mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2025-12-18 11:42:17 +01:00
DroidFish: Updated stockfish to version 2.3.
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@@ -31,6 +31,31 @@
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const int MAX_THREADS = 32;
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const int MAX_SPLITPOINTS_PER_THREAD = 8;
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struct Mutex {
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Mutex() { lock_init(l); }
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~Mutex() { lock_destroy(l); }
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void lock() { lock_grab(l); }
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void unlock() { lock_release(l); }
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private:
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friend struct ConditionVariable;
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Lock l;
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};
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struct ConditionVariable {
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ConditionVariable() { cond_init(c); }
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~ConditionVariable() { cond_destroy(c); }
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void wait(Mutex& m) { cond_wait(c, m.l); }
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void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
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void notify_one() { cond_signal(c); }
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private:
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WaitCondition c;
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};
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class Thread;
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struct SplitPoint {
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@@ -49,7 +74,7 @@ struct SplitPoint {
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SplitPoint* parent;
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// Shared data
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Lock lock;
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Mutex mutex;
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volatile uint64_t slavesMask;
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volatile int64_t nodes;
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volatile Value alpha;
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@@ -67,20 +92,16 @@ struct SplitPoint {
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class Thread {
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Thread(const Thread&); // Only declared to disable the default ones
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Thread& operator=(const Thread&); // that are not suitable in this case.
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typedef void (Thread::* Fn) ();
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typedef void (Thread::* Fn) (); // Pointer to member function
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public:
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Thread(Fn fn);
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~Thread();
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~Thread();
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void wake_up();
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bool cutoff_occurred() const;
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bool is_available_to(Thread* master) const;
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void idle_loop(SplitPoint* sp_master);
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void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn
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void idle_loop();
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void main_loop();
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void timer_loop();
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void wait_for_stop_or_ponderhit();
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@@ -88,10 +109,10 @@ public:
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SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
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MaterialTable materialTable;
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PawnTable pawnTable;
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int idx;
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size_t idx;
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int maxPly;
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Lock sleepLock;
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WaitCondition sleepCond;
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Mutex mutex;
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ConditionVariable sleepCondition;
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NativeHandle handle;
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Fn start_fn;
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SplitPoint* volatile curSplitPoint;
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@@ -102,23 +123,20 @@ public:
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};
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/// ThreadsManager class handles all the threads related stuff like init, starting,
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/// ThreadPool class handles all the threads related stuff like init, starting,
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/// parking and, the most important, launching a slave thread at a split point.
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/// All the access to shared thread data is done through this class.
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class ThreadsManager {
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/* As long as the single ThreadsManager object is defined as a global we don't
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need to explicitly initialize to zero its data members because variables with
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static storage duration are automatically set to zero before enter main()
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*/
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public:
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void init(); // No c'tor becuase Threads is static and we need engine initialized
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~ThreadsManager();
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class ThreadPool {
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Thread& operator[](int id) { return *threads[id]; }
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public:
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void init(); // No c'tor and d'tor, threads rely on globals that should
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void exit(); // be initialized and valid during the whole thread lifetime.
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Thread& operator[](size_t id) { return *threads[id]; }
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bool use_sleeping_threads() const { return useSleepingThreads; }
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int min_split_depth() const { return minimumSplitDepth; }
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int size() const { return (int)threads.size(); }
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size_t size() const { return threads.size(); }
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Thread* main_thread() { return threads[0]; }
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void wake_up() const;
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@@ -127,8 +145,8 @@ public:
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bool available_slave_exists(Thread* master) const;
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void set_timer(int msec);
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void wait_for_search_finished();
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void start_searching(const Position& pos, const Search::LimitsType& limits,
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const std::vector<Move>& searchMoves);
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void start_searching(const Position&, const Search::LimitsType&,
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const std::vector<Move>&, Search::StateStackPtr&);
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template <bool Fake>
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Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
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@@ -138,13 +156,13 @@ private:
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std::vector<Thread*> threads;
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Thread* timer;
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Lock splitLock;
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WaitCondition sleepCond;
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Mutex mutex;
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ConditionVariable sleepCondition;
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Depth minimumSplitDepth;
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int maxThreadsPerSplitPoint;
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bool useSleepingThreads;
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};
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extern ThreadsManager Threads;
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extern ThreadPool Threads;
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#endif // !defined(THREAD_H_INCLUDED)
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