mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2025-12-18 03:32:18 +01:00
DroidFish: Updated stockfish engine to git version from 2016-08-28.
This commit is contained in:
@@ -65,14 +65,14 @@ namespace {
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// Razoring and futility margin based on depth
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const int razor_margin[4] = { 483, 570, 603, 554 };
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Value futility_margin(Depth d) { return Value(200 * d); }
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Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
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// Futility and reductions lookup tables, initialized at startup
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int FutilityMoveCounts[2][16]; // [improving][depth]
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Depth Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
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int FutilityMoveCounts[2][16]; // [improving][depth]
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int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
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template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
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return Reductions[PvNode][i][std::min(d, 63 * ONE_PLY)][std::min(mn, 63)];
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return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY;
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}
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// Skill structure is used to implement strength limit
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@@ -113,8 +113,8 @@ namespace {
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std::copy(newPv.begin(), newPv.begin() + 3, pv);
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StateInfo st[2];
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pos.do_move(newPv[0], st[0], pos.gives_check(newPv[0], CheckInfo(pos)));
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pos.do_move(newPv[1], st[1], pos.gives_check(newPv[1], CheckInfo(pos)));
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pos.do_move(newPv[0], st[0], pos.gives_check(newPv[0]));
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pos.do_move(newPv[1], st[1], pos.gives_check(newPv[1]));
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expectedPosKey = pos.key();
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pos.undo_move(newPv[1]);
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pos.undo_move(newPv[0]);
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@@ -168,7 +168,8 @@ namespace {
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Value value_to_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply);
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void update_pv(Move* pv, Move move, Move* childPv);
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void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
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void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus);
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void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, Value bonus);
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void check_time();
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} // namespace
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@@ -186,12 +187,12 @@ void Search::init() {
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if (r < 0.80)
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continue;
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Reductions[NonPV][imp][d][mc] = int(round(r)) * ONE_PLY;
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Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - ONE_PLY, DEPTH_ZERO);
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Reductions[NonPV][imp][d][mc] = int(round(r));
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Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0);
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// Increase reduction for non-PV nodes when eval is not improving
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if (!imp && Reductions[NonPV][imp][d][mc] >= 2 * ONE_PLY)
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Reductions[NonPV][imp][d][mc] += ONE_PLY;
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if (!imp && Reductions[NonPV][imp][d][mc] >= 2)
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Reductions[NonPV][imp][d][mc]++;
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}
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for (int d = 0; d < 16; ++d)
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@@ -213,6 +214,7 @@ void Search::clear() {
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{
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th->history.clear();
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th->counterMoves.clear();
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th->fromTo.clear();
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}
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Threads.main()->previousScore = VALUE_INFINITE;
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@@ -226,7 +228,6 @@ uint64_t Search::perft(Position& pos, Depth depth) {
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StateInfo st;
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uint64_t cnt, nodes = 0;
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CheckInfo ci(pos);
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const bool leaf = (depth == 2 * ONE_PLY);
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for (const auto& m : MoveList<LEGAL>(pos))
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@@ -235,7 +236,7 @@ uint64_t Search::perft(Position& pos, Depth depth) {
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cnt = 1, nodes++;
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else
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{
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pos.do_move(m, st, pos.gives_check(m, ci));
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pos.do_move(m, st, pos.gives_check(m));
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cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
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nodes += cnt;
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pos.undo_move(m);
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@@ -366,15 +367,17 @@ void Thread::search() {
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multiPV = std::min(multiPV, rootMoves.size());
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// Iterative deepening loop until requested to stop or the target depth is reached.
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while (++rootDepth < DEPTH_MAX && !Signals.stop && (!Limits.depth || Threads.main()->rootDepth <= Limits.depth))
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// Iterative deepening loop until requested to stop or the target depth is reached
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while ( (rootDepth += ONE_PLY) < DEPTH_MAX
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&& !Signals.stop
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&& (!Limits.depth || Threads.main()->rootDepth / ONE_PLY <= Limits.depth))
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{
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// Set up the new depths for the helper threads skipping on average every
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// 2nd ply (using a half-density matrix).
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if (!mainThread)
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{
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const Row& row = HalfDensity[(idx - 1) % HalfDensitySize];
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if (row[(rootDepth + rootPos.game_ply()) % row.size()])
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if (row[(rootDepth / ONE_PLY + rootPos.game_ply()) % row.size()])
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continue;
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}
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@@ -550,6 +553,7 @@ namespace {
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assert(PvNode || (alpha == beta - 1));
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assert(DEPTH_ZERO < depth && depth < DEPTH_MAX);
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assert(!(PvNode && cutNode));
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assert(depth / ONE_PLY * ONE_PLY == depth);
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Move pv[MAX_PLY+1], quietsSearched[64];
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StateInfo st;
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@@ -635,9 +639,24 @@ namespace {
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ss->currentMove = ttMove; // Can be MOVE_NONE
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// If ttMove is quiet, update killers, history, counter move on TT hit
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if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove))
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update_stats(pos, ss, ttMove, depth, nullptr, 0);
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if (ttValue >= beta && ttMove)
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{
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int d = depth / ONE_PLY;
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if (!pos.capture_or_promotion(ttMove))
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{
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Value bonus = Value(d * d + 2 * d - 2);
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update_stats(pos, ss, ttMove, nullptr, 0, bonus);
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}
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// Extra penalty for a quiet TT move in previous ply when it gets refuted
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if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
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{
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Value penalty = Value(d * d + 4 * d + 1);
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Square prevSq = to_sq((ss-1)->currentMove);
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update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, -penalty);
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}
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}
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return ttValue;
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}
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@@ -706,14 +725,14 @@ namespace {
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// Step 6. Razoring (skipped when in check)
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if ( !PvNode
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&& depth < 4 * ONE_PLY
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&& eval + razor_margin[depth] <= alpha
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&& eval + razor_margin[depth / ONE_PLY] <= alpha
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&& ttMove == MOVE_NONE)
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{
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if ( depth <= ONE_PLY
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&& eval + razor_margin[3 * ONE_PLY] <= alpha)
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return qsearch<NonPV, false>(pos, ss, alpha, beta, DEPTH_ZERO);
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Value ralpha = alpha - razor_margin[depth];
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Value ralpha = alpha - razor_margin[depth / ONE_PLY];
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Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1, DEPTH_ZERO);
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if (v <= ralpha)
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return v;
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@@ -729,7 +748,6 @@ namespace {
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// Step 8. Null move search with verification search (is omitted in PV nodes)
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if ( !PvNode
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&& depth >= 2 * ONE_PLY
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&& eval >= beta
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&& (ss->staticEval >= beta - 35 * (depth / ONE_PLY - 6) || depth >= 13 * ONE_PLY)
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&& pos.non_pawn_material(pos.side_to_move()))
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@@ -740,7 +758,7 @@ namespace {
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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Depth R = ((823 + 67 * depth) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
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Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
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pos.do_null_move(st);
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(ss+1)->skipEarlyPruning = true;
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@@ -785,14 +803,13 @@ namespace {
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assert((ss-1)->currentMove != MOVE_NULL);
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MovePicker mp(pos, ttMove, PieceValue[MG][pos.captured_piece_type()]);
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CheckInfo ci(pos);
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while ((move = mp.next_move()) != MOVE_NONE)
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if (pos.legal(move, ci.pinned))
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if (pos.legal(move))
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{
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ss->currentMove = move;
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ss->counterMoves = &CounterMoveHistory[pos.moved_piece(move)][to_sq(move)];
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pos.do_move(move, st, pos.gives_check(move, ci));
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pos.do_move(move, st, pos.gives_check(move));
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value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode);
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pos.undo_move(move);
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if (value >= rbeta)
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@@ -801,11 +818,11 @@ namespace {
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}
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// Step 10. Internal iterative deepening (skipped when in check)
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if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY)
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if ( depth >= 6 * ONE_PLY
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&& !ttMove
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&& (PvNode || ss->staticEval + 256 >= beta))
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{
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Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4);
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Depth d = (3 * depth / (4 * ONE_PLY) - 2) * ONE_PLY;
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ss->skipEarlyPruning = true;
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search<NT>(pos, ss, alpha, beta, d, cutNode);
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ss->skipEarlyPruning = false;
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@@ -821,7 +838,6 @@ moves_loop: // When in check search starts from here
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const CounterMoveStats* fmh2 = (ss-4)->counterMoves;
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MovePicker mp(pos, ttMove, depth, ss);
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CheckInfo ci(pos);
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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improving = ss->staticEval >= (ss-2)->staticEval
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/* || ss->staticEval == VALUE_NONE Already implicit in the previous condition */
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@@ -866,12 +882,12 @@ moves_loop: // When in check search starts from here
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captureOrPromotion = pos.capture_or_promotion(move);
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moved_piece = pos.moved_piece(move);
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givesCheck = type_of(move) == NORMAL && !ci.dcCandidates
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? ci.checkSquares[type_of(pos.piece_on(from_sq(move)))] & to_sq(move)
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: pos.gives_check(move, ci);
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givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates()
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? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move)
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: pos.gives_check(move);
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moveCountPruning = depth < 16 * ONE_PLY
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&& moveCount >= FutilityMoveCounts[improving][depth];
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&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
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// Step 12. Extend checks
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if ( givesCheck
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@@ -887,12 +903,13 @@ moves_loop: // When in check search starts from here
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if ( singularExtensionNode
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&& move == ttMove
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&& !extension
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&& pos.legal(move, ci.pinned))
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&& pos.legal(move))
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{
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Value rBeta = ttValue - 2 * depth / ONE_PLY;
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Depth d = (depth / (2 * ONE_PLY)) * ONE_PLY;
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ss->excludedMove = move;
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ss->skipEarlyPruning = true;
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value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode);
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value = search<NonPV>(pos, ss, rBeta - 1, rBeta, d, cutNode);
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ss->skipEarlyPruning = false;
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ss->excludedMove = MOVE_NONE;
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@@ -915,31 +932,38 @@ moves_loop: // When in check search starts from here
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if (moveCountPruning)
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continue;
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predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
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// Countermoves based pruning
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if ( depth <= 4 * ONE_PLY
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if ( predictedDepth < 3 * ONE_PLY
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&& move != ss->killers[0]
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&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
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&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
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&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
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continue;
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predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
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// Futility pruning: parent node
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if ( predictedDepth < 7 * ONE_PLY
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&& ss->staticEval + futility_margin(predictedDepth) + 256 <= alpha)
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&& ss->staticEval + 256 + 200 * predictedDepth / ONE_PLY <= alpha)
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continue;
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// Prune moves with negative SEE at low depths
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if (predictedDepth < 4 * ONE_PLY && pos.see_sign(move) < VALUE_ZERO)
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continue;
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// Prune moves with negative SEE at low depths and below a decreasing
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// threshold at higher depths.
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if (predictedDepth < 8 * ONE_PLY)
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{
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Value see_v = predictedDepth < 4 * ONE_PLY ? VALUE_ZERO
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: -PawnValueMg * 2 * int(predictedDepth - 3 * ONE_PLY) / ONE_PLY;
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if (pos.see_sign(move) < see_v)
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continue;
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}
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}
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// Speculative prefetch as early as possible
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prefetch(TT.first_entry(pos.key_after(move)));
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// Check for legality just before making the move
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if (!rootNode && !pos.legal(move, ci.pinned))
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if (!rootNode && !pos.legal(move))
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{
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ss->moveCount = --moveCount;
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continue;
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@@ -955,36 +979,42 @@ moves_loop: // When in check search starts from here
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// re-searched at full depth.
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if ( depth >= 3 * ONE_PLY
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&& moveCount > 1
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&& !captureOrPromotion)
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&& (!captureOrPromotion || moveCountPruning))
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{
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Depth r = reduction<PvNode>(improving, depth, moveCount);
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Value val = thisThread->history[moved_piece][to_sq(move)]
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+ (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
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+ (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
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+ (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO);
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// Increase reduction for cut nodes
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if (cutNode)
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r += 2 * ONE_PLY;
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if (captureOrPromotion)
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r -= r ? ONE_PLY : DEPTH_ZERO;
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else
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{
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// Increase reduction for cut nodes
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if (cutNode)
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r += 2 * ONE_PLY;
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// Decrease reduction for moves that escape a capture. Filter out
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// castling moves, because they are coded as "king captures rook" and
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// hence break make_move(). Also use see() instead of see_sign(),
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// because the destination square is empty.
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else if ( type_of(move) == NORMAL
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&& type_of(pos.piece_on(to_sq(move))) != PAWN
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&& pos.see(make_move(to_sq(move), from_sq(move))) < VALUE_ZERO)
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r -= 2 * ONE_PLY;
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// Decrease reduction for moves that escape a capture. Filter out
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// castling moves, because they are coded as "king captures rook" and
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// hence break make_move(). Also use see() instead of see_sign(),
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// because the destination square is empty.
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else if ( type_of(move) == NORMAL
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&& type_of(pos.piece_on(to_sq(move))) != PAWN
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&& pos.see(make_move(to_sq(move), from_sq(move))) < VALUE_ZERO)
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r -= 2 * ONE_PLY;
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// Decrease/increase reduction for moves with a good/bad history
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int rHist = (val - 10000) / 20000;
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r = std::max(DEPTH_ZERO, r - rHist * ONE_PLY);
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// Decrease/increase reduction for moves with a good/bad history
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Value val = thisThread->history[moved_piece][to_sq(move)]
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+ (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
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+ (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
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+ (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO)
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+ thisThread->fromTo.get(~pos.side_to_move(), move);
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int rHist = (val - 8000) / 20000;
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r = std::max(DEPTH_ZERO, (r / ONE_PLY - rHist) * ONE_PLY);
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}
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Depth d = std::max(newDepth - r, ONE_PLY);
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
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doFullDepthSearch = (value > alpha && r != DEPTH_ZERO);
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doFullDepthSearch = (value > alpha && d != newDepth);
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}
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else
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doFullDepthSearch = !PvNode || moveCount > 1;
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@@ -1098,27 +1128,34 @@ moves_loop: // When in check search starts from here
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if (!moveCount)
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bestValue = excludedMove ? alpha
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: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
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else if (bestMove)
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{
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int d = depth / ONE_PLY;
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// Quiet best move: update killers, history and countermoves
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else if (bestMove && !pos.capture_or_promotion(bestMove))
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update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount);
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// Quiet best move: update killers, history and countermoves
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if (!pos.capture_or_promotion(bestMove))
|
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{
|
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Value bonus = Value(d * d + 2 * d - 2);
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update_stats(pos, ss, bestMove, quietsSearched, quietCount, bonus);
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}
|
||||
|
||||
// Extra penalty for a quiet TT move in previous ply when it gets refuted
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||||
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
|
||||
{
|
||||
Value penalty = Value(d * d + 4 * d + 1);
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||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, -penalty);
|
||||
}
|
||||
}
|
||||
// Bonus for prior countermove that caused the fail low
|
||||
else if ( depth >= 3 * ONE_PLY
|
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&& !bestMove
|
||||
&& !pos.captured_piece_type()
|
||||
&& is_ok((ss-1)->currentMove))
|
||||
{
|
||||
int d = depth / ONE_PLY;
|
||||
Value bonus = Value(d * d + 2 * d - 2);
|
||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
|
||||
if ((ss-2)->counterMoves)
|
||||
(ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
|
||||
|
||||
if ((ss-3)->counterMoves)
|
||||
(ss-3)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
|
||||
|
||||
if ((ss-5)->counterMoves)
|
||||
(ss-5)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
|
||||
update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, bonus);
|
||||
}
|
||||
|
||||
tte->save(posKey, value_to_tt(bestValue, ss->ply),
|
||||
@@ -1145,6 +1182,7 @@ moves_loop: // When in check search starts from here
|
||||
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
|
||||
assert(PvNode || (alpha == beta - 1));
|
||||
assert(depth <= DEPTH_ZERO);
|
||||
assert(depth / ONE_PLY * ONE_PLY == depth);
|
||||
|
||||
Move pv[MAX_PLY+1];
|
||||
StateInfo st;
|
||||
@@ -1240,16 +1278,15 @@ moves_loop: // When in check search starts from here
|
||||
// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
|
||||
// be generated.
|
||||
MovePicker mp(pos, ttMove, depth, to_sq((ss-1)->currentMove));
|
||||
CheckInfo ci(pos);
|
||||
|
||||
// Loop through the moves until no moves remain or a beta cutoff occurs
|
||||
while ((move = mp.next_move()) != MOVE_NONE)
|
||||
{
|
||||
assert(is_ok(move));
|
||||
|
||||
givesCheck = type_of(move) == NORMAL && !ci.dcCandidates
|
||||
? ci.checkSquares[type_of(pos.piece_on(from_sq(move)))] & to_sq(move)
|
||||
: pos.gives_check(move, ci);
|
||||
givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates()
|
||||
? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move)
|
||||
: pos.gives_check(move);
|
||||
|
||||
// Futility pruning
|
||||
if ( !InCheck
|
||||
@@ -1289,7 +1326,7 @@ moves_loop: // When in check search starts from here
|
||||
prefetch(TT.first_entry(pos.key_after(move)));
|
||||
|
||||
// Check for legality just before making the move
|
||||
if (!pos.legal(move, ci.pinned))
|
||||
if (!pos.legal(move))
|
||||
continue;
|
||||
|
||||
ss->currentMove = move;
|
||||
@@ -1378,11 +1415,30 @@ moves_loop: // When in check search starts from here
|
||||
}
|
||||
|
||||
|
||||
// update_cm_stats() updates countermove and follow-up move history
|
||||
|
||||
void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus) {
|
||||
|
||||
CounterMoveStats* cmh = (ss-1)->counterMoves;
|
||||
CounterMoveStats* fmh1 = (ss-2)->counterMoves;
|
||||
CounterMoveStats* fmh2 = (ss-4)->counterMoves;
|
||||
|
||||
if (cmh)
|
||||
cmh->update(pc, s, bonus);
|
||||
|
||||
if (fmh1)
|
||||
fmh1->update(pc, s, bonus);
|
||||
|
||||
if (fmh2)
|
||||
fmh2->update(pc, s, bonus);
|
||||
}
|
||||
|
||||
|
||||
// update_stats() updates killers, history, countermove and countermove plus
|
||||
// follow-up move history when a new quiet best move is found.
|
||||
|
||||
void update_stats(const Position& pos, Stack* ss, Move move,
|
||||
Depth depth, Move* quiets, int quietsCnt) {
|
||||
Move* quiets, int quietsCnt, Value bonus) {
|
||||
|
||||
if (ss->killers[0] != move)
|
||||
{
|
||||
@@ -1390,54 +1446,24 @@ moves_loop: // When in check search starts from here
|
||||
ss->killers[0] = move;
|
||||
}
|
||||
|
||||
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
|
||||
|
||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
CounterMoveStats* cmh = (ss-1)->counterMoves;
|
||||
CounterMoveStats* fmh = (ss-2)->counterMoves;
|
||||
CounterMoveStats* fmh2 = (ss-4)->counterMoves;
|
||||
Color c = pos.side_to_move();
|
||||
Thread* thisThread = pos.this_thread();
|
||||
|
||||
thisThread->fromTo.update(c, move, bonus);
|
||||
thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
|
||||
update_cm_stats(ss, pos.moved_piece(move), to_sq(move), bonus);
|
||||
|
||||
if (cmh)
|
||||
if ((ss-1)->counterMoves)
|
||||
{
|
||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move);
|
||||
cmh->update(pos.moved_piece(move), to_sq(move), bonus);
|
||||
}
|
||||
|
||||
if (fmh)
|
||||
fmh->update(pos.moved_piece(move), to_sq(move), bonus);
|
||||
|
||||
if (fmh2)
|
||||
fmh2->update(pos.moved_piece(move), to_sq(move), bonus);
|
||||
|
||||
// Decrease all the other played quiet moves
|
||||
for (int i = 0; i < quietsCnt; ++i)
|
||||
{
|
||||
thisThread->fromTo.update(c, quiets[i], -bonus);
|
||||
thisThread->history.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
||||
|
||||
if (cmh)
|
||||
cmh->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
||||
|
||||
if (fmh)
|
||||
fmh->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
||||
|
||||
if (fmh2)
|
||||
fmh2->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
||||
}
|
||||
|
||||
// Extra penalty for a quiet TT move in previous ply when it gets refuted
|
||||
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
|
||||
{
|
||||
if ((ss-2)->counterMoves)
|
||||
(ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
|
||||
|
||||
if ((ss-3)->counterMoves)
|
||||
(ss-3)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
|
||||
|
||||
if ((ss-5)->counterMoves)
|
||||
(ss-5)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
|
||||
update_cm_stats(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1572,7 +1598,7 @@ bool RootMove::extract_ponder_from_tt(Position& pos)
|
||||
|
||||
assert(pv.size() == 1);
|
||||
|
||||
pos.do_move(pv[0], st, pos.gives_check(pv[0], CheckInfo(pos)));
|
||||
pos.do_move(pv[0], st, pos.gives_check(pv[0]));
|
||||
TTEntry* tte = TT.probe(pos.key(), ttHit);
|
||||
|
||||
if (ttHit)
|
||||
|
||||
Reference in New Issue
Block a user