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DroidFish: Updated stockfish engine to git version from 2016-05-21.
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@@ -26,11 +26,9 @@
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#include "thread.h"
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#include "uci.h"
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using namespace Search;
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ThreadPool Threads; // Global object
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/// Thread constructor launch the thread and then wait until it goes to sleep
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/// Thread constructor launches the thread and then waits until it goes to sleep
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/// in idle_loop().
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Thread::Thread() {
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@@ -48,7 +46,7 @@ Thread::Thread() {
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}
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/// Thread destructor wait for thread termination before returning
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/// Thread destructor waits for thread termination before returning
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Thread::~Thread() {
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@@ -60,7 +58,8 @@ Thread::~Thread() {
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}
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/// Thread::wait_for_search_finished() wait on sleep condition until not searching
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/// Thread::wait_for_search_finished() waits on sleep condition
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/// until not searching
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void Thread::wait_for_search_finished() {
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@@ -69,7 +68,7 @@ void Thread::wait_for_search_finished() {
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}
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/// Thread::wait() wait on sleep condition until condition is true
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/// Thread::wait() waits on sleep condition until condition is true
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void Thread::wait(std::atomic_bool& condition) {
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@@ -78,7 +77,7 @@ void Thread::wait(std::atomic_bool& condition) {
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}
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/// Thread::start_searching() wake up the thread that will start the search
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/// Thread::start_searching() wakes up the thread that will start the search
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void Thread::start_searching(bool resume) {
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@@ -115,7 +114,7 @@ void Thread::idle_loop() {
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}
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/// ThreadPool::init() create and launch requested threads, that will go
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/// ThreadPool::init() creates and launches requested threads that will go
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/// immediately to sleep. We cannot use a constructor because Threads is a
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/// static object and we need a fully initialized engine at this point due to
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/// allocation of Endgames in the Thread constructor.
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@@ -127,9 +126,9 @@ void ThreadPool::init() {
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}
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/// ThreadPool::exit() terminate threads before the program exits. Cannot be
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/// ThreadPool::exit() terminates threads before the program exits. Cannot be
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/// done in destructor because threads must be terminated before deleting any
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/// static objects, so while still in main().
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/// static objects while still in main().
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void ThreadPool::exit() {
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@@ -156,7 +155,7 @@ void ThreadPool::read_uci_options() {
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}
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/// ThreadPool::nodes_searched() return the number of nodes searched
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/// ThreadPool::nodes_searched() returns the number of nodes searched
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int64_t ThreadPool::nodes_searched() {
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@@ -167,29 +166,41 @@ int64_t ThreadPool::nodes_searched() {
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}
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/// ThreadPool::start_thinking() wake up the main thread sleeping in idle_loop()
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/// and start a new search, then return immediately.
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/// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop()
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/// and starts a new search, then returns immediately.
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void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
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StateStackPtr& states) {
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void ThreadPool::start_thinking(const Position& pos, StateListPtr& states,
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const Search::LimitsType& limits) {
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main()->wait_for_search_finished();
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Signals.stopOnPonderhit = Signals.stop = false;
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main()->rootMoves.clear();
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main()->rootPos = pos;
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Limits = limits;
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if (states.get()) // If we don't set a new position, preserve current state
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{
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SetupStates = std::move(states); // Ownership transfer here
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assert(!states.get());
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}
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Search::Signals.stopOnPonderhit = Search::Signals.stop = false;
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Search::Limits = limits;
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Search::RootMoves rootMoves;
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for (const auto& m : MoveList<LEGAL>(pos))
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if ( limits.searchmoves.empty()
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|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
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main()->rootMoves.push_back(RootMove(m));
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rootMoves.push_back(Search::RootMove(m));
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// After ownership transfer 'states' becomes empty, so if we stop the search
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// and call 'go' again without setting a new position states.get() == NULL.
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assert(states.get() || setupStates.get());
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if (states.get())
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setupStates = std::move(states); // Ownership transfer, states is now empty
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StateInfo tmp = setupStates->back();
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for (Thread* th : Threads)
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{
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th->maxPly = 0;
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th->rootDepth = DEPTH_ZERO;
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th->rootMoves = rootMoves;
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th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
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}
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setupStates->back() = tmp; // Restore st->previous, cleared by Position::set()
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main()->start_searching();
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}
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