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Update to Stockfish 12
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@@ -1,8 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -28,21 +26,21 @@
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TimeManagement Time; // Our global time management object
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/// init() is called at the beginning of the search and calculates the bounds
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/// of time allowed for the current game ply. We currently support:
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// 1) x basetime (+z increment)
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// 2) x moves in y seconds (+z increment)
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/// TimeManagement::init() is called at the beginning of the search and calculates
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/// the bounds of time allowed for the current game ply. We currently support:
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// 1) x basetime (+ z increment)
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// 2) x moves in y seconds (+ z increment)
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void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
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TimePoint minThinkingTime = TimePoint(Options["Minimum Thinking Time"]);
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TimePoint moveOverhead = TimePoint(Options["Move Overhead"]);
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TimePoint slowMover = TimePoint(Options["Slow Mover"]);
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TimePoint npmsec = TimePoint(Options["nodestime"]);
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// opt_scale is a percentage of available time to use for the current move.
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// max_scale is a multiplier applied to optimumTime.
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double opt_scale, max_scale;
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// optScale is a percentage of available time to use for the current move.
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// maxScale is a multiplier applied to optimumTime.
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double optScale, maxScale;
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// If we have to play in 'nodes as time' mode, then convert from time
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// to nodes, and use resulting values in time management formulas.
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@@ -61,7 +59,7 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
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startTime = limits.startTime;
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//Maximum move horizon of 50 moves
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// Maximum move horizon of 50 moves
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int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50;
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// Make sure timeLeft is > 0 since we may use it as a divisor
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@@ -77,22 +75,22 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
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// game time for the current move, so also cap to 20% of available game time.
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if (limits.movestogo == 0)
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{
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opt_scale = std::min(0.008 + std::pow(ply + 3.0, 0.5) / 250.0,
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optScale = std::min(0.008 + std::pow(ply + 3.0, 0.5) / 250.0,
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0.2 * limits.time[us] / double(timeLeft));
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max_scale = 4 + std::min(36, ply) / 12.0;
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maxScale = std::min(7.0, 4.0 + ply / 12.0);
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}
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// x moves in y seconds (+ z increment)
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else
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{
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opt_scale = std::min((0.8 + ply / 128.0) / mtg,
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optScale = std::min((0.8 + ply / 128.0) / mtg,
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0.8 * limits.time[us] / double(timeLeft));
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max_scale = std::min(6.3, 1.5 + 0.11 * mtg);
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maxScale = std::min(6.3, 1.5 + 0.11 * mtg);
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}
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// Never use more than 80% of the available time for this move
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optimumTime = std::max(minThinkingTime, TimePoint(opt_scale * timeLeft));
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maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, max_scale * optimumTime));
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optimumTime = TimePoint(optScale * timeLeft);
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maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, maxScale * optimumTime));
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if (Options["Ponder"])
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optimumTime += optimumTime / 4;
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