DroidFish: Updated stockfish to version 2.3.

This commit is contained in:
Peter Osterlund
2012-09-16 15:16:15 +00:00
parent 41e7a6922c
commit a7bd973995
36 changed files with 1465 additions and 1495 deletions

View File

@@ -31,6 +31,31 @@
const int MAX_THREADS = 32;
const int MAX_SPLITPOINTS_PER_THREAD = 8;
struct Mutex {
Mutex() { lock_init(l); }
~Mutex() { lock_destroy(l); }
void lock() { lock_grab(l); }
void unlock() { lock_release(l); }
private:
friend struct ConditionVariable;
Lock l;
};
struct ConditionVariable {
ConditionVariable() { cond_init(c); }
~ConditionVariable() { cond_destroy(c); }
void wait(Mutex& m) { cond_wait(c, m.l); }
void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
void notify_one() { cond_signal(c); }
private:
WaitCondition c;
};
class Thread;
struct SplitPoint {
@@ -49,7 +74,7 @@ struct SplitPoint {
SplitPoint* parent;
// Shared data
Lock lock;
Mutex mutex;
volatile uint64_t slavesMask;
volatile int64_t nodes;
volatile Value alpha;
@@ -67,20 +92,16 @@ struct SplitPoint {
class Thread {
Thread(const Thread&); // Only declared to disable the default ones
Thread& operator=(const Thread&); // that are not suitable in this case.
typedef void (Thread::* Fn) ();
typedef void (Thread::* Fn) (); // Pointer to member function
public:
Thread(Fn fn);
~Thread();
~Thread();
void wake_up();
bool cutoff_occurred() const;
bool is_available_to(Thread* master) const;
void idle_loop(SplitPoint* sp_master);
void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn
void idle_loop();
void main_loop();
void timer_loop();
void wait_for_stop_or_ponderhit();
@@ -88,10 +109,10 @@ public:
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
MaterialTable materialTable;
PawnTable pawnTable;
int idx;
size_t idx;
int maxPly;
Lock sleepLock;
WaitCondition sleepCond;
Mutex mutex;
ConditionVariable sleepCondition;
NativeHandle handle;
Fn start_fn;
SplitPoint* volatile curSplitPoint;
@@ -102,23 +123,20 @@ public:
};
/// ThreadsManager class handles all the threads related stuff like init, starting,
/// ThreadPool class handles all the threads related stuff like init, starting,
/// parking and, the most important, launching a slave thread at a split point.
/// All the access to shared thread data is done through this class.
class ThreadsManager {
/* As long as the single ThreadsManager object is defined as a global we don't
need to explicitly initialize to zero its data members because variables with
static storage duration are automatically set to zero before enter main()
*/
public:
void init(); // No c'tor becuase Threads is static and we need engine initialized
~ThreadsManager();
class ThreadPool {
Thread& operator[](int id) { return *threads[id]; }
public:
void init(); // No c'tor and d'tor, threads rely on globals that should
void exit(); // be initialized and valid during the whole thread lifetime.
Thread& operator[](size_t id) { return *threads[id]; }
bool use_sleeping_threads() const { return useSleepingThreads; }
int min_split_depth() const { return minimumSplitDepth; }
int size() const { return (int)threads.size(); }
size_t size() const { return threads.size(); }
Thread* main_thread() { return threads[0]; }
void wake_up() const;
@@ -127,8 +145,8 @@ public:
bool available_slave_exists(Thread* master) const;
void set_timer(int msec);
void wait_for_search_finished();
void start_searching(const Position& pos, const Search::LimitsType& limits,
const std::vector<Move>& searchMoves);
void start_searching(const Position&, const Search::LimitsType&,
const std::vector<Move>&, Search::StateStackPtr&);
template <bool Fake>
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
@@ -138,13 +156,13 @@ private:
std::vector<Thread*> threads;
Thread* timer;
Lock splitLock;
WaitCondition sleepCond;
Mutex mutex;
ConditionVariable sleepCondition;
Depth minimumSplitDepth;
int maxThreadsPerSplitPoint;
bool useSleepingThreads;
};
extern ThreadsManager Threads;
extern ThreadPool Threads;
#endif // !defined(THREAD_H_INCLUDED)