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using std::string;
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using std::transform;
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using namespace std;
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extern uint32_t probe_kpk_bitbase(Square wksq, Square wpsq, Square bksq, Color stm);
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extern uint32_t probe_kpk_bitbase(Square wksq, Square wpsq, Square bksq, Color stm);
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@@ -207,10 +206,10 @@ Value Endgame<KPK>::operator()(const Position& pos) const {
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}
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}
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else
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else
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{
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{
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wksq = flip(pos.king_square(BLACK));
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wksq = ~pos.king_square(BLACK);
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bksq = flip(pos.king_square(WHITE));
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bksq = ~pos.king_square(WHITE);
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wpsq = flip(pos.piece_list(BLACK, PAWN)[0]);
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wpsq = ~pos.piece_list(BLACK, PAWN)[0];
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stm = flip(pos.side_to_move());
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stm = ~pos.side_to_move();
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}
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}
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if (file_of(wpsq) >= FILE_E)
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if (file_of(wpsq) >= FILE_E)
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@@ -253,10 +252,10 @@ Value Endgame<KRKP>::operator()(const Position& pos) const {
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if (strongerSide == BLACK)
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if (strongerSide == BLACK)
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{
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{
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wksq = flip(wksq);
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wksq = ~wksq;
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wrsq = flip(wrsq);
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wrsq = ~wrsq;
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bksq = flip(bksq);
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bksq = ~bksq;
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bpsq = flip(bpsq);
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bpsq = ~bpsq;
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}
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}
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Square queeningSq = make_square(file_of(bpsq), RANK_1);
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Square queeningSq = make_square(file_of(bpsq), RANK_1);
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@@ -493,11 +492,11 @@ ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
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// pawn is on the left half of the board.
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// pawn is on the left half of the board.
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if (strongerSide == BLACK)
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if (strongerSide == BLACK)
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{
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{
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wksq = flip(wksq);
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wksq = ~wksq;
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wrsq = flip(wrsq);
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wrsq = ~wrsq;
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wpsq = flip(wpsq);
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wpsq = ~wpsq;
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bksq = flip(bksq);
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bksq = ~bksq;
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brsq = flip(brsq);
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brsq = ~brsq;
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}
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}
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if (file_of(wpsq) > FILE_D)
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if (file_of(wpsq) > FILE_D)
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{
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{
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@@ -869,10 +868,10 @@ ScaleFactor Endgame<KPKP>::operator()(const Position& pos) const {
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if (strongerSide == BLACK)
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if (strongerSide == BLACK)
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{
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{
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wksq = flip(wksq);
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wksq = ~wksq;
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bksq = flip(bksq);
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bksq = ~bksq;
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wpsq = flip(wpsq);
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wpsq = ~wpsq;
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stm = flip(stm);
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stm = ~stm;
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}
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}
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if (file_of(wpsq) >= FILE_E)
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if (file_of(wpsq) >= FILE_E)
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@@ -82,7 +82,7 @@ struct EndgameBase {
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template<EndgameType E, typename T = typename eg_family<E>::type>
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template<EndgameType E, typename T = typename eg_family<E>::type>
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struct Endgame : public EndgameBase<T> {
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struct Endgame : public EndgameBase<T> {
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explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {}
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explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {}
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Color color() const { return strongerSide; }
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Color color() const { return strongerSide; }
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T operator()(const Position&) const;
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T operator()(const Position&) const;
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@@ -714,7 +714,7 @@ namespace {
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b = undefended & ei.attackedBy[Them][ROOK] & ~pos.pieces(Them);
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b = undefended & ei.attackedBy[Them][ROOK] & ~pos.pieces(Them);
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// Consider only squares where the enemy rook gives check
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// Consider only squares where the enemy rook gives check
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b &= RookPseudoAttacks[ksq];
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b &= PseudoAttacks[ROOK][ksq];
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if (b)
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if (b)
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{
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{
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@@ -887,7 +887,7 @@ namespace {
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for (c = WHITE; c <= BLACK; c++)
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for (c = WHITE; c <= BLACK; c++)
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{
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{
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// Skip if other side has non-pawn pieces
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// Skip if other side has non-pawn pieces
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if (pos.non_pawn_material(flip(c)))
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if (pos.non_pawn_material(~c))
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continue;
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continue;
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b = ei.pi->passed_pawns(c);
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b = ei.pi->passed_pawns(c);
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@@ -900,7 +900,7 @@ namespace {
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// Compute plies to queening and check direct advancement
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// Compute plies to queening and check direct advancement
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movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(c, s) == RANK_2);
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movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(c, s) == RANK_2);
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oppMovesToGo = square_distance(pos.king_square(flip(c)), queeningSquare) - int(c != pos.side_to_move());
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oppMovesToGo = square_distance(pos.king_square(~c), queeningSquare) - int(c != pos.side_to_move());
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pathDefended = ((ei.attackedBy[c][0] & queeningPath) == queeningPath);
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pathDefended = ((ei.attackedBy[c][0] & queeningPath) == queeningPath);
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if (movesToGo >= oppMovesToGo && !pathDefended)
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if (movesToGo >= oppMovesToGo && !pathDefended)
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@@ -928,7 +928,7 @@ namespace {
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return SCORE_ZERO;
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return SCORE_ZERO;
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winnerSide = (pliesToQueen[WHITE] < pliesToQueen[BLACK] ? WHITE : BLACK);
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winnerSide = (pliesToQueen[WHITE] < pliesToQueen[BLACK] ? WHITE : BLACK);
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loserSide = flip(winnerSide);
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loserSide = ~winnerSide;
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// Step 3. Can the losing side possibly create a new passed pawn and thus prevent the loss?
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// Step 3. Can the losing side possibly create a new passed pawn and thus prevent the loss?
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b = candidates = pos.pieces(PAWN, loserSide);
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b = candidates = pos.pieces(PAWN, loserSide);
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@@ -45,26 +45,9 @@ typedef pthread_cond_t WaitCondition;
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#undef WIN32_LEAN_AND_MEAN
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#undef WIN32_LEAN_AND_MEAN
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#undef NOMINMAX
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#undef NOMINMAX
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// Default fast and race free locks and condition variables
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// We use critical sections on Windows to support Windows XP and older versions,
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#if !defined(OLD_LOCKS)
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// unfortunatly cond_wait() is racy between lock_release() and WaitForSingleObject()
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// but apart from this they have the same speed performance of SRW locks.
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typedef SRWLOCK Lock;
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typedef CONDITION_VARIABLE WaitCondition;
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# define lock_init(x) InitializeSRWLock(x)
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# define lock_grab(x) AcquireSRWLockExclusive(x)
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# define lock_release(x) ReleaseSRWLockExclusive(x)
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# define lock_destroy(x) (x)
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# define cond_destroy(x) (x)
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# define cond_init(x) InitializeConditionVariable(x)
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# define cond_signal(x) WakeConditionVariable(x)
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# define cond_wait(x,y) SleepConditionVariableSRW(x,y,INFINITE,0)
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# define cond_timedwait(x,y,z) SleepConditionVariableSRW(x,y,z,0)
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// Fallback solution to build for Windows XP and older versions, note that
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// cond_wait() is racy between lock_release() and WaitForSingleObject().
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#else
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typedef CRITICAL_SECTION Lock;
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typedef CRITICAL_SECTION Lock;
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typedef HANDLE WaitCondition;
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typedef HANDLE WaitCondition;
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@@ -80,6 +63,4 @@ typedef HANDLE WaitCondition;
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#endif
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#endif
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#endif
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#endif // !defined(LOCK_H_INCLUDED)
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#endif // !defined(LOCK_H_INCLUDED)
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@@ -203,13 +203,13 @@ MaterialInfo* MaterialInfoTable::material_info(const Position& pos) const {
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// No pawns makes it difficult to win, even with a material advantage
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// No pawns makes it difficult to win, even with a material advantage
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if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
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if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
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{
|
{
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mi->factor[WHITE] = uint8_t
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mi->factor[WHITE] = (uint8_t)
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(npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]);
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(npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]);
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}
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}
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if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
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if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
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{
|
{
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mi->factor[BLACK] = uint8_t
|
mi->factor[BLACK] = (uint8_t)
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(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]);
|
(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]);
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}
|
}
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@@ -231,7 +231,7 @@ MaterialInfo* MaterialInfoTable::material_info(const Position& pos) const {
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{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
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pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
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|
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mi->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
mi->value = (int16_t)((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
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return mi;
|
return mi;
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}
|
}
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||||||
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@@ -55,7 +55,7 @@ using namespace std;
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/// Version number. If Version is left empty, then Tag plus current
|
/// Version number. If Version is left empty, then Tag plus current
|
||||||
/// date (in the format YYMMDD) is used as a version number.
|
/// date (in the format YYMMDD) is used as a version number.
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||||||
|
|
||||||
static const string Version = "2.2.1";
|
static const string Version = "2.2.2";
|
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static const string Tag = "";
|
static const string Tag = "";
|
||||||
|
|
||||||
|
|
||||||
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|||||||
@@ -20,7 +20,6 @@
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#include <cassert>
|
#include <cassert>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <ctype.h>
|
|
||||||
|
|
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#include "movegen.h"
|
#include "movegen.h"
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||||||
#include "position.h"
|
#include "position.h"
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||||||
@@ -148,13 +147,13 @@ const string move_to_san(Position& pos, Move m) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// The move gives check? We don't use pos.move_gives_check() here
|
if (pos.move_gives_check(m, CheckInfo(pos)))
|
||||||
// because we need to test for a mate after the move is done.
|
{
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
pos.do_move(m, st);
|
pos.do_move(m, st);
|
||||||
if (pos.in_check())
|
san += MoveList<MV_LEGAL>(pos).size() ? "+" : "#";
|
||||||
san += pos.is_mate() ? "#" : "+";
|
|
||||||
pos.undo_move(m);
|
pos.undo_move(m);
|
||||||
|
}
|
||||||
|
|
||||||
return san;
|
return san;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,50 +17,238 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <cassert>
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
#include "bitcount.h"
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
|
||||||
// Simple macro to wrap a very common while loop, no facny, no flexibility,
|
/// Simple macro to wrap a very common while loop, no facny, no flexibility,
|
||||||
// hardcoded list name 'mlist' and from square 'from'.
|
/// hardcoded names 'mlist' and 'from'.
|
||||||
#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
|
#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
|
||||||
|
|
||||||
// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
|
|
||||||
#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
|
|
||||||
|
|
||||||
|
/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
|
||||||
|
#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_1st_bit(&b); \
|
||||||
|
(*mlist++).move = make_move(to + (d), to); }
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
enum CastlingSide {
|
enum CastlingSide { KING_SIDE, QUEEN_SIDE };
|
||||||
KING_SIDE,
|
|
||||||
QUEEN_SIDE
|
|
||||||
};
|
|
||||||
|
|
||||||
template<CastlingSide>
|
template<CastlingSide Side, bool OnlyChecks>
|
||||||
MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
|
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
|
||||||
|
|
||||||
template<Color, MoveType>
|
const CastleRight CR[] = { Side ? WHITE_OOO : WHITE_OO,
|
||||||
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
|
Side ? BLACK_OOO : BLACK_OO };
|
||||||
|
|
||||||
template<PieceType Pt>
|
if (!pos.can_castle(CR[us]))
|
||||||
inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
|
return mlist;
|
||||||
|
|
||||||
assert(Pt != QUEEN && Pt != PAWN);
|
// After castling, the rook and king final positions are the same in Chess960
|
||||||
|
// as they would be in standard chess.
|
||||||
|
Square kfrom = pos.king_square(us);
|
||||||
|
Square rfrom = pos.castle_rook_square(CR[us]);
|
||||||
|
Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
||||||
|
Square rto = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
|
||||||
|
Bitboard enemies = pos.pieces(~us);
|
||||||
|
|
||||||
Bitboard b = pos.attacks_from<Pt>(from) & pos.empty_squares();
|
assert(!pos.in_check());
|
||||||
|
assert(pos.piece_on(kfrom) == make_piece(us, KING));
|
||||||
|
assert(pos.piece_on(rfrom) == make_piece(us, ROOK));
|
||||||
|
|
||||||
if (Pt == KING)
|
// Unimpeded rule: All the squares between the king's initial and final squares
|
||||||
b &= ~QueenPseudoAttacks[pos.king_square(flip(pos.side_to_move()))];
|
// (including the final square), and all the squares between the rook's initial
|
||||||
|
// and final squares (including the final square), must be vacant except for
|
||||||
|
// the king and castling rook.
|
||||||
|
for (Square s = std::min(rfrom, rto), e = std::max(rfrom, rto); s <= e; s++)
|
||||||
|
if (s != kfrom && s != rfrom && !pos.square_is_empty(s))
|
||||||
|
return mlist;
|
||||||
|
|
||||||
SERIALIZE_MOVES(b);
|
for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++)
|
||||||
|
if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s))
|
||||||
|
||(pos.attackers_to(s) & enemies))
|
||||||
|
return mlist;
|
||||||
|
|
||||||
|
// Because we generate only legal castling moves we need to verify that
|
||||||
|
// when moving the castling rook we do not discover some hidden checker.
|
||||||
|
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
||||||
|
if (pos.is_chess960())
|
||||||
|
{
|
||||||
|
Bitboard occ = pos.occupied_squares();
|
||||||
|
clear_bit(&occ, rfrom);
|
||||||
|
if (pos.attackers_to(kto, occ) & enemies)
|
||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
(*mlist++).move = make_castle(kfrom, rfrom);
|
||||||
|
|
||||||
|
if (OnlyChecks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
|
||||||
|
mlist--;
|
||||||
|
|
||||||
|
return mlist;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
template<Square Delta>
|
||||||
|
inline Bitboard move_pawns(Bitboard p) {
|
||||||
|
|
||||||
|
return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
|
||||||
|
Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
|
||||||
|
Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
template<Square Delta>
|
||||||
|
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
|
||||||
|
|
||||||
|
const Bitboard TFileABB = ( Delta == DELTA_NE
|
||||||
|
|| Delta == DELTA_SE ? FileABB : FileHBB);
|
||||||
|
|
||||||
|
Bitboard b = move_pawns<Delta>(pawns) & target & ~TFileABB;
|
||||||
|
SERIALIZE_PAWNS(b, -Delta);
|
||||||
|
return mlist;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
template<MoveType Type, Square Delta>
|
||||||
|
inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7, Bitboard target, Square ksq) {
|
||||||
|
|
||||||
|
const Bitboard TFileABB = ( Delta == DELTA_NE
|
||||||
|
|| Delta == DELTA_SE ? FileABB : FileHBB);
|
||||||
|
|
||||||
|
Bitboard b = move_pawns<Delta>(pawnsOn7) & target;
|
||||||
|
|
||||||
|
if (Delta != DELTA_N && Delta != DELTA_S)
|
||||||
|
b &= ~TFileABB;
|
||||||
|
|
||||||
|
while (b)
|
||||||
|
{
|
||||||
|
Square to = pop_1st_bit(&b);
|
||||||
|
|
||||||
|
if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
||||||
|
(*mlist++).move = make_promotion(to - Delta, to, QUEEN);
|
||||||
|
|
||||||
|
if (Type == MV_NON_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
||||||
|
{
|
||||||
|
(*mlist++).move = make_promotion(to - Delta, to, ROOK);
|
||||||
|
(*mlist++).move = make_promotion(to - Delta, to, BISHOP);
|
||||||
|
(*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Knight-promotion is the only one that can give a check (direct or
|
||||||
|
// discovered) not already included in the queen-promotion.
|
||||||
|
if (Type == MV_NON_CAPTURE_CHECK && bit_is_set(StepAttacksBB[W_KNIGHT][to], ksq))
|
||||||
|
(*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
|
||||||
|
else
|
||||||
|
(void)ksq; // Silence a warning under MSVC
|
||||||
|
}
|
||||||
|
return mlist;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
template<Color Us, MoveType Type>
|
||||||
|
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
||||||
|
|
||||||
|
// Calculate our parametrized parameters at compile time, named according to
|
||||||
|
// the point of view of white side.
|
||||||
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||||
|
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||||
|
const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||||
|
const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||||
|
const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||||
|
|
||||||
|
Bitboard b1, b2, dc1, dc2, emptySquares;
|
||||||
|
|
||||||
|
Bitboard pawnsOn7 = pos.pieces(PAWN, Us) & TRank7BB;
|
||||||
|
Bitboard pawnsNotOn7 = pos.pieces(PAWN, Us) & ~TRank7BB;
|
||||||
|
|
||||||
|
Bitboard enemies = (Type == MV_EVASION ? pos.pieces(Them) & target:
|
||||||
|
Type == MV_CAPTURE ? target : pos.pieces(Them));
|
||||||
|
|
||||||
|
// Single and double pawn pushes, no promotions
|
||||||
|
if (Type != MV_CAPTURE)
|
||||||
|
{
|
||||||
|
emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
|
||||||
|
|
||||||
|
b1 = move_pawns<UP>(pawnsNotOn7) & emptySquares;
|
||||||
|
b2 = move_pawns<UP>(b1 & TRank3BB) & emptySquares;
|
||||||
|
|
||||||
|
if (Type == MV_EVASION) // Consider only blocking squares
|
||||||
|
{
|
||||||
|
b1 &= target;
|
||||||
|
b2 &= target;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Type == MV_NON_CAPTURE_CHECK)
|
||||||
|
{
|
||||||
|
// Consider only direct checks
|
||||||
|
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||||
|
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||||
|
|
||||||
|
// Add pawn pushes which give discovered check. This is possible only
|
||||||
|
// if the pawn is not on the same file as the enemy king, because we
|
||||||
|
// don't generate captures. Note that a possible discovery check
|
||||||
|
// promotion has been already generated among captures.
|
||||||
|
if (pawnsNotOn7 & target) // Target is dc bitboard
|
||||||
|
{
|
||||||
|
dc1 = move_pawns<UP>(pawnsNotOn7 & target) & emptySquares & ~file_bb(ksq);
|
||||||
|
dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
|
||||||
|
|
||||||
|
b1 |= dc1;
|
||||||
|
b2 |= dc2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SERIALIZE_PAWNS(b1, -UP);
|
||||||
|
SERIALIZE_PAWNS(b2, -UP -UP);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Promotions and underpromotions
|
||||||
|
if (pawnsOn7)
|
||||||
|
{
|
||||||
|
if (Type == MV_CAPTURE)
|
||||||
|
emptySquares = pos.empty_squares();
|
||||||
|
|
||||||
|
if (Type == MV_EVASION)
|
||||||
|
emptySquares &= target;
|
||||||
|
|
||||||
|
mlist = generate_promotions<Type, RIGHT>(mlist, pawnsOn7, enemies, ksq);
|
||||||
|
mlist = generate_promotions<Type, LEFT>(mlist, pawnsOn7, enemies, ksq);
|
||||||
|
mlist = generate_promotions<Type, UP>(mlist, pawnsOn7, emptySquares, ksq);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Standard and en-passant captures
|
||||||
|
if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
||||||
|
{
|
||||||
|
mlist = generate_pawn_captures<RIGHT>(mlist, pawnsNotOn7, enemies);
|
||||||
|
mlist = generate_pawn_captures<LEFT >(mlist, pawnsNotOn7, enemies);
|
||||||
|
|
||||||
|
if (pos.ep_square() != SQ_NONE)
|
||||||
|
{
|
||||||
|
assert(rank_of(pos.ep_square()) == (Us == WHITE ? RANK_6 : RANK_3));
|
||||||
|
|
||||||
|
// An en passant capture can be an evasion only if the checking piece
|
||||||
|
// is the double pushed pawn and so is in the target. Otherwise this
|
||||||
|
// is a discovery check and we are forced to do otherwise.
|
||||||
|
if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP))
|
||||||
|
return mlist;
|
||||||
|
|
||||||
|
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||||
|
|
||||||
|
assert(b1);
|
||||||
|
|
||||||
|
while (b1)
|
||||||
|
(*mlist++).move = make_enpassant(pop_1st_bit(&b1), pos.ep_square());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return mlist;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
template<PieceType Pt>
|
template<PieceType Pt>
|
||||||
inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
|
inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist,
|
||||||
Bitboard dc, Square ksq) {
|
Color us, const CheckInfo& ci) {
|
||||||
assert(Pt != KING && Pt != PAWN);
|
assert(Pt != KING && Pt != PAWN);
|
||||||
|
|
||||||
Bitboard checkSqs, b;
|
Bitboard checkSqs, b;
|
||||||
@@ -70,41 +258,44 @@ namespace {
|
|||||||
if ((from = *pl++) == SQ_NONE)
|
if ((from = *pl++) == SQ_NONE)
|
||||||
return mlist;
|
return mlist;
|
||||||
|
|
||||||
checkSqs = pos.attacks_from<Pt>(ksq) & pos.empty_squares();
|
checkSqs = ci.checkSq[Pt] & pos.empty_squares();
|
||||||
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
|
||||||
|| (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|
&& !(PseudoAttacks[Pt][from] & checkSqs))
|
||||||
|| (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (dc && bit_is_set(dc, from))
|
if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
b = pos.attacks_from<Pt>(from) & checkSqs;
|
b = pos.attacks_from<Pt>(from) & checkSqs;
|
||||||
SERIALIZE_MOVES(b);
|
SERIALIZE(b);
|
||||||
|
|
||||||
} while ((from = *pl++) != SQ_NONE);
|
} while ((from = *pl++) != SQ_NONE);
|
||||||
|
|
||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
|
||||||
FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
|
|
||||||
|
|
||||||
return (us == WHITE ? generate_pawn_moves<WHITE, MV_CHECK>(p, m, dc, ksq)
|
template<>
|
||||||
: generate_pawn_moves<BLACK, MV_CHECK>(p, m, dc, ksq));
|
FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m,
|
||||||
|
Color us, const CheckInfo& ci) {
|
||||||
|
|
||||||
|
return us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq)
|
||||||
|
: generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template<PieceType Pt, MoveType Type>
|
template<PieceType Pt, MoveType Type>
|
||||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
|
FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
|
||||||
|
|
||||||
assert(Pt == PAWN);
|
assert(Pt == PAWN);
|
||||||
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
|
return us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
|
||||||
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
|
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template<PieceType Pt>
|
template<PieceType Pt>
|
||||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||||
|
|
||||||
@@ -117,24 +308,23 @@ namespace {
|
|||||||
do {
|
do {
|
||||||
from = *pl;
|
from = *pl;
|
||||||
b = pos.attacks_from<Pt>(from) & target;
|
b = pos.attacks_from<Pt>(from) & target;
|
||||||
SERIALIZE_MOVES(b);
|
SERIALIZE(b);
|
||||||
} while (*++pl != SQ_NONE);
|
} while (*++pl != SQ_NONE);
|
||||||
}
|
}
|
||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
FORCE_INLINE MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
FORCE_INLINE MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||||
|
|
||||||
Bitboard b;
|
|
||||||
Square from = pos.king_square(us);
|
Square from = pos.king_square(us);
|
||||||
|
Bitboard b = pos.attacks_from<KING>(from) & target;
|
||||||
b = pos.attacks_from<KING>(from) & target;
|
SERIALIZE(b);
|
||||||
SERIALIZE_MOVES(b);
|
|
||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
/// generate<MV_CAPTURE> generates all pseudo-legal captures and queen
|
/// generate<MV_CAPTURE> generates all pseudo-legal captures and queen
|
||||||
@@ -156,13 +346,13 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
|||||||
Bitboard target;
|
Bitboard target;
|
||||||
|
|
||||||
if (Type == MV_CAPTURE)
|
if (Type == MV_CAPTURE)
|
||||||
target = pos.pieces(flip(us));
|
target = pos.pieces(~us);
|
||||||
|
|
||||||
else if (Type == MV_NON_CAPTURE)
|
else if (Type == MV_NON_CAPTURE)
|
||||||
target = pos.empty_squares();
|
target = pos.empty_squares();
|
||||||
|
|
||||||
else if (Type == MV_NON_EVASION)
|
else if (Type == MV_NON_EVASION)
|
||||||
target = pos.pieces(flip(us)) | pos.empty_squares();
|
target = pos.pieces(~us) | pos.empty_squares();
|
||||||
|
|
||||||
mlist = generate_piece_moves<PAWN, Type>(pos, mlist, us, target);
|
mlist = generate_piece_moves<PAWN, Type>(pos, mlist, us, target);
|
||||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||||
@@ -173,11 +363,8 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
|||||||
|
|
||||||
if (Type != MV_CAPTURE && pos.can_castle(us))
|
if (Type != MV_CAPTURE && pos.can_castle(us))
|
||||||
{
|
{
|
||||||
if (pos.can_castle(us == WHITE ? WHITE_OO : BLACK_OO))
|
mlist = generate_castle_moves<KING_SIDE, false>(pos, mlist, us);
|
||||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
|
mlist = generate_castle_moves<QUEEN_SIDE, false>(pos, mlist, us);
|
||||||
|
|
||||||
if (pos.can_castle(us == WHITE ? WHITE_OOO : BLACK_OOO))
|
|
||||||
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return mlist;
|
return mlist;
|
||||||
@@ -196,36 +383,39 @@ MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist)
|
|||||||
|
|
||||||
assert(!pos.in_check());
|
assert(!pos.in_check());
|
||||||
|
|
||||||
Bitboard b, dc;
|
|
||||||
Square from;
|
|
||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
Square ksq = pos.king_square(flip(us));
|
CheckInfo ci(pos);
|
||||||
|
Bitboard dc = ci.dcCandidates;
|
||||||
|
|
||||||
assert(pos.piece_on(ksq) == make_piece(flip(us), KING));
|
while (dc)
|
||||||
|
|
||||||
// Discovered non-capture checks
|
|
||||||
b = dc = pos.discovered_check_candidates();
|
|
||||||
|
|
||||||
while (b)
|
|
||||||
{
|
{
|
||||||
from = pop_1st_bit(&b);
|
Square from = pop_1st_bit(&dc);
|
||||||
switch (type_of(pos.piece_on(from)))
|
PieceType pt = type_of(pos.piece_on(from));
|
||||||
{
|
|
||||||
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
|
if (pt == PAWN)
|
||||||
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
|
continue; // Will be generated togheter with direct checks
|
||||||
case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
|
|
||||||
case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
|
Bitboard b = pos.attacks_from(Piece(pt), from) & pos.empty_squares();
|
||||||
case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
|
|
||||||
default: assert(false); break;
|
if (pt == KING)
|
||||||
}
|
b &= ~PseudoAttacks[QUEEN][ci.ksq];
|
||||||
|
|
||||||
|
SERIALIZE(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Direct non-capture checks
|
mlist = generate_direct_checks<PAWN>(pos, mlist, us, ci);
|
||||||
mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
|
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, ci);
|
||||||
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
|
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, ci);
|
||||||
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
|
mlist = generate_direct_checks<ROOK>(pos, mlist, us, ci);
|
||||||
mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
|
mlist = generate_direct_checks<QUEEN>(pos, mlist, us, ci);
|
||||||
return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
|
|
||||||
|
if (pos.can_castle(us))
|
||||||
|
{
|
||||||
|
mlist = generate_castle_moves<KING_SIDE, true>(pos, mlist, us);
|
||||||
|
mlist = generate_castle_moves<QUEEN_SIDE, true>(pos, mlist, us);
|
||||||
|
}
|
||||||
|
|
||||||
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -241,38 +431,37 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
|
|||||||
int checkersCnt = 0;
|
int checkersCnt = 0;
|
||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
Square ksq = pos.king_square(us);
|
Square ksq = pos.king_square(us);
|
||||||
Bitboard checkers = pos.checkers();
|
|
||||||
Bitboard sliderAttacks = 0;
|
Bitboard sliderAttacks = 0;
|
||||||
|
Bitboard checkers = pos.checkers();
|
||||||
|
|
||||||
assert(pos.piece_on(ksq) == make_piece(us, KING));
|
|
||||||
assert(checkers);
|
assert(checkers);
|
||||||
|
|
||||||
// Find squares attacked by slider checkers, we will remove
|
// Find squares attacked by slider checkers, we will remove them from the king
|
||||||
// them from the king evasions set so to early skip known
|
// evasions so to skip known illegal moves avoiding useless legality check later.
|
||||||
// illegal moves and avoid an useless legality check later.
|
|
||||||
b = checkers;
|
b = checkers;
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
checkersCnt++;
|
checkersCnt++;
|
||||||
checksq = pop_1st_bit(&b);
|
checksq = pop_1st_bit(&b);
|
||||||
|
|
||||||
assert(color_of(pos.piece_on(checksq)) == flip(us));
|
assert(color_of(pos.piece_on(checksq)) == ~us);
|
||||||
|
|
||||||
switch (type_of(pos.piece_on(checksq)))
|
switch (type_of(pos.piece_on(checksq)))
|
||||||
{
|
{
|
||||||
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
|
case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break;
|
||||||
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
|
case ROOK: sliderAttacks |= PseudoAttacks[ROOK][checksq]; break;
|
||||||
case QUEEN:
|
case QUEEN:
|
||||||
// If queen and king are far we can safely remove all the squares attacked
|
// If queen and king are far or not on a diagonal line we can safely
|
||||||
// in the other direction becuase are not reachable by the king anyway.
|
// remove all the squares attacked in the other direction becuase are
|
||||||
if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq)))
|
// not reachable by the king anyway.
|
||||||
sliderAttacks |= QueenPseudoAttacks[checksq];
|
if (squares_between(ksq, checksq) || !bit_is_set(PseudoAttacks[BISHOP][checksq], ksq))
|
||||||
|
sliderAttacks |= PseudoAttacks[QUEEN][checksq];
|
||||||
|
|
||||||
// Otherwise, if king and queen are adjacent and on a diagonal line, we need to
|
// Otherwise we need to use real rook attacks to check if king is safe
|
||||||
// use real rook attacks to check if king is safe to move in the other direction.
|
// to move in the other direction. For example: king in B2, queen in A1
|
||||||
// For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1.
|
// a knight in B1, and we can safely move to C1.
|
||||||
else
|
else
|
||||||
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
|
sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from<ROOK>(checksq);
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@@ -282,14 +471,13 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
|
|||||||
// Generate evasions for king, capture and non capture moves
|
// Generate evasions for king, capture and non capture moves
|
||||||
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
||||||
from = ksq;
|
from = ksq;
|
||||||
SERIALIZE_MOVES(b);
|
SERIALIZE(b);
|
||||||
|
|
||||||
// Generate evasions for other pieces only if not double check
|
// Generate evasions for other pieces only if not under a double check
|
||||||
if (checkersCnt > 1)
|
if (checkersCnt > 1)
|
||||||
return mlist;
|
return mlist;
|
||||||
|
|
||||||
// Find squares where a blocking evasion or a capture of the
|
// Blocking evasions or captures of the checking piece
|
||||||
// checker piece is possible.
|
|
||||||
target = squares_between(checksq, ksq) | checkers;
|
target = squares_between(checksq, ksq) | checkers;
|
||||||
|
|
||||||
mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
|
mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
|
||||||
@@ -300,7 +488,7 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// generate<MV_LEGAL> computes a complete list of legal moves in the current position
|
/// generate<MV_LEGAL> generates all the legal moves in the given position
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
|
MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
|
||||||
@@ -310,8 +498,6 @@ MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
|
|||||||
|
|
||||||
last = pos.in_check() ? generate<MV_EVASION>(pos, mlist)
|
last = pos.in_check() ? generate<MV_EVASION>(pos, mlist)
|
||||||
: generate<MV_NON_EVASION>(pos, mlist);
|
: generate<MV_NON_EVASION>(pos, mlist);
|
||||||
|
|
||||||
// Remove illegal moves from the list
|
|
||||||
while (cur != last)
|
while (cur != last)
|
||||||
if (!pos.pl_move_is_legal(cur->move, pinned))
|
if (!pos.pl_move_is_legal(cur->move, pinned))
|
||||||
cur->move = (--last)->move;
|
cur->move = (--last)->move;
|
||||||
@@ -320,218 +506,3 @@ MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
|
|||||||
|
|
||||||
return last;
|
return last;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
template<Square Delta>
|
|
||||||
inline Bitboard move_pawns(Bitboard p) {
|
|
||||||
|
|
||||||
return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
|
|
||||||
Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
|
|
||||||
Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<Square Delta>
|
|
||||||
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
|
|
||||||
|
|
||||||
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
|
||||||
|
|
||||||
Bitboard b;
|
|
||||||
Square to;
|
|
||||||
|
|
||||||
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
|
|
||||||
b = move_pawns<Delta>(pawns) & target & ~TFileABB;
|
|
||||||
SERIALIZE_MOVES_D(b, -Delta);
|
|
||||||
return mlist;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<MoveType Type, Square Delta>
|
|
||||||
inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
|
|
||||||
|
|
||||||
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
|
||||||
|
|
||||||
Bitboard b;
|
|
||||||
Square to;
|
|
||||||
|
|
||||||
// Promotions and under-promotions, both captures and non-captures
|
|
||||||
b = move_pawns<Delta>(pawnsOn7) & target;
|
|
||||||
|
|
||||||
if (Delta != DELTA_N && Delta != DELTA_S)
|
|
||||||
b &= ~TFileABB;
|
|
||||||
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
to = pop_1st_bit(&b);
|
|
||||||
|
|
||||||
if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
|
||||||
(*mlist++).move = make_promotion(to - Delta, to, QUEEN);
|
|
||||||
|
|
||||||
if (Type == MV_NON_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
|
||||||
{
|
|
||||||
(*mlist++).move = make_promotion(to - Delta, to, ROOK);
|
|
||||||
(*mlist++).move = make_promotion(to - Delta, to, BISHOP);
|
|
||||||
(*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
|
|
||||||
}
|
|
||||||
|
|
||||||
// This is the only possible under promotion that can give a check
|
|
||||||
// not already included in the queen-promotion.
|
|
||||||
if ( Type == MV_CHECK
|
|
||||||
&& bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Delta > 0 ? BLACK : WHITE)))
|
|
||||||
(*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
|
|
||||||
else (void)pos; // Silence a warning under MSVC
|
|
||||||
}
|
|
||||||
return mlist;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<Color Us, MoveType Type>
|
|
||||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
|
||||||
|
|
||||||
// Calculate our parametrized parameters at compile time, named
|
|
||||||
// according to the point of view of white side.
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
|
||||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
|
||||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
|
||||||
const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
|
|
||||||
const Square RIGHT_UP = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
|
||||||
const Square LEFT_UP = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
|
||||||
|
|
||||||
Square to;
|
|
||||||
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
|
|
||||||
Bitboard pawns = pos.pieces(PAWN, Us);
|
|
||||||
Bitboard pawnsOn7 = pawns & TRank7BB;
|
|
||||||
Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces(Them));
|
|
||||||
|
|
||||||
// Pre-calculate pawn pushes before changing emptySquares definition
|
|
||||||
if (Type != MV_CAPTURE)
|
|
||||||
{
|
|
||||||
emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
|
|
||||||
pawnPushes = move_pawns<UP>(pawns & ~TRank7BB) & emptySquares;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Type == MV_EVASION)
|
|
||||||
{
|
|
||||||
emptySquares &= target; // Only blocking squares
|
|
||||||
enemyPieces &= target; // Capture only the checker piece
|
|
||||||
}
|
|
||||||
|
|
||||||
// Promotions and underpromotions
|
|
||||||
if (pawnsOn7)
|
|
||||||
{
|
|
||||||
if (Type == MV_CAPTURE)
|
|
||||||
emptySquares = pos.empty_squares();
|
|
||||||
|
|
||||||
pawns &= ~TRank7BB;
|
|
||||||
mlist = generate_promotions<Type, RIGHT_UP>(pos, mlist, pawnsOn7, enemyPieces);
|
|
||||||
mlist = generate_promotions<Type, LEFT_UP>(pos, mlist, pawnsOn7, enemyPieces);
|
|
||||||
mlist = generate_promotions<Type, UP>(pos, mlist, pawnsOn7, emptySquares);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Standard captures
|
|
||||||
if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
|
||||||
{
|
|
||||||
mlist = generate_pawn_captures<RIGHT_UP>(mlist, pawns, enemyPieces);
|
|
||||||
mlist = generate_pawn_captures<LEFT_UP>(mlist, pawns, enemyPieces);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Single and double pawn pushes
|
|
||||||
if (Type != MV_CAPTURE)
|
|
||||||
{
|
|
||||||
b1 = (Type != MV_EVASION ? pawnPushes : pawnPushes & emptySquares);
|
|
||||||
b2 = move_pawns<UP>(pawnPushes & TRank3BB) & emptySquares;
|
|
||||||
|
|
||||||
if (Type == MV_CHECK)
|
|
||||||
{
|
|
||||||
// Consider only pawn moves which give direct checks
|
|
||||||
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
|
||||||
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
|
||||||
|
|
||||||
// Add pawn moves which gives discovered check. This is possible only
|
|
||||||
// if the pawn is not on the same file as the enemy king, because we
|
|
||||||
// don't generate captures.
|
|
||||||
if (pawns & target) // For CHECK type target is dc bitboard
|
|
||||||
{
|
|
||||||
dc1 = move_pawns<UP>(pawns & target & ~file_bb(ksq)) & emptySquares;
|
|
||||||
dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
|
|
||||||
|
|
||||||
b1 |= dc1;
|
|
||||||
b2 |= dc2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
SERIALIZE_MOVES_D(b1, -UP);
|
|
||||||
SERIALIZE_MOVES_D(b2, -UP -UP);
|
|
||||||
}
|
|
||||||
|
|
||||||
// En passant captures
|
|
||||||
if ( (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
|
||||||
&& pos.ep_square() != SQ_NONE)
|
|
||||||
{
|
|
||||||
assert(Us != WHITE || rank_of(pos.ep_square()) == RANK_6);
|
|
||||||
assert(Us != BLACK || rank_of(pos.ep_square()) == RANK_3);
|
|
||||||
|
|
||||||
// An en passant capture can be an evasion only if the checking piece
|
|
||||||
// is the double pushed pawn and so is in the target. Otherwise this
|
|
||||||
// is a discovery check and we are forced to do otherwise.
|
|
||||||
if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP))
|
|
||||||
return mlist;
|
|
||||||
|
|
||||||
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
|
||||||
|
|
||||||
assert(b1);
|
|
||||||
|
|
||||||
while (b1)
|
|
||||||
{
|
|
||||||
to = pop_1st_bit(&b1);
|
|
||||||
(*mlist++).move = make_enpassant(to, pos.ep_square());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return mlist;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<CastlingSide Side>
|
|
||||||
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
|
|
||||||
|
|
||||||
CastleRight f = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us);
|
|
||||||
Color them = flip(us);
|
|
||||||
|
|
||||||
// After castling, the rook and king's final positions are exactly the same
|
|
||||||
// in Chess960 as they would be in standard chess.
|
|
||||||
Square kfrom = pos.king_square(us);
|
|
||||||
Square rfrom = pos.castle_rook_square(f);
|
|
||||||
Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
|
||||||
Square rto = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
|
|
||||||
|
|
||||||
assert(!pos.in_check());
|
|
||||||
assert(pos.piece_on(kfrom) == make_piece(us, KING));
|
|
||||||
assert(pos.piece_on(rfrom) == make_piece(us, ROOK));
|
|
||||||
|
|
||||||
// Unimpeded rule: All the squares between the king's initial and final squares
|
|
||||||
// (including the final square), and all the squares between the rook's initial
|
|
||||||
// and final squares (including the final square), must be vacant except for
|
|
||||||
// the king and castling rook.
|
|
||||||
for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); s++)
|
|
||||||
if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s))
|
|
||||||
||(pos.attackers_to(s) & pos.pieces(them)))
|
|
||||||
return mlist;
|
|
||||||
|
|
||||||
for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); s++)
|
|
||||||
if (s != kfrom && s != rfrom && !pos.square_is_empty(s))
|
|
||||||
return mlist;
|
|
||||||
|
|
||||||
// Because we generate only legal castling moves we need to verify that
|
|
||||||
// when moving the castling rook we do not discover some hidden checker.
|
|
||||||
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
|
||||||
if (pos.is_chess960())
|
|
||||||
{
|
|
||||||
Bitboard occ = pos.occupied_squares();
|
|
||||||
clear_bit(&occ, rfrom);
|
|
||||||
if (pos.attackers_to(kto, occ) & pos.pieces(them))
|
|
||||||
return mlist;
|
|
||||||
}
|
|
||||||
|
|
||||||
(*mlist++).move = make_castle(kfrom, rfrom);
|
|
||||||
|
|
||||||
return mlist;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|||||||
@@ -25,7 +25,6 @@
|
|||||||
enum MoveType {
|
enum MoveType {
|
||||||
MV_CAPTURE,
|
MV_CAPTURE,
|
||||||
MV_NON_CAPTURE,
|
MV_NON_CAPTURE,
|
||||||
MV_CHECK,
|
|
||||||
MV_NON_CAPTURE_CHECK,
|
MV_NON_CAPTURE_CHECK,
|
||||||
MV_EVASION,
|
MV_EVASION,
|
||||||
MV_NON_EVASION,
|
MV_NON_EVASION,
|
||||||
|
|||||||
@@ -255,7 +255,7 @@ void MovePicker::score_captures() {
|
|||||||
{
|
{
|
||||||
m = cur->move;
|
m = cur->move;
|
||||||
cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
|
cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
|
||||||
- type_of(pos.piece_on(from_sq(m)));
|
- type_of(pos.piece_moved(m));
|
||||||
|
|
||||||
if (is_promotion(m))
|
if (is_promotion(m))
|
||||||
cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))];
|
cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))];
|
||||||
@@ -294,9 +294,9 @@ void MovePicker::score_evasions() {
|
|||||||
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
|
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
|
||||||
else if (pos.is_capture(m))
|
else if (pos.is_capture(m))
|
||||||
cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
|
cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
|
||||||
- type_of(pos.piece_on(from_sq(m))) + History::MaxValue;
|
- type_of(pos.piece_moved(m)) + History::MaxValue;
|
||||||
else
|
else
|
||||||
cur->score = H.value(pos.piece_on(from_sq(m)), to_sq(m));
|
cur->score = H.value(pos.piece_moved(m), to_sq(m));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -23,7 +23,6 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <ctype.h>
|
|
||||||
|
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
@@ -79,8 +78,8 @@ namespace {
|
|||||||
|
|
||||||
CheckInfo::CheckInfo(const Position& pos) {
|
CheckInfo::CheckInfo(const Position& pos) {
|
||||||
|
|
||||||
Color them = flip(pos.side_to_move());
|
Color them = ~pos.side_to_move();
|
||||||
Square ksq = pos.king_square(them);
|
ksq = pos.king_square(them);
|
||||||
|
|
||||||
pinned = pos.pinned_pieces();
|
pinned = pos.pinned_pieces();
|
||||||
dcCandidates = pos.discovered_check_candidates();
|
dcCandidates = pos.discovered_check_candidates();
|
||||||
@@ -166,11 +165,11 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
|
|||||||
// 1. Piece placement
|
// 1. Piece placement
|
||||||
while ((fen >> token) && !isspace(token))
|
while ((fen >> token) && !isspace(token))
|
||||||
{
|
{
|
||||||
if (token == '/')
|
if (isdigit(token))
|
||||||
sq -= Square(16); // Jump back of 2 rows
|
sq += Square(token - '0'); // Advance the given number of files
|
||||||
|
|
||||||
else if (isdigit(token))
|
else if (token == '/')
|
||||||
sq += Square(token - '0'); // Skip the given number of files
|
sq = make_square(FILE_A, rank_of(sq) - Rank(2));
|
||||||
|
|
||||||
else if ((p = PieceToChar.find(token)) != string::npos)
|
else if ((p = PieceToChar.find(token)) != string::npos)
|
||||||
{
|
{
|
||||||
@@ -193,15 +192,14 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
|
|||||||
{
|
{
|
||||||
Square rsq;
|
Square rsq;
|
||||||
Color c = islower(token) ? BLACK : WHITE;
|
Color c = islower(token) ? BLACK : WHITE;
|
||||||
Piece rook = make_piece(c, ROOK);
|
|
||||||
|
|
||||||
token = char(toupper(token));
|
token = char(toupper(token));
|
||||||
|
|
||||||
if (token == 'K')
|
if (token == 'K')
|
||||||
for (rsq = relative_square(c, SQ_H1); piece_on(rsq) != rook; rsq--) {}
|
for (rsq = relative_square(c, SQ_H1); type_of(piece_on(rsq)) != ROOK; rsq--) {}
|
||||||
|
|
||||||
else if (token == 'Q')
|
else if (token == 'Q')
|
||||||
for (rsq = relative_square(c, SQ_A1); piece_on(rsq) != rook; rsq++) {}
|
for (rsq = relative_square(c, SQ_A1); type_of(piece_on(rsq)) != ROOK; rsq++) {}
|
||||||
|
|
||||||
else if (token >= 'A' && token <= 'H')
|
else if (token >= 'A' && token <= 'H')
|
||||||
rsq = make_square(File(token - 'A'), relative_rank(c, RANK_1));
|
rsq = make_square(File(token - 'A'), relative_rank(c, RANK_1));
|
||||||
@@ -209,7 +207,7 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
|
|||||||
else
|
else
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
set_castle_right(king_square(c), rsq);
|
set_castle_right(c, rsq);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4. En passant square. Ignore if no pawn capture is possible
|
// 4. En passant square. Ignore if no pawn capture is possible
|
||||||
@@ -235,7 +233,7 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
|
|||||||
st->value = compute_value();
|
st->value = compute_value();
|
||||||
st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
|
st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
|
||||||
st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
|
st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
|
||||||
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(flip(sideToMove));
|
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
|
||||||
chess960 = isChess960;
|
chess960 = isChess960;
|
||||||
|
|
||||||
assert(pos_is_ok());
|
assert(pos_is_ok());
|
||||||
@@ -243,14 +241,14 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
|
|||||||
|
|
||||||
|
|
||||||
/// Position::set_castle_right() is an helper function used to set castling
|
/// Position::set_castle_right() is an helper function used to set castling
|
||||||
/// rights given the corresponding king and rook starting squares.
|
/// rights given the corresponding color and the rook starting square.
|
||||||
|
|
||||||
void Position::set_castle_right(Square ksq, Square rsq) {
|
void Position::set_castle_right(Color c, Square rsq) {
|
||||||
|
|
||||||
int f = (rsq < ksq ? WHITE_OOO : WHITE_OO) << color_of(piece_on(ksq));
|
int f = (rsq < king_square(c) ? WHITE_OOO : WHITE_OO) << c;
|
||||||
|
|
||||||
st->castleRights |= f;
|
st->castleRights |= f;
|
||||||
castleRightsMask[ksq] ^= f;
|
castleRightsMask[king_square(c)] ^= f;
|
||||||
castleRightsMask[rsq] ^= f;
|
castleRightsMask[rsq] ^= f;
|
||||||
castleRookSquare[f] = rsq;
|
castleRookSquare[f] = rsq;
|
||||||
}
|
}
|
||||||
@@ -358,12 +356,12 @@ Bitboard Position::hidden_checkers() const {
|
|||||||
|
|
||||||
// Pinned pieces protect our king, dicovery checks attack the enemy king
|
// Pinned pieces protect our king, dicovery checks attack the enemy king
|
||||||
Bitboard b, result = 0;
|
Bitboard b, result = 0;
|
||||||
Bitboard pinners = pieces(FindPinned ? flip(sideToMove) : sideToMove);
|
Bitboard pinners = pieces(FindPinned ? ~sideToMove : sideToMove);
|
||||||
Square ksq = king_square(FindPinned ? sideToMove : flip(sideToMove));
|
Square ksq = king_square(FindPinned ? sideToMove : ~sideToMove);
|
||||||
|
|
||||||
// Pinners are sliders, that give check when candidate pinned is removed
|
// Pinners are sliders, that give check when candidate pinned is removed
|
||||||
pinners &= (pieces(ROOK, QUEEN) & RookPseudoAttacks[ksq])
|
pinners &= (pieces(ROOK, QUEEN) & PseudoAttacks[ROOK][ksq])
|
||||||
| (pieces(BISHOP, QUEEN) & BishopPseudoAttacks[ksq]);
|
| (pieces(BISHOP, QUEEN) & PseudoAttacks[BISHOP][ksq]);
|
||||||
|
|
||||||
while (pinners)
|
while (pinners)
|
||||||
{
|
{
|
||||||
@@ -451,7 +449,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
|
|||||||
assert(is_ok(m));
|
assert(is_ok(m));
|
||||||
assert(pinned == pinned_pieces());
|
assert(pinned == pinned_pieces());
|
||||||
|
|
||||||
Color us = side_to_move();
|
Color us = sideToMove;
|
||||||
Square from = from_sq(m);
|
Square from = from_sq(m);
|
||||||
|
|
||||||
assert(color_of(piece_on(from)) == us);
|
assert(color_of(piece_on(from)) == us);
|
||||||
@@ -462,7 +460,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
|
|||||||
// the move is made.
|
// the move is made.
|
||||||
if (is_enpassant(m))
|
if (is_enpassant(m))
|
||||||
{
|
{
|
||||||
Color them = flip(us);
|
Color them = ~us;
|
||||||
Square to = to_sq(m);
|
Square to = to_sq(m);
|
||||||
Square capsq = to + pawn_push(them);
|
Square capsq = to + pawn_push(them);
|
||||||
Square ksq = king_square(us);
|
Square ksq = king_square(us);
|
||||||
@@ -485,7 +483,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
|
|||||||
// square is attacked by the opponent. Castling moves are checked
|
// square is attacked by the opponent. Castling moves are checked
|
||||||
// for legality during move generation.
|
// for legality during move generation.
|
||||||
if (type_of(piece_on(from)) == KING)
|
if (type_of(piece_on(from)) == KING)
|
||||||
return is_castle(m) || !(attackers_to(to_sq(m)) & pieces(flip(us)));
|
return is_castle(m) || !(attackers_to(to_sq(m)) & pieces(~us));
|
||||||
|
|
||||||
// A non-king move is legal if and only if it is not pinned or it
|
// A non-king move is legal if and only if it is not pinned or it
|
||||||
// is moving along the ray towards or away from the king.
|
// is moving along the ray towards or away from the king.
|
||||||
@@ -516,7 +514,7 @@ bool Position::move_is_legal(const Move m) const {
|
|||||||
bool Position::is_pseudo_legal(const Move m) const {
|
bool Position::is_pseudo_legal(const Move m) const {
|
||||||
|
|
||||||
Color us = sideToMove;
|
Color us = sideToMove;
|
||||||
Color them = flip(sideToMove);
|
Color them = ~sideToMove;
|
||||||
Square from = from_sq(m);
|
Square from = from_sq(m);
|
||||||
Square to = to_sq(m);
|
Square to = to_sq(m);
|
||||||
Piece pc = piece_on(from);
|
Piece pc = piece_on(from);
|
||||||
@@ -614,7 +612,7 @@ bool Position::is_pseudo_legal(const Move m) const {
|
|||||||
{
|
{
|
||||||
Bitboard b = occupied_squares();
|
Bitboard b = occupied_squares();
|
||||||
clear_bit(&b, from);
|
clear_bit(&b, from);
|
||||||
if (attackers_to(to_sq(m), b) & pieces(flip(us)))
|
if (attackers_to(to_sq(m), b) & pieces(~us))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -642,7 +640,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
|
|||||||
|
|
||||||
assert(is_ok(m));
|
assert(is_ok(m));
|
||||||
assert(ci.dcCandidates == discovered_check_candidates());
|
assert(ci.dcCandidates == discovered_check_candidates());
|
||||||
assert(color_of(piece_on(from_sq(m))) == side_to_move());
|
assert(color_of(piece_moved(m)) == sideToMove);
|
||||||
|
|
||||||
Square from = from_sq(m);
|
Square from = from_sq(m);
|
||||||
Square to = to_sq(m);
|
Square to = to_sq(m);
|
||||||
@@ -657,7 +655,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
|
|||||||
{
|
{
|
||||||
// For pawn and king moves we need to verify also direction
|
// For pawn and king moves we need to verify also direction
|
||||||
if ( (pt != PAWN && pt != KING)
|
if ( (pt != PAWN && pt != KING)
|
||||||
|| !squares_aligned(from, to, king_square(flip(side_to_move()))))
|
|| !squares_aligned(from, to, king_square(~sideToMove)))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -665,9 +663,9 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
|
|||||||
if (!is_special(m))
|
if (!is_special(m))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
Color us = side_to_move();
|
Color us = sideToMove;
|
||||||
Bitboard b = occupied_squares();
|
Bitboard b = occupied_squares();
|
||||||
Square ksq = king_square(flip(us));
|
Square ksq = king_square(~us);
|
||||||
|
|
||||||
// Promotion with check ?
|
// Promotion with check ?
|
||||||
if (is_promotion(m))
|
if (is_promotion(m))
|
||||||
@@ -765,8 +763,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Color us = side_to_move();
|
Color us = sideToMove;
|
||||||
Color them = flip(us);
|
Color them = ~us;
|
||||||
Square from = from_sq(m);
|
Square from = from_sq(m);
|
||||||
Square to = to_sq(m);
|
Square to = to_sq(m);
|
||||||
Piece piece = piece_on(from);
|
Piece piece = piece_on(from);
|
||||||
@@ -959,7 +957,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Finish
|
// Finish
|
||||||
sideToMove = flip(sideToMove);
|
sideToMove = ~sideToMove;
|
||||||
st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
|
st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
|
||||||
|
|
||||||
assert(pos_is_ok());
|
assert(pos_is_ok());
|
||||||
@@ -973,7 +971,7 @@ void Position::undo_move(Move m) {
|
|||||||
|
|
||||||
assert(is_ok(m));
|
assert(is_ok(m));
|
||||||
|
|
||||||
sideToMove = flip(sideToMove);
|
sideToMove = ~sideToMove;
|
||||||
|
|
||||||
if (is_castle(m))
|
if (is_castle(m))
|
||||||
{
|
{
|
||||||
@@ -981,8 +979,8 @@ void Position::undo_move(Move m) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Color us = side_to_move();
|
Color us = sideToMove;
|
||||||
Color them = flip(us);
|
Color them = ~us;
|
||||||
Square from = from_sq(m);
|
Square from = from_sq(m);
|
||||||
Square to = to_sq(m);
|
Square to = to_sq(m);
|
||||||
Piece piece = piece_on(to);
|
Piece piece = piece_on(to);
|
||||||
@@ -1077,7 +1075,7 @@ void Position::do_castle_move(Move m) {
|
|||||||
|
|
||||||
Square kto, kfrom, rfrom, rto, kAfter, rAfter;
|
Square kto, kfrom, rfrom, rto, kAfter, rAfter;
|
||||||
|
|
||||||
Color us = side_to_move();
|
Color us = sideToMove;
|
||||||
Square kBefore = from_sq(m);
|
Square kBefore = from_sq(m);
|
||||||
Square rBefore = to_sq(m);
|
Square rBefore = to_sq(m);
|
||||||
|
|
||||||
@@ -1161,10 +1159,10 @@ void Position::do_castle_move(Move m) {
|
|||||||
st->rule50 = 0;
|
st->rule50 = 0;
|
||||||
|
|
||||||
// Update checkers BB
|
// Update checkers BB
|
||||||
st->checkersBB = attackers_to(king_square(flip(us))) & pieces(us);
|
st->checkersBB = attackers_to(king_square(~us)) & pieces(us);
|
||||||
|
|
||||||
// Finish
|
// Finish
|
||||||
sideToMove = flip(sideToMove);
|
sideToMove = ~sideToMove;
|
||||||
st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
|
st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -1195,7 +1193,7 @@ void Position::do_null_move(StateInfo& backupSt) {
|
|||||||
dst->rule50 = src->rule50;
|
dst->rule50 = src->rule50;
|
||||||
dst->pliesFromNull = src->pliesFromNull;
|
dst->pliesFromNull = src->pliesFromNull;
|
||||||
|
|
||||||
sideToMove = flip(sideToMove);
|
sideToMove = ~sideToMove;
|
||||||
|
|
||||||
if (Do)
|
if (Do)
|
||||||
{
|
{
|
||||||
@@ -1265,9 +1263,9 @@ int Position::see(Move m) const {
|
|||||||
// Handle en passant moves
|
// Handle en passant moves
|
||||||
if (is_enpassant(m))
|
if (is_enpassant(m))
|
||||||
{
|
{
|
||||||
Square capQq = to - pawn_push(side_to_move());
|
Square capQq = to - pawn_push(sideToMove);
|
||||||
|
|
||||||
assert(capturedType == NO_PIECE_TYPE);
|
assert(!capturedType);
|
||||||
assert(type_of(piece_on(capQq)) == PAWN);
|
assert(type_of(piece_on(capQq)) == PAWN);
|
||||||
|
|
||||||
// Remove the captured pawn
|
// Remove the captured pawn
|
||||||
@@ -1281,7 +1279,7 @@ int Position::see(Move m) const {
|
|||||||
attackers = attackers_to(to, occ);
|
attackers = attackers_to(to, occ);
|
||||||
|
|
||||||
// If the opponent has no attackers we are finished
|
// If the opponent has no attackers we are finished
|
||||||
stm = flip(color_of(piece_on(from)));
|
stm = ~color_of(piece_on(from));
|
||||||
stmAttackers = attackers & pieces(stm);
|
stmAttackers = attackers & pieces(stm);
|
||||||
if (!stmAttackers)
|
if (!stmAttackers)
|
||||||
return PieceValueMidgame[capturedType];
|
return PieceValueMidgame[capturedType];
|
||||||
@@ -1319,7 +1317,7 @@ int Position::see(Move m) const {
|
|||||||
// Remember the value of the capturing piece, and change the side to
|
// Remember the value of the capturing piece, and change the side to
|
||||||
// move before beginning the next iteration.
|
// move before beginning the next iteration.
|
||||||
capturedType = pt;
|
capturedType = pt;
|
||||||
stm = flip(stm);
|
stm = ~stm;
|
||||||
stmAttackers = attackers & pieces(stm);
|
stmAttackers = attackers & pieces(stm);
|
||||||
|
|
||||||
// Stop before processing a king capture
|
// Stop before processing a king capture
|
||||||
@@ -1403,7 +1401,7 @@ Key Position::compute_key() const {
|
|||||||
if (ep_square() != SQ_NONE)
|
if (ep_square() != SQ_NONE)
|
||||||
result ^= zobEp[ep_square()];
|
result ^= zobEp[ep_square()];
|
||||||
|
|
||||||
if (side_to_move() == BLACK)
|
if (sideToMove == BLACK)
|
||||||
result ^= zobSideToMove;
|
result ^= zobSideToMove;
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
@@ -1467,7 +1465,7 @@ Score Position::compute_value() const {
|
|||||||
result += pst(make_piece(c, pt), pop_1st_bit(&b));
|
result += pst(make_piece(c, pt), pop_1st_bit(&b));
|
||||||
}
|
}
|
||||||
|
|
||||||
result += (side_to_move() == WHITE ? TempoValue / 2 : -TempoValue / 2);
|
result += (sideToMove == WHITE ? TempoValue / 2 : -TempoValue / 2);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1500,7 +1498,7 @@ bool Position::is_draw() const {
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Draw by the 50 moves rule?
|
// Draw by the 50 moves rule?
|
||||||
if (st->rule50 > 99 && !is_mate())
|
if (st->rule50 > 99 && (!in_check() || MoveList<MV_LEGAL>(*this).size()))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Draw by repetition?
|
// Draw by repetition?
|
||||||
@@ -1532,15 +1530,6 @@ template bool Position::is_draw<false>() const;
|
|||||||
template bool Position::is_draw<true>() const;
|
template bool Position::is_draw<true>() const;
|
||||||
|
|
||||||
|
|
||||||
/// Position::is_mate() returns true or false depending on whether the
|
|
||||||
/// side to move is checkmated.
|
|
||||||
|
|
||||||
bool Position::is_mate() const {
|
|
||||||
|
|
||||||
return in_check() && !MoveList<MV_LEGAL>(*this).size();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Position::init() is a static member function which initializes at startup
|
/// Position::init() is a static member function which initializes at startup
|
||||||
/// the various arrays used to compute hash keys and the piece square tables.
|
/// the various arrays used to compute hash keys and the piece square tables.
|
||||||
/// The latter is a two-step operation: First, the white halves of the tables
|
/// The latter is a two-step operation: First, the white halves of the tables
|
||||||
@@ -1572,7 +1561,7 @@ void Position::init() {
|
|||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||||
{
|
{
|
||||||
pieceSquareTable[p][s] = ps + PSQT[p][s];
|
pieceSquareTable[p][s] = ps + PSQT[p][s];
|
||||||
pieceSquareTable[p+8][flip(s)] = -pieceSquareTable[p][s];
|
pieceSquareTable[p+8][~s] = -pieceSquareTable[p][s];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1592,27 +1581,27 @@ void Position::flip_me() {
|
|||||||
// Board
|
// Board
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||||
if (!pos.square_is_empty(s))
|
if (!pos.square_is_empty(s))
|
||||||
put_piece(Piece(pos.piece_on(s) ^ 8), flip(s));
|
put_piece(Piece(pos.piece_on(s) ^ 8), ~s);
|
||||||
|
|
||||||
// Side to move
|
// Side to move
|
||||||
sideToMove = flip(pos.side_to_move());
|
sideToMove = ~pos.side_to_move();
|
||||||
|
|
||||||
// Castling rights
|
// Castling rights
|
||||||
if (pos.can_castle(WHITE_OO))
|
if (pos.can_castle(WHITE_OO))
|
||||||
set_castle_right(king_square(BLACK), flip(pos.castle_rook_square(WHITE_OO)));
|
set_castle_right(BLACK, ~pos.castle_rook_square(WHITE_OO));
|
||||||
if (pos.can_castle(WHITE_OOO))
|
if (pos.can_castle(WHITE_OOO))
|
||||||
set_castle_right(king_square(BLACK), flip(pos.castle_rook_square(WHITE_OOO)));
|
set_castle_right(BLACK, ~pos.castle_rook_square(WHITE_OOO));
|
||||||
if (pos.can_castle(BLACK_OO))
|
if (pos.can_castle(BLACK_OO))
|
||||||
set_castle_right(king_square(WHITE), flip(pos.castle_rook_square(BLACK_OO)));
|
set_castle_right(WHITE, ~pos.castle_rook_square(BLACK_OO));
|
||||||
if (pos.can_castle(BLACK_OOO))
|
if (pos.can_castle(BLACK_OOO))
|
||||||
set_castle_right(king_square(WHITE), flip(pos.castle_rook_square(BLACK_OOO)));
|
set_castle_right(WHITE, ~pos.castle_rook_square(BLACK_OOO));
|
||||||
|
|
||||||
// En passant square
|
// En passant square
|
||||||
if (pos.st->epSquare != SQ_NONE)
|
if (pos.st->epSquare != SQ_NONE)
|
||||||
st->epSquare = flip(pos.st->epSquare);
|
st->epSquare = ~pos.st->epSquare;
|
||||||
|
|
||||||
// Checkers
|
// Checkers
|
||||||
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(flip(sideToMove));
|
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
|
||||||
|
|
||||||
// Hash keys
|
// Hash keys
|
||||||
st->key = compute_key();
|
st->key = compute_key();
|
||||||
@@ -1654,7 +1643,7 @@ bool Position::pos_is_ok(int* failedStep) const {
|
|||||||
if (failedStep) *failedStep = 1;
|
if (failedStep) *failedStep = 1;
|
||||||
|
|
||||||
// Side to move OK?
|
// Side to move OK?
|
||||||
if (side_to_move() != WHITE && side_to_move() != BLACK)
|
if (sideToMove != WHITE && sideToMove != BLACK)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Are the king squares in the position correct?
|
// Are the king squares in the position correct?
|
||||||
@@ -1683,8 +1672,8 @@ bool Position::pos_is_ok(int* failedStep) const {
|
|||||||
if (failedStep) (*failedStep)++;
|
if (failedStep) (*failedStep)++;
|
||||||
if (debugKingCapture)
|
if (debugKingCapture)
|
||||||
{
|
{
|
||||||
Color us = side_to_move();
|
Color us = sideToMove;
|
||||||
Color them = flip(us);
|
Color them = ~us;
|
||||||
Square ksq = king_square(them);
|
Square ksq = king_square(them);
|
||||||
if (attackers_to(ksq) & pieces(us))
|
if (attackers_to(ksq) & pieces(us))
|
||||||
return false;
|
return false;
|
||||||
@@ -1721,7 +1710,7 @@ bool Position::pos_is_ok(int* failedStep) const {
|
|||||||
{
|
{
|
||||||
// The en passant square must be on rank 6, from the point of view of the
|
// The en passant square must be on rank 6, from the point of view of the
|
||||||
// side to move.
|
// side to move.
|
||||||
if (relative_rank(side_to_move(), ep_square()) != RANK_6)
|
if (relative_rank(sideToMove, ep_square()) != RANK_6)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -37,6 +37,7 @@ struct CheckInfo {
|
|||||||
Bitboard dcCandidates;
|
Bitboard dcCandidates;
|
||||||
Bitboard pinned;
|
Bitboard pinned;
|
||||||
Bitboard checkSq[8];
|
Bitboard checkSq[8];
|
||||||
|
Square ksq;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -100,6 +101,7 @@ public:
|
|||||||
|
|
||||||
// The piece on a given square
|
// The piece on a given square
|
||||||
Piece piece_on(Square s) const;
|
Piece piece_on(Square s) const;
|
||||||
|
Piece piece_moved(Move m) const;
|
||||||
bool square_is_empty(Square s) const;
|
bool square_is_empty(Square s) const;
|
||||||
|
|
||||||
// Side to move
|
// Side to move
|
||||||
@@ -183,14 +185,9 @@ public:
|
|||||||
Value non_pawn_material(Color c) const;
|
Value non_pawn_material(Color c) const;
|
||||||
Score pst_delta(Piece piece, Square from, Square to) const;
|
Score pst_delta(Piece piece, Square from, Square to) const;
|
||||||
|
|
||||||
// Game termination checks
|
|
||||||
bool is_mate() const;
|
|
||||||
template<bool SkipRepetition> bool is_draw() const;
|
|
||||||
|
|
||||||
// Plies from start position to the beginning of search
|
|
||||||
int startpos_ply_counter() const;
|
|
||||||
|
|
||||||
// Other properties of the position
|
// Other properties of the position
|
||||||
|
template<bool SkipRepetition> bool is_draw() const;
|
||||||
|
int startpos_ply_counter() const;
|
||||||
bool opposite_colored_bishops() const;
|
bool opposite_colored_bishops() const;
|
||||||
bool has_pawn_on_7th(Color c) const;
|
bool has_pawn_on_7th(Color c) const;
|
||||||
bool is_chess960() const;
|
bool is_chess960() const;
|
||||||
@@ -213,7 +210,7 @@ private:
|
|||||||
// Initialization helper functions (used while setting up a position)
|
// Initialization helper functions (used while setting up a position)
|
||||||
void clear();
|
void clear();
|
||||||
void put_piece(Piece p, Square s);
|
void put_piece(Piece p, Square s);
|
||||||
void set_castle_right(Square ksq, Square rsq);
|
void set_castle_right(Color c, Square rsq);
|
||||||
bool move_is_legal(const Move m) const;
|
bool move_is_legal(const Move m) const;
|
||||||
|
|
||||||
// Helper template functions
|
// Helper template functions
|
||||||
@@ -277,6 +274,10 @@ inline Piece Position::piece_on(Square s) const {
|
|||||||
return board[s];
|
return board[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Piece Position::piece_moved(Move m) const {
|
||||||
|
return board[from_sq(m)];
|
||||||
|
}
|
||||||
|
|
||||||
inline bool Position::square_is_empty(Square s) const {
|
inline bool Position::square_is_empty(Square s) const {
|
||||||
return board[s] == NO_PIECE;
|
return board[s] == NO_PIECE;
|
||||||
}
|
}
|
||||||
@@ -391,7 +392,7 @@ inline Bitboard Position::pinned_pieces() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||||
return !(pieces(PAWN, flip(c)) & passed_pawn_mask(c, s));
|
return !(pieces(PAWN, ~c) & passed_pawn_mask(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Key Position::key() const {
|
inline Key Position::key() const {
|
||||||
|
|||||||
@@ -24,7 +24,6 @@
|
|||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "book.h"
|
#include "book.h"
|
||||||
#include "evaluate.h"
|
#include "evaluate.h"
|
||||||
@@ -42,15 +41,14 @@ namespace Search {
|
|||||||
|
|
||||||
volatile SignalsType Signals;
|
volatile SignalsType Signals;
|
||||||
LimitsType Limits;
|
LimitsType Limits;
|
||||||
std::vector<Move> SearchMoves;
|
std::vector<RootMove> RootMoves;
|
||||||
Position RootPosition;
|
Position RootPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
using std::string;
|
using std::string;
|
||||||
using std::cout;
|
using std::cout;
|
||||||
using std::endl;
|
using std::endl;
|
||||||
using std::count;
|
using namespace std;
|
||||||
using std::find;
|
|
||||||
using namespace Search;
|
using namespace Search;
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
@@ -61,33 +59,6 @@ namespace {
|
|||||||
// Different node types, used as template parameter
|
// Different node types, used as template parameter
|
||||||
enum NodeType { Root, PV, NonPV, SplitPointRoot, SplitPointPV, SplitPointNonPV };
|
enum NodeType { Root, PV, NonPV, SplitPointRoot, SplitPointPV, SplitPointNonPV };
|
||||||
|
|
||||||
// RootMove struct is used for moves at the root of the tree. For each root
|
|
||||||
// move we store a score, a node count, and a PV (really a refutation in the
|
|
||||||
// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
|
|
||||||
// all non-pv moves.
|
|
||||||
struct RootMove {
|
|
||||||
|
|
||||||
RootMove(){}
|
|
||||||
RootMove(Move m) {
|
|
||||||
score = prevScore = -VALUE_INFINITE;
|
|
||||||
pv.push_back(m);
|
|
||||||
pv.push_back(MOVE_NONE);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool operator<(const RootMove& m) const { return score < m.score; }
|
|
||||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
|
||||||
|
|
||||||
void extract_pv_from_tt(Position& pos);
|
|
||||||
void insert_pv_in_tt(Position& pos);
|
|
||||||
|
|
||||||
Value score;
|
|
||||||
Value prevScore;
|
|
||||||
std::vector<Move> pv;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// Constants
|
|
||||||
|
|
||||||
// Lookup table to check if a Piece is a slider and its access function
|
// Lookup table to check if a Piece is a slider and its access function
|
||||||
const bool Slidings[18] = { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1 };
|
const bool Slidings[18] = { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1 };
|
||||||
inline bool piece_is_slider(Piece p) { return Slidings[p]; }
|
inline bool piece_is_slider(Piece p) { return Slidings[p]; }
|
||||||
@@ -137,17 +108,14 @@ namespace {
|
|||||||
return (Depth) Reductions[PvNode][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
|
return (Depth) Reductions[PvNode][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
|
||||||
}
|
}
|
||||||
|
|
||||||
// Easy move margin. An easy move candidate must be at least this much
|
// Easy move margin. An easy move candidate must be at least this much better
|
||||||
// better than the second best move.
|
// than the second best move.
|
||||||
const Value EasyMoveMargin = Value(0x150);
|
const Value EasyMoveMargin = Value(0x150);
|
||||||
|
|
||||||
// This is the minimum interval in msec between two check_time() calls
|
// This is the minimum interval in msec between two check_time() calls
|
||||||
const int TimerResolution = 5;
|
const int TimerResolution = 5;
|
||||||
|
|
||||||
|
|
||||||
/// Namespace variables
|
|
||||||
|
|
||||||
std::vector<RootMove> RootMoves;
|
|
||||||
size_t MultiPV, UCIMultiPV, PVIdx;
|
size_t MultiPV, UCIMultiPV, PVIdx;
|
||||||
TimeManager TimeMgr;
|
TimeManager TimeMgr;
|
||||||
int BestMoveChanges;
|
int BestMoveChanges;
|
||||||
@@ -156,8 +124,6 @@ namespace {
|
|||||||
History H;
|
History H;
|
||||||
|
|
||||||
|
|
||||||
/// Local functions
|
|
||||||
|
|
||||||
template <NodeType NT>
|
template <NodeType NT>
|
||||||
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
|
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
|
||||||
|
|
||||||
@@ -202,7 +168,7 @@ namespace {
|
|||||||
FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) {
|
FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) {
|
||||||
|
|
||||||
// Test for a pawn pushed to 7th or a passed pawn move
|
// Test for a pawn pushed to 7th or a passed pawn move
|
||||||
if (type_of(pos.piece_on(from_sq(m))) == PAWN)
|
if (type_of(pos.piece_moved(m)) == PAWN)
|
||||||
{
|
{
|
||||||
Color c = pos.side_to_move();
|
Color c = pos.side_to_move();
|
||||||
if ( relative_rank(c, to_sq(m)) == RANK_7
|
if ( relative_rank(c, to_sq(m)) == RANK_7
|
||||||
@@ -284,29 +250,29 @@ void Search::think() {
|
|||||||
|
|
||||||
static Book book; // Defined static to initialize the PRNG only once
|
static Book book; // Defined static to initialize the PRNG only once
|
||||||
|
|
||||||
|
Move bm;
|
||||||
Position& pos = RootPosition;
|
Position& pos = RootPosition;
|
||||||
Chess960 = pos.is_chess960();
|
Chess960 = pos.is_chess960();
|
||||||
elapsed_time(true);
|
elapsed_time(true);
|
||||||
TimeMgr.init(Limits, pos.startpos_ply_counter());
|
TimeMgr.init(Limits, pos.startpos_ply_counter());
|
||||||
TT.new_search();
|
TT.new_search();
|
||||||
H.clear();
|
H.clear();
|
||||||
RootMoves.clear();
|
|
||||||
|
|
||||||
// Populate RootMoves with all the legal moves (default) or, if a SearchMoves
|
if (RootMoves.empty())
|
||||||
// is given, with the subset of legal moves to search.
|
|
||||||
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
|
|
||||||
if (SearchMoves.empty() || count(SearchMoves.begin(), SearchMoves.end(), ml.move()))
|
|
||||||
RootMoves.push_back(RootMove(ml.move()));
|
|
||||||
|
|
||||||
if (Options["OwnBook"])
|
|
||||||
{
|
{
|
||||||
Move bookMove = book.probe(pos, Options["Book File"], Options["Best Book Move"]);
|
cout << "info depth 0 score "
|
||||||
|
<< score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl;
|
||||||
|
|
||||||
if (bookMove && count(RootMoves.begin(), RootMoves.end(), bookMove))
|
RootMoves.push_back(MOVE_NONE);
|
||||||
{
|
|
||||||
std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), bookMove));
|
|
||||||
goto finalize;
|
goto finalize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ( Options["OwnBook"]
|
||||||
|
&& (bm = book.probe(pos, Options["Book File"], Options["Best Book Move"])) != MOVE_NONE
|
||||||
|
&& count(RootMoves.begin(), RootMoves.end(), bm))
|
||||||
|
{
|
||||||
|
std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), bm));
|
||||||
|
goto finalize;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read UCI options: GUI could change UCI parameters during the game
|
// Read UCI options: GUI could change UCI parameters during the game
|
||||||
@@ -377,9 +343,9 @@ void Search::think() {
|
|||||||
|
|
||||||
finalize:
|
finalize:
|
||||||
|
|
||||||
// When we reach max depth we arrive here even without a StopRequest, but if
|
// When we reach max depth we arrive here even without Signals.stop is raised,
|
||||||
// we are pondering or in infinite search, we shouldn't print the best move
|
// but if we are pondering or in infinite search, we shouldn't print the best
|
||||||
// before we are told to do so.
|
// move before we are told to do so.
|
||||||
if (!Signals.stop && (Limits.ponder || Limits.infinite))
|
if (!Signals.stop && (Limits.ponder || Limits.infinite))
|
||||||
Threads.wait_for_stop_or_ponderhit();
|
Threads.wait_for_stop_or_ponderhit();
|
||||||
|
|
||||||
@@ -408,16 +374,6 @@ namespace {
|
|||||||
bestValue = delta = -VALUE_INFINITE;
|
bestValue = delta = -VALUE_INFINITE;
|
||||||
ss->currentMove = MOVE_NULL; // Hack to skip update gains
|
ss->currentMove = MOVE_NULL; // Hack to skip update gains
|
||||||
|
|
||||||
// Handle the special case of a mated/stalemate position
|
|
||||||
if (RootMoves.empty())
|
|
||||||
{
|
|
||||||
cout << "info depth 0 score "
|
|
||||||
<< score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl;
|
|
||||||
|
|
||||||
RootMoves.push_back(MOVE_NONE);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Iterative deepening loop until requested to stop or target depth reached
|
// Iterative deepening loop until requested to stop or target depth reached
|
||||||
while (!Signals.stop && ++depth <= MAX_PLY && (!Limits.maxDepth || depth <= Limits.maxDepth))
|
while (!Signals.stop && ++depth <= MAX_PLY && (!Limits.maxDepth || depth <= Limits.maxDepth))
|
||||||
{
|
{
|
||||||
@@ -533,15 +489,15 @@ namespace {
|
|||||||
stop = true;
|
stop = true;
|
||||||
|
|
||||||
// Stop search early if one move seems to be much better than others
|
// Stop search early if one move seems to be much better than others
|
||||||
if ( depth >= 10
|
if ( depth >= 12
|
||||||
&& !stop
|
&& !stop
|
||||||
&& ( bestMoveNeverChanged
|
&& ( (bestMoveNeverChanged && pos.captured_piece_type())
|
||||||
|| elapsed_time() > (TimeMgr.available_time() * 40) / 100))
|
|| elapsed_time() > (TimeMgr.available_time() * 40) / 100))
|
||||||
{
|
{
|
||||||
Value rBeta = bestValue - EasyMoveMargin;
|
Value rBeta = bestValue - EasyMoveMargin;
|
||||||
(ss+1)->excludedMove = RootMoves[0].pv[0];
|
(ss+1)->excludedMove = RootMoves[0].pv[0];
|
||||||
(ss+1)->skipNullMove = true;
|
(ss+1)->skipNullMove = true;
|
||||||
Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth * ONE_PLY) / 2);
|
Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth - 3) * ONE_PLY);
|
||||||
(ss+1)->skipNullMove = false;
|
(ss+1)->skipNullMove = false;
|
||||||
(ss+1)->excludedMove = MOVE_NONE;
|
(ss+1)->excludedMove = MOVE_NONE;
|
||||||
|
|
||||||
@@ -703,7 +659,7 @@ namespace {
|
|||||||
if ( (move = (ss-1)->currentMove) != MOVE_NULL
|
if ( (move = (ss-1)->currentMove) != MOVE_NULL
|
||||||
&& (ss-1)->eval != VALUE_NONE
|
&& (ss-1)->eval != VALUE_NONE
|
||||||
&& ss->eval != VALUE_NONE
|
&& ss->eval != VALUE_NONE
|
||||||
&& pos.captured_piece_type() == NO_PIECE_TYPE
|
&& !pos.captured_piece_type()
|
||||||
&& !is_special(move))
|
&& !is_special(move))
|
||||||
{
|
{
|
||||||
Square to = to_sq(move);
|
Square to = to_sq(move);
|
||||||
@@ -972,7 +928,7 @@ split_point_start: // At split points actual search starts from here
|
|||||||
// but fixing this made program slightly weaker.
|
// but fixing this made program slightly weaker.
|
||||||
Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
|
Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
|
||||||
futilityValue = futilityBase + futility_margin(predictedDepth, moveCount)
|
futilityValue = futilityBase + futility_margin(predictedDepth, moveCount)
|
||||||
+ H.gain(pos.piece_on(from_sq(move)), to_sq(move));
|
+ H.gain(pos.piece_moved(move), to_sq(move));
|
||||||
|
|
||||||
if (futilityValue < beta)
|
if (futilityValue < beta)
|
||||||
{
|
{
|
||||||
@@ -1156,13 +1112,13 @@ split_point_start: // At split points actual search starts from here
|
|||||||
|
|
||||||
// Increase history value of the cut-off move
|
// Increase history value of the cut-off move
|
||||||
Value bonus = Value(int(depth) * int(depth));
|
Value bonus = Value(int(depth) * int(depth));
|
||||||
H.add(pos.piece_on(from_sq(move)), to_sq(move), bonus);
|
H.add(pos.piece_moved(move), to_sq(move), bonus);
|
||||||
|
|
||||||
// Decrease history of all the other played non-capture moves
|
// Decrease history of all the other played non-capture moves
|
||||||
for (int i = 0; i < playedMoveCount - 1; i++)
|
for (int i = 0; i < playedMoveCount - 1; i++)
|
||||||
{
|
{
|
||||||
Move m = movesSearched[i];
|
Move m = movesSearched[i];
|
||||||
H.add(pos.piece_on(from_sq(m)), to_sq(m), -bonus);
|
H.add(pos.piece_moved(m), to_sq(m), -bonus);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1395,7 +1351,7 @@ split_point_start: // At split points actual search starts from here
|
|||||||
|
|
||||||
from = from_sq(move);
|
from = from_sq(move);
|
||||||
to = to_sq(move);
|
to = to_sq(move);
|
||||||
them = flip(pos.side_to_move());
|
them = ~pos.side_to_move();
|
||||||
ksq = pos.king_square(them);
|
ksq = pos.king_square(them);
|
||||||
kingAtt = pos.attacks_from<KING>(ksq);
|
kingAtt = pos.attacks_from<KING>(ksq);
|
||||||
pc = pos.piece_on(from);
|
pc = pos.piece_on(from);
|
||||||
@@ -1803,11 +1759,13 @@ split_point_start: // At split points actual search starts from here
|
|||||||
return best;
|
return best;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
// extract_pv_from_tt() builds a PV by adding moves from the transposition table.
|
|
||||||
// We consider also failing high nodes and not only VALUE_TYPE_EXACT nodes. This
|
/// RootMove::extract_pv_from_tt() builds a PV by adding moves from the TT table.
|
||||||
// allow to always have a ponder move even when we fail high at root and also a
|
/// We consider also failing high nodes and not only VALUE_TYPE_EXACT nodes so
|
||||||
// long PV to print that is important for position analysis.
|
/// to allow to always have a ponder move even when we fail high at root, and
|
||||||
|
/// a long PV to print that is important for position analysis.
|
||||||
|
|
||||||
void RootMove::extract_pv_from_tt(Position& pos) {
|
void RootMove::extract_pv_from_tt(Position& pos) {
|
||||||
|
|
||||||
@@ -1839,9 +1797,9 @@ split_point_start: // At split points actual search starts from here
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// insert_pv_in_tt() is called at the end of a search iteration, and inserts
|
/// RootMove::insert_pv_in_tt() is called at the end of a search iteration, and
|
||||||
// the PV back into the TT. This makes sure the old PV moves are searched
|
/// inserts the PV back into the TT. This makes sure the old PV moves are searched
|
||||||
// first, even if the old TT entries have been overwritten.
|
/// first, even if the old TT entries have been overwritten.
|
||||||
|
|
||||||
void RootMove::insert_pv_in_tt(Position& pos) {
|
void RootMove::insert_pv_in_tt(Position& pos) {
|
||||||
|
|
||||||
@@ -1870,8 +1828,6 @@ split_point_start: // At split points actual search starts from here
|
|||||||
do pos.undo_move(pv[--ply]); while (ply);
|
do pos.undo_move(pv[--ply]); while (ply);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
|
|
||||||
/// Thread::idle_loop() is where the thread is parked when it has no work to do.
|
/// Thread::idle_loop() is where the thread is parked when it has no work to do.
|
||||||
/// The parameter 'sp', if non-NULL, is a pointer to an active SplitPoint object
|
/// The parameter 'sp', if non-NULL, is a pointer to an active SplitPoint object
|
||||||
|
|||||||
@@ -48,6 +48,29 @@ struct Stack {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// RootMove struct is used for moves at the root of the tree. For each root
|
||||||
|
/// move we store a score, a node count, and a PV (really a refutation in the
|
||||||
|
/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
|
||||||
|
/// all non-pv moves.
|
||||||
|
struct RootMove {
|
||||||
|
|
||||||
|
RootMove(){} // Needed by sort()
|
||||||
|
RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) {
|
||||||
|
pv.push_back(m); pv.push_back(MOVE_NONE);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator<(const RootMove& m) const { return score < m.score; }
|
||||||
|
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||||
|
|
||||||
|
void extract_pv_from_tt(Position& pos);
|
||||||
|
void insert_pv_in_tt(Position& pos);
|
||||||
|
|
||||||
|
Value score;
|
||||||
|
Value prevScore;
|
||||||
|
std::vector<Move> pv;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
/// The LimitsType struct stores information sent by GUI about available time
|
/// The LimitsType struct stores information sent by GUI about available time
|
||||||
/// to search the current move, maximum depth/time, if we are in analysis mode
|
/// to search the current move, maximum depth/time, if we are in analysis mode
|
||||||
/// or if we have to ponder while is our opponent's side to move.
|
/// or if we have to ponder while is our opponent's side to move.
|
||||||
@@ -70,13 +93,13 @@ struct SignalsType {
|
|||||||
|
|
||||||
extern volatile SignalsType Signals;
|
extern volatile SignalsType Signals;
|
||||||
extern LimitsType Limits;
|
extern LimitsType Limits;
|
||||||
extern std::vector<Move> SearchMoves;
|
extern std::vector<RootMove> RootMoves;
|
||||||
extern Position RootPosition;
|
extern Position RootPosition;
|
||||||
|
|
||||||
extern void init();
|
extern void init();
|
||||||
extern int64_t perft(Position& pos, Depth depth);
|
extern int64_t perft(Position& pos, Depth depth);
|
||||||
extern void think();
|
extern void think();
|
||||||
|
|
||||||
} // namespace
|
} // namespace Search
|
||||||
|
|
||||||
#endif // !defined(SEARCH_H_INCLUDED)
|
#endif // !defined(SEARCH_H_INCLUDED)
|
||||||
|
|||||||
@@ -19,6 +19,7 @@
|
|||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
#include "movegen.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "ucioption.h"
|
||||||
@@ -420,7 +421,7 @@ void Thread::main_loop() {
|
|||||||
if (do_terminate)
|
if (do_terminate)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
think(); // This is the search entry point
|
Search::think();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -431,7 +432,7 @@ void Thread::main_loop() {
|
|||||||
// the search to finish.
|
// the search to finish.
|
||||||
|
|
||||||
void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits,
|
void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits,
|
||||||
const std::vector<Move>& searchMoves, bool asyncMode) {
|
const std::set<Move>& searchMoves, bool async) {
|
||||||
Thread& main = threads[0];
|
Thread& main = threads[0];
|
||||||
|
|
||||||
lock_grab(&main.sleepLock);
|
lock_grab(&main.sleepLock);
|
||||||
@@ -443,15 +444,22 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
|
|||||||
// Copy input arguments to initialize the search
|
// Copy input arguments to initialize the search
|
||||||
RootPosition.copy(pos, 0);
|
RootPosition.copy(pos, 0);
|
||||||
Limits = limits;
|
Limits = limits;
|
||||||
SearchMoves = searchMoves;
|
RootMoves.clear();
|
||||||
|
|
||||||
|
// Populate RootMoves with all the legal moves (default) or, if a searchMoves
|
||||||
|
// set is given, with the subset of legal moves to search.
|
||||||
|
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
|
||||||
|
if (searchMoves.empty() || searchMoves.count(ml.move()))
|
||||||
|
RootMoves.push_back(RootMove(ml.move()));
|
||||||
|
|
||||||
// Reset signals before to start the new search
|
// Reset signals before to start the new search
|
||||||
memset((void*)&Signals, 0, sizeof(Signals));
|
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
||||||
|
Signals.stop = Signals.failedLowAtRoot = false;
|
||||||
|
|
||||||
main.do_sleep = false;
|
main.do_sleep = false;
|
||||||
cond_signal(&main.sleepCond); // Wake up main thread and start searching
|
cond_signal(&main.sleepCond); // Wake up main thread and start searching
|
||||||
|
|
||||||
if (!asyncMode)
|
if (!async)
|
||||||
while (!main.do_sleep)
|
while (!main.do_sleep)
|
||||||
cond_wait(&sleepCond, &main.sleepLock);
|
cond_wait(&sleepCond, &main.sleepLock);
|
||||||
|
|
||||||
|
|||||||
@@ -21,6 +21,7 @@
|
|||||||
#define THREAD_H_INCLUDED
|
#define THREAD_H_INCLUDED
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <set>
|
||||||
|
|
||||||
#include "lock.h"
|
#include "lock.h"
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
@@ -120,7 +121,7 @@ public:
|
|||||||
void wait_for_stop_or_ponderhit();
|
void wait_for_stop_or_ponderhit();
|
||||||
void stop_thinking();
|
void stop_thinking();
|
||||||
void start_thinking(const Position& pos, const Search::LimitsType& limits,
|
void start_thinking(const Position& pos, const Search::LimitsType& limits,
|
||||||
const std::vector<Move>& searchMoves, bool asyncMode);
|
const std::set<Move>& = std::set<Move>(), bool async = false);
|
||||||
|
|
||||||
template <bool Fake>
|
template <bool Fake>
|
||||||
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue,
|
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue,
|
||||||
|
|||||||
@@ -34,14 +34,10 @@
|
|||||||
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
||||||
/// | only in 64-bit mode. For compiling requires hardware with
|
/// | only in 64-bit mode. For compiling requires hardware with
|
||||||
/// | popcnt support.
|
/// | popcnt support.
|
||||||
///
|
|
||||||
/// -DOLD_LOCKS | Under Windows are used the fast Slim Reader/Writer (SRW)
|
|
||||||
/// | Locks and Condition Variables: these are not supported by
|
|
||||||
/// | Windows XP and older, to compile for those platforms you
|
|
||||||
/// | should enable OLD_LOCKS.
|
|
||||||
|
|
||||||
#include <climits>
|
#include <climits>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
#include <ctype.h>
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
#if defined(_MSC_VER)
|
||||||
|
|
||||||
@@ -339,6 +335,14 @@ extern const Value PieceValueMidgame[17];
|
|||||||
extern const Value PieceValueEndgame[17];
|
extern const Value PieceValueEndgame[17];
|
||||||
extern int SquareDistance[64][64];
|
extern int SquareDistance[64][64];
|
||||||
|
|
||||||
|
inline Color operator~(Color c) {
|
||||||
|
return Color(c ^ 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Square operator~(Square s) {
|
||||||
|
return Square(s ^ 56);
|
||||||
|
}
|
||||||
|
|
||||||
inline Value mate_in(int ply) {
|
inline Value mate_in(int ply) {
|
||||||
return VALUE_MATE - ply;
|
return VALUE_MATE - ply;
|
||||||
}
|
}
|
||||||
@@ -359,10 +363,6 @@ inline Color color_of(Piece p) {
|
|||||||
return Color(p >> 3);
|
return Color(p >> 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color flip(Color c) {
|
|
||||||
return Color(c ^ 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square make_square(File f, Rank r) {
|
inline Square make_square(File f, Rank r) {
|
||||||
return Square((r << 3) | f);
|
return Square((r << 3) | f);
|
||||||
}
|
}
|
||||||
@@ -379,10 +379,6 @@ inline Rank rank_of(Square s) {
|
|||||||
return Rank(s >> 3);
|
return Rank(s >> 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square flip(Square s) {
|
|
||||||
return Square(s ^ 56);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square mirror(Square s) {
|
inline Square mirror(Square s) {
|
||||||
return Square(s ^ 7);
|
return Square(s ^ 7);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -201,7 +201,7 @@ namespace {
|
|||||||
|
|
||||||
string token;
|
string token;
|
||||||
Search::LimitsType limits;
|
Search::LimitsType limits;
|
||||||
std::vector<Move> searchMoves;
|
std::set<Move> searchMoves;
|
||||||
int time[] = { 0, 0 }, inc[] = { 0, 0 };
|
int time[] = { 0, 0 }, inc[] = { 0, 0 };
|
||||||
|
|
||||||
while (is >> token)
|
while (is >> token)
|
||||||
@@ -228,7 +228,7 @@ namespace {
|
|||||||
is >> limits.maxTime;
|
is >> limits.maxTime;
|
||||||
else if (token == "searchmoves")
|
else if (token == "searchmoves")
|
||||||
while (is >> token)
|
while (is >> token)
|
||||||
searchMoves.push_back(move_from_uci(pos, token));
|
searchMoves.insert(move_from_uci(pos, token));
|
||||||
}
|
}
|
||||||
|
|
||||||
limits.time = time[pos.side_to_move()];
|
limits.time = time[pos.side_to_move()];
|
||||||
|
|||||||
@@ -19,14 +19,13 @@
|
|||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <ctype.h>
|
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "ucioption.h"
|
||||||
|
|
||||||
using std::string;
|
using std::string;
|
||||||
using std::lexicographical_compare;
|
using namespace std;
|
||||||
|
|
||||||
OptionsMap Options; // Global object
|
OptionsMap Options; // Global object
|
||||||
|
|
||||||
|
|||||||
@@ -175,7 +175,7 @@
|
|||||||
<string name="about_info">\
|
<string name="about_info">\
|
||||||
<b>Information</b>\n\
|
<b>Information</b>\n\
|
||||||
<i>DroidFish</i> ist ein Schachprogramm mit vielfältigen Funktionen \
|
<i>DroidFish</i> ist ein Schachprogramm mit vielfältigen Funktionen \
|
||||||
und der sehr spielstarken Schach-Engine <i>Stockfish 2.2.1</i>. \n\
|
und der sehr spielstarken Schach-Engine <i>Stockfish 2.2.2</i>. \n\
|
||||||
\n\
|
\n\
|
||||||
<b>Funktionen</b>\n\
|
<b>Funktionen</b>\n\
|
||||||
* Eröffnungsbuch\n\
|
* Eröffnungsbuch\n\
|
||||||
|
|||||||
@@ -175,7 +175,7 @@
|
|||||||
<string name="about_info">\
|
<string name="about_info">\
|
||||||
<b>About</b>\n\
|
<b>About</b>\n\
|
||||||
<i>DroidFish</i> incorpora una interfaz gráfica de ajedrez de usuario muy completa, \
|
<i>DroidFish</i> incorpora una interfaz gráfica de ajedrez de usuario muy completa, \
|
||||||
combinada con el muy potente motor de ajedrez <i>Stockfish 2.2.1</i>.
|
combinada con el muy potente motor de ajedrez <i>Stockfish 2.2.2</i>.
|
||||||
\n\
|
\n\
|
||||||
<b>Características</b>\n\
|
<b>Características</b>\n\
|
||||||
* Libro de Aperturas\n\
|
* Libro de Aperturas\n\
|
||||||
|
|||||||
@@ -175,7 +175,7 @@
|
|||||||
<string name="about_info">\
|
<string name="about_info">\
|
||||||
<b>About</b>\n\
|
<b>About</b>\n\
|
||||||
<i>DroidFish</i> is a feature-rich graphical chess user interface, \
|
<i>DroidFish</i> is a feature-rich graphical chess user interface, \
|
||||||
combined with the very strong <i>Stockfish 2.2.1</i> chess engine.\n\
|
combined with the very strong <i>Stockfish 2.2.2</i> chess engine.\n\
|
||||||
\n\
|
\n\
|
||||||
<b>Features</b>\n\
|
<b>Features</b>\n\
|
||||||
* Opening book\n\
|
* Opening book\n\
|
||||||
|
|||||||
Reference in New Issue
Block a user