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https://github.com/peterosterlund2/droidfish.git
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Update to Stockfish 12
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@@ -1,8 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -52,15 +50,6 @@ Thread::~Thread() {
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stdThread.join();
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}
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/// Thread::bestMoveCount(Move move) return best move counter for the given root move
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int Thread::best_move_count(Move move) const {
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auto rm = std::find(rootMoves.begin() + pvIdx,
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rootMoves.begin() + pvLast, move);
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return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0;
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}
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/// Thread::clear() reset histories, usually before a new game
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@@ -81,6 +70,7 @@ void Thread::clear() {
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}
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}
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/// Thread::start_searching() wakes up the thread that will start the search
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void Thread::start_searching() {
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@@ -158,7 +148,8 @@ void ThreadPool::set(size_t requested) {
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}
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}
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/// ThreadPool::clear() sets threadPool data to initial values.
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/// ThreadPool::clear() sets threadPool data to initial values
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void ThreadPool::clear() {
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@@ -170,6 +161,7 @@ void ThreadPool::clear() {
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main()->previousTimeReduction = 1.0;
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}
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/// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
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/// returns immediately. Main thread will wake up other threads and start the search.
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@@ -201,21 +193,18 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
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// We use Position::set() to set root position across threads. But there are
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// some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
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// be deduced from a fen string, so set() clears them and to not lose the info
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// we need to backup and later restore setupStates->back(). Note that setupStates
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// is shared by threads but is accessed in read-only mode.
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StateInfo tmp = setupStates->back();
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// be deduced from a fen string, so set() clears them and they are set from
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// setupStates->back() later. The rootState is per thread, earlier states are shared
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// since they are read-only.
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for (Thread* th : *this)
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{
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th->nodes = th->tbHits = th->nmpMinPly = th->bestMoveChanges = 0;
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th->rootDepth = th->completedDepth = 0;
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th->rootMoves = rootMoves;
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th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
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th->rootPos.set(pos.fen(), pos.is_chess960(), &th->rootState, th);
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th->rootState = setupStates->back();
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}
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setupStates->back() = tmp;
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main()->start_searching();
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}
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@@ -250,7 +239,8 @@ Thread* ThreadPool::get_best_thread() const {
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return bestThread;
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}
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/// Start non-main threads.
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/// Start non-main threads
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void ThreadPool::start_searching() {
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@@ -259,7 +249,8 @@ void ThreadPool::start_searching() {
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th->start_searching();
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}
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/// Wait for non-main threads.
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/// Wait for non-main threads
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void ThreadPool::wait_for_search_finished() const {
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