DroidFish: Updated stockfish to the latest development version and included syzygy tablebases probing code.

This commit is contained in:
Peter Osterlund
2014-10-12 12:38:00 +00:00
parent e621fb77bd
commit 8c99b770dd
35 changed files with 3197 additions and 1312 deletions

View File

@@ -119,7 +119,7 @@ bool Thread::available_to(const Thread* master) const {
// Make a local copy to be sure it doesn't become zero under our feet while
// testing next condition and so leading to an out of bounds access.
int size = splitPointsSize;
const int size = splitPointsSize;
// No split points means that the thread is available as a slave for any
// other thread otherwise apply the "helpful master" concept if possible.
@@ -255,7 +255,6 @@ Thread* ThreadPool::available_slave(const Thread* master) const {
// leave their idle loops and call search(). When all threads have returned from
// search() then split() returns.
template <bool Fake>
void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Value* bestValue,
Move* bestMove, Depth depth, int moveCount,
MovePicker* movePicker, int nodeType, bool cutNode) {
@@ -297,14 +296,13 @@ void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Valu
activeSplitPoint = &sp;
activePosition = NULL;
if (!Fake)
for (Thread* slave; (slave = Threads.available_slave(this)) != NULL; )
{
sp.slavesMask.set(slave->idx);
slave->activeSplitPoint = &sp;
slave->searching = true; // Slave leaves idle_loop()
slave->notify_one(); // Could be sleeping
}
for (Thread* slave; (slave = Threads.available_slave(this)) != NULL; )
{
sp.slavesMask.set(slave->idx);
slave->activeSplitPoint = &sp;
slave->searching = true; // Slave leaves idle_loop()
slave->notify_one(); // Could be sleeping
}
// Everything is set up. The master thread enters the idle loop, from which
// it will instantly launch a search, because its 'searching' flag is set.
@@ -339,11 +337,6 @@ void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Valu
Threads.mutex.unlock();
}
// Explicit template instantiations
template void Thread::split<false>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, int, MovePicker*, int, bool);
template void Thread::split< true>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, int, MovePicker*, int, bool);
// wait_for_think_finished() waits for main thread to go to sleep then returns
void ThreadPool::wait_for_think_finished() {