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https://github.com/peterosterlund2/droidfish.git
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DroidFish: Updated stockfish engine to git version from 2016-05-21.
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@@ -24,7 +24,7 @@
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#include <iomanip>
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#include <sstream>
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#include "bitcount.h"
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#include "bitboard.h"
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#include "misc.h"
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#include "movegen.h"
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#include "position.h"
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@@ -34,10 +34,6 @@
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using std::string;
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Value PieceValue[PHASE_NB][PIECE_NB] = {
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{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
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{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } };
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namespace Zobrist {
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Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
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@@ -159,42 +155,11 @@ void Position::init() {
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}
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/// Position::operator=() creates a copy of 'pos' but detaching the state pointer
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/// from the source to be self-consistent and not depending on any external data.
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Position& Position::operator=(const Position& pos) {
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std::memcpy(this, &pos, sizeof(Position));
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std::memcpy(&startState, st, sizeof(StateInfo));
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st = &startState;
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nodes = 0;
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assert(pos_is_ok());
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return *this;
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}
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/// Position::clear() erases the position object to a pristine state, with an
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/// empty board, white to move, and no castling rights.
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void Position::clear() {
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std::memset(this, 0, sizeof(Position));
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startState.epSquare = SQ_NONE;
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st = &startState;
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for (int i = 0; i < PIECE_TYPE_NB; ++i)
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for (int j = 0; j < 16; ++j)
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pieceList[WHITE][i][j] = pieceList[BLACK][i][j] = SQ_NONE;
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}
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/// Position::set() initializes the position object with the given FEN string.
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/// This function is not very robust - make sure that input FENs are correct,
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/// this is assumed to be the responsibility of the GUI.
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void Position::set(const string& fenStr, bool isChess960, Thread* th) {
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Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Thread* th) {
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/*
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A FEN string defines a particular position using only the ASCII character set.
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@@ -234,7 +199,11 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
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Square sq = SQ_A8;
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std::istringstream ss(fenStr);
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clear();
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std::memset(this, 0, sizeof(Position));
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std::memset(si, 0, sizeof(StateInfo));
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std::fill_n(&pieceList[0][0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE);
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st = si;
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ss >> std::noskipws;
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// 1. Piece placement
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@@ -295,6 +264,8 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
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if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN)))
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st->epSquare = SQ_NONE;
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}
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else
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st->epSquare = SQ_NONE;
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// 5-6. Halfmove clock and fullmove number
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ss >> std::skipws >> st->rule50 >> gamePly;
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@@ -308,6 +279,8 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
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set_state(st);
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assert(pos_is_ok());
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return *this;
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}
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@@ -447,28 +420,27 @@ Phase Position::game_phase() const {
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}
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/// Position::check_blockers() returns a bitboard of all the pieces with color
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/// 'c' that are blocking check on the king with color 'kingColor'. A piece
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/// blocks a check if removing that piece from the board would result in a
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/// position where the king is in check. A check blocking piece can be either a
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/// pinned or a discovered check piece, according if its color 'c' is the same
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/// or the opposite of 'kingColor'.
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/// Position::slider_blockers() returns a bitboard of all the pieces in 'target' that
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/// are blocking attacks on the square 's' from 'sliders'. A piece blocks a slider
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/// if removing that piece from the board would result in a position where square 's'
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/// is attacked. For example, a king-attack blocking piece can be either a pinned or
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/// a discovered check piece, according if its color is the opposite or the same of
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/// the color of the slider.
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Bitboard Position::check_blockers(Color c, Color kingColor) const {
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Bitboard Position::slider_blockers(Bitboard target, Bitboard sliders, Square s) const {
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Bitboard b, pinners, result = 0;
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Square ksq = square<KING>(kingColor);
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// Pinners are sliders that give check when a pinned piece is removed
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pinners = ( (pieces( ROOK, QUEEN) & PseudoAttacks[ROOK ][ksq])
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| (pieces(BISHOP, QUEEN) & PseudoAttacks[BISHOP][ksq])) & pieces(~kingColor);
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// Pinners are sliders that attack 's' when a pinned piece is removed
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pinners = ( (PseudoAttacks[ROOK ][s] & pieces(QUEEN, ROOK))
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| (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders;
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while (pinners)
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{
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b = between_bb(ksq, pop_lsb(&pinners)) & pieces();
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b = between_bb(s, pop_lsb(&pinners)) & pieces();
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if (!more_than_one(b))
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result |= b & pieces(c);
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result |= b & target;
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}
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return result;
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}
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@@ -528,8 +500,7 @@ bool Position::legal(Move m, Bitboard pinned) const {
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// A non-king move is legal if and only if it is not pinned or it
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// is moving along the ray towards or away from the king.
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return !pinned
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|| !(pinned & from)
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return !(pinned & from)
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|| aligned(from, to_sq(m), square<KING>(us));
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}
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@@ -622,8 +593,7 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
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return true;
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// Is there a discovered check?
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if ( ci.dcCandidates
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&& (ci.dcCandidates & from)
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if ( (ci.dcCandidates & from)
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&& !aligned(from, to, ci.ksq))
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return true;
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@@ -1112,7 +1082,7 @@ void Position::flip() {
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std::getline(ss, token); // Half and full moves
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f += token;
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set(f, is_chess960(), this_thread());
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set(f, is_chess960(), st, this_thread());
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assert(pos_is_ok());
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}
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@@ -1170,7 +1140,7 @@ bool Position::pos_is_ok(int* failedStep) const {
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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{
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if (pieceCount[c][pt] != popcount<Full>(pieces(c, pt)))
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if (pieceCount[c][pt] != popcount(pieces(c, pt)))
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return false;
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for (int i = 0; i < pieceCount[c][pt]; ++i)
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