DroidFish: Updated stockfish to version 2.3.

This commit is contained in:
Peter Osterlund
2012-09-16 15:16:15 +00:00
parent 41e7a6922c
commit a7bd973995
36 changed files with 1465 additions and 1495 deletions

View File

@@ -435,8 +435,8 @@ Value do_evaluate(const Position& pos, Value& margin) {
&& sf == SCALE_FACTOR_NORMAL)
{
// Only the two bishops ?
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
&& pos.non_pawn_material(BLACK) == BishopValueMidgame)
if ( pos.non_pawn_material(WHITE) == BishopValueMg
&& pos.non_pawn_material(BLACK) == BishopValueMg)
{
// Check for KBP vs KB with only a single pawn that is almost
// certainly a draw or at least two pawns.
@@ -492,7 +492,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
// Init king safety tables only if we are going to use them
if ( pos.piece_count(Us, QUEEN)
&& pos.non_pawn_material(Us) >= QueenValueMidgame + RookValueMidgame)
&& pos.non_pawn_material(Us) >= QueenValueMg + RookValueMg)
{
ei.kingRing[Them] = (b | (Us == WHITE ? b >> 8 : b << 8));
b &= ei.attackedBy[Us][PAWN];
@@ -582,7 +582,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
assert(b);
if (!more_than_one(b) && (b & pos.pieces(Them)))
score += ThreatBonus[Piece][type_of(pos.piece_on(first_1(b)))];
score += ThreatBonus[Piece][type_of(pos.piece_on(lsb(b)))];
}
// Decrease score if we are attacked by an enemy pawn. Remaining part
@@ -870,7 +870,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
return SCORE_ZERO;
do {
Square s = pop_1st_bit(&b);
Square s = pop_lsb(&b);
assert(pos.pawn_is_passed(Us, s));
@@ -938,7 +938,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
// value if the other side has a rook or queen.
if (file_of(s) == FILE_A || file_of(s) == FILE_H)
{
if (pos.non_pawn_material(Them) <= KnightValueMidgame)
if (pos.non_pawn_material(Them) <= KnightValueMg)
ebonus += ebonus / 4;
else if (pos.pieces(Them, ROOK, QUEEN))
ebonus -= ebonus / 4;
@@ -976,8 +976,8 @@ Value do_evaluate(const Position& pos, Value& margin) {
while (b)
{
s = pop_1st_bit(&b);
queeningSquare = relative_square(c, make_square(file_of(s), RANK_8));
s = pop_lsb(&b);
queeningSquare = relative_square(c, file_of(s) | RANK_8);
queeningPath = forward_bb(c, s);
// Compute plies to queening and check direct advancement
@@ -1017,10 +1017,10 @@ Value do_evaluate(const Position& pos, Value& margin) {
while (b)
{
s = pop_1st_bit(&b);
s = pop_lsb(&b);
// Compute plies from queening
queeningSquare = relative_square(loserSide, make_square(file_of(s), RANK_8));
queeningSquare = relative_square(loserSide, file_of(s) | RANK_8);
movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(loserSide, s) == RANK_2);
pliesToGo = 2 * movesToGo - int(loserSide == pos.side_to_move());
@@ -1039,12 +1039,12 @@ Value do_evaluate(const Position& pos, Value& margin) {
while (b)
{
s = pop_1st_bit(&b);
s = pop_lsb(&b);
sacptg = blockersCount = 0;
minKingDist = kingptg = 256;
// Compute plies from queening
queeningSquare = relative_square(loserSide, make_square(file_of(s), RANK_8));
queeningSquare = relative_square(loserSide, file_of(s) | RANK_8);
movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(loserSide, s) == RANK_2);
pliesToGo = 2 * movesToGo - int(loserSide == pos.side_to_move());
@@ -1058,7 +1058,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
// How many plies does it take to remove all the blocking pawns?
while (blockers)
{
blockSq = pop_1st_bit(&blockers);
blockSq = pop_lsb(&blockers);
movesToGo = 256;
// Check pawns that can give support to overcome obstacle, for instance
@@ -1069,7 +1069,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
while (b2) // This while-loop could be replaced with LSB/MSB (depending on color)
{
d = square_distance(blockSq, pop_1st_bit(&b2)) - 2;
d = square_distance(blockSq, pop_lsb(&b2)) - 2;
movesToGo = std::min(movesToGo, d);
}
}
@@ -1079,7 +1079,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
while (b2) // This while-loop could be replaced with LSB/MSB (depending on color)
{
d = square_distance(blockSq, pop_1st_bit(&b2)) - 2;
d = square_distance(blockSq, pop_lsb(&b2)) - 2;
movesToGo = std::min(movesToGo, d);
}
@@ -1172,7 +1172,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
// A couple of little helpers used by tracing code, to_cp() converts a value to
// a double in centipawns scale, trace_add() stores white and black scores.
double to_cp(Value v) { return double(v) / double(PawnValueMidgame); }
double to_cp(Value v) { return double(v) / double(PawnValueMg); }
void trace_add(int idx, Score wScore, Score bScore) {