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DroidFish: Updated Stockfish engine to version 5.
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@@ -1,7 +1,7 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -25,15 +25,15 @@
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namespace {
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// The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
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const unsigned IndexMax = 2*24*64*64; // stm * psq * wksq * bksq = 196608
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// There are 24 possible pawn squares: the first 4 files and ranks from 2 to 7
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const unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
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// Each uint32_t stores results of 32 positions, one per bit
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uint32_t KPKBitbase[IndexMax / 32];
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uint32_t KPKBitbase[MAX_INDEX / 32];
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// A KPK bitbase index is an integer in [0, IndexMax] range
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//
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// Information is mapped in a way that minimizes number of iterations:
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// Information is mapped in a way that minimizes the number of iterations:
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//
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// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
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// bit 6-11: black king square (from SQ_A1 to SQ_H8)
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@@ -84,20 +84,20 @@ void Bitbases::init_kpk() {
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unsigned idx, repeat = 1;
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std::vector<KPKPosition> db;
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db.reserve(IndexMax);
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db.reserve(MAX_INDEX);
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// Initialize db with known win / draw positions
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for (idx = 0; idx < IndexMax; ++idx)
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for (idx = 0; idx < MAX_INDEX; ++idx)
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db.push_back(KPKPosition(idx));
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// Iterate through the positions until no more of the unknown positions can be
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// Iterate through the positions until none of the unknown positions can be
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// changed to either wins or draws (15 cycles needed).
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while (repeat)
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for (repeat = idx = 0; idx < IndexMax; ++idx)
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for (repeat = idx = 0; idx < MAX_INDEX; ++idx)
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repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
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// Map 32 results into one KPKBitbase[] entry
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for (idx = 0; idx < IndexMax; ++idx)
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for (idx = 0; idx < MAX_INDEX; ++idx)
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if (db[idx] == WIN)
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KPKBitbase[idx / 32] |= 1 << (idx & 0x1F);
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}
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@@ -110,24 +110,26 @@ namespace {
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wksq = Square((idx >> 0) & 0x3F);
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bksq = Square((idx >> 6) & 0x3F);
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us = Color ((idx >> 12) & 0x01);
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psq = File ((idx >> 13) & 0x03) | Rank(RANK_7 - (idx >> 15));
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psq = make_square(File((idx >> 13) & 0x03), Rank(RANK_7 - (idx >> 15)));
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result = UNKNOWN;
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// Check if two pieces are on the same square or if a king can be captured
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if ( square_distance(wksq, bksq) <= 1 || wksq == psq || bksq == psq
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if ( square_distance(wksq, bksq) <= 1
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|| wksq == psq
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|| bksq == psq
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|| (us == WHITE && (StepAttacksBB[PAWN][psq] & bksq)))
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result = INVALID;
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else if (us == WHITE)
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{
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// Immediate win if pawn can be promoted without getting captured
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// Immediate win if a pawn can be promoted without getting captured
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if ( rank_of(psq) == RANK_7
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&& wksq != psq + DELTA_N
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&& ( square_distance(bksq, psq + DELTA_N) > 1
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||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
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result = WIN;
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}
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// Immediate draw if is stalemate or king captures undefended pawn
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// Immediate draw if it is a stalemate or a king captures undefended pawn
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else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
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|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
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result = DRAW;
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@@ -138,13 +140,13 @@ namespace {
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// White to Move: If one move leads to a position classified as WIN, the result
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// of the current position is WIN. If all moves lead to positions classified
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// as DRAW, the current position is classified DRAW otherwise the current
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// as DRAW, the current position is classified as DRAW, otherwise the current
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// position is classified as UNKNOWN.
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//
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// Black to Move: If one move leads to a position classified as DRAW, the result
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// of the current position is DRAW. If all moves lead to positions classified
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// as WIN, the position is classified WIN otherwise the current position is
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// classified UNKNOWN.
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// as WIN, the position is classified as WIN, otherwise the current position is
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// classified as UNKNOWN.
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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