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DroidFish: Updated stockfish to version 2.3.
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@@ -20,14 +20,13 @@
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#include <algorithm>
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#include <cassert>
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#include "bitboard.h"
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#include "bitcount.h"
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#include "endgame.h"
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#include "movegen.h"
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using std::string;
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extern uint32_t probe_kpk_bitbase(Square wksq, Square wpsq, Square bksq, Color stm);
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namespace {
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// Table used to drive the defending king towards the edge of the board
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@@ -134,7 +133,7 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
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// Stalemate detection with lone king
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if ( pos.side_to_move() == weakerSide
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&& !pos.in_check()
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&& !MoveList<MV_LEGAL>(pos).size()) {
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&& !MoveList<LEGAL>(pos).size()) {
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return VALUE_DRAW;
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}
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@@ -142,7 +141,7 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
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Square loserKSq = pos.king_square(weakerSide);
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Value result = pos.non_pawn_material(strongerSide)
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+ pos.piece_count(strongerSide, PAWN) * PawnValueEndgame
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+ pos.piece_count(strongerSide, PAWN) * PawnValueEg
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+ MateTable[loserKSq]
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+ DistanceBonus[square_distance(winnerKSq, loserKSq)];
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@@ -163,7 +162,7 @@ Value Endgame<KBNK>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
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assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
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assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == KnightValueMg + BishopValueMg);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, KNIGHT) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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@@ -223,12 +222,10 @@ Value Endgame<KPK>::operator()(const Position& pos) const {
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wpsq = mirror(wpsq);
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}
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if (!probe_kpk_bitbase(wksq, wpsq, bksq, stm))
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if (!Bitbases::probe_kpk(wksq, wpsq, bksq, stm))
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return VALUE_DRAW;
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Value result = VALUE_KNOWN_WIN
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+ PawnValueEndgame
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+ Value(rank_of(wpsq));
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Value result = VALUE_KNOWN_WIN + PawnValueEg + Value(rank_of(wpsq));
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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@@ -241,7 +238,7 @@ Value Endgame<KPK>::operator()(const Position& pos) const {
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template<>
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Value Endgame<KRKP>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == RookValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == 0);
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assert(pos.piece_count(weakerSide, PAWN) == 1);
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@@ -262,18 +259,18 @@ Value Endgame<KRKP>::operator()(const Position& pos) const {
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bpsq = ~bpsq;
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}
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Square queeningSq = make_square(file_of(bpsq), RANK_1);
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Square queeningSq = file_of(bpsq) | RANK_1;
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Value result;
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// If the stronger side's king is in front of the pawn, it's a win
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if (wksq < bpsq && file_of(wksq) == file_of(bpsq))
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result = RookValueEndgame - Value(square_distance(wksq, bpsq));
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result = RookValueEg - Value(square_distance(wksq, bpsq));
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// If the weaker side's king is too far from the pawn and the rook,
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// it's a win
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else if ( square_distance(bksq, bpsq) - (tempo ^ 1) >= 3
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&& square_distance(bksq, wrsq) >= 3)
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result = RookValueEndgame - Value(square_distance(wksq, bpsq));
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result = RookValueEg - Value(square_distance(wksq, bpsq));
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// If the pawn is far advanced and supported by the defending king,
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// the position is drawish
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@@ -298,9 +295,9 @@ Value Endgame<KRKP>::operator()(const Position& pos) const {
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template<>
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Value Endgame<KRKB>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == RookValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMg);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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assert(pos.piece_count(weakerSide, BISHOP) == 1);
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@@ -314,9 +311,9 @@ Value Endgame<KRKB>::operator()(const Position& pos) const {
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template<>
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Value Endgame<KRKN>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == RookValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMg);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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assert(pos.piece_count(weakerSide, KNIGHT) == 1);
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@@ -337,16 +334,16 @@ Value Endgame<KRKN>::operator()(const Position& pos) const {
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template<>
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Value Endgame<KQKR>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == QueenValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == RookValueMg);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Square winnerKSq = pos.king_square(strongerSide);
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Square loserKSq = pos.king_square(weakerSide);
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Value result = QueenValueEndgame
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- RookValueEndgame
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Value result = QueenValueEg
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- RookValueEg
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+ MateTable[loserKSq]
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+ DistanceBonus[square_distance(winnerKSq, loserKSq)];
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@@ -357,12 +354,12 @@ template<>
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Value Endgame<KBBKN>::operator()(const Position& pos) const {
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assert(pos.piece_count(strongerSide, BISHOP) == 2);
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assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMg);
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assert(pos.piece_count(weakerSide, KNIGHT) == 1);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMg);
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assert(!pos.pieces(PAWN));
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Value result = BishopValueEndgame;
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Value result = BishopValueEg;
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Square wksq = pos.king_square(strongerSide);
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Square bksq = pos.king_square(weakerSide);
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Square nsq = pos.piece_list(weakerSide, KNIGHT)[0];
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@@ -399,7 +396,7 @@ Value Endgame<KNNK>::operator()(const Position&) const {
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template<>
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ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, PAWN) >= 1);
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@@ -414,7 +411,7 @@ ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
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&& !(pawns & ~file_bb(pawnFile)))
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{
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Square bishopSq = pos.piece_list(strongerSide, BISHOP)[0];
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Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
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Square queeningSq = relative_square(strongerSide, pawnFile | RANK_8);
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Square kingSq = pos.king_square(weakerSide);
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if ( opposite_colors(queeningSq, bishopSq)
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@@ -451,7 +448,7 @@ ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KQKRPs>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == QueenValueMg);
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assert(pos.piece_count(strongerSide, QUEEN) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.piece_count(weakerSide, ROOK) == 1);
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@@ -481,9 +478,9 @@ ScaleFactor Endgame<KQKRPs>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == RookValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == RookValueMg);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Square wksq = pos.king_square(strongerSide);
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@@ -513,7 +510,7 @@ ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
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File f = file_of(wpsq);
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Rank r = rank_of(wpsq);
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Square queeningSq = make_square(f, RANK_8);
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Square queeningSq = f | RANK_8;
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int tempo = (pos.side_to_move() == strongerSide);
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// If the pawn is not too far advanced and the defending king defends the
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@@ -599,9 +596,9 @@ ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KRPPKRP>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == RookValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 2);
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assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == RookValueMg);
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assert(pos.piece_count(weakerSide, PAWN) == 1);
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Square wpsq1 = pos.piece_list(strongerSide, PAWN)[0];
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@@ -674,10 +671,10 @@ ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KBPKB>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMg);
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assert(pos.piece_count(weakerSide, BISHOP) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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@@ -729,10 +726,10 @@ ScaleFactor Endgame<KBPKB>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 2);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMg);
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assert(pos.piece_count(weakerSide, BISHOP) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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@@ -752,12 +749,12 @@ ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
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if (relative_rank(strongerSide, psq1) > relative_rank(strongerSide, psq2))
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{
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blockSq1 = psq1 + pawn_push(strongerSide);
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blockSq2 = make_square(file_of(psq2), rank_of(psq1));
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blockSq2 = file_of(psq2) | rank_of(psq1);
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}
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else
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{
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blockSq1 = psq2 + pawn_push(strongerSide);
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blockSq2 = make_square(file_of(psq1), rank_of(psq2));
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blockSq2 = file_of(psq1) | rank_of(psq2);
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}
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switch (file_distance(psq1, psq2))
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@@ -804,10 +801,10 @@ ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KBPKN>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMg);
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assert(pos.piece_count(weakerSide, KNIGHT) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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@@ -831,7 +828,7 @@ ScaleFactor Endgame<KBPKN>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KNPK>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == KnightValueMg);
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assert(pos.piece_count(strongerSide, KNIGHT) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
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@@ -893,5 +890,5 @@ ScaleFactor Endgame<KPKP>::operator()(const Position& pos) const {
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// Probe the KPK bitbase with the weakest side's pawn removed. If it's a draw,
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// it's probably at least a draw even with the pawn.
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return probe_kpk_bitbase(wksq, wpsq, bksq, stm) ? SCALE_FACTOR_NONE : SCALE_FACTOR_DRAW;
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return Bitbases::probe_kpk(wksq, wpsq, bksq, stm) ? SCALE_FACTOR_NONE : SCALE_FACTOR_DRAW;
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}
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