DroidFish: Updated stockfish to version 2.3.

This commit is contained in:
Peter Osterlund
2012-09-16 15:16:15 +00:00
parent 41e7a6922c
commit a7bd973995
36 changed files with 1465 additions and 1495 deletions

View File

@@ -21,7 +21,6 @@
#include <cassert>
#include <cmath>
#include <cstring>
#include <iomanip>
#include <iostream>
#include <sstream>
@@ -30,6 +29,7 @@
#include "history.h"
#include "movegen.h"
#include "movepick.h"
#include "notation.h"
#include "search.h"
#include "timeman.h"
#include "thread.h"
@@ -42,20 +42,14 @@ namespace Search {
LimitsType Limits;
std::vector<RootMove> RootMoves;
Position RootPosition;
Time SearchTime;
Time::point SearchTime;
StateStackPtr SetupStates;
}
using std::string;
using std::cout;
using std::endl;
using Eval::evaluate;
using namespace Search;
// For some reason argument-dependent lookup (ADL) doesn't work for Android's
// STLPort, so explicitly qualify following functions.
using std::count;
using std::find;
namespace {
// Set to true to force running with one thread. Used for debugging
@@ -144,48 +138,27 @@ namespace {
bool connected_threat(const Position& pos, Move m, Move threat);
Value refine_eval(const TTEntry* tte, Value ttValue, Value defaultEval);
Move do_skill_level();
string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
void pv_info_to_log(Position& pos, int depth, Value score, int time, Move pv[]);
void pv_info_to_uci(const Position& pos, int depth, Value alpha, Value beta);
// MovePickerExt class template extends MovePicker and allows to choose at
// compile time the proper moves source according to the type of node. In the
// default case we simply create and use a standard MovePicker object.
template<bool SpNode> struct MovePickerExt : public MovePicker {
MovePickerExt(const Position& p, Move ttm, Depth d, const History& h, Stack* ss, Value b)
: MovePicker(p, ttm, d, h, ss, b) {}
};
// In case of a SpNode we use split point's shared MovePicker object as moves source
template<> struct MovePickerExt<true> : public MovePicker {
MovePickerExt(const Position& p, Move ttm, Depth d, const History& h, Stack* ss, Value b)
: MovePicker(p, ttm, d, h, ss, b), mp(ss->sp->mp) {}
Move next_move() { return mp->next_move(); }
MovePicker* mp;
};
string uci_pv(const Position& pos, int depth, Value alpha, Value beta);
// is_dangerous() checks whether a move belongs to some classes of known
// 'dangerous' moves so that we avoid to prune it.
FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) {
// Test for a pawn pushed to 7th or a passed pawn move
if (type_of(pos.piece_moved(m)) == PAWN)
{
Color c = pos.side_to_move();
if ( relative_rank(c, to_sq(m)) == RANK_7
|| pos.pawn_is_passed(c, to_sq(m)))
return true;
}
// Castle move?
if (type_of(m) == CASTLE)
return true;
// Test for a capture that triggers a pawn endgame
// Passed pawn move?
if ( type_of(pos.piece_moved(m)) == PAWN
&& pos.pawn_is_passed(pos.side_to_move(), to_sq(m)))
return true;
// Entering a pawn endgame?
if ( captureOrPromotion
&& type_of(pos.piece_on(to_sq(m))) != PAWN
&& !is_special(m)
&& type_of(m) == NORMAL
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
- PieceValueMidgame[pos.piece_on(to_sq(m))] == VALUE_ZERO))
- PieceValue[Mg][pos.piece_on(to_sq(m))] == VALUE_ZERO))
return true;
return false;
@@ -224,24 +197,23 @@ void Search::init() {
/// Search::perft() is our utility to verify move generation. All the leaf nodes
/// up to the given depth are generated and counted and the sum returned.
int64_t Search::perft(Position& pos, Depth depth) {
size_t Search::perft(Position& pos, Depth depth) {
// At the last ply just return the number of legal moves (leaf nodes)
if (depth == ONE_PLY)
return MoveList<LEGAL>(pos).size();
StateInfo st;
int64_t cnt = 0;
MoveList<MV_LEGAL> ml(pos);
// At the last ply just return the number of moves (leaf nodes)
if (depth == ONE_PLY)
return ml.size();
size_t cnt = 0;
CheckInfo ci(pos);
for ( ; !ml.end(); ++ml)
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
{
pos.do_move(ml.move(), st, ci, pos.move_gives_check(ml.move(), ci));
cnt += perft(pos, depth - ONE_PLY);
pos.undo_move(ml.move());
}
return cnt;
}
@@ -263,8 +235,8 @@ void Search::think() {
if (RootMoves.empty())
{
cout << "info depth 0 score "
<< score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl;
sync_cout << "info depth 0 score "
<< score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << sync_endl;
RootMoves.push_back(MOVE_NONE);
goto finalize;
@@ -274,9 +246,9 @@ void Search::think() {
{
Move bookMove = book.probe(pos, Options["Book File"], Options["Best Book Move"]);
if (bookMove && count(RootMoves.begin(), RootMoves.end(), bookMove))
if (bookMove && std::count(RootMoves.begin(), RootMoves.end(), bookMove))
{
std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), bookMove));
std::swap(RootMoves[0], *std::find(RootMoves.begin(), RootMoves.end(), bookMove));
goto finalize;
}
}
@@ -298,7 +270,7 @@ void Search::think() {
<< " time: " << Limits.time[pos.side_to_move()]
<< " increment: " << Limits.inc[pos.side_to_move()]
<< " moves to go: " << Limits.movestogo
<< endl;
<< std::endl;
}
Threads.wake_up();
@@ -318,16 +290,16 @@ void Search::think() {
if (Options["Use Search Log"])
{
int e = SearchTime.elapsed();
Time::point elapsed = Time::now() - SearchTime + 1;
Log log(Options["Search Log Filename"]);
log << "Nodes: " << pos.nodes_searched()
<< "\nNodes/second: " << (e > 0 ? pos.nodes_searched() * 1000 / e : 0)
<< "\nNodes/second: " << pos.nodes_searched() * 1000 / elapsed
<< "\nBest move: " << move_to_san(pos, RootMoves[0].pv[0]);
StateInfo st;
pos.do_move(RootMoves[0].pv[0], st);
log << "\nPonder move: " << move_to_san(pos, RootMoves[0].pv[1]) << endl;
log << "\nPonder move: " << move_to_san(pos, RootMoves[0].pv[1]) << std::endl;
pos.undo_move(RootMoves[0].pv[0]);
}
@@ -340,8 +312,8 @@ finalize:
pos.this_thread()->wait_for_stop_or_ponderhit();
// Best move could be MOVE_NONE when searching on a stalemate position
cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], Chess960)
<< " ponder " << move_to_uci(RootMoves[0].pv[1], Chess960) << endl;
sync_cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], Chess960)
<< " ponder " << move_to_uci(RootMoves[0].pv[1], Chess960) << sync_endl;
}
@@ -393,7 +365,8 @@ namespace {
// Start with a small aspiration window and, in case of fail high/low,
// research with bigger window until not failing high/low anymore.
do {
while (true)
{
// Search starts from ss+1 to allow referencing (ss-1). This is
// needed by update gains and ss copy when splitting at Root.
bestValue = search<Root>(pos, ss+1, alpha, beta, depth * ONE_PLY);
@@ -426,8 +399,8 @@ namespace {
// Send full PV info to GUI if we are going to leave the loop or
// if we have a fail high/low and we are deep in the search.
if ((bestValue > alpha && bestValue < beta) || SearchTime.elapsed() > 2000)
pv_info_to_uci(pos, depth, alpha, beta);
if ((bestValue > alpha && bestValue < beta) || Time::now() - SearchTime > 2000)
sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
// In case of failing high/low increase aspiration window and
// research, otherwise exit the fail high/low loop.
@@ -447,9 +420,15 @@ namespace {
else
break;
assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
// Search with full window in case we have a win/mate score
if (abs(bestValue) >= VALUE_KNOWN_WIN)
{
alpha = -VALUE_INFINITE;
beta = VALUE_INFINITE;
}
} while (abs(bestValue) < VALUE_KNOWN_WIN);
assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
}
}
// Skills: Do we need to pick now the best move ?
@@ -457,7 +436,11 @@ namespace {
skillBest = do_skill_level();
if (!Signals.stop && Options["Use Search Log"])
pv_info_to_log(pos, depth, bestValue, SearchTime.elapsed(), &RootMoves[0].pv[0]);
{
Log log(Options["Search Log Filename"]);
log << pretty_pv(pos, depth, bestValue, Time::now() - SearchTime, &RootMoves[0].pv[0])
<< std::endl;
}
// Filter out startup noise when monitoring best move stability
if (depth > 2 && BestMoveChanges)
@@ -475,14 +458,14 @@ namespace {
// Stop search if most of available time is already consumed. We
// probably don't have enough time to search the first move at the
// next iteration anyway.
if (SearchTime.elapsed() > (TimeMgr.available_time() * 62) / 100)
if (Time::now() - SearchTime > (TimeMgr.available_time() * 62) / 100)
stop = true;
// Stop search early if one move seems to be much better than others
if ( depth >= 12
&& !stop
&& ( (bestMoveNeverChanged && pos.captured_piece_type())
|| SearchTime.elapsed() > (TimeMgr.available_time() * 40) / 100))
|| Time::now() - SearchTime > (TimeMgr.available_time() * 40) / 100))
{
Value rBeta = bestValue - EasyMoveMargin;
(ss+1)->excludedMove = RootMoves[0].pv[0];
@@ -513,7 +496,7 @@ namespace {
if (skillBest == MOVE_NONE) // Still unassigned ?
skillBest = do_skill_level();
std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), skillBest));
std::swap(RootMoves[0], *std::find(RootMoves.begin(), RootMoves.end(), skillBest));
}
}
@@ -661,7 +644,7 @@ namespace {
&& (ss-1)->eval != VALUE_NONE
&& ss->eval != VALUE_NONE
&& !pos.captured_piece_type()
&& !is_special(move))
&& type_of(move) == NORMAL)
{
Square to = to_sq(move);
H.update_gain(pos.piece_on(to), to, -(ss-1)->eval - ss->eval);
@@ -708,16 +691,16 @@ namespace {
ss->currentMove = MOVE_NULL;
// Null move dynamic reduction based on depth
int R = 3 + (depth >= 5 * ONE_PLY ? depth / 8 : 0);
Depth R = 3 * ONE_PLY + depth / 4;
// Null move dynamic reduction based on value
if (refinedValue - PawnValueMidgame > beta)
R++;
if (refinedValue - PawnValueMg > beta)
R += ONE_PLY;
pos.do_null_move<true>(st);
(ss+1)->skipNullMove = true;
nullValue = depth-R*ONE_PLY < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R*ONE_PLY);
nullValue = depth-R < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R);
(ss+1)->skipNullMove = false;
pos.do_null_move<false>(st);
@@ -732,7 +715,7 @@ namespace {
// Do verification search at high depths
ss->skipNullMove = true;
Value v = search<NonPV>(pos, ss, alpha, beta, depth-R*ONE_PLY);
Value v = search<NonPV>(pos, ss, alpha, beta, depth-R);
ss->skipNullMove = false;
if (v >= beta)
@@ -777,7 +760,7 @@ namespace {
MovePicker mp(pos, ttMove, H, pos.captured_piece_type());
CheckInfo ci(pos);
while ((move = mp.next_move()) != MOVE_NONE)
while ((move = mp.next_move<false>()) != MOVE_NONE)
if (pos.pl_move_is_legal(move, ci.pinned))
{
ss->currentMove = move;
@@ -806,7 +789,7 @@ namespace {
split_point_start: // At split points actual search starts from here
MovePickerExt<SpNode> mp(pos, ttMove, depth, H, ss, PvNode ? -VALUE_INFINITE : beta);
MovePicker mp(pos, ttMove, depth, H, ss, PvNode ? -VALUE_INFINITE : beta);
CheckInfo ci(pos);
futilityBase = ss->eval + ss->evalMargin;
singularExtensionNode = !RootNode
@@ -820,7 +803,7 @@ split_point_start: // At split points actual search starts from here
// Step 11. Loop through moves
// Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (move = mp.next_move()) != MOVE_NONE
&& (move = mp.next_move<SpNode>()) != MOVE_NONE
&& !thisThread->cutoff_occurred()
&& !Signals.stop)
{
@@ -832,7 +815,7 @@ split_point_start: // At split points actual search starts from here
// At root obey the "searchmoves" option and skip moves not listed in Root
// Move List, as a consequence any illegal move is also skipped. In MultiPV
// mode we also skip PV moves which have been already searched.
if (RootNode && !count(RootMoves.begin() + PVIdx, RootMoves.end(), move))
if (RootNode && !std::count(RootMoves.begin() + PVIdx, RootMoves.end(), move))
continue;
// At PV and SpNode nodes we want all moves to be legal since the beginning
@@ -842,7 +825,7 @@ split_point_start: // At split points actual search starts from here
if (SpNode)
{
moveCount = ++sp->moveCount;
lock_release(sp->lock);
sp->mutex.unlock();
}
else
moveCount++;
@@ -851,10 +834,10 @@ split_point_start: // At split points actual search starts from here
{
Signals.firstRootMove = (moveCount == 1);
if (thisThread == Threads.main_thread() && SearchTime.elapsed() > 2000)
cout << "info depth " << depth / ONE_PLY
<< " currmove " << move_to_uci(move, Chess960)
<< " currmovenumber " << moveCount + PVIdx << endl;
if (thisThread == Threads.main_thread() && Time::now() - SearchTime > 2000)
sync_cout << "info depth " << depth / ONE_PLY
<< " currmove " << move_to_uci(move, Chess960)
<< " currmovenumber " << moveCount + PVIdx << sync_endl;
}
isPvMove = (PvNode && moveCount <= 1);
@@ -878,19 +861,18 @@ split_point_start: // At split points actual search starts from here
if ( singularExtensionNode
&& !ext
&& move == ttMove
&& pos.pl_move_is_legal(move, ci.pinned))
&& pos.pl_move_is_legal(move, ci.pinned)
&& abs(ttValue) < VALUE_KNOWN_WIN)
{
if (abs(ttValue) < VALUE_KNOWN_WIN)
{
Value rBeta = ttValue - int(depth);
ss->excludedMove = move;
ss->skipNullMove = true;
value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2);
ss->skipNullMove = false;
ss->excludedMove = MOVE_NONE;
if (value < rBeta)
ext = ONE_PLY;
}
Value rBeta = ttValue - int(depth);
ss->excludedMove = move;
ss->skipNullMove = true;
value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2);
ss->skipNullMove = false;
ss->excludedMove = MOVE_NONE;
if (value < rBeta)
ext = ONE_PLY;
}
// Update current move (this must be done after singular extension search)
@@ -902,7 +884,6 @@ split_point_start: // At split points actual search starts from here
&& !inCheck
&& !dangerous
&& move != ttMove
&& !is_castle(move)
&& (bestValue > VALUE_MATED_IN_MAX_PLY || bestValue == -VALUE_INFINITE))
{
// Move count based pruning
@@ -910,7 +891,7 @@ split_point_start: // At split points actual search starts from here
&& (!threatMove || !connected_threat(pos, move, threatMove)))
{
if (SpNode)
lock_grab(sp->lock);
sp->mutex.lock();
continue;
}
@@ -925,7 +906,7 @@ split_point_start: // At split points actual search starts from here
if (futilityValue < beta)
{
if (SpNode)
lock_grab(sp->lock);
sp->mutex.lock();
continue;
}
@@ -935,7 +916,7 @@ split_point_start: // At split points actual search starts from here
&& pos.see_sign(move) < 0)
{
if (SpNode)
lock_grab(sp->lock);
sp->mutex.lock();
continue;
}
@@ -961,7 +942,6 @@ split_point_start: // At split points actual search starts from here
&& !isPvMove
&& !captureOrPromotion
&& !dangerous
&& !is_castle(move)
&& ss->killers[0] != move
&& ss->killers[1] != move)
{
@@ -1000,7 +980,7 @@ split_point_start: // At split points actual search starts from here
// Step 18. Check for new best move
if (SpNode)
{
lock_grab(sp->lock);
sp->mutex.lock();
bestValue = sp->bestValue;
alpha = sp->alpha;
}
@@ -1011,7 +991,7 @@ split_point_start: // At split points actual search starts from here
// be trusted, and we don't update the best move and/or PV.
if (RootNode && !Signals.stop)
{
RootMove& rm = *find(RootMoves.begin(), RootMoves.end(), move);
RootMove& rm = *std::find(RootMoves.begin(), RootMoves.end(), move);
// PV move or new best move ?
if (isPvMove || value > alpha)
@@ -1202,7 +1182,7 @@ split_point_start: // At split points actual search starts from here
alpha = bestValue;
futilityBase = ss->eval + evalMargin + FutilityMarginQS;
enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMg;
}
// Initialize a MovePicker object for the current position, and prepare
@@ -1214,7 +1194,7 @@ split_point_start: // At split points actual search starts from here
// Loop through the moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (move = mp.next_move()) != MOVE_NONE)
&& (move = mp.next_move<false>()) != MOVE_NONE)
{
assert(is_ok(move));
@@ -1226,12 +1206,12 @@ split_point_start: // At split points actual search starts from here
&& !givesCheck
&& move != ttMove
&& enoughMaterial
&& !is_promotion(move)
&& type_of(move) != PROMOTION
&& !pos.is_passed_pawn_push(move))
{
futilityValue = futilityBase
+ PieceValueEndgame[pos.piece_on(to_sq(move))]
+ (is_enpassant(move) ? PawnValueEndgame : VALUE_ZERO);
+ PieceValue[Eg][pos.piece_on(to_sq(move))]
+ (type_of(move) == ENPASSANT ? PawnValueEg : VALUE_ZERO);
if (futilityValue < beta)
{
@@ -1259,7 +1239,7 @@ split_point_start: // At split points actual search starts from here
if ( !PvNode
&& (!inCheck || evasionPrunable)
&& move != ttMove
&& !is_promotion(move)
&& type_of(move) != PROMOTION
&& pos.see_sign(move) < 0)
continue;
@@ -1269,7 +1249,7 @@ split_point_start: // At split points actual search starts from here
&& givesCheck
&& move != ttMove
&& !pos.is_capture_or_promotion(move)
&& ss->eval + PawnValueMidgame / 4 < beta
&& ss->eval + PawnValueMg / 4 < beta
&& !check_is_dangerous(pos, move, futilityBase, beta))
continue;
@@ -1354,7 +1334,7 @@ split_point_start: // At split points actual search starts from here
while (b)
{
// Note that here we generate illegal "double move"!
if (futilityBase + PieceValueEndgame[pos.piece_on(pop_1st_bit(&b))] >= beta)
if (futilityBase + PieceValue[Eg][pos.piece_on(pop_lsb(&b))] >= beta)
return true;
}
@@ -1466,7 +1446,7 @@ split_point_start: // At split points actual search starts from here
// Case 2: If the threatened piece has value less than or equal to the
// value of the threatening piece, don't prune moves which defend it.
if ( pos.is_capture(threat)
&& ( PieceValueMidgame[pos.piece_on(tfrom)] >= PieceValueMidgame[pos.piece_on(tto)]
&& ( PieceValue[Mg][pos.piece_on(tfrom)] >= PieceValue[Mg][pos.piece_on(tto)]
|| type_of(pos.piece_on(tfrom)) == KING)
&& pos.move_attacks_square(m, tto))
return true;
@@ -1511,156 +1491,6 @@ split_point_start: // At split points actual search starts from here
}
// score_to_uci() converts a value to a string suitable for use with the UCI
// protocol specifications:
//
// cp <x> The score from the engine's point of view in centipawns.
// mate <y> Mate in y moves, not plies. If the engine is getting mated
// use negative values for y.
string score_to_uci(Value v, Value alpha, Value beta) {
std::stringstream s;
if (abs(v) < VALUE_MATE_IN_MAX_PLY)
s << "cp " << v * 100 / int(PawnValueMidgame);
else
s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
return s.str();
}
// pv_info_to_uci() sends search info to GUI. UCI protocol requires to send all
// the PV lines also if are still to be searched and so refer to the previous
// search score.
void pv_info_to_uci(const Position& pos, int depth, Value alpha, Value beta) {
int t = SearchTime.elapsed();
int selDepth = 0;
for (int i = 0; i < Threads.size(); i++)
if (Threads[i].maxPly > selDepth)
selDepth = Threads[i].maxPly;
for (size_t i = 0; i < std::min(UCIMultiPV, RootMoves.size()); i++)
{
bool updated = (i <= PVIdx);
if (depth == 1 && !updated)
continue;
int d = (updated ? depth : depth - 1);
Value v = (updated ? RootMoves[i].score : RootMoves[i].prevScore);
std::stringstream s;
for (int j = 0; RootMoves[i].pv[j] != MOVE_NONE; j++)
s << " " << move_to_uci(RootMoves[i].pv[j], Chess960);
cout << "info depth " << d
<< " seldepth " << selDepth
<< " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v))
<< " nodes " << pos.nodes_searched()
<< " nps " << (t > 0 ? pos.nodes_searched() * 1000 / t : 0)
<< " time " << t
<< " multipv " << i + 1
<< " pv" << s.str() << endl;
}
}
// pv_info_to_log() writes human-readable search information to the log file
// (which is created when the UCI parameter "Use Search Log" is "true"). It
// uses the two below helpers to pretty format time and score respectively.
string time_to_string(int millisecs) {
const int MSecMinute = 1000 * 60;
const int MSecHour = 1000 * 60 * 60;
int hours = millisecs / MSecHour;
int minutes = (millisecs % MSecHour) / MSecMinute;
int seconds = ((millisecs % MSecHour) % MSecMinute) / 1000;
std::stringstream s;
if (hours)
s << hours << ':';
s << std::setfill('0') << std::setw(2) << minutes << ':'
<< std::setw(2) << seconds;
return s.str();
}
string score_to_string(Value v) {
std::stringstream s;
if (v >= VALUE_MATE_IN_MAX_PLY)
s << "#" << (VALUE_MATE - v + 1) / 2;
else if (v <= VALUE_MATED_IN_MAX_PLY)
s << "-#" << (VALUE_MATE + v) / 2;
else
s << std::setprecision(2) << std::fixed << std::showpos
<< float(v) / PawnValueMidgame;
return s.str();
}
void pv_info_to_log(Position& pos, int depth, Value value, int time, Move pv[]) {
const int64_t K = 1000;
const int64_t M = 1000000;
StateInfo state[MAX_PLY_PLUS_2], *st = state;
Move* m = pv;
string san, padding;
size_t length;
std::stringstream s;
s << std::setw(2) << depth
<< std::setw(8) << score_to_string(value)
<< std::setw(8) << time_to_string(time);
if (pos.nodes_searched() < M)
s << std::setw(8) << pos.nodes_searched() / 1 << " ";
else if (pos.nodes_searched() < K * M)
s << std::setw(7) << pos.nodes_searched() / K << "K ";
else
s << std::setw(7) << pos.nodes_searched() / M << "M ";
padding = string(s.str().length(), ' ');
length = padding.length();
while (*m != MOVE_NONE)
{
san = move_to_san(pos, *m);
if (length + san.length() > 80)
{
s << "\n" + padding;
length = padding.length();
}
s << san << ' ';
length += san.length() + 1;
pos.do_move(*m++, *st++);
}
while (m != pv)
pos.undo_move(*--m);
Log l(Options["Search Log Filename"]);
l << s.str() << endl;
}
// When playing with strength handicap choose best move among the MultiPV set
// using a statistical rule dependent on SkillLevel. Idea by Heinz van Saanen.
@@ -1671,12 +1501,12 @@ split_point_start: // At split points actual search starts from here
static RKISS rk;
// PRNG sequence should be not deterministic
for (int i = Time::current_time().msec() % 50; i > 0; i--)
for (int i = Time::now() % 50; i > 0; i--)
rk.rand<unsigned>();
// RootMoves are already sorted by score in descending order
size_t size = std::min(MultiPV, RootMoves.size());
int variance = std::min(RootMoves[0].score - RootMoves[size - 1].score, PawnValueMidgame);
int variance = std::min(RootMoves[0].score - RootMoves[size - 1].score, PawnValueMg);
int weakness = 120 - 2 * SkillLevel;
int max_s = -VALUE_INFINITE;
Move best = MOVE_NONE;
@@ -1705,6 +1535,50 @@ split_point_start: // At split points actual search starts from here
return best;
}
// uci_pv() formats PV information according to UCI protocol. UCI requires
// to send all the PV lines also if are still to be searched and so refer to
// the previous search score.
string uci_pv(const Position& pos, int depth, Value alpha, Value beta) {
std::stringstream s;
Time::point elaspsed = Time::now() - SearchTime + 1;
int selDepth = 0;
for (size_t i = 0; i < Threads.size(); i++)
if (Threads[i].maxPly > selDepth)
selDepth = Threads[i].maxPly;
for (size_t i = 0; i < std::min(UCIMultiPV, RootMoves.size()); i++)
{
bool updated = (i <= PVIdx);
if (depth == 1 && !updated)
continue;
int d = (updated ? depth : depth - 1);
Value v = (updated ? RootMoves[i].score : RootMoves[i].prevScore);
if (s.rdbuf()->in_avail())
s << "\n";
s << "info depth " << d
<< " seldepth " << selDepth
<< " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v))
<< " nodes " << pos.nodes_searched()
<< " nps " << pos.nodes_searched() * 1000 / elaspsed
<< " time " << elaspsed
<< " multipv " << i + 1
<< " pv";
for (size_t j = 0; RootMoves[i].pv[j] != MOVE_NONE; j++)
s << " " << move_to_uci(RootMoves[i].pv[j], Chess960);
}
return s.str();
}
} // namespace
@@ -1775,11 +1649,15 @@ void RootMove::insert_pv_in_tt(Position& pos) {
}
/// Thread::idle_loop() is where the thread is parked when it has no work to do.
/// The parameter 'master_sp', if non-NULL, is a pointer to an active SplitPoint
/// object for which the thread is the master.
/// Thread::idle_loop() is where the thread is parked when it has no work to do
void Thread::idle_loop(SplitPoint* sp_master) {
void Thread::idle_loop() {
// Pointer 'sp_master', if non-NULL, points to the active SplitPoint
// object for which the thread is the master.
const SplitPoint* sp_master = splitPointsCnt ? curSplitPoint : NULL;
assert(!sp_master || (sp_master->master == this && is_searching));
// If this thread is the master of a split point and all slaves have
// finished their work at this split point, return from the idle loop.
@@ -1798,12 +1676,12 @@ void Thread::idle_loop(SplitPoint* sp_master) {
}
// Grab the lock to avoid races with Thread::wake_up()
lock_grab(sleepLock);
mutex.lock();
// If we are master and all slaves have finished don't go to sleep
if (sp_master && !sp_master->slavesMask)
{
lock_release(sleepLock);
mutex.unlock();
break;
}
@@ -1812,9 +1690,9 @@ void Thread::idle_loop(SplitPoint* sp_master) {
// in the meanwhile, allocated us and sent the wake_up() call before we
// had the chance to grab the lock.
if (do_sleep || !is_searching)
cond_wait(sleepCond, sleepLock);
sleepCondition.wait(mutex);
lock_release(sleepLock);
mutex.unlock();
}
// If this thread has been assigned work, launch a search
@@ -1822,12 +1700,12 @@ void Thread::idle_loop(SplitPoint* sp_master) {
{
assert(!do_sleep && !do_exit);
lock_grab(Threads.splitLock);
Threads.mutex.lock();
assert(is_searching);
SplitPoint* sp = curSplitPoint;
lock_release(Threads.splitLock);
Threads.mutex.unlock();
Stack ss[MAX_PLY_PLUS_2];
Position pos(*sp->pos, this);
@@ -1835,7 +1713,7 @@ void Thread::idle_loop(SplitPoint* sp_master) {
memcpy(ss, sp->ss - 1, 4 * sizeof(Stack));
(ss+1)->sp = sp;
lock_grab(sp->lock);
sp->mutex.lock();
if (sp->nodeType == Root)
search<SplitPointRoot>(pos, ss+1, sp->alpha, sp->beta, sp->depth);
@@ -1856,14 +1734,17 @@ void Thread::idle_loop(SplitPoint* sp_master) {
// case we are the last slave of the split point.
if ( Threads.use_sleeping_threads()
&& this != sp->master
&& !sp->master->is_searching)
&& !sp->slavesMask)
{
assert(!sp->master->is_searching);
sp->master->wake_up();
}
// After releasing the lock we cannot access anymore any SplitPoint
// related data in a safe way becuase it could have been released under
// our feet by the sp master. Also accessing other Thread objects is
// unsafe because if we are exiting there is a chance are already freed.
lock_release(sp->lock);
sp->mutex.unlock();
}
}
}
@@ -1875,26 +1756,26 @@ void Thread::idle_loop(SplitPoint* sp_master) {
void check_time() {
static Time lastInfoTime = Time::current_time();
static Time::point lastInfoTime = Time::now();
if (lastInfoTime.elapsed() >= 1000)
if (Time::now() - lastInfoTime >= 1000)
{
lastInfoTime.restart();
lastInfoTime = Time::now();
dbg_print();
}
if (Limits.ponder)
return;
int e = SearchTime.elapsed();
Time::point elapsed = Time::now() - SearchTime;
bool stillAtFirstMove = Signals.firstRootMove
&& !Signals.failedLowAtRoot
&& e > TimeMgr.available_time();
&& elapsed > TimeMgr.available_time();
bool noMoreTime = e > TimeMgr.maximum_time() - 2 * TimerResolution
bool noMoreTime = elapsed > TimeMgr.maximum_time() - 2 * TimerResolution
|| stillAtFirstMove;
if ( (Limits.use_time_management() && noMoreTime)
|| (Limits.movetime && e >= Limits.movetime))
|| (Limits.movetime && elapsed >= Limits.movetime))
Signals.stop = true;
}