DroidFish: Updated stockfish engine to version 4.

This commit is contained in:
Peter Osterlund
2013-08-20 18:02:33 +00:00
parent 96a8ec79ac
commit bfc5782f52
41 changed files with 1477 additions and 1673 deletions

View File

@@ -24,15 +24,15 @@
/// Simple macro to wrap a very common while loop, no facny, no flexibility,
/// hardcoded names 'mlist' and 'from'.
#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_lsb(&b))
#define SERIALIZE(b) while (b) (mlist++)->move = make_move(from, pop_lsb(&b))
/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \
(*mlist++).move = make_move(to - (d), to); }
(mlist++)->move = make_move(to - (d), to); }
namespace {
template<CastlingSide Side, bool Checks, bool Chess960>
MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) {
ExtMove* generate_castle(const Position& pos, ExtMove* mlist, Color us) {
if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side)))
return mlist;
@@ -59,7 +59,7 @@ namespace {
if (Chess960 && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies))
return mlist;
(*mlist++).move = make<CASTLE>(kfrom, rfrom);
(mlist++)->move = make<CASTLE>(kfrom, rfrom);
if (Checks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
mlist--;
@@ -68,42 +68,30 @@ namespace {
}
template<Square Delta>
inline Bitboard move_pawns(Bitboard p) {
return Delta == DELTA_N ? p << 8
: Delta == DELTA_S ? p >> 8
: Delta == DELTA_NE ? (p & ~FileHBB) << 9
: Delta == DELTA_SE ? (p & ~FileHBB) >> 7
: Delta == DELTA_NW ? (p & ~FileABB) << 7
: Delta == DELTA_SW ? (p & ~FileABB) >> 9 : 0;
}
template<GenType Type, Square Delta>
inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7,
Bitboard target, const CheckInfo* ci) {
inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
Bitboard target, const CheckInfo* ci) {
Bitboard b = move_pawns<Delta>(pawnsOn7) & target;
Bitboard b = shift_bb<Delta>(pawnsOn7) & target;
while (b)
{
Square to = pop_lsb(&b);
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
(*mlist++).move = make<PROMOTION>(to - Delta, to, QUEEN);
(mlist++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
(*mlist++).move = make<PROMOTION>(to - Delta, to, ROOK);
(*mlist++).move = make<PROMOTION>(to - Delta, to, BISHOP);
(*mlist++).move = make<PROMOTION>(to - Delta, to, KNIGHT);
(mlist++)->move = make<PROMOTION>(to - Delta, to, ROOK);
(mlist++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
}
// Knight-promotion is the only one that can give a direct check not
// already included in the queen-promotion.
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
(*mlist++).move = make<PROMOTION>(to - Delta, to, KNIGHT);
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
else
(void)ci; // Silence a warning under MSVC
}
@@ -113,8 +101,8 @@ namespace {
template<Color Us, GenType Type>
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist,
Bitboard target, const CheckInfo* ci) {
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
Bitboard target, const CheckInfo* ci) {
// Compute our parametrized parameters at compile time, named according to
// the point of view of white side.
@@ -122,9 +110,9 @@ namespace {
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW);
const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE);
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
Bitboard b1, b2, dc1, dc2, emptySquares;
@@ -139,8 +127,8 @@ namespace {
{
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
b1 = move_pawns<UP>(pawnsNotOn7) & emptySquares;
b2 = move_pawns<UP>(b1 & TRank3BB) & emptySquares;
b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
if (Type == EVASIONS) // Consider only blocking squares
{
@@ -159,16 +147,16 @@ namespace {
// promotion has been already generated among captures.
if (pawnsNotOn7 & ci->dcCandidates)
{
dc1 = move_pawns<UP>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
}
}
SERIALIZE_PAWNS(b1, UP);
SERIALIZE_PAWNS(b2, UP + UP);
SERIALIZE_PAWNS(b1, Up);
SERIALIZE_PAWNS(b2, Up + Up);
}
// Promotions and underpromotions
@@ -180,19 +168,19 @@ namespace {
if (Type == EVASIONS)
emptySquares &= target;
mlist = generate_promotions<Type, RIGHT>(mlist, pawnsOn7, enemies, ci);
mlist = generate_promotions<Type, LEFT>(mlist, pawnsOn7, enemies, ci);
mlist = generate_promotions<Type, UP>(mlist, pawnsOn7, emptySquares, ci);
mlist = generate_promotions<Type, Right>(mlist, pawnsOn7, enemies, ci);
mlist = generate_promotions<Type, Left >(mlist, pawnsOn7, enemies, ci);
mlist = generate_promotions<Type, Up>(mlist, pawnsOn7, emptySquares, ci);
}
// Standard and en-passant captures
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{
b1 = move_pawns<RIGHT>(pawnsNotOn7) & enemies;
b2 = move_pawns<LEFT >(pawnsNotOn7) & enemies;
b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
SERIALIZE_PAWNS(b1, RIGHT);
SERIALIZE_PAWNS(b2, LEFT);
SERIALIZE_PAWNS(b1, Right);
SERIALIZE_PAWNS(b2, Left);
if (pos.ep_square() != SQ_NONE)
{
@@ -201,7 +189,7 @@ namespace {
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
if (Type == EVASIONS && !(target & (pos.ep_square() - UP)))
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
return mlist;
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
@@ -209,7 +197,7 @@ namespace {
assert(b1);
while (b1)
(*mlist++).move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
(mlist++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
}
}
@@ -218,12 +206,12 @@ namespace {
template<PieceType Pt, bool Checks> FORCE_INLINE
MoveStack* generate_moves(const Position& pos, MoveStack* mlist, Color us,
Bitboard target, const CheckInfo* ci) {
ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
Bitboard target, const CheckInfo* ci) {
assert(Pt != KING && Pt != PAWN);
const Square* pl = pos.piece_list(us, Pt);
const Square* pl = pos.list<Pt>(us);
for (Square from = *pl; from != SQ_NONE; from = *++pl)
{
@@ -233,7 +221,7 @@ namespace {
&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
continue;
if (ci->dcCandidates && (ci->dcCandidates & from))
if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from))
continue;
}
@@ -249,38 +237,36 @@ namespace {
}
template<GenType Type> FORCE_INLINE
MoveStack* generate_all(const Position& pos, MoveStack* mlist, Color us,
Bitboard target, const CheckInfo* ci = NULL) {
template<Color Us, GenType Type> FORCE_INLINE
ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target,
const CheckInfo* ci = NULL) {
const bool Checks = Type == QUIET_CHECKS;
mlist = (us == WHITE ? generate_pawn_moves<WHITE, Type>(pos, mlist, target, ci)
: generate_pawn_moves<BLACK, Type>(pos, mlist, target, ci));
mlist = generate_moves<KNIGHT, Checks>(pos, mlist, us, target, ci);
mlist = generate_moves<BISHOP, Checks>(pos, mlist, us, target, ci);
mlist = generate_moves<ROOK, Checks>(pos, mlist, us, target, ci);
mlist = generate_moves<QUEEN, Checks>(pos, mlist, us, target, ci);
mlist = generate_pawn_moves<Us, Type>(pos, mlist, target, ci);
mlist = generate_moves<KNIGHT, Checks>(pos, mlist, Us, target, ci);
mlist = generate_moves<BISHOP, Checks>(pos, mlist, Us, target, ci);
mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci);
mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci);
if (Type != QUIET_CHECKS && Type != EVASIONS)
{
Square from = pos.king_square(us);
Square from = pos.king_square(Us);
Bitboard b = pos.attacks_from<KING>(from) & target;
SERIALIZE(b);
}
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(us))
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
{
if (pos.is_chess960())
{
mlist = generate_castle<KING_SIDE, Checks, true>(pos, mlist, us);
mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, us);
mlist = generate_castle< KING_SIDE, Checks, true>(pos, mlist, Us);
mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, Us);
}
else
{
mlist = generate_castle<KING_SIDE, Checks, false>(pos, mlist, us);
mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, us);
mlist = generate_castle< KING_SIDE, Checks, false>(pos, mlist, Us);
mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, Us);
}
}
@@ -301,7 +287,7 @@ namespace {
/// non-captures. Returns a pointer to the end of the move list.
template<GenType Type>
MoveStack* generate(const Position& pos, MoveStack* mlist) {
ExtMove* generate(const Position& pos, ExtMove* mlist) {
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
assert(!pos.checkers());
@@ -312,22 +298,24 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
: Type == QUIETS ? ~pos.pieces()
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
return generate_all<Type>(pos, mlist, us, target);
return us == WHITE ? generate_all<WHITE, Type>(pos, mlist, target)
: generate_all<BLACK, Type>(pos, mlist, target);
}
// Explicit template instantiations
template MoveStack* generate<CAPTURES>(const Position&, MoveStack*);
template MoveStack* generate<QUIETS>(const Position&, MoveStack*);
template MoveStack* generate<NON_EVASIONS>(const Position&, MoveStack*);
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
template<>
MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
assert(!pos.checkers());
Color us = pos.side_to_move();
CheckInfo ci(pos);
Bitboard dc = ci.dcCandidates;
@@ -347,21 +335,21 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
SERIALIZE(b);
}
return generate_all<QUIET_CHECKS>(pos, mlist, pos.side_to_move(), ~pos.pieces(), &ci);
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci)
: generate_all<BLACK, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci);
}
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
/// to move is in check. Returns a pointer to the end of the move list.
template<>
MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
assert(pos.checkers());
Square from, checksq;
int checkersCnt = 0;
Color us = pos.side_to_move();
Square ksq = pos.king_square(us);
Square ksq = pos.king_square(us), from = ksq /* For SERIALIZE */, checksq;
Bitboard sliderAttacks = 0;
Bitboard b = pos.checkers();
@@ -400,25 +388,25 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
// Generate evasions for king, capture and non capture moves
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
from = ksq;
SERIALIZE(b);
if (checkersCnt > 1)
return mlist; // Double check, only a king move can save the day
// Generate blocking evasions or captures of the checking piece
Bitboard target = between_bb(checksq, ksq) | pos.checkers();
Bitboard target = between_bb(checksq, ksq) | checksq;
return generate_all<EVASIONS>(pos, mlist, us, target);
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, mlist, target)
: generate_all<BLACK, EVASIONS>(pos, mlist, target);
}
/// generate<LEGAL> generates all the legal moves in the given position
template<>
MoveStack* generate<LEGAL>(const Position& pos, MoveStack* mlist) {
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) {
MoveStack *end, *cur = mlist;
ExtMove *end, *cur = mlist;
Bitboard pinned = pos.pinned_pieces();
Square ksq = pos.king_square(pos.side_to_move());