Update to Stockfish 12

This commit is contained in:
Peter Osterlund
2020-09-09 21:41:22 +02:00
parent 6bcbd6d080
commit 94c39e402e
57 changed files with 3413 additions and 782 deletions

View File

@@ -1,8 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -105,8 +103,7 @@ Key cuckoo[8192];
Move cuckooMove[8192];
/// Position::init() initializes at startup the various arrays used to compute
/// hash keys.
/// Position::init() initializes at startup the various arrays used to compute hash keys
void Position::init() {
@@ -120,15 +117,7 @@ void Position::init() {
Zobrist::enpassant[f] = rng.rand<Key>();
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
{
Zobrist::castling[cr] = 0;
Bitboard b = cr;
while (b)
{
Key k = Zobrist::castling[1ULL << pop_lsb(&b)];
Zobrist::castling[cr] ^= k ? k : rng.rand<Key>();
}
}
Zobrist::castling[cr] = rng.rand<Key>();
Zobrist::side = rng.rand<Key>();
Zobrist::noPawns = rng.rand<Key>();
@@ -187,9 +176,9 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
4) En passant target square (in algebraic notation). If there's no en passant
target square, this is "-". If a pawn has just made a 2-square move, this
is the position "behind" the pawn. This is recorded only if there is a pawn
in position to make an en passant capture, and if there really is a pawn
that might have advanced two squares.
is the position "behind" the pawn. Following X-FEN standard, this is recorded only
if there is a pawn in position to make an en passant capture, and if there really
is a pawn that might have advanced two squares.
5) Halfmove clock. This is the number of halfmoves since the last pawn advance
or capture. This is used to determine if a draw can be claimed under the
@@ -220,8 +209,7 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
else if (token == '/')
sq += 2 * SOUTH;
else if ((idx = PieceToChar.find(token)) != string::npos)
{
else if ((idx = PieceToChar.find(token)) != string::npos) {
put_piece(Piece(idx), sq);
++sq;
}
@@ -260,17 +248,25 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
set_castling_right(c, rsq);
}
// 4. En passant square. Ignore if no pawn capture is possible
// 4. En passant square.
// Ignore if square is invalid or not on side to move relative rank 6.
bool enpassant = false;
if ( ((ss >> col) && (col >= 'a' && col <= 'h'))
&& ((ss >> row) && (row == '3' || row == '6')))
&& ((ss >> row) && (row == (sideToMove == WHITE ? '6' : '3'))))
{
st->epSquare = make_square(File(col - 'a'), Rank(row - '1'));
if ( !(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))
|| !(pieces(~sideToMove, PAWN) & (st->epSquare + pawn_push(~sideToMove))))
st->epSquare = SQ_NONE;
// En passant square will be considered only if
// a) side to move have a pawn threatening epSquare
// b) there is an enemy pawn in front of epSquare
// c) there is no piece on epSquare or behind epSquare
enpassant = pawn_attacks_bb(~sideToMove, st->epSquare) & pieces(sideToMove, PAWN)
&& (pieces(~sideToMove, PAWN) & (st->epSquare + pawn_push(~sideToMove)))
&& !(pieces() & (st->epSquare | (st->epSquare + pawn_push(sideToMove))));
}
else
if (!enpassant)
st->epSquare = SQ_NONE;
// 5-6. Halfmove clock and fullmove number
@@ -706,6 +702,12 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
++st->rule50;
++st->pliesFromNull;
// Used by NNUE
st->accumulator.computed_accumulation = false;
st->accumulator.computed_score = false;
auto& dp = st->dirtyPiece;
dp.dirty_num = 1;
Color us = sideToMove;
Color them = ~us;
Square from = from_sq(m);
@@ -753,6 +755,14 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
else
st->nonPawnMaterial[them] -= PieceValue[MG][captured];
if (Eval::useNNUE)
{
dp.dirty_num = 2; // 1 piece moved, 1 piece captured
dp.piece[1] = captured;
dp.from[1] = capsq;
dp.to[1] = SQ_NONE;
}
// Update board and piece lists
remove_piece(capsq);
@@ -781,14 +791,23 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
// Update castling rights if needed
if (st->castlingRights && (castlingRightsMask[from] | castlingRightsMask[to]))
{
int cr = castlingRightsMask[from] | castlingRightsMask[to];
k ^= Zobrist::castling[st->castlingRights & cr];
st->castlingRights &= ~cr;
k ^= Zobrist::castling[st->castlingRights];
st->castlingRights &= ~(castlingRightsMask[from] | castlingRightsMask[to]);
k ^= Zobrist::castling[st->castlingRights];
}
// Move the piece. The tricky Chess960 castling is handled earlier
if (type_of(m) != CASTLING)
{
if (Eval::useNNUE)
{
dp.piece[0] = pc;
dp.from[0] = from;
dp.to[0] = to;
}
move_piece(from, to);
}
// If the moving piece is a pawn do some special extra work
if (type_of(pc) == PAWN)
@@ -811,6 +830,16 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
remove_piece(to);
put_piece(promotion, to);
if (Eval::useNNUE)
{
// Promoting pawn to SQ_NONE, promoted piece from SQ_NONE
dp.to[0] = SQ_NONE;
dp.piece[dp.dirty_num] = promotion;
dp.from[dp.dirty_num] = SQ_NONE;
dp.to[dp.dirty_num] = to;
dp.dirty_num++;
}
// Update hash keys
k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[promotion][to];
st->pawnKey ^= Zobrist::psq[pc][to];
@@ -939,6 +968,18 @@ void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Squ
rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
if (Do && Eval::useNNUE)
{
auto& dp = st->dirtyPiece;
dp.piece[0] = make_piece(us, KING);
dp.from[0] = from;
dp.to[0] = to;
dp.piece[1] = make_piece(us, ROOK);
dp.from[1] = rfrom;
dp.to[1] = rto;
dp.dirty_num = 2;
}
// Remove both pieces first since squares could overlap in Chess960
remove_piece(Do ? from : to);
remove_piece(Do ? rfrom : rto);
@@ -956,7 +997,14 @@ void Position::do_null_move(StateInfo& newSt) {
assert(!checkers());
assert(&newSt != st);
std::memcpy(&newSt, st, sizeof(StateInfo));
if (Eval::useNNUE)
{
std::memcpy(&newSt, st, sizeof(StateInfo));
st->accumulator.computed_score = false;
}
else
std::memcpy(&newSt, st, offsetof(StateInfo, accumulator));
newSt.previous = st;
st = &newSt;
@@ -1048,8 +1096,8 @@ bool Position::see_ge(Move m, Value threshold) const {
// Don't allow pinned pieces to attack (except the king) as long as
// there are pinners on their original square.
if (st->pinners[~stm] & occupied)
stmAttackers &= ~st->blockersForKing[stm];
if (pinners(~stm) & occupied)
stmAttackers &= ~blockers_for_king(stm);
if (!stmAttackers)
break;
@@ -1112,6 +1160,7 @@ bool Position::see_ge(Move m, Value threshold) const {
return bool(res);
}
/// Position::is_draw() tests whether the position is drawn by 50-move rule
/// or by repetition. It does not detect stalemates.