mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2025-12-08 15:12:40 +01:00
Convert project to Android Studio.
This commit is contained in:
133
DroidFishApp/src/main/cpp/stockfish/timeman.cpp
Normal file
133
DroidFishApp/src/main/cpp/stockfish/timeman.cpp
Normal file
@@ -0,0 +1,133 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cfloat>
|
||||
#include <cmath>
|
||||
|
||||
#include "search.h"
|
||||
#include "timeman.h"
|
||||
#include "uci.h"
|
||||
|
||||
TimeManagement Time; // Our global time management object
|
||||
|
||||
namespace {
|
||||
|
||||
enum TimeType { OptimumTime, MaxTime };
|
||||
|
||||
constexpr int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||
constexpr double MaxRatio = 7.3; // When in trouble, we can step over reserved time with this ratio
|
||||
constexpr double StealRatio = 0.34; // However we must not steal time from remaining moves over this ratio
|
||||
|
||||
|
||||
// move_importance() is a skew-logistic function based on naive statistical
|
||||
// analysis of "how many games are still undecided after n half-moves". Game
|
||||
// is considered "undecided" as long as neither side has >275cp advantage.
|
||||
// Data was extracted from the CCRL game database with some simple filtering criteria.
|
||||
|
||||
double move_importance(int ply) {
|
||||
|
||||
constexpr double XScale = 6.85;
|
||||
constexpr double XShift = 64.5;
|
||||
constexpr double Skew = 0.171;
|
||||
|
||||
return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero
|
||||
}
|
||||
|
||||
template<TimeType T>
|
||||
TimePoint remaining(TimePoint myTime, int movesToGo, int ply, TimePoint slowMover) {
|
||||
|
||||
constexpr double TMaxRatio = (T == OptimumTime ? 1.0 : MaxRatio);
|
||||
constexpr double TStealRatio = (T == OptimumTime ? 0.0 : StealRatio);
|
||||
|
||||
double moveImportance = (move_importance(ply) * slowMover) / 100.0;
|
||||
double otherMovesImportance = 0.0;
|
||||
|
||||
for (int i = 1; i < movesToGo; ++i)
|
||||
otherMovesImportance += move_importance(ply + 2 * i);
|
||||
|
||||
double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance);
|
||||
double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance);
|
||||
|
||||
return TimePoint(myTime * std::min(ratio1, ratio2)); // Intel C++ asks for an explicit cast
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// init() is called at the beginning of the search and calculates the allowed
|
||||
/// thinking time out of the time control and current game ply. We support four
|
||||
/// different kinds of time controls, passed in 'limits':
|
||||
///
|
||||
/// inc == 0 && movestogo == 0 means: x basetime [sudden death!]
|
||||
/// inc == 0 && movestogo != 0 means: x moves in y minutes
|
||||
/// inc > 0 && movestogo == 0 means: x basetime + z increment
|
||||
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
|
||||
|
||||
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
|
||||
|
||||
TimePoint minThinkingTime = Options["Minimum Thinking Time"];
|
||||
TimePoint moveOverhead = Options["Move Overhead"];
|
||||
TimePoint slowMover = Options["Slow Mover"];
|
||||
TimePoint npmsec = Options["nodestime"];
|
||||
TimePoint hypMyTime;
|
||||
|
||||
// If we have to play in 'nodes as time' mode, then convert from time
|
||||
// to nodes, and use resulting values in time management formulas.
|
||||
// WARNING: to avoid time losses, the given npmsec (nodes per millisecond)
|
||||
// must be much lower than the real engine speed.
|
||||
if (npmsec)
|
||||
{
|
||||
if (!availableNodes) // Only once at game start
|
||||
availableNodes = npmsec * limits.time[us]; // Time is in msec
|
||||
|
||||
// Convert from milliseconds to nodes
|
||||
limits.time[us] = TimePoint(availableNodes);
|
||||
limits.inc[us] *= npmsec;
|
||||
limits.npmsec = npmsec;
|
||||
}
|
||||
|
||||
startTime = limits.startTime;
|
||||
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
|
||||
|
||||
const int maxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
|
||||
|
||||
// We calculate optimum time usage for different hypothetical "moves to go" values
|
||||
// and choose the minimum of calculated search time values. Usually the greatest
|
||||
// hypMTG gives the minimum values.
|
||||
for (int hypMTG = 1; hypMTG <= maxMTG; ++hypMTG)
|
||||
{
|
||||
// Calculate thinking time for hypothetical "moves to go"-value
|
||||
hypMyTime = limits.time[us]
|
||||
+ limits.inc[us] * (hypMTG - 1)
|
||||
- moveOverhead * (2 + std::min(hypMTG, 40));
|
||||
|
||||
hypMyTime = std::max(hypMyTime, TimePoint(0));
|
||||
|
||||
TimePoint t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover);
|
||||
TimePoint t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover);
|
||||
|
||||
optimumTime = std::min(t1, optimumTime);
|
||||
maximumTime = std::min(t2, maximumTime);
|
||||
}
|
||||
|
||||
if (Options["Ponder"])
|
||||
optimumTime += optimumTime / 4;
|
||||
}
|
||||
Reference in New Issue
Block a user