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https://github.com/peterosterlund2/droidfish.git
synced 2025-12-21 21:22:18 +01:00
DroidFish: Updated stockfish engine to version 4.
This commit is contained in:
@@ -25,7 +25,7 @@
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namespace {
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enum Sequencer {
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enum Stages {
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MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
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EVASION, EVASIONS_S2,
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QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
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@@ -36,9 +36,9 @@ namespace {
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};
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// Our insertion sort, guaranteed to be stable, as is needed
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void insertion_sort(MoveStack* begin, MoveStack* end)
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void insertion_sort(ExtMove* begin, ExtMove* end)
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{
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MoveStack tmp, *p, *q;
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ExtMove tmp, *p, *q;
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for (p = begin + 1; p < end; ++p)
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{
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@@ -51,12 +51,12 @@ namespace {
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// Unary predicate used by std::partition to split positive scores from remaining
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// ones so to sort separately the two sets, and with the second sort delayed.
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inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; }
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inline bool has_positive_score(const ExtMove& ms) { return ms.score > 0; }
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// Picks and moves to the front the best move in the range [begin, end),
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// it is faster than sorting all the moves in advance when moves are few, as
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// normally are the possible captures.
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inline MoveStack* pick_best(MoveStack* begin, MoveStack* end)
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inline ExtMove* pick_best(ExtMove* begin, ExtMove* end)
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{
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std::swap(*begin, *std::max_element(begin, end));
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return begin;
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@@ -70,53 +70,40 @@ namespace {
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/// search captures, promotions and some checks) and about how important good
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/// move ordering is at the current node.
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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Search::Stack* s, Value beta) : pos(p), Hist(h), depth(d) {
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
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Move* cm, Search::Stack* s) : pos(p), history(h), depth(d) {
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assert(d > DEPTH_ZERO);
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captureThreshold = 0;
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cur = end = moves;
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endBadCaptures = moves + MAX_MOVES - 1;
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countermoves = cm;
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ss = s;
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if (p.checkers())
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phase = EVASION;
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stage = EVASION;
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else
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{
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phase = MAIN_SEARCH;
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killers[0].move = ss->killers[0];
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killers[1].move = ss->killers[1];
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// Consider sligtly negative captures as good if at low depth and far from beta
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if (ss && ss->staticEval < beta - PawnValueMg && d < 3 * ONE_PLY)
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captureThreshold = -PawnValueMg;
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// Consider negative captures as good if still enough to reach beta
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else if (ss && ss->staticEval > beta)
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captureThreshold = beta - ss->staticEval;
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}
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stage = MAIN_SEARCH;
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ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
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end += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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Square sq) : pos(p), Hist(h), cur(moves), end(moves) {
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
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Square sq) : pos(p), history(h), cur(moves), end(moves) {
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assert(d <= DEPTH_ZERO);
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if (p.checkers())
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phase = EVASION;
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stage = EVASION;
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else if (d > DEPTH_QS_NO_CHECKS)
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phase = QSEARCH_0;
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stage = QSEARCH_0;
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else if (d > DEPTH_QS_RECAPTURES)
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{
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phase = QSEARCH_1;
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stage = QSEARCH_1;
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// Skip TT move if is not a capture or a promotion, this avoids qsearch
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// tree explosion due to a possible perpetual check or similar rare cases
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@@ -126,7 +113,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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}
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else
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{
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phase = RECAPTURE;
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stage = RECAPTURE;
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recaptureSquare = sq;
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ttm = MOVE_NONE;
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}
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@@ -135,12 +122,12 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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end += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
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: pos(p), Hist(h), cur(moves), end(moves) {
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MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
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: pos(p), history(h), cur(moves), end(moves) {
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assert(!pos.checkers());
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phase = PROBCUT;
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stage = PROBCUT;
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// In ProbCut we generate only captures better than parent's captured piece
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captureThreshold = PieceValue[MG][pt];
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@@ -172,7 +159,7 @@ void MovePicker::score<CAPTURES>() {
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// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
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Move m;
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for (MoveStack* it = moves; it != end; ++it)
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for (ExtMove* it = moves; it != end; ++it)
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{
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m = it->move;
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it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
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@@ -191,10 +178,10 @@ void MovePicker::score<QUIETS>() {
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Move m;
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for (MoveStack* it = moves; it != end; ++it)
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for (ExtMove* it = moves; it != end; ++it)
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{
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m = it->move;
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it->score = Hist[pos.piece_moved(m)][to_sq(m)];
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it->score = history[pos.piece_moved(m)][to_sq(m)];
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}
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}
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@@ -206,17 +193,17 @@ void MovePicker::score<EVASIONS>() {
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Move m;
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int seeScore;
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for (MoveStack* it = moves; it != end; ++it)
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for (ExtMove* it = moves; it != end; ++it)
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{
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m = it->move;
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if ((seeScore = pos.see_sign(m)) < 0)
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it->score = seeScore - History::Max; // At the bottom
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it->score = seeScore - HistoryStats::Max; // At the bottom
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else if (pos.is_capture(m))
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it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
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- type_of(pos.piece_moved(m)) + History::Max;
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- type_of(pos.piece_moved(m)) + HistoryStats::Max;
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else
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it->score = Hist[pos.piece_moved(m)][to_sq(m)];
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it->score = history[pos.piece_moved(m)][to_sq(m)];
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}
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}
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@@ -228,7 +215,7 @@ void MovePicker::generate_next() {
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cur = moves;
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switch (++phase) {
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switch (++stage) {
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case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
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end = generate<CAPTURES>(pos, moves);
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@@ -238,6 +225,19 @@ void MovePicker::generate_next() {
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case KILLERS_S1:
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cur = killers;
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end = cur + 2;
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killers[0].move = ss->killers[0];
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killers[1].move = ss->killers[1];
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killers[2].move = killers[3].move = MOVE_NONE;
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// Be sure countermoves are different from killers
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for (int i = 0; i < 2; i++)
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if (countermoves[i] != cur->move && countermoves[i] != (cur+1)->move)
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(end++)->move = countermoves[i];
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if (countermoves[1] && countermoves[1] == countermoves[0]) // Due to SMP races
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killers[3].move = MOVE_NONE;
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return;
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case QUIETS_1_S1:
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@@ -271,7 +271,7 @@ void MovePicker::generate_next() {
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return;
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case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
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phase = STOP;
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stage = STOP;
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case STOP:
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end = cur + 1; // Avoid another next_phase() call
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return;
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@@ -296,7 +296,7 @@ Move MovePicker::next_move<false>() {
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while (cur == end)
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generate_next();
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switch (phase) {
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switch (stage) {
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case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
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cur++;
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@@ -306,9 +306,7 @@ Move MovePicker::next_move<false>() {
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move = pick_best(cur++, end)->move;
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if (move != ttMove)
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{
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assert(captureThreshold <= 0); // Otherwise we cannot use see_sign()
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if (pos.see_sign(move) >= captureThreshold)
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if (pos.see_sign(move) >= 0)
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return move;
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// Losing capture, move it to the tail of the array
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@@ -329,7 +327,9 @@ Move MovePicker::next_move<false>() {
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move = (cur++)->move;
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if ( move != ttMove
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&& move != killers[0].move
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&& move != killers[1].move)
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&& move != killers[1].move
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&& move != killers[2].move
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&& move != killers[3].move)
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return move;
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break;
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