DroidFish: Updated stockfish engine to git version from 2016-09-17.

This commit is contained in:
Peter Osterlund
2016-09-18 00:05:29 +02:00
parent ad63e43412
commit c144bb9800
17 changed files with 457 additions and 452 deletions

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@@ -206,21 +206,15 @@ namespace {
#undef S #undef S
#undef V #undef V
// King danger constants and variables. The king danger scores are looked-up
// in KingDanger[]. Various little "meta-bonuses" measuring the strength
// of the enemy attack are added up into an integer, which is used as an
// index to KingDanger[].
Score KingDanger[512];
// KingAttackWeights[PieceType] contains king attack weights by piece type // KingAttackWeights[PieceType] contains king attack weights by piece type
const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 7, 5, 4, 1 }; const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 78, 56, 45, 11 };
// Penalties for enemy's safe checks // Penalties for enemy's safe checks
const int QueenContactCheck = 89; const int QueenContactCheck = 997;
const int QueenCheck = 62; const int QueenCheck = 695;
const int RookCheck = 57; const int RookCheck = 638;
const int BishopCheck = 48; const int BishopCheck = 538;
const int KnightCheck = 78; const int KnightCheck = 874;
// eval_init() initializes king and attack bitboards for a given color // eval_init() initializes king and attack bitboards for a given color
@@ -360,7 +354,8 @@ namespace {
if (Pt == QUEEN) if (Pt == QUEEN)
{ {
// Penalty if any relative pin or discovered attack against the queen // Penalty if any relative pin or discovered attack against the queen
if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s)) Bitboard pinners;
if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s, pinners))
score -= WeakQueen; score -= WeakQueen;
} }
} }
@@ -400,7 +395,7 @@ namespace {
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S); const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
Bitboard undefended, b, b1, b2, safe, other; Bitboard undefended, b, b1, b2, safe, other;
int attackUnits; int kingDanger;
const Square ksq = pos.square<KING>(Us); const Square ksq = pos.square<KING>(Us);
// King shelter and enemy pawns storm // King shelter and enemy pawns storm
@@ -418,24 +413,24 @@ namespace {
b = ei.attackedBy[Them][ALL_PIECES] & ~ei.attackedBy[Us][ALL_PIECES] b = ei.attackedBy[Them][ALL_PIECES] & ~ei.attackedBy[Us][ALL_PIECES]
& ei.kingRing[Us] & ~pos.pieces(Them); & ei.kingRing[Us] & ~pos.pieces(Them);
// Initialize the 'attackUnits' variable, which is used later on as an // Initialize the 'kingDanger' variable, which will be transformed
// index into the KingDanger[] array. The initial value is based on the // later into a king danger score. The initial value is based on the
// number and types of the enemy's attacking pieces, the number of // number and types of the enemy's attacking pieces, the number of
// attacked and undefended squares around our king and the quality of // attacked and undefended squares around our king and the quality of
// the pawn shelter (current 'score' value). // the pawn shelter (current 'score' value).
attackUnits = std::min(72, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) kingDanger = std::min(807, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
+ 9 * ei.kingAdjacentZoneAttacksCount[Them] + 101 * ei.kingAdjacentZoneAttacksCount[Them]
+ 21 * popcount(undefended) + 235 * popcount(undefended)
+ 12 * (popcount(b) + !!ei.pinnedPieces[Us]) + 134 * (popcount(b) + !!ei.pinnedPieces[Us])
- 64 * !pos.count<QUEEN>(Them) - 717 * !pos.count<QUEEN>(Them)
- mg_value(score) / 8; - 7 * mg_value(score) / 5 - 5;
// Analyse the enemy's safe queen contact checks. Firstly, find the // Analyse the enemy's safe queen contact checks. Firstly, find the
// undefended squares around the king reachable by the enemy queen... // undefended squares around the king reachable by the enemy queen...
b = undefended & ei.attackedBy[Them][QUEEN] & ~pos.pieces(Them); b = undefended & ei.attackedBy[Them][QUEEN] & ~pos.pieces(Them);
// ...and keep squares supported by another enemy piece // ...and keep squares supported by another enemy piece
attackUnits += QueenContactCheck * popcount(b & ei.attackedBy2[Them]); kingDanger += QueenContactCheck * popcount(b & ei.attackedBy2[Them]);
// Analyse the safe enemy's checks which are possible on next move... // Analyse the safe enemy's checks which are possible on next move...
safe = ~(ei.attackedBy[Us][ALL_PIECES] | pos.pieces(Them)); safe = ~(ei.attackedBy[Us][ALL_PIECES] | pos.pieces(Them));
@@ -450,7 +445,7 @@ namespace {
// Enemy queen safe checks // Enemy queen safe checks
if ((b1 | b2) & ei.attackedBy[Them][QUEEN] & safe) if ((b1 | b2) & ei.attackedBy[Them][QUEEN] & safe)
attackUnits += QueenCheck, score -= SafeCheck; kingDanger += QueenCheck, score -= SafeCheck;
// For other pieces, also consider the square safe if attacked twice, // For other pieces, also consider the square safe if attacked twice,
// and only defended by a queen. // and only defended by a queen.
@@ -460,14 +455,14 @@ namespace {
// Enemy rooks safe and other checks // Enemy rooks safe and other checks
if (b1 & ei.attackedBy[Them][ROOK] & safe) if (b1 & ei.attackedBy[Them][ROOK] & safe)
attackUnits += RookCheck, score -= SafeCheck; kingDanger += RookCheck, score -= SafeCheck;
else if (b1 & ei.attackedBy[Them][ROOK] & other) else if (b1 & ei.attackedBy[Them][ROOK] & other)
score -= OtherCheck; score -= OtherCheck;
// Enemy bishops safe and other checks // Enemy bishops safe and other checks
if (b2 & ei.attackedBy[Them][BISHOP] & safe) if (b2 & ei.attackedBy[Them][BISHOP] & safe)
attackUnits += BishopCheck, score -= SafeCheck; kingDanger += BishopCheck, score -= SafeCheck;
else if (b2 & ei.attackedBy[Them][BISHOP] & other) else if (b2 & ei.attackedBy[Them][BISHOP] & other)
score -= OtherCheck; score -= OtherCheck;
@@ -475,14 +470,14 @@ namespace {
// Enemy knights safe and other checks // Enemy knights safe and other checks
b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT]; b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT];
if (b & safe) if (b & safe)
attackUnits += KnightCheck, score -= SafeCheck; kingDanger += KnightCheck, score -= SafeCheck;
else if (b & other) else if (b & other)
score -= OtherCheck; score -= OtherCheck;
// Finally, extract the king danger score from the KingDanger[] // Compute the king danger score and subtract it from the evaluation
// array and subtract the score from the evaluation. if (kingDanger > 0)
score -= KingDanger[std::max(std::min(attackUnits, 399), 0)]; score -= make_score(std::min(kingDanger * kingDanger / 4096, 2 * int(BishopValueMg)), 0);
} }
// King tropism: firstly, find squares that opponent attacks in our king flank // King tropism: firstly, find squares that opponent attacks in our king flank
@@ -706,9 +701,9 @@ namespace {
// ...count safe + (behind & safe) with a single popcount // ...count safe + (behind & safe) with a single popcount
int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe)); int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe));
bonus = std::min(16, bonus); bonus = std::min(16, bonus);
int weight = pos.count<ALL_PIECES>(Us); int weight = pos.count<ALL_PIECES>(Us) - 2 * ei.pi->open_files();
return make_score(bonus * weight * weight / 22, 0); return make_score(bonus * weight * weight / 18, 0);
} }
@@ -779,23 +774,22 @@ Value Eval::evaluate(const Position& pos) {
assert(!pos.checkers()); assert(!pos.checkers());
Score mobility[COLOR_NB] = { SCORE_ZERO, SCORE_ZERO };
EvalInfo ei; EvalInfo ei;
Score score, mobility[COLOR_NB] = { SCORE_ZERO, SCORE_ZERO };
// Initialize score by reading the incrementally updated scores included in
// the position object (material + piece square tables). Score is computed
// internally from the white point of view.
score = pos.psq_score();
// Probe the material hash table // Probe the material hash table
ei.me = Material::probe(pos); ei.me = Material::probe(pos);
score += ei.me->imbalance();
// If we have a specialized evaluation function for the current material // If we have a specialized evaluation function for the current material
// configuration, call it and return. // configuration, call it and return.
if (ei.me->specialized_eval_exists()) if (ei.me->specialized_eval_exists())
return ei.me->evaluate(pos); return ei.me->evaluate(pos);
// Initialize score by reading the incrementally updated scores included in
// the position object (material + piece square tables) and the material
// imbalance. Score is computed internally from the white point of view.
Score score = pos.psq_score() + ei.me->imbalance();
// Probe the pawn hash table // Probe the pawn hash table
ei.pi = Pawns::probe(pos); ei.pi = Pawns::probe(pos);
score += ei.pi->pawns_score(); score += ei.pi->pawns_score();
@@ -920,19 +914,3 @@ std::string Eval::trace(const Position& pos) {
return ss.str(); return ss.str();
} }
/// init() computes evaluation weights, usually at startup
void Eval::init() {
const int MaxSlope = 322;
const int Peak = 47410;
int t = 0;
for (int i = 0; i < 400; ++i)
{
t = std::min(Peak, std::min(i * i - 16, t + MaxSlope));
KingDanger[i] = make_score(t * 268 / 7700, 0);
}
}

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@@ -31,7 +31,6 @@ namespace Eval {
const Value Tempo = Value(20); // Must be visible to search const Value Tempo = Value(20); // Must be visible to search
void init();
std::string trace(const Position& pos); std::string trace(const Position& pos);
template<bool DoTrace = false> template<bool DoTrace = false>

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@@ -21,7 +21,6 @@
#include <iostream> #include <iostream>
#include "bitboard.h" #include "bitboard.h"
#include "evaluate.h"
#include "position.h" #include "position.h"
#include "search.h" #include "search.h"
#include "thread.h" #include "thread.h"
@@ -29,6 +28,10 @@
#include "uci.h" #include "uci.h"
#include "syzygy/tbprobe.h" #include "syzygy/tbprobe.h"
namespace PSQT {
void init();
}
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
std::cout << engine_info() << std::endl; std::cout << engine_info() << std::endl;
@@ -39,7 +42,6 @@ int main(int argc, char* argv[]) {
Position::init(); Position::init();
Bitbases::init(); Bitbases::init();
Search::init(); Search::init();
Eval::init();
Pawns::init(); Pawns::init();
Threads.init(); Threads.init();
Tablebases::init(Options["SyzygyPath"]); Tablebases::init(Options["SyzygyPath"]);

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@@ -31,13 +31,10 @@ namespace {
// Polynomial material imbalance parameters // Polynomial material imbalance parameters
// pair pawn knight bishop rook queen
const int Linear[6] = { 1667, -168, -1027, -166, 238, -138 };
const int QuadraticOurs[][PIECE_TYPE_NB] = { const int QuadraticOurs[][PIECE_TYPE_NB] = {
// OUR PIECES // OUR PIECES
// pair pawn knight bishop rook queen // pair pawn knight bishop rook queen
{ 0 }, // Bishop pair {1667 }, // Bishop pair
{ 40, 2 }, // Pawn { 40, 2 }, // Pawn
{ 32, 255, -3 }, // Knight OUR PIECES { 32, 255, -3 }, // Knight OUR PIECES
{ 0, 104, 4, 0 }, // Bishop { 0, 104, 4, 0 }, // Bishop
@@ -100,7 +97,7 @@ namespace {
if (!pieceCount[Us][pt1]) if (!pieceCount[Us][pt1])
continue; continue;
int v = Linear[pt1]; int v = 0;
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2) for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2] v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]

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@@ -32,7 +32,7 @@ namespace {
/// Version number. If Version is left empty, then compile date in the format /// Version number. If Version is left empty, then compile date in the format
/// DD-MM-YY and show in engine_info. /// DD-MM-YY and show in engine_info.
const string Version = "2016-08-28"; const string Version = "2016-09-17";
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and /// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We /// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We

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@@ -26,13 +26,12 @@
namespace { namespace {
enum Stages { enum Stages {
MAIN_SEARCH, GOOD_CAPTURES, KILLERS, QUIET, BAD_CAPTURES, MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLERS, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES,
EVASION, ALL_EVASIONS, EVASION, EVASIONS_INIT, ALL_EVASIONS,
QSEARCH_WITH_CHECKS, QCAPTURES_1, CHECKS, PROBCUT, PROBCUT_INIT, PROBCUT_CAPTURES,
QSEARCH_WITHOUT_CHECKS, QCAPTURES_2, QSEARCH_WITH_CHECKS, QCAPTURES_1_INIT, QCAPTURES_1, QCHECKS,
PROBCUT, PROBCUT_CAPTURES, QSEARCH_NO_CHECKS, QCAPTURES_2_INIT, QCAPTURES_2,
RECAPTURE, RECAPTURES, QSEARCH_RECAPTURES, QRECAPTURES
STOP
}; };
// Our insertion sort, which is guaranteed to be stable, as it should be // Our insertion sort, which is guaranteed to be stable, as it should be
@@ -77,7 +76,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Search::Stack* s)
stage = pos.checkers() ? EVASION : MAIN_SEARCH; stage = pos.checkers() ? EVASION : MAIN_SEARCH;
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
endMoves += (ttMove != MOVE_NONE); stage += (ttMove == MOVE_NONE);
} }
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Square s) MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Square s)
@@ -92,17 +91,17 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Square s)
stage = QSEARCH_WITH_CHECKS; stage = QSEARCH_WITH_CHECKS;
else if (d > DEPTH_QS_RECAPTURES) else if (d > DEPTH_QS_RECAPTURES)
stage = QSEARCH_WITHOUT_CHECKS; stage = QSEARCH_NO_CHECKS;
else else
{ {
stage = RECAPTURE; stage = QSEARCH_RECAPTURES;
recaptureSquare = s; recaptureSquare = s;
ttm = MOVE_NONE; return;
} }
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
endMoves += (ttMove != MOVE_NONE); stage += (ttMove == MOVE_NONE);
} }
MovePicker::MovePicker(const Position& p, Move ttm, Value th) MovePicker::MovePicker(const Position& p, Move ttm, Value th)
@@ -118,7 +117,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Value th)
&& pos.capture(ttm) && pos.capture(ttm)
&& pos.see(ttm) > threshold ? ttm : MOVE_NONE; && pos.see(ttm) > threshold ? ttm : MOVE_NONE;
endMoves += (ttMove != MOVE_NONE); stage += (ttMove == MOVE_NONE);
} }
@@ -180,70 +179,6 @@ void MovePicker::score<EVASIONS>() {
} }
/// generate_next_stage() generates, scores, and sorts the next bunch of moves
/// when there are no more moves to try for the current stage.
void MovePicker::generate_next_stage() {
assert(stage != STOP);
cur = moves;
switch (++stage) {
case GOOD_CAPTURES: case QCAPTURES_1: case QCAPTURES_2:
case PROBCUT_CAPTURES: case RECAPTURES:
endMoves = generate<CAPTURES>(pos, moves);
score<CAPTURES>();
break;
case KILLERS:
killers[0] = ss->killers[0];
killers[1] = ss->killers[1];
killers[2] = countermove;
cur = killers;
endMoves = cur + 2 + (countermove != killers[0] && countermove != killers[1]);
break;
case QUIET:
endMoves = generate<QUIETS>(pos, moves);
score<QUIETS>();
if (depth < 3 * ONE_PLY)
{
ExtMove* goodQuiet = std::partition(cur, endMoves, [](const ExtMove& m)
{ return m.value > VALUE_ZERO; });
insertion_sort(cur, goodQuiet);
} else
insertion_sort(cur, endMoves);
break;
case BAD_CAPTURES:
// Just pick them in reverse order to get correct ordering
cur = moves + MAX_MOVES - 1;
endMoves = endBadCaptures;
break;
case ALL_EVASIONS:
endMoves = generate<EVASIONS>(pos, moves);
if (endMoves - moves > 1)
score<EVASIONS>();
break;
case CHECKS:
endMoves = generate<QUIET_CHECKS>(pos, moves);
break;
case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS:
case PROBCUT: case RECAPTURE: case STOP:
stage = STOP;
break;
default:
assert(false);
}
}
/// next_move() is the most important method of the MovePicker class. It returns /// next_move() is the most important method of the MovePicker class. It returns
/// a new pseudo legal move every time it is called, until there are no more moves /// a new pseudo legal move every time it is called, until there are no more moves
/// left. It picks the move with the biggest value from a list of generated moves /// left. It picks the move with the biggest value from a list of generated moves
@@ -253,80 +188,170 @@ Move MovePicker::next_move() {
Move move; Move move;
while (true) switch (stage) {
{
while (cur == endMoves && stage != STOP)
generate_next_stage();
switch (stage) { case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
case QSEARCH_NO_CHECKS: case PROBCUT:
++stage;
return ttMove;
case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS: case CAPTURES_INIT:
case QSEARCH_WITHOUT_CHECKS: case PROBCUT: endBadCaptures = cur = moves;
++cur; endMoves = generate<CAPTURES>(pos, cur);
return ttMove; score<CAPTURES>();
++stage;
case GOOD_CAPTURES: case GOOD_CAPTURES:
while (cur < endMoves)
{
move = pick_best(cur++, endMoves); move = pick_best(cur++, endMoves);
if (move != ttMove) if (move != ttMove)
{ {
if (pos.see_sign(move) >= VALUE_ZERO) if (pos.see_sign(move) >= VALUE_ZERO)
return move; return move;
// Losing capture, move it to the tail of the array // Losing capture, move it to the beginning of the array
*endBadCaptures-- = move; *endBadCaptures++ = move;
} }
break; }
case KILLERS: ++stage;
move = *cur++; move = ss->killers[0]; // First killer move
if ( move != MOVE_NONE if ( move != MOVE_NONE
&& move != ttMove && move != ttMove
&& pos.pseudo_legal(move) && pos.pseudo_legal(move)
&& !pos.capture(move)) && !pos.capture(move))
return move; return move;
break;
case QUIET: case KILLERS:
++stage;
move = ss->killers[1]; // Second killer move
if ( move != MOVE_NONE
&& move != ttMove
&& pos.pseudo_legal(move)
&& !pos.capture(move))
return move;
case COUNTERMOVE:
++stage;
move = countermove;
if ( move != MOVE_NONE
&& move != ttMove
&& move != ss->killers[0]
&& move != ss->killers[1]
&& pos.pseudo_legal(move)
&& !pos.capture(move))
return move;
case QUIET_INIT:
cur = endBadCaptures;
endMoves = generate<QUIETS>(pos, cur);
score<QUIETS>();
if (depth < 3 * ONE_PLY)
{
ExtMove* goodQuiet = std::partition(cur, endMoves, [](const ExtMove& m)
{ return m.value > VALUE_ZERO; });
insertion_sort(cur, goodQuiet);
} else
insertion_sort(cur, endMoves);
++stage;
case QUIET:
while (cur < endMoves)
{
move = *cur++; move = *cur++;
if ( move != ttMove if ( move != ttMove
&& move != killers[0] && move != ss->killers[0]
&& move != killers[1] && move != ss->killers[1]
&& move != killers[2]) && move != countermove)
return move; return move;
break; }
++stage;
cur = moves; // Point to beginning of bad captures
case BAD_CAPTURES: case BAD_CAPTURES:
return *cur--; if (cur < endBadCaptures)
return *cur++;
break;
case ALL_EVASIONS: case QCAPTURES_1: case QCAPTURES_2: case EVASIONS_INIT:
cur = moves;
endMoves = generate<EVASIONS>(pos, cur);
if (endMoves - cur - (ttMove != MOVE_NONE) > 1)
score<EVASIONS>();
++stage;
case ALL_EVASIONS:
while (cur < endMoves)
{
move = pick_best(cur++, endMoves); move = pick_best(cur++, endMoves);
if (move != ttMove) if (move != ttMove)
return move; return move;
}
break;
case PROBCUT_INIT:
cur = moves;
endMoves = generate<CAPTURES>(pos, cur);
score<CAPTURES>();
++stage;
case PROBCUT_CAPTURES:
while (cur < endMoves)
{
move = pick_best(cur++, endMoves);
if ( move != ttMove
&& pos.see(move) > threshold)
return move;
}
break;
case QCAPTURES_1_INIT: case QCAPTURES_2_INIT:
cur = moves;
endMoves = generate<CAPTURES>(pos, cur);
score<CAPTURES>();
++stage;
case QCAPTURES_1: case QCAPTURES_2:
while (cur < endMoves)
{
move = pick_best(cur++, endMoves);
if (move != ttMove)
return move;
}
if (stage == QCAPTURES_2)
break; break;
cur = moves;
endMoves = generate<QUIET_CHECKS>(pos, cur);
++stage;
case PROBCUT_CAPTURES: case QCHECKS:
move = pick_best(cur++, endMoves); while (cur < endMoves)
if (move != ttMove && pos.see(move) > threshold) {
return move; move = cur++->move;
break; if (move != ttMove)
return move;
}
break;
case RECAPTURES: case QSEARCH_RECAPTURES:
cur = moves;
endMoves = generate<CAPTURES>(pos, cur);
score<CAPTURES>();
++stage;
case QRECAPTURES:
while (cur < endMoves)
{
move = pick_best(cur++, endMoves); move = pick_best(cur++, endMoves);
if (to_sq(move) == recaptureSquare) if (to_sq(move) == recaptureSquare)
return move; return move;
break;
case CHECKS:
move = *cur++;
if (move != ttMove)
return move;
break;
case STOP:
return MOVE_NONE;
default:
assert(false);
} }
break;
default:
assert(false);
} }
return MOVE_NONE;
} }

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@@ -26,7 +26,6 @@
#include "movegen.h" #include "movegen.h"
#include "position.h" #include "position.h"
#include "search.h"
#include "types.h" #include "types.h"
@@ -45,9 +44,7 @@ struct Stats {
const T* operator[](Piece pc) const { return table[pc]; } const T* operator[](Piece pc) const { return table[pc]; }
T* operator[](Piece pc) { return table[pc]; } T* operator[](Piece pc) { return table[pc]; }
void clear() { std::memset(table, 0, sizeof(table)); } void clear() { std::memset(table, 0, sizeof(table)); }
void update(Piece pc, Square to, Move m) { table[pc][to] = m; } void update(Piece pc, Square to, Move m) { table[pc][to] = m; }
void update(Piece pc, Square to, Value v) { void update(Piece pc, Square to, Value v) {
if (abs(int(v)) >= 324) if (abs(int(v)) >= 324)
@@ -68,31 +65,32 @@ typedef Stats<CounterMoveStats> CounterMoveHistoryStats;
struct FromToStats { struct FromToStats {
Value get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; } Value get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; }
void clear() { std::memset(table, 0, sizeof(table)); } void clear() { std::memset(table, 0, sizeof(table)); }
void update(Color c, Move m, Value v) {
void update(Color c, Move m, Value v) if (abs(int(v)) >= 324)
{ return;
if (abs(int(v)) >= 324)
return;
Square f = from_sq(m); Square from = from_sq(m);
Square t = to_sq(m); Square to = to_sq(m);
table[c][f][t] -= table[c][f][t] * abs(int(v)) / 324; table[c][from][to] -= table[c][from][to] * abs(int(v)) / 324;
table[c][f][t] += int(v) * 32; table[c][from][to] += int(v) * 32;
} }
private: private:
Value table[COLOR_NB][SQUARE_NB][SQUARE_NB]; Value table[COLOR_NB][SQUARE_NB][SQUARE_NB];
}; };
/// MovePicker class is used to pick one pseudo legal move at a time from the /// MovePicker class is used to pick one pseudo legal move at a time from the
/// current position. The most important method is next_move(), which returns a /// current position. The most important method is next_move(), which returns a
/// new pseudo legal move each time it is called, until there are no moves left, /// new pseudo legal move each time it is called, until there are no moves left,
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha /// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
/// beta algorithm, MovePicker attempts to return the moves which are most likely /// beta algorithm, MovePicker attempts to return the moves which are most likely
/// to get a cut-off first. /// to get a cut-off first.
namespace Search { struct Stack; }
class MovePicker { class MovePicker {
public: public:
@@ -107,8 +105,7 @@ public:
private: private:
template<GenType> void score(); template<GenType> void score();
void generate_next_stage(); ExtMove* begin() { return cur; }
ExtMove* begin() { return moves; }
ExtMove* end() { return endMoves; } ExtMove* end() { return endMoves; }
const Position& pos; const Position& pos;
@@ -116,12 +113,11 @@ private:
Move countermove; Move countermove;
Depth depth; Depth depth;
Move ttMove; Move ttMove;
ExtMove killers[3];
Square recaptureSquare; Square recaptureSquare;
Value threshold; Value threshold;
int stage; int stage;
ExtMove* endBadCaptures = moves + MAX_MOVES - 1; ExtMove *cur, *endMoves, *endBadCaptures;
ExtMove moves[MAX_MOVES], *cur = moves, *endMoves = moves; ExtMove moves[MAX_MOVES];
}; };
#endif // #ifndef MOVEPICK_H_INCLUDED #endif // #ifndef MOVEPICK_H_INCLUDED

View File

@@ -215,6 +215,7 @@ Entry* probe(const Position& pos) {
e->key = key; e->key = key;
e->score = evaluate<WHITE>(pos, e) - evaluate<BLACK>(pos, e); e->score = evaluate<WHITE>(pos, e) - evaluate<BLACK>(pos, e);
e->asymmetry = popcount(e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK]); e->asymmetry = popcount(e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK]);
e->openFiles = popcount(e->semiopenFiles[WHITE] & e->semiopenFiles[BLACK]);
return e; return e;
} }

View File

@@ -38,6 +38,7 @@ struct Entry {
Bitboard passed_pawns(Color c) const { return passedPawns[c]; } Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; } Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
int pawn_asymmetry() const { return asymmetry; } int pawn_asymmetry() const { return asymmetry; }
int open_files() const { return openFiles; }
int semiopen_file(Color c, File f) const { int semiopen_file(Color c, File f) const {
return semiopenFiles[c] & (1 << f); return semiopenFiles[c] & (1 << f);
@@ -74,6 +75,7 @@ struct Entry {
int semiopenFiles[COLOR_NB]; int semiopenFiles[COLOR_NB];
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares] int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
int asymmetry; int asymmetry;
int openFiles;
}; };
typedef HashTable<Entry, 16384> Table; typedef HashTable<Entry, 16384> Table;

View File

@@ -20,7 +20,8 @@
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <cstring> // For std::memset, std::memcmp #include <cstddef> // For offsetof()
#include <cstring> // For std::memset, std::memcmp
#include <iomanip> #include <iomanip>
#include <sstream> #include <sstream>
@@ -34,17 +35,18 @@
using std::string; using std::string;
namespace PSQT {
extern Score psq[PIECE_NB][SQUARE_NB];
}
namespace Zobrist { namespace Zobrist {
Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB]; Key psq[PIECE_NB][SQUARE_NB];
Key enpassant[FILE_NB]; Key enpassant[FILE_NB];
Key castling[CASTLING_RIGHT_NB]; Key castling[CASTLING_RIGHT_NB];
Key side; Key side;
Key exclusion;
} }
Key Position::exclusion_key() const { return st->key ^ Zobrist::exclusion; }
namespace { namespace {
const string PieceToChar(" PNBRQK pnbrqk"); const string PieceToChar(" PNBRQK pnbrqk");
@@ -112,10 +114,9 @@ void Position::init() {
PRNG rng(1070372); PRNG rng(1070372);
for (Color c = WHITE; c <= BLACK; ++c) for (Piece pc : Pieces)
for (PieceType pt = PAWN; pt <= KING; ++pt) for (Square s = SQ_A1; s <= SQ_H8; ++s)
for (Square s = SQ_A1; s <= SQ_H8; ++s) Zobrist::psq[pc][s] = rng.rand<Key>();
Zobrist::psq[c][pt][s] = rng.rand<Key>();
for (File f = FILE_A; f <= FILE_H; ++f) for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rng.rand<Key>(); Zobrist::enpassant[f] = rng.rand<Key>();
@@ -132,7 +133,6 @@ void Position::init() {
} }
Zobrist::side = rng.rand<Key>(); Zobrist::side = rng.rand<Key>();
Zobrist::exclusion = rng.rand<Key>();
} }
@@ -182,7 +182,7 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
std::memset(this, 0, sizeof(Position)); std::memset(this, 0, sizeof(Position));
std::memset(si, 0, sizeof(StateInfo)); std::memset(si, 0, sizeof(StateInfo));
std::fill_n(&pieceList[0][0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE); std::fill_n(&pieceList[0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE);
st = si; st = si;
ss >> std::noskipws; ss >> std::noskipws;
@@ -198,7 +198,7 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
else if ((idx = PieceToChar.find(token)) != string::npos) else if ((idx = PieceToChar.find(token)) != string::npos)
{ {
put_piece(color_of(Piece(idx)), type_of(Piece(idx)), sq); put_piece(Piece(idx), sq);
++sq; ++sq;
} }
} }
@@ -296,8 +296,8 @@ void Position::set_castling_right(Color c, Square rfrom) {
void Position::set_check_info(StateInfo* si) const { void Position::set_check_info(StateInfo* si) const {
si->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE)); si->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE), si->pinnersForKing[WHITE]);
si->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK)); si->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK), si->pinnersForKing[BLACK]);
Square ksq = square<KING>(~sideToMove); Square ksq = square<KING>(~sideToMove);
@@ -328,8 +328,8 @@ void Position::set_state(StateInfo* si) const {
{ {
Square s = pop_lsb(&b); Square s = pop_lsb(&b);
Piece pc = piece_on(s); Piece pc = piece_on(s);
si->key ^= Zobrist::psq[color_of(pc)][type_of(pc)][s]; si->key ^= Zobrist::psq[pc][s];
si->psq += PSQT::psq[color_of(pc)][type_of(pc)][s]; si->psq += PSQT::psq[pc][s];
} }
if (si->epSquare != SQ_NONE) if (si->epSquare != SQ_NONE)
@@ -343,17 +343,17 @@ void Position::set_state(StateInfo* si) const {
for (Bitboard b = pieces(PAWN); b; ) for (Bitboard b = pieces(PAWN); b; )
{ {
Square s = pop_lsb(&b); Square s = pop_lsb(&b);
si->pawnKey ^= Zobrist::psq[color_of(piece_on(s))][PAWN][s]; si->pawnKey ^= Zobrist::psq[piece_on(s)][s];
} }
for (Color c = WHITE; c <= BLACK; ++c) for (Piece pc : Pieces)
for (PieceType pt = PAWN; pt <= KING; ++pt) {
for (int cnt = 0; cnt < pieceCount[c][pt]; ++cnt) if (type_of(pc) != PAWN && type_of(pc) != KING)
si->materialKey ^= Zobrist::psq[c][pt][cnt]; si->nonPawnMaterial[color_of(pc)] += pieceCount[pc] * PieceValue[MG][pc];
for (Color c = WHITE; c <= BLACK; ++c) for (int cnt = 0; cnt < pieceCount[pc]; ++cnt)
for (PieceType pt = KNIGHT; pt <= QUEEN; ++pt) si->materialKey ^= Zobrist::psq[pc][cnt];
si->nonPawnMaterial[c] += pieceCount[c][pt] * PieceValue[MG][pt]; }
} }
@@ -420,24 +420,25 @@ Phase Position::game_phase() const {
} }
/// Position::slider_blockers() returns a bitboard of all the pieces (both colors) that /// Position::slider_blockers() returns a bitboard of all the pieces (both colors)
/// are blocking attacks on the square 's' from 'sliders'. A piece blocks a slider /// that are blocking attacks on the square 's' from 'sliders'. A piece blocks a
/// if removing that piece from the board would result in a position where square 's' /// slider if removing that piece from the board would result in a position where
/// is attacked. For example, a king-attack blocking piece can be either a pinned or /// square 's' is attacked. For example, a king-attack blocking piece can be either
/// a discovered check piece, according if its color is the opposite or the same of /// a pinned or a discovered check piece, according if its color is the opposite
/// the color of the slider. /// or the same of the color of the slider. The pinners bitboard get filled with
/// real and potential pinners.
Bitboard Position::slider_blockers(Bitboard sliders, Square s) const { Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const {
Bitboard b, pinners, result = 0; Bitboard b, p, result = 0;
// Pinners are sliders that attack 's' when a pinned piece is removed // Pinners are sliders that attack 's' when a pinned piece is removed
pinners = ( (PseudoAttacks[ROOK ][s] & pieces(QUEEN, ROOK)) pinners = p = ( (PseudoAttacks[ROOK ][s] & pieces(QUEEN, ROOK))
| (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders; | (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders;
while (pinners) while (p)
{ {
b = between_bb(s, pop_lsb(&pinners)) & pieces(); b = between_bb(s, pop_lsb(&p)) & pieces();
if (!more_than_one(b)) if (!more_than_one(b))
result |= b; result |= b;
@@ -661,23 +662,24 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
Color them = ~us; Color them = ~us;
Square from = from_sq(m); Square from = from_sq(m);
Square to = to_sq(m); Square to = to_sq(m);
PieceType pt = type_of(piece_on(from)); Piece pc = piece_on(from);
PieceType captured = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to)); Piece captured = type_of(m) == ENPASSANT ? make_piece(them, PAWN) : piece_on(to);
assert(color_of(piece_on(from)) == us); assert(color_of(pc) == us);
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == (type_of(m) != CASTLING ? them : us)); assert(captured == NO_PIECE || color_of(captured) == (type_of(m) != CASTLING ? them : us));
assert(captured != KING); assert(type_of(captured) != KING);
if (type_of(m) == CASTLING) if (type_of(m) == CASTLING)
{ {
assert(pt == KING); assert(pc == make_piece(us, KING));
assert(captured == make_piece(us, ROOK));
Square rfrom, rto; Square rfrom, rto;
do_castling<true>(us, from, to, rfrom, rto); do_castling<true>(us, from, to, rfrom, rto);
captured = NO_PIECE_TYPE; st->psq += PSQT::psq[captured][rto] - PSQT::psq[captured][rfrom];
st->psq += PSQT::psq[us][ROOK][rto] - PSQT::psq[us][ROOK][rfrom]; k ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto];
k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto]; captured = NO_PIECE;
} }
if (captured) if (captured)
@@ -686,13 +688,13 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
// If the captured piece is a pawn, update pawn hash key, otherwise // If the captured piece is a pawn, update pawn hash key, otherwise
// update non-pawn material. // update non-pawn material.
if (captured == PAWN) if (type_of(captured) == PAWN)
{ {
if (type_of(m) == ENPASSANT) if (type_of(m) == ENPASSANT)
{ {
capsq -= pawn_push(us); capsq -= pawn_push(us);
assert(pt == PAWN); assert(pc == make_piece(us, PAWN));
assert(to == st->epSquare); assert(to == st->epSquare);
assert(relative_rank(us, to) == RANK_6); assert(relative_rank(us, to) == RANK_6);
assert(piece_on(to) == NO_PIECE); assert(piece_on(to) == NO_PIECE);
@@ -701,28 +703,28 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
board[capsq] = NO_PIECE; // Not done by remove_piece() board[capsq] = NO_PIECE; // Not done by remove_piece()
} }
st->pawnKey ^= Zobrist::psq[them][PAWN][capsq]; st->pawnKey ^= Zobrist::psq[captured][capsq];
} }
else else
st->nonPawnMaterial[them] -= PieceValue[MG][captured]; st->nonPawnMaterial[them] -= PieceValue[MG][captured];
// Update board and piece lists // Update board and piece lists
remove_piece(them, captured, capsq); remove_piece(captured, capsq);
// Update material hash key and prefetch access to materialTable // Update material hash key and prefetch access to materialTable
k ^= Zobrist::psq[them][captured][capsq]; k ^= Zobrist::psq[captured][capsq];
st->materialKey ^= Zobrist::psq[them][captured][pieceCount[them][captured]]; st->materialKey ^= Zobrist::psq[captured][pieceCount[captured]];
prefetch(thisThread->materialTable[st->materialKey]); prefetch(thisThread->materialTable[st->materialKey]);
// Update incremental scores // Update incremental scores
st->psq -= PSQT::psq[them][captured][capsq]; st->psq -= PSQT::psq[captured][capsq];
// Reset rule 50 counter // Reset rule 50 counter
st->rule50 = 0; st->rule50 = 0;
} }
// Update hash key // Update hash key
k ^= Zobrist::psq[us][pt][from] ^ Zobrist::psq[us][pt][to]; k ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
// Reset en passant square // Reset en passant square
if (st->epSquare != SQ_NONE) if (st->epSquare != SQ_NONE)
@@ -741,10 +743,10 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
// Move the piece. The tricky Chess960 castling is handled earlier // Move the piece. The tricky Chess960 castling is handled earlier
if (type_of(m) != CASTLING) if (type_of(m) != CASTLING)
move_piece(us, pt, from, to); move_piece(pc, from, to);
// If the moving piece is a pawn do some special extra work // If the moving piece is a pawn do some special extra work
if (pt == PAWN) if (type_of(pc) == PAWN)
{ {
// Set en-passant square if the moved pawn can be captured // Set en-passant square if the moved pawn can be captured
if ( (int(to) ^ int(from)) == 16 if ( (int(to) ^ int(from)) == 16
@@ -756,29 +758,29 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
else if (type_of(m) == PROMOTION) else if (type_of(m) == PROMOTION)
{ {
PieceType promotion = promotion_type(m); Piece promotion = make_piece(us, promotion_type(m));
assert(relative_rank(us, to) == RANK_8); assert(relative_rank(us, to) == RANK_8);
assert(promotion >= KNIGHT && promotion <= QUEEN); assert(type_of(promotion) >= KNIGHT && type_of(promotion) <= QUEEN);
remove_piece(us, PAWN, to); remove_piece(pc, to);
put_piece(us, promotion, to); put_piece(promotion, to);
// Update hash keys // Update hash keys
k ^= Zobrist::psq[us][PAWN][to] ^ Zobrist::psq[us][promotion][to]; k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[promotion][to];
st->pawnKey ^= Zobrist::psq[us][PAWN][to]; st->pawnKey ^= Zobrist::psq[pc][to];
st->materialKey ^= Zobrist::psq[us][promotion][pieceCount[us][promotion]-1] st->materialKey ^= Zobrist::psq[promotion][pieceCount[promotion]-1]
^ Zobrist::psq[us][PAWN][pieceCount[us][PAWN]]; ^ Zobrist::psq[pc][pieceCount[pc]];
// Update incremental score // Update incremental score
st->psq += PSQT::psq[us][promotion][to] - PSQT::psq[us][PAWN][to]; st->psq += PSQT::psq[promotion][to] - PSQT::psq[pc][to];
// Update material // Update material
st->nonPawnMaterial[us] += PieceValue[MG][promotion]; st->nonPawnMaterial[us] += PieceValue[MG][promotion];
} }
// Update pawn hash key and prefetch access to pawnsTable // Update pawn hash key and prefetch access to pawnsTable
st->pawnKey ^= Zobrist::psq[us][PAWN][from] ^ Zobrist::psq[us][PAWN][to]; st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
prefetch(thisThread->pawnsTable[st->pawnKey]); prefetch(thisThread->pawnsTable[st->pawnKey]);
// Reset rule 50 draw counter // Reset rule 50 draw counter
@@ -786,10 +788,10 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
} }
// Update incremental scores // Update incremental scores
st->psq += PSQT::psq[us][pt][to] - PSQT::psq[us][pt][from]; st->psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
// Set capture piece // Set capture piece
st->capturedType = captured; st->capturedPiece = captured;
// Update the key with the final value // Update the key with the final value
st->key = k; st->key = k;
@@ -818,20 +820,20 @@ void Position::undo_move(Move m) {
Color us = sideToMove; Color us = sideToMove;
Square from = from_sq(m); Square from = from_sq(m);
Square to = to_sq(m); Square to = to_sq(m);
PieceType pt = type_of(piece_on(to)); Piece pc = piece_on(to);
assert(empty(from) || type_of(m) == CASTLING); assert(empty(from) || type_of(m) == CASTLING);
assert(st->capturedType != KING); assert(type_of(st->capturedPiece) != KING);
if (type_of(m) == PROMOTION) if (type_of(m) == PROMOTION)
{ {
assert(relative_rank(us, to) == RANK_8); assert(relative_rank(us, to) == RANK_8);
assert(pt == promotion_type(m)); assert(type_of(pc) == promotion_type(m));
assert(pt >= KNIGHT && pt <= QUEEN); assert(type_of(pc) >= KNIGHT && type_of(pc) <= QUEEN);
remove_piece(us, pt, to); remove_piece(pc, to);
put_piece(us, PAWN, to); pc = make_piece(us, PAWN);
pt = PAWN; put_piece(pc, to);
} }
if (type_of(m) == CASTLING) if (type_of(m) == CASTLING)
@@ -841,9 +843,9 @@ void Position::undo_move(Move m) {
} }
else else
{ {
move_piece(us, pt, to, from); // Put the piece back at the source square move_piece(pc, to, from); // Put the piece back at the source square
if (st->capturedType) if (st->capturedPiece)
{ {
Square capsq = to; Square capsq = to;
@@ -851,14 +853,14 @@ void Position::undo_move(Move m) {
{ {
capsq -= pawn_push(us); capsq -= pawn_push(us);
assert(pt == PAWN); assert(type_of(pc) == PAWN);
assert(to == st->previous->epSquare); assert(to == st->previous->epSquare);
assert(relative_rank(us, to) == RANK_6); assert(relative_rank(us, to) == RANK_6);
assert(piece_on(capsq) == NO_PIECE); assert(piece_on(capsq) == NO_PIECE);
assert(st->capturedType == PAWN); assert(st->capturedPiece == make_piece(~us, PAWN));
} }
put_piece(~us, st->capturedType, capsq); // Restore the captured piece put_piece(st->capturedPiece, capsq); // Restore the captured piece
} }
} }
@@ -871,7 +873,7 @@ void Position::undo_move(Move m) {
/// Position::do_castling() is a helper used to do/undo a castling move. This /// Position::do_castling() is a helper used to do/undo a castling move. This
/// is a bit tricky, especially in Chess960. /// is a bit tricky in Chess960 where from/to squares can overlap.
template<bool Do> template<bool Do>
void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto) { void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto) {
@@ -881,11 +883,11 @@ void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Squ
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1); to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
// Remove both pieces first since squares could overlap in Chess960 // Remove both pieces first since squares could overlap in Chess960
remove_piece(us, KING, Do ? from : to); remove_piece(make_piece(us, KING), Do ? from : to);
remove_piece(us, ROOK, Do ? rfrom : rto); remove_piece(make_piece(us, ROOK), Do ? rfrom : rto);
board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do it for us board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do it for us
put_piece(us, KING, Do ? to : from); put_piece(make_piece(us, KING), Do ? to : from);
put_piece(us, ROOK, Do ? rto : rfrom); put_piece(make_piece(us, ROOK), Do ? rto : rfrom);
} }
@@ -935,17 +937,16 @@ void Position::undo_null_move() {
Key Position::key_after(Move m) const { Key Position::key_after(Move m) const {
Color us = sideToMove;
Square from = from_sq(m); Square from = from_sq(m);
Square to = to_sq(m); Square to = to_sq(m);
PieceType pt = type_of(piece_on(from)); Piece pc = piece_on(from);
PieceType captured = type_of(piece_on(to)); Piece captured = piece_on(to);
Key k = st->key ^ Zobrist::side; Key k = st->key ^ Zobrist::side;
if (captured) if (captured)
k ^= Zobrist::psq[~us][captured][to]; k ^= Zobrist::psq[captured][to];
return k ^ Zobrist::psq[us][pt][to] ^ Zobrist::psq[us][pt][from]; return k ^ Zobrist::psq[pc][to] ^ Zobrist::psq[pc][from];
} }
@@ -1001,8 +1002,17 @@ Value Position::see(Move m) const {
// If the opponent has no attackers we are finished // If the opponent has no attackers we are finished
stm = ~stm; stm = ~stm;
stmAttackers = attackers & pieces(stm); stmAttackers = attackers & pieces(stm);
occupied ^= to; // For the case when captured piece is a pinner
// Don't allow pinned pieces to attack as long all pinners (this includes also
// potential ones) are on their original square. When a pinner moves to the
// exchange-square or get captured on it, we fall back to standard SEE behaviour.
if ( (stmAttackers & pinned_pieces(stm))
&& (st->pinnersForKing[stm] & occupied) == st->pinnersForKing[stm])
stmAttackers &= ~pinned_pieces(stm);
if (!stmAttackers) if (!stmAttackers)
return swapList[0]; return swapList[0];
// The destination square is defended, which makes things rather more // The destination square is defended, which makes things rather more
// difficult to compute. We proceed by building up a "swap list" containing // difficult to compute. We proceed by building up a "swap list" containing
@@ -1022,6 +1032,10 @@ Value Position::see(Move m) const {
captured = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers); captured = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers);
stm = ~stm; stm = ~stm;
stmAttackers = attackers & pieces(stm); stmAttackers = attackers & pieces(stm);
if ( (stmAttackers & pinned_pieces(stm))
&& (st->pinnersForKing[stm] & occupied) == st->pinnersForKing[stm])
stmAttackers &= ~pinned_pieces(stm);
++slIndex; ++slIndex;
} while (stmAttackers && (captured != KING || (--slIndex, false))); // Stop before a king capture } while (stmAttackers && (captured != KING || (--slIndex, false))); // Stop before a king capture
@@ -1140,17 +1154,15 @@ bool Position::pos_is_ok(int* failedStep) const {
} }
if (step == Lists) if (step == Lists)
for (Color c = WHITE; c <= BLACK; ++c) for (Piece pc : Pieces)
for (PieceType pt = PAWN; pt <= KING; ++pt) {
{ if (pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc))))
if (pieceCount[c][pt] != popcount(pieces(c, pt))) return false;
return false;
for (int i = 0; i < pieceCount[c][pt]; ++i) for (int i = 0; i < pieceCount[pc]; ++i)
if ( board[pieceList[c][pt][i]] != make_piece(c, pt) if (board[pieceList[pc][i]] != pc || index[pieceList[pc][i]] != i)
|| index[pieceList[c][pt][i]] != i) return false;
return false; }
}
if (step == Castling) if (step == Castling)
for (Color c = WHITE; c <= BLACK; ++c) for (Color c = WHITE; c <= BLACK; ++c)

View File

@@ -22,25 +22,13 @@
#define POSITION_H_INCLUDED #define POSITION_H_INCLUDED
#include <cassert> #include <cassert>
#include <cstddef> // For offsetof()
#include <deque> #include <deque>
#include <memory> // For std::unique_ptr #include <memory> // For std::unique_ptr
#include <string> #include <string>
#include <vector>
#include "bitboard.h" #include "bitboard.h"
#include "types.h" #include "types.h"
class Position;
class Thread;
namespace PSQT {
extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
void init();
}
/// StateInfo struct stores information needed to restore a Position object to /// StateInfo struct stores information needed to restore a Position object to
/// its previous state when we retract a move. Whenever a move is made on the /// its previous state when we retract a move. Whenever a move is made on the
@@ -58,12 +46,13 @@ struct StateInfo {
Score psq; Score psq;
Square epSquare; Square epSquare;
// Not copied when making a move // Not copied when making a move (will be recomputed anyhow)
Key key; Key key;
Bitboard checkersBB; Bitboard checkersBB;
PieceType capturedType; Piece capturedPiece;
StateInfo* previous; StateInfo* previous;
Bitboard blockersForKing[COLOR_NB]; Bitboard blockersForKing[COLOR_NB];
Bitboard pinnersForKing[COLOR_NB];
Bitboard checkSquares[PIECE_TYPE_NB]; Bitboard checkSquares[PIECE_TYPE_NB];
}; };
@@ -75,9 +64,9 @@ typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr;
/// pieces, side to move, hash keys, castling info, etc. Important methods are /// pieces, side to move, hash keys, castling info, etc. Important methods are
/// do_move() and undo_move(), used by the search to update node info when /// do_move() and undo_move(), used by the search to update node info when
/// traversing the search tree. /// traversing the search tree.
class Thread;
class Position { class Position {
public: public:
static void init(); static void init();
@@ -121,7 +110,7 @@ public:
Bitboard attacks_from(Piece pc, Square s) const; Bitboard attacks_from(Piece pc, Square s) const;
template<PieceType> Bitboard attacks_from(Square s) const; template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const; template<PieceType> Bitboard attacks_from(Square s, Color c) const;
Bitboard slider_blockers(Bitboard sliders, Square s) const; Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
// Properties of moves // Properties of moves
bool legal(Move m) const; bool legal(Move m) const;
@@ -131,7 +120,7 @@ public:
bool gives_check(Move m) const; bool gives_check(Move m) const;
bool advanced_pawn_push(Move m) const; bool advanced_pawn_push(Move m) const;
Piece moved_piece(Move m) const; Piece moved_piece(Move m) const;
PieceType captured_piece_type() const; Piece captured_piece() const;
// Piece specific // Piece specific
bool pawn_passed(Color c, Square s) const; bool pawn_passed(Color c, Square s) const;
@@ -143,14 +132,13 @@ public:
void do_null_move(StateInfo& st); void do_null_move(StateInfo& st);
void undo_null_move(); void undo_null_move();
// Static exchange evaluation // Static Exchange Evaluation
Value see(Move m) const; Value see(Move m) const;
Value see_sign(Move m) const; Value see_sign(Move m) const;
// Accessing hash keys // Accessing hash keys
Key key() const; Key key() const;
Key key_after(Move m) const; Key key_after(Move m) const;
Key exclusion_key() const;
Key material_key() const; Key material_key() const;
Key pawn_key() const; Key pawn_key() const;
@@ -178,9 +166,9 @@ private:
void set_check_info(StateInfo* si) const; void set_check_info(StateInfo* si) const;
// Other helpers // Other helpers
void put_piece(Color c, PieceType pt, Square s); void put_piece(Piece pc, Square s);
void remove_piece(Color c, PieceType pt, Square s); void remove_piece(Piece pc, Square s);
void move_piece(Color c, PieceType pt, Square from, Square to); void move_piece(Piece pc, Square from, Square to);
template<bool Do> template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
@@ -188,8 +176,8 @@ private:
Piece board[SQUARE_NB]; Piece board[SQUARE_NB];
Bitboard byTypeBB[PIECE_TYPE_NB]; Bitboard byTypeBB[PIECE_TYPE_NB];
Bitboard byColorBB[COLOR_NB]; Bitboard byColorBB[COLOR_NB];
int pieceCount[COLOR_NB][PIECE_TYPE_NB]; int pieceCount[PIECE_NB];
Square pieceList[COLOR_NB][PIECE_TYPE_NB][16]; Square pieceList[PIECE_NB][16];
int index[SQUARE_NB]; int index[SQUARE_NB];
int castlingRightsMask[SQUARE_NB]; int castlingRightsMask[SQUARE_NB];
Square castlingRookSquare[CASTLING_RIGHT_NB]; Square castlingRookSquare[CASTLING_RIGHT_NB];
@@ -245,16 +233,16 @@ inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
} }
template<PieceType Pt> inline int Position::count(Color c) const { template<PieceType Pt> inline int Position::count(Color c) const {
return pieceCount[c][Pt]; return pieceCount[make_piece(c, Pt)];
} }
template<PieceType Pt> inline const Square* Position::squares(Color c) const { template<PieceType Pt> inline const Square* Position::squares(Color c) const {
return pieceList[c][Pt]; return pieceList[make_piece(c, Pt)];
} }
template<PieceType Pt> inline Square Position::square(Color c) const { template<PieceType Pt> inline Square Position::square(Color c) const {
assert(pieceCount[c][Pt] == 1); assert(pieceCount[make_piece(c, Pt)] == 1);
return pieceList[c][Pt][0]; return pieceList[make_piece(c, Pt)][0];
} }
inline Square Position::ep_square() const { inline Square Position::ep_square() const {
@@ -359,8 +347,8 @@ inline void Position::set_nodes_searched(uint64_t n) {
} }
inline bool Position::opposite_bishops() const { inline bool Position::opposite_bishops() const {
return pieceCount[WHITE][BISHOP] == 1 return pieceCount[W_BISHOP] == 1
&& pieceCount[BLACK][BISHOP] == 1 && pieceCount[B_BISHOP] == 1
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK)); && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
} }
@@ -369,66 +357,64 @@ inline bool Position::is_chess960() const {
} }
inline bool Position::capture_or_promotion(Move m) const { inline bool Position::capture_or_promotion(Move m) const {
assert(is_ok(m)); assert(is_ok(m));
return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m)); return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
} }
inline bool Position::capture(Move m) const { inline bool Position::capture(Move m) const {
// Castling is encoded as "king captures the rook"
assert(is_ok(m)); assert(is_ok(m));
// Castling is encoded as "king captures rook"
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT; return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
} }
inline PieceType Position::captured_piece_type() const { inline Piece Position::captured_piece() const {
return st->capturedType; return st->capturedPiece;
} }
inline Thread* Position::this_thread() const { inline Thread* Position::this_thread() const {
return thisThread; return thisThread;
} }
inline void Position::put_piece(Color c, PieceType pt, Square s) { inline void Position::put_piece(Piece pc, Square s) {
board[s] = make_piece(c, pt); board[s] = pc;
byTypeBB[ALL_PIECES] |= s; byTypeBB[ALL_PIECES] |= s;
byTypeBB[pt] |= s; byTypeBB[type_of(pc)] |= s;
byColorBB[c] |= s; byColorBB[color_of(pc)] |= s;
index[s] = pieceCount[c][pt]++; index[s] = pieceCount[pc]++;
pieceList[c][pt][index[s]] = s; pieceList[pc][index[s]] = s;
pieceCount[c][ALL_PIECES]++; pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
} }
inline void Position::remove_piece(Color c, PieceType pt, Square s) { inline void Position::remove_piece(Piece pc, Square s) {
// WARNING: This is not a reversible operation. If we remove a piece in // WARNING: This is not a reversible operation. If we remove a piece in
// do_move() and then replace it in undo_move() we will put it at the end of // do_move() and then replace it in undo_move() we will put it at the end of
// the list and not in its original place, it means index[] and pieceList[] // the list and not in its original place, it means index[] and pieceList[]
// are not guaranteed to be invariant to a do_move() + undo_move() sequence. // are not invariant to a do_move() + undo_move() sequence.
byTypeBB[ALL_PIECES] ^= s; byTypeBB[ALL_PIECES] ^= s;
byTypeBB[pt] ^= s; byTypeBB[type_of(pc)] ^= s;
byColorBB[c] ^= s; byColorBB[color_of(pc)] ^= s;
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */ /* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]]; Square lastSquare = pieceList[pc][--pieceCount[pc]];
index[lastSquare] = index[s]; index[lastSquare] = index[s];
pieceList[c][pt][index[lastSquare]] = lastSquare; pieceList[pc][index[lastSquare]] = lastSquare;
pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE; pieceList[pc][pieceCount[pc]] = SQ_NONE;
pieceCount[c][ALL_PIECES]--; pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
} }
inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) { inline void Position::move_piece(Piece pc, Square from, Square to) {
// index[from] is not updated and becomes stale. This works as long as index[] // index[from] is not updated and becomes stale. This works as long as index[]
// is accessed just by known occupied squares. // is accessed just by known occupied squares.
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to]; Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
byTypeBB[ALL_PIECES] ^= from_to_bb; byTypeBB[ALL_PIECES] ^= from_to_bb;
byTypeBB[pt] ^= from_to_bb; byTypeBB[type_of(pc)] ^= from_to_bb;
byColorBB[c] ^= from_to_bb; byColorBB[color_of(pc)] ^= from_to_bb;
board[from] = NO_PIECE; board[from] = NO_PIECE;
board[to] = make_piece(c, pt); board[to] = pc;
index[to] = index[from]; index[to] = index[from];
pieceList[c][pt][index[to]] = to; pieceList[pc][index[to]] = to;
} }
#endif // #ifndef POSITION_H_INCLUDED #endif // #ifndef POSITION_H_INCLUDED

View File

@@ -99,25 +99,25 @@ const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
#undef S #undef S
Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB]; Score psq[PIECE_NB][SQUARE_NB];
// init() initializes piece-square tables: the white halves of the tables are // init() initializes piece-square tables: the white halves of the tables are
// copied from Bonus[] adding the piece value, then the black halves of the // copied from Bonus[] adding the piece value, then the black halves of the
// tables are initialized by flipping and changing the sign of the white scores. // tables are initialized by flipping and changing the sign of the white scores.
void init() { void init() {
for (PieceType pt = PAWN; pt <= KING; ++pt) for (Piece pc = W_PAWN; pc <= W_KING; ++pc)
{ {
PieceValue[MG][make_piece(BLACK, pt)] = PieceValue[MG][pt]; PieceValue[MG][~pc] = PieceValue[MG][pc];
PieceValue[EG][make_piece(BLACK, pt)] = PieceValue[EG][pt]; PieceValue[EG][~pc] = PieceValue[EG][pc];
Score v = make_score(PieceValue[MG][pt], PieceValue[EG][pt]); Score v = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
for (Square s = SQ_A1; s <= SQ_H8; ++s) for (Square s = SQ_A1; s <= SQ_H8; ++s)
{ {
File f = std::min(file_of(s), FILE_H - file_of(s)); File f = std::min(file_of(s), FILE_H - file_of(s));
psq[WHITE][pt][ s] = v + Bonus[pt][rank_of(s)][f]; psq[ pc][ s] = v + Bonus[pc][rank_of(s)][f];
psq[BLACK][pt][~s] = -psq[WHITE][pt][s]; psq[~pc][~s] = -psq[pc][s];
} }
} }
} }

View File

@@ -29,6 +29,7 @@
#include "misc.h" #include "misc.h"
#include "movegen.h" #include "movegen.h"
#include "movepick.h" #include "movepick.h"
#include "position.h"
#include "search.h" #include "search.h"
#include "timeman.h" #include "timeman.h"
#include "thread.h" #include "thread.h"
@@ -157,7 +158,6 @@ namespace {
EasyMoveManager EasyMove; EasyMoveManager EasyMove;
Value DrawValue[COLOR_NB]; Value DrawValue[COLOR_NB];
CounterMoveHistoryStats CounterMoveHistory;
template <NodeType NT> template <NodeType NT>
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode); Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
@@ -208,13 +208,13 @@ void Search::init() {
void Search::clear() { void Search::clear() {
TT.clear(); TT.clear();
CounterMoveHistory.clear();
for (Thread* th : Threads) for (Thread* th : Threads)
{ {
th->history.clear(); th->history.clear();
th->counterMoves.clear(); th->counterMoves.clear();
th->fromTo.clear(); th->fromTo.clear();
th->counterMoveHistory.clear();
} }
Threads.main()->previousScore = VALUE_INFINITE; Threads.main()->previousScore = VALUE_INFINITE;
@@ -506,7 +506,7 @@ void Thread::search() {
if ( rootMoves.size() == 1 if ( rootMoves.size() == 1
|| Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 628 || Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 628
|| (mainThread->easyMovePlayed = doEasyMove)) || (mainThread->easyMovePlayed = doEasyMove, doEasyMove))
{ {
// If we are allowed to ponder do not stop the search now but // If we are allowed to ponder do not stop the search now but
// keep pondering until the GUI sends "ponderhit" or "stop". // keep pondering until the GUI sends "ponderhit" or "stop".
@@ -560,7 +560,7 @@ namespace {
TTEntry* tte; TTEntry* tte;
Key posKey; Key posKey;
Move ttMove, move, excludedMove, bestMove; Move ttMove, move, excludedMove, bestMove;
Depth extension, newDepth, predictedDepth; Depth extension, newDepth;
Value bestValue, value, ttValue, eval, nullValue; Value bestValue, value, ttValue, eval, nullValue;
bool ttHit, inCheck, givesCheck, singularExtensionNode, improving; bool ttHit, inCheck, givesCheck, singularExtensionNode, improving;
bool captureOrPromotion, doFullDepthSearch, moveCountPruning; bool captureOrPromotion, doFullDepthSearch, moveCountPruning;
@@ -622,7 +622,7 @@ namespace {
// search to overwrite a previous full search TT value, so we use a different // search to overwrite a previous full search TT value, so we use a different
// position key in case of an excluded move. // position key in case of an excluded move.
excludedMove = ss->excludedMove; excludedMove = ss->excludedMove;
posKey = excludedMove ? pos.exclusion_key() : pos.key(); posKey = pos.key() ^ Key(excludedMove);
tte = TT.probe(posKey, ttHit); tte = TT.probe(posKey, ttHit);
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE; ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
ttMove = rootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0] ttMove = rootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0]
@@ -650,7 +650,7 @@ namespace {
} }
// Extra penalty for a quiet TT move in previous ply when it gets refuted // Extra penalty for a quiet TT move in previous ply when it gets refuted
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type()) if ((ss-1)->moveCount == 1 && !pos.captured_piece())
{ {
Value penalty = Value(d * d + 4 * d + 1); Value penalty = Value(d * d + 4 * d + 1);
Square prevSq = to_sq((ss-1)->currentMove); Square prevSq = to_sq((ss-1)->currentMove);
@@ -725,8 +725,8 @@ namespace {
// Step 6. Razoring (skipped when in check) // Step 6. Razoring (skipped when in check)
if ( !PvNode if ( !PvNode
&& depth < 4 * ONE_PLY && depth < 4 * ONE_PLY
&& eval + razor_margin[depth / ONE_PLY] <= alpha && ttMove == MOVE_NONE
&& ttMove == MOVE_NONE) && eval + razor_margin[depth / ONE_PLY] <= alpha)
{ {
if ( depth <= ONE_PLY if ( depth <= ONE_PLY
&& eval + razor_margin[3 * ONE_PLY] <= alpha) && eval + razor_margin[3 * ONE_PLY] <= alpha)
@@ -788,9 +788,8 @@ namespace {
} }
// Step 9. ProbCut (skipped when in check) // Step 9. ProbCut (skipped when in check)
// If we have a very good capture (i.e. SEE > seeValues[captured_piece_type]) // If we have a good enough capture and a reduced search returns a value
// and a reduced search returns a value much above beta, we can (almost) // much above beta, we can (almost) safely prune the previous move.
// safely prune the previous move.
if ( !PvNode if ( !PvNode
&& depth >= 5 * ONE_PLY && depth >= 5 * ONE_PLY
&& abs(beta) < VALUE_MATE_IN_MAX_PLY) && abs(beta) < VALUE_MATE_IN_MAX_PLY)
@@ -802,13 +801,13 @@ namespace {
assert((ss-1)->currentMove != MOVE_NONE); assert((ss-1)->currentMove != MOVE_NONE);
assert((ss-1)->currentMove != MOVE_NULL); assert((ss-1)->currentMove != MOVE_NULL);
MovePicker mp(pos, ttMove, PieceValue[MG][pos.captured_piece_type()]); MovePicker mp(pos, ttMove, rbeta - ss->staticEval);
while ((move = mp.next_move()) != MOVE_NONE) while ((move = mp.next_move()) != MOVE_NONE)
if (pos.legal(move)) if (pos.legal(move))
{ {
ss->currentMove = move; ss->currentMove = move;
ss->counterMoves = &CounterMoveHistory[pos.moved_piece(move)][to_sq(move)]; ss->counterMoves = &thisThread->counterMoveHistory[pos.moved_piece(move)][to_sq(move)];
pos.do_move(move, st, pos.gives_check(move)); pos.do_move(move, st, pos.gives_check(move));
value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode); value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode);
pos.undo_move(move); pos.undo_move(move);
@@ -921,42 +920,41 @@ moves_loop: // When in check search starts from here
newDepth = depth - ONE_PLY + extension; newDepth = depth - ONE_PLY + extension;
// Step 13. Pruning at shallow depth // Step 13. Pruning at shallow depth
if ( !rootNode if ( !rootNode
&& !captureOrPromotion
&& !inCheck && !inCheck
&& !givesCheck
&& !pos.advanced_pawn_push(move)
&& bestValue > VALUE_MATED_IN_MAX_PLY) && bestValue > VALUE_MATED_IN_MAX_PLY)
{ {
// Move count based pruning if ( !captureOrPromotion
if (moveCountPruning) && !givesCheck
continue; && !pos.advanced_pawn_push(move))
predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
// Countermoves based pruning
if ( predictedDepth < 3 * ONE_PLY
&& move != ss->killers[0]
&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
continue;
// Futility pruning: parent node
if ( predictedDepth < 7 * ONE_PLY
&& ss->staticEval + 256 + 200 * predictedDepth / ONE_PLY <= alpha)
continue;
// Prune moves with negative SEE at low depths and below a decreasing
// threshold at higher depths.
if (predictedDepth < 8 * ONE_PLY)
{ {
Value see_v = predictedDepth < 4 * ONE_PLY ? VALUE_ZERO // Move count based pruning
: -PawnValueMg * 2 * int(predictedDepth - 3 * ONE_PLY) / ONE_PLY; if (moveCountPruning)
continue;
if (pos.see_sign(move) < see_v) // Reduced depth of the next LMR search
int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
// Countermoves based pruning
if ( lmrDepth < 3
&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
continue;
// Futility pruning: parent node
if ( lmrDepth < 7
&& ss->staticEval + 256 + 200 * lmrDepth <= alpha)
continue;
// Prune moves with negative SEE
if ( lmrDepth < 8
&& pos.see_sign(move) < Value(-35 * lmrDepth * lmrDepth))
continue; continue;
} }
else if ( depth < 7 * ONE_PLY
&& pos.see_sign(move) < Value(-35 * depth / ONE_PLY * depth / ONE_PLY))
continue;
} }
// Speculative prefetch as early as possible // Speculative prefetch as early as possible
@@ -970,7 +968,7 @@ moves_loop: // When in check search starts from here
} }
ss->currentMove = move; ss->currentMove = move;
ss->counterMoves = &CounterMoveHistory[moved_piece][to_sq(move)]; ss->counterMoves = &thisThread->counterMoveHistory[moved_piece][to_sq(move)];
// Step 14. Make the move // Step 14. Make the move
pos.do_move(move, st, givesCheck); pos.do_move(move, st, givesCheck);
@@ -1140,7 +1138,7 @@ moves_loop: // When in check search starts from here
} }
// Extra penalty for a quiet TT move in previous ply when it gets refuted // Extra penalty for a quiet TT move in previous ply when it gets refuted
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type()) if ((ss-1)->moveCount == 1 && !pos.captured_piece())
{ {
Value penalty = Value(d * d + 4 * d + 1); Value penalty = Value(d * d + 4 * d + 1);
Square prevSq = to_sq((ss-1)->currentMove); Square prevSq = to_sq((ss-1)->currentMove);
@@ -1149,7 +1147,7 @@ moves_loop: // When in check search starts from here
} }
// Bonus for prior countermove that caused the fail low // Bonus for prior countermove that caused the fail low
else if ( depth >= 3 * ONE_PLY else if ( depth >= 3 * ONE_PLY
&& !pos.captured_piece_type() && !pos.captured_piece()
&& is_ok((ss-1)->currentMove)) && is_ok((ss-1)->currentMove))
{ {
int d = depth / ONE_PLY; int d = depth / ONE_PLY;
@@ -1643,7 +1641,7 @@ void Tablebases::filter_root_moves(Position& pos, Search::RootMoves& rootMoves)
RootInTB = root_probe_wdl(pos, rootMoves, TB::Score); RootInTB = root_probe_wdl(pos, rootMoves, TB::Score);
// Only probe during search if winning // Only probe during search if winning
if (TB::RootInTB && TB::Score <= VALUE_DRAW) if (RootInTB && TB::Score <= VALUE_DRAW)
Cardinality = 0; Cardinality = 0;
} }

View File

@@ -25,11 +25,10 @@
#include <vector> #include <vector>
#include "misc.h" #include "misc.h"
#include "position.h" #include "movepick.h"
#include "types.h" #include "types.h"
template<typename T, bool CM> struct Stats; class Position;
typedef Stats<Value, true> CounterMoveStats;
namespace Search { namespace Search {
@@ -49,6 +48,7 @@ struct Stack {
CounterMoveStats* counterMoves; CounterMoveStats* counterMoves;
}; };
/// RootMove struct is used for moves at the root of the tree. For each root move /// RootMove struct is used for moves at the root of the tree. For each root move
/// we store a score and a PV (really a refutation in the case of moves which /// we store a score and a PV (really a refutation in the case of moves which
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
@@ -68,6 +68,7 @@ struct RootMove {
typedef std::vector<RootMove> RootMoves; typedef std::vector<RootMove> RootMoves;
/// LimitsType struct stores information sent by GUI about available time to /// LimitsType struct stores information sent by GUI about available time to
/// search the current move, maximum depth/time, if we are in analysis mode or /// search the current move, maximum depth/time, if we are in analysis mode or
/// if we have to ponder while it's our opponent's turn to move. /// if we have to ponder while it's our opponent's turn to move.
@@ -89,8 +90,9 @@ struct LimitsType {
TimePoint startTime; TimePoint startTime;
}; };
/// The SignalsType struct stores atomic flags updated during the search
/// typically in an async fashion e.g. to stop the search by the GUI. /// SignalsType struct stores atomic flags updated during the search, typically
/// in an async fashion e.g. to stop the search by the GUI.
struct SignalsType { struct SignalsType {
std::atomic_bool stop, stopOnPonderhit; std::atomic_bool stop, stopOnPonderhit;

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@@ -22,7 +22,7 @@
#include "tbcore.cpp" #include "tbcore.cpp"
namespace Zobrist { namespace Zobrist {
extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB]; extern Key psq[PIECE_NB][SQUARE_NB];
} }
int Tablebases::MaxCardinality = 0; int Tablebases::MaxCardinality = 0;
@@ -60,11 +60,11 @@ static uint64 calc_key(Position& pos, int mirror)
color = !mirror ? WHITE : BLACK; color = !mirror ? WHITE : BLACK;
for (pt = PAWN; pt <= KING; ++pt) for (pt = PAWN; pt <= KING; ++pt)
for (i = popcount(pos.pieces(color, pt)); i > 0; i--) for (i = popcount(pos.pieces(color, pt)); i > 0; i--)
key ^= Zobrist::psq[WHITE][pt][i - 1]; key ^= Zobrist::psq[make_piece(WHITE, pt)][i - 1];
color = ~color; color = ~color;
for (pt = PAWN; pt <= KING; ++pt) for (pt = PAWN; pt <= KING; ++pt)
for (i = popcount(pos.pieces(color, pt)); i > 0; i--) for (i = popcount(pos.pieces(color, pt)); i > 0; i--)
key ^= Zobrist::psq[BLACK][pt][i - 1]; key ^= Zobrist::psq[make_piece(BLACK, pt)][i - 1];
return key; return key;
} }
@@ -83,11 +83,11 @@ static uint64 calc_key_from_pcs(int *pcs, int mirror)
color = !mirror ? 0 : 8; color = !mirror ? 0 : 8;
for (pt = PAWN; pt <= KING; ++pt) for (pt = PAWN; pt <= KING; ++pt)
for (i = 0; i < pcs[color + pt]; i++) for (i = 0; i < pcs[color + pt]; i++)
key ^= Zobrist::psq[WHITE][pt][i]; key ^= Zobrist::psq[make_piece(WHITE, pt)][i];
color ^= 8; color ^= 8;
for (pt = PAWN; pt <= KING; ++pt) for (pt = PAWN; pt <= KING; ++pt)
for (i = 0; i < pcs[color + pt]; i++) for (i = 0; i < pcs[color + pt]; i++)
key ^= Zobrist::psq[BLACK][pt][i]; key ^= Zobrist::psq[make_piece(BLACK, pt)][i];
return key; return key;
} }
@@ -123,7 +123,7 @@ static int probe_wdl_table(Position& pos, int *success)
key = pos.material_key(); key = pos.material_key();
// Test for KvK. // Test for KvK.
if (key == (Zobrist::psq[WHITE][KING][0] ^ Zobrist::psq[BLACK][KING][0])) if (key == (Zobrist::psq[W_KING][0] ^ Zobrist::psq[B_KING][0]))
return 0; return 0;
ptr2 = TB_hash[key >> (64 - TBHASHBITS)]; ptr2 = TB_hash[key >> (64 - TBHASHBITS)];

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@@ -66,11 +66,12 @@ public:
Position rootPos; Position rootPos;
Search::RootMoves rootMoves; Search::RootMoves rootMoves;
Depth rootDepth; Depth rootDepth;
Depth completedDepth;
std::atomic_bool resetCalls;
HistoryStats history; HistoryStats history;
MoveStats counterMoves; MoveStats counterMoves;
FromToStats fromTo; FromToStats fromTo;
Depth completedDepth; CounterMoveHistoryStats counterMoveHistory;
std::atomic_bool resetCalls;
}; };

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@@ -183,13 +183,13 @@ enum Value : int {
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY, VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY, VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
PawnValueMg = 198, PawnValueEg = 258, PawnValueMg = 188, PawnValueEg = 248,
KnightValueMg = 817, KnightValueEg = 896, KnightValueMg = 753, KnightValueEg = 832,
BishopValueMg = 836, BishopValueEg = 907, BishopValueMg = 826, BishopValueEg = 897,
RookValueMg = 1270, RookValueEg = 1356, RookValueMg = 1285, RookValueEg = 1371,
QueenValueMg = 2521, QueenValueEg = 2658, QueenValueMg = 2513, QueenValueEg = 2650,
MidgameLimit = 15581, EndgameLimit = 3998 MidgameLimit = 15258, EndgameLimit = 3915
}; };
enum PieceType { enum PieceType {
@@ -205,6 +205,10 @@ enum Piece {
PIECE_NB = 16 PIECE_NB = 16
}; };
const Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING };
extern Value PieceValue[PHASE_NB][PIECE_NB];
enum Depth { enum Depth {
ONE_PLY = 1, ONE_PLY = 1,
@@ -261,24 +265,24 @@ enum Rank {
enum Score : int { SCORE_ZERO }; enum Score : int { SCORE_ZERO };
inline Score make_score(int mg, int eg) { inline Score make_score(int mg, int eg) {
return Score((mg << 16) + eg); return Score((eg << 16) + mg);
} }
/// Extracting the signed lower and upper 16 bits is not so trivial because /// Extracting the signed lower and upper 16 bits is not so trivial because
/// according to the standard a simple cast to short is implementation defined /// according to the standard a simple cast to short is implementation defined
/// and so is a right shift of a signed integer. /// and so is a right shift of a signed integer.
inline Value mg_value(Score s) {
union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s + 0x8000) >> 16) };
return Value(mg.s);
}
inline Value eg_value(Score s) { inline Value eg_value(Score s) {
union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s)) }; union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
return Value(eg.s); return Value(eg.s);
} }
inline Value mg_value(Score s) {
union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
return Value(mg.s);
}
#define ENABLE_BASE_OPERATORS_ON(T) \ #define ENABLE_BASE_OPERATORS_ON(T) \
inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \ inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \ inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
@@ -326,16 +330,18 @@ inline Score operator/(Score s, int i) {
return make_score(mg_value(s) / i, eg_value(s) / i); return make_score(mg_value(s) / i, eg_value(s) / i);
} }
extern Value PieceValue[PHASE_NB][PIECE_NB];
inline Color operator~(Color c) { inline Color operator~(Color c) {
return Color(c ^ BLACK); return Color(c ^ BLACK); // Toggle color
} }
inline Square operator~(Square s) { inline Square operator~(Square s) {
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8 return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
} }
inline Piece operator~(Piece pc) {
return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
}
inline CastlingRight operator|(Color c, CastlingSide s) { inline CastlingRight operator|(Color c, CastlingSide s) {
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
} }
@@ -349,11 +355,11 @@ inline Value mated_in(int ply) {
} }
inline Square make_square(File f, Rank r) { inline Square make_square(File f, Rank r) {
return Square((r << 3) | f); return Square((r << 3) + f);
} }
inline Piece make_piece(Color c, PieceType pt) { inline Piece make_piece(Color c, PieceType pt) {
return Piece((c << 3) | pt); return Piece((c << 3) + pt);
} }
inline PieceType type_of(Piece pc) { inline PieceType type_of(Piece pc) {
@@ -415,12 +421,12 @@ inline PieceType promotion_type(Move m) {
} }
inline Move make_move(Square from, Square to) { inline Move make_move(Square from, Square to) {
return Move(to | (from << 6)); return Move((from << 6) + to);
} }
template<MoveType T> template<MoveType T>
inline Move make(Square from, Square to, PieceType pt = KNIGHT) { inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12)); return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
} }
inline bool is_ok(Move m) { inline bool is_ok(Move m) {