Update to Stockfish 12

This commit is contained in:
Peter Osterlund
2020-09-09 21:41:22 +02:00
parent 6bcbd6d080
commit 94c39e402e
57 changed files with 3413 additions and 782 deletions

View File

@@ -1,8 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -44,12 +42,12 @@ namespace {
constexpr int QuadraticTheirs[][PIECE_TYPE_NB] = {
// THEIR PIECES
// pair pawn knight bishop rook queen
{ 0 }, // Bishop pair
{ 36, 0 }, // Pawn
{ 9, 63, 0 }, // Knight OUR PIECES
{ 59, 65, 42, 0 }, // Bishop
{ 46, 39, 24, -24, 0 }, // Rook
{ 97, 100, -42, 137, 268, 0 } // Queen
{ }, // Bishop pair
{ 36, }, // Pawn
{ 9, 63, }, // Knight OUR PIECES
{ 59, 65, 42, }, // Bishop
{ 46, 39, 24, -24, }, // Rook
{ 97, 100, -42, 137, 268, } // Queen
};
// Endgame evaluation and scaling functions are accessed directly and not through
@@ -79,8 +77,10 @@ namespace {
&& pos.count<PAWN>(~us) >= 1;
}
/// imbalance() calculates the imbalance by comparing the piece count of each
/// piece type for both colors.
template<Color Us>
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
@@ -94,9 +94,9 @@ namespace {
if (!pieceCount[Us][pt1])
continue;
int v = 0;
int v = QuadraticOurs[pt1][pt1] * pieceCount[Us][pt1];
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
for (int pt2 = NO_PIECE_TYPE; pt2 < pt1; ++pt2)
v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]
+ QuadraticTheirs[pt1][pt2] * pieceCount[Them][pt2];
@@ -110,6 +110,7 @@ namespace {
namespace Material {
/// Material::probe() looks up the current position's material configuration in
/// the material hash table. It returns a pointer to the Entry if the position
/// is found. Otherwise a new Entry is computed and stored there, so we don't
@@ -129,7 +130,7 @@ Entry* probe(const Position& pos) {
Value npm_w = pos.non_pawn_material(WHITE);
Value npm_b = pos.non_pawn_material(BLACK);
Value npm = Utility::clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
Value npm = std::clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
// Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME]
e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));