DroidFish: Updated stockfish engine to git version from 2016-05-21.

This commit is contained in:
Peter Osterlund
2016-05-30 20:56:34 +02:00
parent db860811ca
commit 9395f8c658
28 changed files with 654 additions and 626 deletions

View File

@@ -33,20 +33,20 @@ namespace {
enum TimeType { OptimumTime, MaxTime };
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
const double MaxRatio = 6.93; // When in trouble, we can step over reserved time with this ratio
const double StealRatio = 0.36; // However we must not steal time from remaining moves over this ratio
const double MaxRatio = 7.09; // When in trouble, we can step over reserved time with this ratio
const double StealRatio = 0.35; // However we must not steal time from remaining moves over this ratio
// move_importance() is a skew-logistic function based on naive statistical
// analysis of "how many games are still undecided after n half-moves". Game
// is considered "undecided" as long as neither side has >275cp advantage.
// Data was extracted from CCRL game database with some simple filtering criteria.
// Data was extracted from the CCRL game database with some simple filtering criteria.
double move_importance(int ply) {
const double XScale = 8.27;
const double XShift = 59.;
const double Skew = 0.179;
const double XScale = 7.64;
const double XShift = 58.4;
const double Skew = 0.183;
return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero
}
@@ -66,7 +66,7 @@ namespace {
double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance);
double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance);
return int(myTime * std::min(ratio1, ratio2)); // Intel C++ asks an explicit cast
return int(myTime * std::min(ratio1, ratio2)); // Intel C++ asks for an explicit cast
}
} // namespace
@@ -91,7 +91,7 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply)
// If we have to play in 'nodes as time' mode, then convert from time
// to nodes, and use resulting values in time management formulas.
// WARNING: Given npms (nodes per millisecond) must be much lower then
// real engine speed to avoid time losses.
// the real engine speed to avoid time losses.
if (npmsec)
{
if (!availableNodes) // Only once at game start
@@ -104,7 +104,6 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply)
}
startTime = limits.startTime;
unstablePvFactor = 1;
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
const int MaxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;