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https://github.com/peterosterlund2/droidfish.git
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DroidFish: Updated stockfish to the latest development version and included syzygy tablebases probing code.
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@@ -119,7 +119,7 @@ bool Thread::available_to(const Thread* master) const {
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// Make a local copy to be sure it doesn't become zero under our feet while
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// testing next condition and so leading to an out of bounds access.
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int size = splitPointsSize;
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const int size = splitPointsSize;
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// No split points means that the thread is available as a slave for any
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// other thread otherwise apply the "helpful master" concept if possible.
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@@ -255,7 +255,6 @@ Thread* ThreadPool::available_slave(const Thread* master) const {
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// leave their idle loops and call search(). When all threads have returned from
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// search() then split() returns.
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template <bool Fake>
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void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Value* bestValue,
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Move* bestMove, Depth depth, int moveCount,
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MovePicker* movePicker, int nodeType, bool cutNode) {
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@@ -297,14 +296,13 @@ void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Valu
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activeSplitPoint = &sp;
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activePosition = NULL;
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if (!Fake)
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for (Thread* slave; (slave = Threads.available_slave(this)) != NULL; )
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{
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sp.slavesMask.set(slave->idx);
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slave->activeSplitPoint = &sp;
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slave->searching = true; // Slave leaves idle_loop()
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slave->notify_one(); // Could be sleeping
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}
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for (Thread* slave; (slave = Threads.available_slave(this)) != NULL; )
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{
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sp.slavesMask.set(slave->idx);
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slave->activeSplitPoint = &sp;
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slave->searching = true; // Slave leaves idle_loop()
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slave->notify_one(); // Could be sleeping
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}
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// Everything is set up. The master thread enters the idle loop, from which
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// it will instantly launch a search, because its 'searching' flag is set.
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@@ -339,11 +337,6 @@ void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Valu
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Threads.mutex.unlock();
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}
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// Explicit template instantiations
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template void Thread::split<false>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, int, MovePicker*, int, bool);
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template void Thread::split< true>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, int, MovePicker*, int, bool);
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// wait_for_think_finished() waits for main thread to go to sleep then returns
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void ThreadPool::wait_for_think_finished() {
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