DroidFish: Updated stockfish to version 2.2.2.

This commit is contained in:
Peter Osterlund
2012-01-15 01:13:33 +00:00
parent ff40f9adc2
commit ca1482a80a
25 changed files with 555 additions and 638 deletions

View File

@@ -24,7 +24,6 @@
#include <iomanip>
#include <iostream>
#include <sstream>
#include <vector>
#include "book.h"
#include "evaluate.h"
@@ -42,15 +41,14 @@ namespace Search {
volatile SignalsType Signals;
LimitsType Limits;
std::vector<Move> SearchMoves;
std::vector<RootMove> RootMoves;
Position RootPosition;
}
using std::string;
using std::cout;
using std::endl;
using std::count;
using std::find;
using namespace std;
using namespace Search;
namespace {
@@ -61,33 +59,6 @@ namespace {
// Different node types, used as template parameter
enum NodeType { Root, PV, NonPV, SplitPointRoot, SplitPointPV, SplitPointNonPV };
// RootMove struct is used for moves at the root of the tree. For each root
// move we store a score, a node count, and a PV (really a refutation in the
// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
// all non-pv moves.
struct RootMove {
RootMove(){}
RootMove(Move m) {
score = prevScore = -VALUE_INFINITE;
pv.push_back(m);
pv.push_back(MOVE_NONE);
}
bool operator<(const RootMove& m) const { return score < m.score; }
bool operator==(const Move& m) const { return pv[0] == m; }
void extract_pv_from_tt(Position& pos);
void insert_pv_in_tt(Position& pos);
Value score;
Value prevScore;
std::vector<Move> pv;
};
/// Constants
// Lookup table to check if a Piece is a slider and its access function
const bool Slidings[18] = { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1 };
inline bool piece_is_slider(Piece p) { return Slidings[p]; }
@@ -137,17 +108,14 @@ namespace {
return (Depth) Reductions[PvNode][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
}
// Easy move margin. An easy move candidate must be at least this much
// better than the second best move.
// Easy move margin. An easy move candidate must be at least this much better
// than the second best move.
const Value EasyMoveMargin = Value(0x150);
// This is the minimum interval in msec between two check_time() calls
const int TimerResolution = 5;
/// Namespace variables
std::vector<RootMove> RootMoves;
size_t MultiPV, UCIMultiPV, PVIdx;
TimeManager TimeMgr;
int BestMoveChanges;
@@ -156,8 +124,6 @@ namespace {
History H;
/// Local functions
template <NodeType NT>
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
@@ -202,7 +168,7 @@ namespace {
FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) {
// Test for a pawn pushed to 7th or a passed pawn move
if (type_of(pos.piece_on(from_sq(m))) == PAWN)
if (type_of(pos.piece_moved(m)) == PAWN)
{
Color c = pos.side_to_move();
if ( relative_rank(c, to_sq(m)) == RANK_7
@@ -284,29 +250,29 @@ void Search::think() {
static Book book; // Defined static to initialize the PRNG only once
Move bm;
Position& pos = RootPosition;
Chess960 = pos.is_chess960();
elapsed_time(true);
TimeMgr.init(Limits, pos.startpos_ply_counter());
TT.new_search();
H.clear();
RootMoves.clear();
// Populate RootMoves with all the legal moves (default) or, if a SearchMoves
// is given, with the subset of legal moves to search.
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
if (SearchMoves.empty() || count(SearchMoves.begin(), SearchMoves.end(), ml.move()))
RootMoves.push_back(RootMove(ml.move()));
if (Options["OwnBook"])
if (RootMoves.empty())
{
Move bookMove = book.probe(pos, Options["Book File"], Options["Best Book Move"]);
cout << "info depth 0 score "
<< score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl;
if (bookMove && count(RootMoves.begin(), RootMoves.end(), bookMove))
{
std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), bookMove));
goto finalize;
}
RootMoves.push_back(MOVE_NONE);
goto finalize;
}
if ( Options["OwnBook"]
&& (bm = book.probe(pos, Options["Book File"], Options["Best Book Move"])) != MOVE_NONE
&& count(RootMoves.begin(), RootMoves.end(), bm))
{
std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), bm));
goto finalize;
}
// Read UCI options: GUI could change UCI parameters during the game
@@ -377,9 +343,9 @@ void Search::think() {
finalize:
// When we reach max depth we arrive here even without a StopRequest, but if
// we are pondering or in infinite search, we shouldn't print the best move
// before we are told to do so.
// When we reach max depth we arrive here even without Signals.stop is raised,
// but if we are pondering or in infinite search, we shouldn't print the best
// move before we are told to do so.
if (!Signals.stop && (Limits.ponder || Limits.infinite))
Threads.wait_for_stop_or_ponderhit();
@@ -408,16 +374,6 @@ namespace {
bestValue = delta = -VALUE_INFINITE;
ss->currentMove = MOVE_NULL; // Hack to skip update gains
// Handle the special case of a mated/stalemate position
if (RootMoves.empty())
{
cout << "info depth 0 score "
<< score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl;
RootMoves.push_back(MOVE_NONE);
return;
}
// Iterative deepening loop until requested to stop or target depth reached
while (!Signals.stop && ++depth <= MAX_PLY && (!Limits.maxDepth || depth <= Limits.maxDepth))
{
@@ -533,15 +489,15 @@ namespace {
stop = true;
// Stop search early if one move seems to be much better than others
if ( depth >= 10
if ( depth >= 12
&& !stop
&& ( bestMoveNeverChanged
&& ( (bestMoveNeverChanged && pos.captured_piece_type())
|| elapsed_time() > (TimeMgr.available_time() * 40) / 100))
{
Value rBeta = bestValue - EasyMoveMargin;
(ss+1)->excludedMove = RootMoves[0].pv[0];
(ss+1)->skipNullMove = true;
Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth * ONE_PLY) / 2);
Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth - 3) * ONE_PLY);
(ss+1)->skipNullMove = false;
(ss+1)->excludedMove = MOVE_NONE;
@@ -703,7 +659,7 @@ namespace {
if ( (move = (ss-1)->currentMove) != MOVE_NULL
&& (ss-1)->eval != VALUE_NONE
&& ss->eval != VALUE_NONE
&& pos.captured_piece_type() == NO_PIECE_TYPE
&& !pos.captured_piece_type()
&& !is_special(move))
{
Square to = to_sq(move);
@@ -972,7 +928,7 @@ split_point_start: // At split points actual search starts from here
// but fixing this made program slightly weaker.
Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
futilityValue = futilityBase + futility_margin(predictedDepth, moveCount)
+ H.gain(pos.piece_on(from_sq(move)), to_sq(move));
+ H.gain(pos.piece_moved(move), to_sq(move));
if (futilityValue < beta)
{
@@ -1156,13 +1112,13 @@ split_point_start: // At split points actual search starts from here
// Increase history value of the cut-off move
Value bonus = Value(int(depth) * int(depth));
H.add(pos.piece_on(from_sq(move)), to_sq(move), bonus);
H.add(pos.piece_moved(move), to_sq(move), bonus);
// Decrease history of all the other played non-capture moves
for (int i = 0; i < playedMoveCount - 1; i++)
{
Move m = movesSearched[i];
H.add(pos.piece_on(from_sq(m)), to_sq(m), -bonus);
H.add(pos.piece_moved(m), to_sq(m), -bonus);
}
}
}
@@ -1395,7 +1351,7 @@ split_point_start: // At split points actual search starts from here
from = from_sq(move);
to = to_sq(move);
them = flip(pos.side_to_move());
them = ~pos.side_to_move();
ksq = pos.king_square(them);
kingAtt = pos.attacks_from<KING>(ksq);
pc = pos.piece_on(from);
@@ -1803,76 +1759,76 @@ split_point_start: // At split points actual search starts from here
return best;
}
// extract_pv_from_tt() builds a PV by adding moves from the transposition table.
// We consider also failing high nodes and not only VALUE_TYPE_EXACT nodes. This
// allow to always have a ponder move even when we fail high at root and also a
// long PV to print that is important for position analysis.
void RootMove::extract_pv_from_tt(Position& pos) {
StateInfo state[MAX_PLY_PLUS_2], *st = state;
TTEntry* tte;
int ply = 1;
Move m = pv[0];
assert(m != MOVE_NONE && pos.is_pseudo_legal(m));
pv.clear();
pv.push_back(m);
pos.do_move(m, *st++);
while ( (tte = TT.probe(pos.key())) != NULL
&& tte->move() != MOVE_NONE
&& pos.is_pseudo_legal(tte->move())
&& pos.pl_move_is_legal(tte->move(), pos.pinned_pieces())
&& ply < MAX_PLY
&& (!pos.is_draw<false>() || ply < 2))
{
pv.push_back(tte->move());
pos.do_move(tte->move(), *st++);
ply++;
}
pv.push_back(MOVE_NONE);
do pos.undo_move(pv[--ply]); while (ply);
}
// insert_pv_in_tt() is called at the end of a search iteration, and inserts
// the PV back into the TT. This makes sure the old PV moves are searched
// first, even if the old TT entries have been overwritten.
void RootMove::insert_pv_in_tt(Position& pos) {
StateInfo state[MAX_PLY_PLUS_2], *st = state;
TTEntry* tte;
Key k;
Value v, m = VALUE_NONE;
int ply = 0;
assert(pv[ply] != MOVE_NONE && pos.is_pseudo_legal(pv[ply]));
do {
k = pos.key();
tte = TT.probe(k);
// Don't overwrite existing correct entries
if (!tte || tte->move() != pv[ply])
{
v = (pos.in_check() ? VALUE_NONE : evaluate(pos, m));
TT.store(k, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[ply], v, m);
}
pos.do_move(pv[ply], *st++);
} while (pv[++ply] != MOVE_NONE);
do pos.undo_move(pv[--ply]); while (ply);
}
} // namespace
/// RootMove::extract_pv_from_tt() builds a PV by adding moves from the TT table.
/// We consider also failing high nodes and not only VALUE_TYPE_EXACT nodes so
/// to allow to always have a ponder move even when we fail high at root, and
/// a long PV to print that is important for position analysis.
void RootMove::extract_pv_from_tt(Position& pos) {
StateInfo state[MAX_PLY_PLUS_2], *st = state;
TTEntry* tte;
int ply = 1;
Move m = pv[0];
assert(m != MOVE_NONE && pos.is_pseudo_legal(m));
pv.clear();
pv.push_back(m);
pos.do_move(m, *st++);
while ( (tte = TT.probe(pos.key())) != NULL
&& tte->move() != MOVE_NONE
&& pos.is_pseudo_legal(tte->move())
&& pos.pl_move_is_legal(tte->move(), pos.pinned_pieces())
&& ply < MAX_PLY
&& (!pos.is_draw<false>() || ply < 2))
{
pv.push_back(tte->move());
pos.do_move(tte->move(), *st++);
ply++;
}
pv.push_back(MOVE_NONE);
do pos.undo_move(pv[--ply]); while (ply);
}
/// RootMove::insert_pv_in_tt() is called at the end of a search iteration, and
/// inserts the PV back into the TT. This makes sure the old PV moves are searched
/// first, even if the old TT entries have been overwritten.
void RootMove::insert_pv_in_tt(Position& pos) {
StateInfo state[MAX_PLY_PLUS_2], *st = state;
TTEntry* tte;
Key k;
Value v, m = VALUE_NONE;
int ply = 0;
assert(pv[ply] != MOVE_NONE && pos.is_pseudo_legal(pv[ply]));
do {
k = pos.key();
tte = TT.probe(k);
// Don't overwrite existing correct entries
if (!tte || tte->move() != pv[ply])
{
v = (pos.in_check() ? VALUE_NONE : evaluate(pos, m));
TT.store(k, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[ply], v, m);
}
pos.do_move(pv[ply], *st++);
} while (pv[++ply] != MOVE_NONE);
do pos.undo_move(pv[--ply]); while (ply);
}
/// Thread::idle_loop() is where the thread is parked when it has no work to do.
/// The parameter 'sp', if non-NULL, is a pointer to an active SplitPoint object
/// for which the thread is the master.