DroidFish: Updated stockfish engine to git version from 2016-05-21.

This commit is contained in:
Peter Osterlund
2016-05-30 20:56:34 +02:00
parent db860811ca
commit 9395f8c658
28 changed files with 654 additions and 626 deletions

View File

@@ -24,7 +24,7 @@
#include <iomanip>
#include <sstream>
#include "bitcount.h"
#include "bitboard.h"
#include "misc.h"
#include "movegen.h"
#include "position.h"
@@ -34,10 +34,6 @@
using std::string;
Value PieceValue[PHASE_NB][PIECE_NB] = {
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } };
namespace Zobrist {
Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
@@ -159,42 +155,11 @@ void Position::init() {
}
/// Position::operator=() creates a copy of 'pos' but detaching the state pointer
/// from the source to be self-consistent and not depending on any external data.
Position& Position::operator=(const Position& pos) {
std::memcpy(this, &pos, sizeof(Position));
std::memcpy(&startState, st, sizeof(StateInfo));
st = &startState;
nodes = 0;
assert(pos_is_ok());
return *this;
}
/// Position::clear() erases the position object to a pristine state, with an
/// empty board, white to move, and no castling rights.
void Position::clear() {
std::memset(this, 0, sizeof(Position));
startState.epSquare = SQ_NONE;
st = &startState;
for (int i = 0; i < PIECE_TYPE_NB; ++i)
for (int j = 0; j < 16; ++j)
pieceList[WHITE][i][j] = pieceList[BLACK][i][j] = SQ_NONE;
}
/// Position::set() initializes the position object with the given FEN string.
/// This function is not very robust - make sure that input FENs are correct,
/// this is assumed to be the responsibility of the GUI.
void Position::set(const string& fenStr, bool isChess960, Thread* th) {
Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Thread* th) {
/*
A FEN string defines a particular position using only the ASCII character set.
@@ -234,7 +199,11 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
Square sq = SQ_A8;
std::istringstream ss(fenStr);
clear();
std::memset(this, 0, sizeof(Position));
std::memset(si, 0, sizeof(StateInfo));
std::fill_n(&pieceList[0][0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE);
st = si;
ss >> std::noskipws;
// 1. Piece placement
@@ -295,6 +264,8 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN)))
st->epSquare = SQ_NONE;
}
else
st->epSquare = SQ_NONE;
// 5-6. Halfmove clock and fullmove number
ss >> std::skipws >> st->rule50 >> gamePly;
@@ -308,6 +279,8 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
set_state(st);
assert(pos_is_ok());
return *this;
}
@@ -447,28 +420,27 @@ Phase Position::game_phase() const {
}
/// Position::check_blockers() returns a bitboard of all the pieces with color
/// 'c' that are blocking check on the king with color 'kingColor'. A piece
/// blocks a check if removing that piece from the board would result in a
/// position where the king is in check. A check blocking piece can be either a
/// pinned or a discovered check piece, according if its color 'c' is the same
/// or the opposite of 'kingColor'.
/// Position::slider_blockers() returns a bitboard of all the pieces in 'target' that
/// are blocking attacks on the square 's' from 'sliders'. A piece blocks a slider
/// if removing that piece from the board would result in a position where square 's'
/// is attacked. For example, a king-attack blocking piece can be either a pinned or
/// a discovered check piece, according if its color is the opposite or the same of
/// the color of the slider.
Bitboard Position::check_blockers(Color c, Color kingColor) const {
Bitboard Position::slider_blockers(Bitboard target, Bitboard sliders, Square s) const {
Bitboard b, pinners, result = 0;
Square ksq = square<KING>(kingColor);
// Pinners are sliders that give check when a pinned piece is removed
pinners = ( (pieces( ROOK, QUEEN) & PseudoAttacks[ROOK ][ksq])
| (pieces(BISHOP, QUEEN) & PseudoAttacks[BISHOP][ksq])) & pieces(~kingColor);
// Pinners are sliders that attack 's' when a pinned piece is removed
pinners = ( (PseudoAttacks[ROOK ][s] & pieces(QUEEN, ROOK))
| (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders;
while (pinners)
{
b = between_bb(ksq, pop_lsb(&pinners)) & pieces();
b = between_bb(s, pop_lsb(&pinners)) & pieces();
if (!more_than_one(b))
result |= b & pieces(c);
result |= b & target;
}
return result;
}
@@ -528,8 +500,7 @@ bool Position::legal(Move m, Bitboard pinned) const {
// A non-king move is legal if and only if it is not pinned or it
// is moving along the ray towards or away from the king.
return !pinned
|| !(pinned & from)
return !(pinned & from)
|| aligned(from, to_sq(m), square<KING>(us));
}
@@ -622,8 +593,7 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
return true;
// Is there a discovered check?
if ( ci.dcCandidates
&& (ci.dcCandidates & from)
if ( (ci.dcCandidates & from)
&& !aligned(from, to, ci.ksq))
return true;
@@ -1112,7 +1082,7 @@ void Position::flip() {
std::getline(ss, token); // Half and full moves
f += token;
set(f, is_chess960(), this_thread());
set(f, is_chess960(), st, this_thread());
assert(pos_is_ok());
}
@@ -1170,7 +1140,7 @@ bool Position::pos_is_ok(int* failedStep) const {
for (Color c = WHITE; c <= BLACK; ++c)
for (PieceType pt = PAWN; pt <= KING; ++pt)
{
if (pieceCount[c][pt] != popcount<Full>(pieces(c, pt)))
if (pieceCount[c][pt] != popcount(pieces(c, pt)))
return false;
for (int i = 0; i < pieceCount[c][pt]; ++i)