DroidFish: Updated stockfish engine to git version from 2016-08-28.

This commit is contained in:
Peter Osterlund
2016-08-29 19:39:55 +02:00
parent e37b5db229
commit b9ad648cbb
16 changed files with 332 additions and 288 deletions

View File

@@ -119,7 +119,7 @@ namespace {
// game, indexed by piece type and number of attacked squares in the MobilityArea.
const Score MobilityBonus[][32] = {
{}, {},
{ S(-75,-76), S(-56,-54), S(- 9,-26), S( -2,-10), S( 6, 5), S( 15, 11), // Knights
{ S(-75,-76), S(-56,-54), S( -9,-26), S( -2,-10), S( 6, 5), S( 15, 11), // Knights
S( 22, 26), S( 30, 28), S( 36, 29) },
{ S(-48,-58), S(-21,-19), S( 16, -2), S( 26, 12), S( 37, 22), S( 51, 42), // Bishops
S( 54, 54), S( 63, 58), S( 65, 63), S( 71, 70), S( 79, 74), S( 81, 86),
@@ -188,6 +188,7 @@ namespace {
const Score BishopPawns = S( 8, 12);
const Score RookOnPawn = S( 8, 24);
const Score TrappedRook = S(92, 0);
const Score CloseEnemies = S( 7, 0);
const Score SafeCheck = S(20, 20);
const Score OtherCheck = S(10, 10);
const Score ThreatByHangingPawn = S(71, 61);
@@ -359,7 +360,7 @@ namespace {
if (Pt == QUEEN)
{
// Penalty if any relative pin or discovered attack against the queen
if (pos.slider_blockers(pos.pieces(), pos.pieces(Them, ROOK, BISHOP), s))
if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s))
score -= WeakQueen;
}
}
@@ -379,6 +380,19 @@ namespace {
// evaluate_king() assigns bonuses and penalties to a king of a given color
const Bitboard WhiteCamp = Rank1BB | Rank2BB | Rank3BB | Rank4BB | Rank5BB;
const Bitboard BlackCamp = Rank8BB | Rank7BB | Rank6BB | Rank5BB | Rank4BB;
const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
const Bitboard KingFlank[COLOR_NB][FILE_NB] = {
{ QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp,
CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp },
{ QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp,
CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp },
};
template<Color Us, bool DoTrace>
Score evaluate_king(const Position& pos, const EvalInfo& ei) {
@@ -471,6 +485,19 @@ namespace {
score -= KingDanger[std::max(std::min(attackUnits, 399), 0)];
}
// King tropism: firstly, find squares that opponent attacks in our king flank
b = ei.attackedBy[Them][ALL_PIECES] & KingFlank[Us][file_of(ksq)];
assert(((Us == WHITE ? b << 4 : b >> 4) & b) == 0);
assert(popcount(Us == WHITE ? b << 4 : b >> 4) == popcount(b));
// Secondly, add the squares which are attacked twice in that flank and
// which are not defended by our pawns.
b = (Us == WHITE ? b << 4 : b >> 4)
| (b & ei.attackedBy2[Them] & ~ei.attackedBy[Us][PAWN]);
score -= CloseEnemies * popcount(b);
if (DoTrace)
Trace::add(KING, Us, score);
@@ -481,19 +508,6 @@ namespace {
// evaluate_threats() assigns bonuses according to the types of the attacking
// and the attacked pieces.
const Bitboard WhiteCamp = Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB;
const Bitboard BlackCamp = Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB;
const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
const Bitboard KingFlank[COLOR_NB][FILE_NB] = {
{ QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp,
CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp },
{ QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp,
CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp },
};
template<Color Us, bool DoTrace>
Score evaluate_threats(const Position& pos, const EvalInfo& ei) {
@@ -571,18 +585,6 @@ namespace {
score += ThreatByPawnPush * popcount(b);
// King tropism: firstly, find squares that we attack in the enemy king flank
b = ei.attackedBy[Us][ALL_PIECES] & KingFlank[Us][file_of(pos.square<KING>(Them))];
// Secondly, add to the bitboard the squares which we attack twice in that flank
// but which are not protected by a enemy pawn. Note the trick to shift away the
// previous attack bits to the empty part of the bitboard.
b = (b & ei.attackedBy2[Us] & ~ei.attackedBy[Them][PAWN])
| (Us == WHITE ? b >> 4 : b << 4);
// Count all these squares with a single popcount
score += make_score(7 * popcount(b), 0);
if (DoTrace)
Trace::add(THREAT, Us, score);
@@ -703,10 +705,10 @@ namespace {
// ...count safe + (behind & safe) with a single popcount
int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe));
int weight = pos.count<KNIGHT>(Us) + pos.count<BISHOP>(Us)
+ pos.count<KNIGHT>(Them) + pos.count<BISHOP>(Them);
bonus = std::min(16, bonus);
int weight = pos.count<ALL_PIECES>(Us);
return make_score(bonus * weight * weight * 2 / 11, 0);
return make_score(bonus * weight * weight / 22, 0);
}
@@ -758,9 +760,9 @@ namespace {
// Endings where weaker side can place his king in front of the opponent's
// pawns are drawish.
else if ( abs(eg) <= BishopValueEg
&& ei.pi->pawn_span(strongSide) <= 1
&& pos.count<PAWN>(strongSide) <= 2
&& !pos.pawn_passed(~strongSide, pos.square<KING>(~strongSide)))
sf = ei.pi->pawn_span(strongSide) ? ScaleFactor(51) : ScaleFactor(37);
sf = ScaleFactor(37 + 7 * pos.count<PAWN>(strongSide));
}
return sf;