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https://github.com/peterosterlund2/droidfish.git
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DroidFish: Update stockfish to version 7Beta1.
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@@ -29,93 +29,68 @@ using namespace Search;
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ThreadPool Threads; // Global object
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extern void check_time();
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/// Thread constructor launch the thread and then wait until it goes to sleep
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/// in idle_loop().
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namespace {
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Thread::Thread() {
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// Helpers to launch a thread after creation and joining before delete. Must be
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// outside Thread c'tor and d'tor because the object must be fully initialized
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// when start_routine (and hence virtual idle_loop) is called and when joining.
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template<typename T> T* new_thread() {
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std::thread* th = new T;
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*th = std::thread(&T::idle_loop, (T*)th); // Will go to sleep
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return (T*)th;
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}
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void delete_thread(ThreadBase* th) {
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th->mutex.lock();
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th->exit = true; // Search must be already finished
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th->mutex.unlock();
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th->notify_one();
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th->join(); // Wait for thread termination
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delete th;
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}
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resetCalls = exit = false;
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maxPly = callsCnt = 0;
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history.clear();
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counterMoves.clear();
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idx = Threads.size(); // Start from 0
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std::unique_lock<Mutex> lk(mutex);
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searching = true;
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nativeThread = std::thread(&Thread::idle_loop, this);
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sleepCondition.wait(lk, [&]{ return !searching; });
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}
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// ThreadBase::notify_one() wakes up the thread when there is some work to do
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/// Thread destructor wait for thread termination before returning
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void ThreadBase::notify_one() {
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Thread::~Thread() {
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mutex.lock();
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exit = true;
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sleepCondition.notify_one();
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mutex.unlock();
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nativeThread.join();
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}
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/// Thread::wait_for_search_finished() wait on sleep condition until not searching
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void Thread::wait_for_search_finished() {
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std::unique_lock<Mutex> lk(mutex);
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sleepCondition.wait(lk, [&]{ return !searching; });
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}
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/// Thread::wait() wait on sleep condition until condition is true
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void Thread::wait(std::atomic_bool& condition) {
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std::unique_lock<Mutex> lk(mutex);
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sleepCondition.wait(lk, [&]{ return bool(condition); });
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}
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/// Thread::start_searching() wake up the thread that will start the search
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void Thread::start_searching(bool resume) {
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std::unique_lock<Mutex> lk(mutex);
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if (!resume)
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searching = true;
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sleepCondition.notify_one();
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}
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// ThreadBase::wait() set the thread to sleep until 'condition' turns true
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void ThreadBase::wait(volatile const bool& condition) {
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std::unique_lock<Mutex> lk(mutex);
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sleepCondition.wait(lk, [&]{ return condition; });
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}
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// ThreadBase::wait_while() set the thread to sleep until 'condition' turns false
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void ThreadBase::wait_while(volatile const bool& condition) {
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std::unique_lock<Mutex> lk(mutex);
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sleepCondition.wait(lk, [&]{ return !condition; });
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}
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// Thread c'tor makes some init but does not launch any execution thread that
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// will be started only when c'tor returns.
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Thread::Thread() /* : splitPoints() */ { // Initialization of non POD broken in MSVC
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searching = false;
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maxPly = 0;
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idx = Threads.size(); // Starts from 0
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}
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// TimerThread::idle_loop() is where the timer thread waits Resolution milliseconds
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// and then calls check_time(). When not searching, thread sleeps until it's woken up.
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void TimerThread::idle_loop() {
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while (!exit)
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{
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std::unique_lock<Mutex> lk(mutex);
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if (!exit)
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sleepCondition.wait_for(lk, std::chrono::milliseconds(run ? Resolution : INT_MAX));
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lk.unlock();
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if (!exit && run)
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check_time();
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}
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}
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// Thread::idle_loop() is where the thread is parked when it has no work to do
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/// Thread::idle_loop() is where the thread is parked when it has no work to do
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void Thread::idle_loop() {
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@@ -123,122 +98,83 @@ void Thread::idle_loop() {
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{
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std::unique_lock<Mutex> lk(mutex);
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searching = false;
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while (!searching && !exit)
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sleepCondition.wait(lk);
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lk.unlock();
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if (!exit && searching)
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search();
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}
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}
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// MainThread::idle_loop() is where the main thread is parked waiting to be started
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// when there is a new search. The main thread will launch all the slave threads.
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void MainThread::idle_loop() {
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while (!exit)
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{
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std::unique_lock<Mutex> lk(mutex);
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thinking = false;
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while (!thinking && !exit)
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{
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sleepCondition.notify_one(); // Wake up the UI thread if needed
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sleepCondition.notify_one(); // Wake up any waiting thread
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sleepCondition.wait(lk);
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}
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lk.unlock();
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if (!exit)
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think();
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search();
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}
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}
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// MainThread::join() waits for main thread to finish thinking
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void MainThread::join() {
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std::unique_lock<Mutex> lk(mutex);
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sleepCondition.wait(lk, [&]{ return !thinking; });
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}
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// ThreadPool::init() is called at startup to create and launch requested threads,
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// that will go immediately to sleep. We cannot use a c'tor because Threads is a
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// static object and we need a fully initialized engine at this point due to
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// allocation of Endgames in Thread c'tor.
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/// ThreadPool::init() create and launch requested threads, that will go
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/// immediately to sleep. We cannot use a constructor because Threads is a
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/// static object and we need a fully initialized engine at this point due to
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/// allocation of Endgames in the Thread constructor.
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void ThreadPool::init() {
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timer = new_thread<TimerThread>();
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push_back(new_thread<MainThread>());
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push_back(new MainThread);
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read_uci_options();
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}
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// ThreadPool::exit() terminates the threads before the program exits. Cannot be
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// done in d'tor because threads must be terminated before freeing us.
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/// ThreadPool::exit() terminate threads before the program exits. Cannot be
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/// done in destructor because threads must be terminated before deleting any
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/// static objects, so while still in main().
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void ThreadPool::exit() {
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delete_thread(timer); // As first because check_time() accesses threads data
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timer = nullptr;
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for (Thread* th : *this)
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delete_thread(th);
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clear(); // Get rid of stale pointers
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while (size())
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delete back(), pop_back();
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}
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// ThreadPool::read_uci_options() updates internal threads parameters from the
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// corresponding UCI options and creates/destroys threads to match the requested
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// number. Thread objects are dynamically allocated to avoid creating all possible
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// threads in advance (which include pawns and material tables), even if only a
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// few are to be used.
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/// ThreadPool::read_uci_options() updates internal threads parameters from the
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/// corresponding UCI options and creates/destroys threads to match requested
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/// number. Thread objects are dynamically allocated.
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void ThreadPool::read_uci_options() {
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size_t requested = Options["Threads"];
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size_t requested = Options["Threads"];
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assert(requested > 0);
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while (size() < requested)
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push_back(new_thread<Thread>());
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push_back(new Thread);
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while (size() > requested)
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{
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delete_thread(back());
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pop_back();
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}
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delete back(), pop_back();
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}
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// ThreadPool::nodes_searched() returns the number of nodes searched
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/// ThreadPool::nodes_searched() return the number of nodes searched
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int64_t ThreadPool::nodes_searched() {
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int64_t nodes = 0;
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for (Thread *th : *this)
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for (Thread* th : *this)
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nodes += th->rootPos.nodes_searched();
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return nodes;
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}
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// ThreadPool::start_thinking() wakes up the main thread sleeping in
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// MainThread::idle_loop() and starts a new search, then returns immediately.
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/// ThreadPool::start_thinking() wake up the main thread sleeping in idle_loop()
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/// and start a new search, then return immediately.
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void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
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StateStackPtr& states) {
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main()->join();
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Signals.stopOnPonderhit = Signals.firstRootMove = false;
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Signals.stop = Signals.failedLowAtRoot = false;
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main()->wait_for_search_finished();
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Signals.stopOnPonderhit = Signals.stop = false;
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main()->rootMoves.clear();
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main()->rootPos = pos;
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@@ -254,6 +190,5 @@ void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
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|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
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main()->rootMoves.push_back(RootMove(m));
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main()->thinking = true;
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main()->notify_one(); // Wake up main thread: 'thinking' must be already set
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main()->start_searching();
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}
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