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https://github.com/peterosterlund2/droidfish.git
synced 2025-12-17 19:22:18 +01:00
DroidFish: Updated stockfish to the latest development version and included syzygy tablebases probing code.
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@@ -226,7 +226,7 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
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incremented after Black's move.
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*/
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char col, row, token;
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unsigned char col, row, token;
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size_t idx;
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Square sq = SQ_A8;
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std::istringstream ss(fenStr);
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@@ -430,17 +430,12 @@ const string Position::fen() const {
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}
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/// Position::pretty() returns an ASCII representation of the position to be
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/// printed to the standard output together with the move's san notation.
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/// Position::pretty() returns an ASCII representation of the position
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const string Position::pretty(Move m) const {
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const string Position::pretty() const {
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std::ostringstream ss;
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if (m)
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ss << "\nMove: " << (sideToMove == BLACK ? ".." : "")
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<< move_to_san(*const_cast<Position*>(this), m);
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ss << "\n +---+---+---+---+---+---+---+---+\n";
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for (Rank r = RANK_8; r >= RANK_1; --r)
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@@ -457,14 +452,23 @@ const string Position::pretty(Move m) const {
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for (Bitboard b = checkers(); b; )
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ss << to_string(pop_lsb(&b)) << " ";
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ss << "\nLegal moves: ";
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for (MoveList<LEGAL> it(*this); *it; ++it)
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ss << move_to_san(*const_cast<Position*>(this), *it) << " ";
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return ss.str();
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}
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/// Position::game_phase() calculates the game phase interpolating total non-pawn
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/// material between endgame and midgame limits.
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Phase Position::game_phase() const {
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Value npm = st->npMaterial[WHITE] + st->npMaterial[BLACK];
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npm = std::max(EndgameLimit, std::min(npm, MidgameLimit));
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return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
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}
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/// Position::check_blockers() returns a bitboard of all the pieces with color
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/// 'c' that are blocking check on the king with color 'kingColor'. A piece
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/// blocks a check if removing that piece from the board would result in a
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@@ -803,9 +807,6 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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st->castlingRights &= ~cr;
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}
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// Prefetch TT access as soon as we know the new hash key
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prefetch((char*)TT.first_entry(k));
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// Move the piece. The tricky Chess960 castling is handled earlier
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if (type_of(m) != CASTLING)
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move_piece(from, to, us, pt);
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@@ -1012,6 +1013,26 @@ void Position::undo_null_move() {
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}
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/// Position::key_after() computes the new hash key after the given moven. Needed
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/// for speculative prefetch. It doesn't recognize special moves like castling,
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/// en-passant and promotions.
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Key Position::key_after(Move m) const {
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Color us = sideToMove;
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Square from = from_sq(m);
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Square to = to_sq(m);
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PieceType pt = type_of(piece_on(from));
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PieceType captured = type_of(piece_on(to));
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Key k = st->key ^ Zobrist::side;
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if (captured)
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k ^= Zobrist::psq[~us][captured][to];
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return k ^ Zobrist::psq[us][pt][to] ^ Zobrist::psq[us][pt][from];
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}
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/// Position::see() is a static exchange evaluator: It tries to estimate the
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/// material gain or loss resulting from a move.
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@@ -1113,10 +1134,6 @@ Value Position::see(Move m) const {
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bool Position::is_draw() const {
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if ( !pieces(PAWN)
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&& (non_pawn_material(WHITE) + non_pawn_material(BLACK) <= BishopValueMg))
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return true;
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if (st->rule50 > 99 && (!checkers() || MoveList<LEGAL>(*this).size()))
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return true;
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