DroidFish: Updated stockfish engine to git version from 2016-05-21.

This commit is contained in:
Peter Osterlund
2016-05-30 20:56:34 +02:00
parent db860811ca
commit 9395f8c658
28 changed files with 654 additions and 626 deletions

View File

@@ -26,11 +26,9 @@
#include "thread.h"
#include "uci.h"
using namespace Search;
ThreadPool Threads; // Global object
/// Thread constructor launch the thread and then wait until it goes to sleep
/// Thread constructor launches the thread and then waits until it goes to sleep
/// in idle_loop().
Thread::Thread() {
@@ -48,7 +46,7 @@ Thread::Thread() {
}
/// Thread destructor wait for thread termination before returning
/// Thread destructor waits for thread termination before returning
Thread::~Thread() {
@@ -60,7 +58,8 @@ Thread::~Thread() {
}
/// Thread::wait_for_search_finished() wait on sleep condition until not searching
/// Thread::wait_for_search_finished() waits on sleep condition
/// until not searching
void Thread::wait_for_search_finished() {
@@ -69,7 +68,7 @@ void Thread::wait_for_search_finished() {
}
/// Thread::wait() wait on sleep condition until condition is true
/// Thread::wait() waits on sleep condition until condition is true
void Thread::wait(std::atomic_bool& condition) {
@@ -78,7 +77,7 @@ void Thread::wait(std::atomic_bool& condition) {
}
/// Thread::start_searching() wake up the thread that will start the search
/// Thread::start_searching() wakes up the thread that will start the search
void Thread::start_searching(bool resume) {
@@ -115,7 +114,7 @@ void Thread::idle_loop() {
}
/// ThreadPool::init() create and launch requested threads, that will go
/// ThreadPool::init() creates and launches requested threads that will go
/// immediately to sleep. We cannot use a constructor because Threads is a
/// static object and we need a fully initialized engine at this point due to
/// allocation of Endgames in the Thread constructor.
@@ -127,9 +126,9 @@ void ThreadPool::init() {
}
/// ThreadPool::exit() terminate threads before the program exits. Cannot be
/// ThreadPool::exit() terminates threads before the program exits. Cannot be
/// done in destructor because threads must be terminated before deleting any
/// static objects, so while still in main().
/// static objects while still in main().
void ThreadPool::exit() {
@@ -156,7 +155,7 @@ void ThreadPool::read_uci_options() {
}
/// ThreadPool::nodes_searched() return the number of nodes searched
/// ThreadPool::nodes_searched() returns the number of nodes searched
int64_t ThreadPool::nodes_searched() {
@@ -167,29 +166,41 @@ int64_t ThreadPool::nodes_searched() {
}
/// ThreadPool::start_thinking() wake up the main thread sleeping in idle_loop()
/// and start a new search, then return immediately.
/// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop()
/// and starts a new search, then returns immediately.
void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
StateStackPtr& states) {
void ThreadPool::start_thinking(const Position& pos, StateListPtr& states,
const Search::LimitsType& limits) {
main()->wait_for_search_finished();
Signals.stopOnPonderhit = Signals.stop = false;
main()->rootMoves.clear();
main()->rootPos = pos;
Limits = limits;
if (states.get()) // If we don't set a new position, preserve current state
{
SetupStates = std::move(states); // Ownership transfer here
assert(!states.get());
}
Search::Signals.stopOnPonderhit = Search::Signals.stop = false;
Search::Limits = limits;
Search::RootMoves rootMoves;
for (const auto& m : MoveList<LEGAL>(pos))
if ( limits.searchmoves.empty()
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
main()->rootMoves.push_back(RootMove(m));
rootMoves.push_back(Search::RootMove(m));
// After ownership transfer 'states' becomes empty, so if we stop the search
// and call 'go' again without setting a new position states.get() == NULL.
assert(states.get() || setupStates.get());
if (states.get())
setupStates = std::move(states); // Ownership transfer, states is now empty
StateInfo tmp = setupStates->back();
for (Thread* th : Threads)
{
th->maxPly = 0;
th->rootDepth = DEPTH_ZERO;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
}
setupStates->back() = tmp; // Restore st->previous, cleared by Position::set()
main()->start_searching();
}