DroidFish: Updated stockfish engine to git version from 2016-08-28.

This commit is contained in:
Peter Osterlund
2016-08-29 19:39:55 +02:00
parent e37b5db229
commit b9ad648cbb
16 changed files with 332 additions and 288 deletions

View File

@@ -81,25 +81,6 @@ PieceType min_attacker<KING>(const Bitboard*, Square, Bitboard, Bitboard&, Bitbo
} // namespace
/// CheckInfo constructor
CheckInfo::CheckInfo(const Position& pos) {
Color them = ~pos.side_to_move();
ksq = pos.square<KING>(them);
pinned = pos.pinned_pieces(pos.side_to_move());
dcCandidates = pos.discovered_check_candidates();
checkSquares[PAWN] = pos.attacks_from<PAWN>(ksq, them);
checkSquares[KNIGHT] = pos.attacks_from<KNIGHT>(ksq);
checkSquares[BISHOP] = pos.attacks_from<BISHOP>(ksq);
checkSquares[ROOK] = pos.attacks_from<ROOK>(ksq);
checkSquares[QUEEN] = checkSquares[BISHOP] | checkSquares[ROOK];
checkSquares[KING] = 0;
}
/// operator<<(Position) returns an ASCII representation of the position
std::ostream& operator<<(std::ostream& os, const Position& pos) {
@@ -311,6 +292,24 @@ void Position::set_castling_right(Color c, Square rfrom) {
}
/// Position::set_check_info() sets king attacks to detect if a move gives check
void Position::set_check_info(StateInfo* si) const {
si->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE));
si->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK));
Square ksq = square<KING>(~sideToMove);
si->checkSquares[PAWN] = attacks_from<PAWN>(ksq, ~sideToMove);
si->checkSquares[KNIGHT] = attacks_from<KNIGHT>(ksq);
si->checkSquares[BISHOP] = attacks_from<BISHOP>(ksq);
si->checkSquares[ROOK] = attacks_from<ROOK>(ksq);
si->checkSquares[QUEEN] = si->checkSquares[BISHOP] | si->checkSquares[ROOK];
si->checkSquares[KING] = 0;
}
/// Position::set_state() computes the hash keys of the position, and other
/// data that once computed is updated incrementally as moves are made.
/// The function is only used when a new position is set up, and to verify
@@ -321,9 +320,10 @@ void Position::set_state(StateInfo* si) const {
si->key = si->pawnKey = si->materialKey = 0;
si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO;
si->psq = SCORE_ZERO;
si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
set_check_info(si);
for (Bitboard b = pieces(); b; )
{
Square s = pop_lsb(&b);
@@ -420,14 +420,14 @@ Phase Position::game_phase() const {
}
/// Position::slider_blockers() returns a bitboard of all the pieces in 'target' that
/// Position::slider_blockers() returns a bitboard of all the pieces (both colors) that
/// are blocking attacks on the square 's' from 'sliders'. A piece blocks a slider
/// if removing that piece from the board would result in a position where square 's'
/// is attacked. For example, a king-attack blocking piece can be either a pinned or
/// a discovered check piece, according if its color is the opposite or the same of
/// the color of the slider.
Bitboard Position::slider_blockers(Bitboard target, Bitboard sliders, Square s) const {
Bitboard Position::slider_blockers(Bitboard sliders, Square s) const {
Bitboard b, pinners, result = 0;
@@ -440,7 +440,7 @@ Bitboard Position::slider_blockers(Bitboard target, Bitboard sliders, Square s)
b = between_bb(s, pop_lsb(&pinners)) & pieces();
if (!more_than_one(b))
result |= b & target;
result |= b;
}
return result;
}
@@ -462,10 +462,9 @@ Bitboard Position::attackers_to(Square s, Bitboard occupied) const {
/// Position::legal() tests whether a pseudo-legal move is legal
bool Position::legal(Move m, Bitboard pinned) const {
bool Position::legal(Move m) const {
assert(is_ok(m));
assert(pinned == pinned_pieces(sideToMove));
Color us = sideToMove;
Square from = from_sq(m);
@@ -500,7 +499,7 @@ bool Position::legal(Move m, Bitboard pinned) const {
// A non-king move is legal if and only if it is not pinned or it
// is moving along the ray towards or away from the king.
return !(pinned & from)
return !(pinned_pieces(us) & from)
|| aligned(from, to_sq(m), square<KING>(us));
}
@@ -579,22 +578,21 @@ bool Position::pseudo_legal(const Move m) const {
/// Position::gives_check() tests whether a pseudo-legal move gives a check
bool Position::gives_check(Move m, const CheckInfo& ci) const {
bool Position::gives_check(Move m) const {
assert(is_ok(m));
assert(ci.dcCandidates == discovered_check_candidates());
assert(color_of(moved_piece(m)) == sideToMove);
Square from = from_sq(m);
Square to = to_sq(m);
// Is there a direct check?
if (ci.checkSquares[type_of(piece_on(from))] & to)
if (st->checkSquares[type_of(piece_on(from))] & to)
return true;
// Is there a discovered check?
if ( (ci.dcCandidates & from)
&& !aligned(from, to, ci.ksq))
if ( (discovered_check_candidates() & from)
&& !aligned(from, to, square<KING>(~sideToMove)))
return true;
switch (type_of(m))
@@ -603,7 +601,7 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
return false;
case PROMOTION:
return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & ci.ksq;
return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & square<KING>(~sideToMove);
// En passant capture with check? We have already handled the case
// of direct checks and ordinary discovered check, so the only case we
@@ -614,8 +612,8 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
Square capsq = make_square(file_of(to), rank_of(from));
Bitboard b = (pieces() ^ from ^ capsq) | to;
return (attacks_bb< ROOK>(ci.ksq, b) & pieces(sideToMove, QUEEN, ROOK))
| (attacks_bb<BISHOP>(ci.ksq, b) & pieces(sideToMove, QUEEN, BISHOP));
return (attacks_bb< ROOK>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, ROOK))
| (attacks_bb<BISHOP>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, BISHOP));
}
case CASTLING:
{
@@ -624,8 +622,8 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1);
Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1);
return (PseudoAttacks[ROOK][rto] & ci.ksq)
&& (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & ci.ksq);
return (PseudoAttacks[ROOK][rto] & square<KING>(~sideToMove))
&& (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & square<KING>(~sideToMove));
}
default:
assert(false);
@@ -801,6 +799,9 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
sideToMove = ~sideToMove;
// Update king attacks used for fast check detection
set_check_info(st);
assert(pos_is_ok());
}
@@ -914,6 +915,8 @@ void Position::do_null_move(StateInfo& newSt) {
sideToMove = ~sideToMove;
set_check_info(st);
assert(pos_is_ok());
}