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Update to Stockfish 11
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@@ -2,7 +2,7 @@
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -18,9 +18,9 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <algorithm> // For std::count
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#include <cassert>
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#include <algorithm> // For std::count
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#include "movegen.h"
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#include "search.h"
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#include "thread.h"
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@@ -32,7 +32,7 @@ ThreadPool Threads; // Global object
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/// Thread constructor launches the thread and waits until it goes to sleep
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/// in idle_loop(). Note that 'searching' and 'exit' should be alredy set.
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/// in idle_loop(). Note that 'searching' and 'exit' should be already set.
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Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
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@@ -52,6 +52,15 @@ Thread::~Thread() {
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stdThread.join();
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}
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/// Thread::bestMoveCount(Move move) return best move counter for the given root move
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int Thread::best_move_count(Move move) {
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auto rm = std::find(rootMoves.begin() + pvIdx,
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rootMoves.begin() + pvLast, move);
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return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0;
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}
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/// Thread::clear() reset histories, usually before a new game
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@@ -61,18 +70,22 @@ void Thread::clear() {
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mainHistory.fill(0);
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captureHistory.fill(0);
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for (auto& to : continuationHistory)
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for (auto& h : to)
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for (bool inCheck : { false, true })
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for (StatsType c : { NoCaptures, Captures })
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for (auto& to : continuationHistory[inCheck][c])
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for (auto& h : to)
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h->fill(0);
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continuationHistory[NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
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for (bool inCheck : { false, true })
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for (StatsType c : { NoCaptures, Captures })
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continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
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}
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/// Thread::start_searching() wakes up the thread that will start the search
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void Thread::start_searching() {
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std::lock_guard<Mutex> lk(mutex);
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std::lock_guard<std::mutex> lk(mutex);
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searching = true;
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cv.notify_one(); // Wake up the thread in idle_loop()
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}
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@@ -83,7 +96,7 @@ void Thread::start_searching() {
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void Thread::wait_for_search_finished() {
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std::unique_lock<Mutex> lk(mutex);
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std::unique_lock<std::mutex> lk(mutex);
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cv.wait(lk, [&]{ return !searching; });
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}
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@@ -103,7 +116,7 @@ void Thread::idle_loop() {
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while (true)
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{
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std::unique_lock<Mutex> lk(mutex);
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std::unique_lock<std::mutex> lk(mutex);
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searching = false;
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cv.notify_one(); // Wake up anyone waiting for search finished
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cv.wait(lk, [&]{ return searching; });
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@@ -118,7 +131,7 @@ void Thread::idle_loop() {
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}
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/// ThreadPool::set() creates/destroys threads to match the requested number.
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/// Created and launched threads will go immediately to sleep in idle_loop.
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/// Created and launched threads will immediately go to sleep in idle_loop.
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/// Upon resizing, threads are recreated to allow for binding if necessary.
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void ThreadPool::set(size_t requested) {
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@@ -136,10 +149,13 @@ void ThreadPool::set(size_t requested) {
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while (size() < requested)
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push_back(new Thread(size()));
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clear();
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}
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// Reallocate the hash with the new threadpool size
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TT.resize(Options["Hash"]);
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// Reallocate the hash with the new threadpool size
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TT.resize(Options["Hash"]);
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// Init thread number dependent search params.
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Search::init();
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}
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}
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/// ThreadPool::clear() sets threadPool data to initial values.
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@@ -162,8 +178,9 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
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main()->wait_for_search_finished();
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stopOnPonderhit = stop = false;
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ponder = ponderMode;
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main()->stopOnPonderhit = stop = false;
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increaseDepth = true;
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main()->ponder = ponderMode;
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Search::Limits = limits;
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Search::RootMoves rootMoves;
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@@ -192,7 +209,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
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for (Thread* th : *this)
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{
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th->nodes = th->tbHits = th->nmpMinPly = 0;
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th->rootDepth = th->completedDepth = DEPTH_ZERO;
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th->rootDepth = th->completedDepth = 0;
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th->rootMoves = rootMoves;
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th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
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}
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