DroidFish: Updated stockfish to the latest development version and included syzygy tablebases probing code.

This commit is contained in:
Peter Osterlund
2014-10-12 12:38:00 +00:00
parent e621fb77bd
commit 8c99b770dd
35 changed files with 3197 additions and 1312 deletions

View File

@@ -29,10 +29,10 @@ namespace {
// Polynomial material balance parameters
// pair pawn knight bishop rook queen
const int LinearCoefficients[6] = { 1852, -162, -1122, -183, 249, -154 };
// pair pawn knight bishop rook queen
const int Linear[6] = { 1852, -162, -1122, -183, 249, -154 };
const int QuadraticCoefficientsSameSide[][PIECE_TYPE_NB] = {
const int QuadraticSameSide[][PIECE_TYPE_NB] = {
// OUR PIECES
// pair pawn knight bishop rook queen
{ 0 }, // Bishop pair
@@ -43,7 +43,7 @@ namespace {
{-177, 25, 129, 142, -137, 0 } // Queen
};
const int QuadraticCoefficientsOppositeSide[][PIECE_TYPE_NB] = {
const int QuadraticOppositeSide[][PIECE_TYPE_NB] = {
// THEIR PIECES
// pair pawn knight bishop rook queen
{ 0 }, // Bishop pair
@@ -66,8 +66,7 @@ namespace {
// Helper templates used to detect a given material distribution
template<Color Us> bool is_KXK(const Position& pos) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
return !pos.count<PAWN>(Them)
&& pos.non_pawn_material(Them) == VALUE_ZERO
return !more_than_one(pos.pieces(Them))
&& pos.non_pawn_material(Us) >= RookValueMg;
}
@@ -94,26 +93,24 @@ namespace {
const Color Them = (Us == WHITE ? BLACK : WHITE);
int pt1, pt2, pc, v;
int value = 0;
int bonus = 0;
// Second-degree polynomial material imbalance by Tord Romstad
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
{
pc = pieceCount[Us][pt1];
if (!pc)
if (!pieceCount[Us][pt1])
continue;
v = LinearCoefficients[pt1];
int v = Linear[pt1];
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
v += QuadraticCoefficientsSameSide[pt1][pt2] * pieceCount[Us][pt2]
+ QuadraticCoefficientsOppositeSide[pt1][pt2] * pieceCount[Them][pt2];
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
v += QuadraticSameSide[pt1][pt2] * pieceCount[Us][pt2]
+ QuadraticOppositeSide[pt1][pt2] * pieceCount[Them][pt2];
value += pc * v;
bonus += pieceCount[Us][pt1] * v;
}
return value;
return bonus;
}
} // namespace
@@ -139,7 +136,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
std::memset(e, 0, sizeof(Entry));
e->key = key;
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
e->gamePhase = game_phase(pos);
e->gamePhase = pos.game_phase();
// Let's look if we have a specialized evaluation function for this particular
// material configuration. Firstly we look for a fixed configuration one, then
@@ -248,18 +245,4 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
return e;
}
/// Material::game_phase() calculates the phase given the current
/// position. Because the phase is strictly a function of the material, it
/// is stored in MaterialEntry.
Phase game_phase(const Position& pos) {
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
return npm >= MidgameLimit ? PHASE_MIDGAME
: npm <= EndgameLimit ? PHASE_ENDGAME
: Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
}
} // namespace Material