mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2025-12-15 02:12:40 +01:00
Update Stockfish to development version from 2020-09-28
This commit is contained in:
@@ -60,7 +60,7 @@ namespace Eval {
|
||||
bool useNNUE;
|
||||
string eval_file_loaded = "None";
|
||||
|
||||
/// init_NNUE() tries to load a nnue network at startup time, or when the engine
|
||||
/// NNUE::init() tries to load a nnue network at startup time, or when the engine
|
||||
/// receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
|
||||
/// The name of the nnue network is always retrieved from the EvalFile option.
|
||||
/// We search the given network in three locations: internally (the default
|
||||
@@ -68,7 +68,7 @@ namespace Eval {
|
||||
/// in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
|
||||
/// variable to have the engine search in a special directory in their distro.
|
||||
|
||||
void init_NNUE() {
|
||||
void NNUE::init() {
|
||||
|
||||
useNNUE = Options["Use NNUE"];
|
||||
if (!useNNUE)
|
||||
@@ -111,8 +111,8 @@ namespace Eval {
|
||||
}
|
||||
}
|
||||
|
||||
/// verify_NNUE() verifies that the last net used was loaded successfully
|
||||
void verify_NNUE() {
|
||||
/// NNUE::verify() verifies that the last net used was loaded successfully
|
||||
void NNUE::verify() {
|
||||
|
||||
string eval_file = string(Options["EvalFile"]);
|
||||
|
||||
@@ -199,7 +199,7 @@ namespace {
|
||||
// SafeCheck[PieceType][single/multiple] contains safe check bonus by piece type,
|
||||
// higher if multiple safe checks are possible for that piece type.
|
||||
constexpr int SafeCheck[][2] = {
|
||||
{}, {}, {792, 1283}, {645, 967}, {1084, 1897}, {772, 1119}
|
||||
{}, {}, {803, 1292}, {639, 974}, {1087, 1878}, {759, 1132}
|
||||
};
|
||||
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
@@ -207,19 +207,19 @@ namespace {
|
||||
// MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game,
|
||||
// indexed by piece type and number of attacked squares in the mobility area.
|
||||
constexpr Score MobilityBonus[][32] = {
|
||||
{ S(-62,-81), S(-53,-56), S(-12,-31), S( -4,-16), S( 3, 5), S( 13, 11), // Knight
|
||||
S( 22, 17), S( 28, 20), S( 33, 25) },
|
||||
{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishop
|
||||
S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86),
|
||||
S( 91, 88), S( 98, 97) },
|
||||
{ S(-60,-78), S(-20,-17), S( 2, 23), S( 3, 39), S( 3, 70), S( 11, 99), // Rook
|
||||
S( 22,103), S( 31,121), S( 40,134), S( 40,139), S( 41,158), S( 48,164),
|
||||
S( 57,168), S( 57,169), S( 62,172) },
|
||||
{ S(-30,-48), S(-12,-30), S( -8, -7), S( -9, 19), S( 20, 40), S( 23, 55), // Queen
|
||||
S( 23, 59), S( 35, 75), S( 38, 78), S( 53, 96), S( 64, 96), S( 65,100),
|
||||
S( 65,121), S( 66,127), S( 67,131), S( 67,133), S( 72,136), S( 72,141),
|
||||
S( 77,147), S( 79,150), S( 93,151), S(108,168), S(108,168), S(108,171),
|
||||
S(110,182), S(114,182), S(114,192), S(116,219) }
|
||||
{ S(-62,-79), S(-53,-57), S(-12,-31), S( -3,-17), S( 3, 7), S( 12, 13), // Knight
|
||||
S( 21, 16), S( 28, 21), S( 37, 26) },
|
||||
{ S(-47,-59), S(-20,-25), S( 14, -8), S( 29, 12), S( 39, 21), S( 53, 40), // Bishop
|
||||
S( 53, 56), S( 60, 58), S( 62, 65), S( 69, 72), S( 78, 78), S( 83, 87),
|
||||
S( 91, 88), S( 96, 98) },
|
||||
{ S(-61,-82), S(-20,-17), S( 2, 23) ,S( 3, 40), S( 4, 72), S( 11,100), // Rook
|
||||
S( 22,104), S( 31,120), S( 39,134), S(40 ,138), S( 41,158), S( 47,163),
|
||||
S( 59,168), S( 60,169), S( 64,173) },
|
||||
{ S(-29,-49), S(-16,-29), S( -8, -8), S( -8, 17), S( 18, 39), S( 25, 54), // Queen
|
||||
S( 23, 59), S( 37, 73), S( 41, 76), S( 54, 95), S( 65, 95) ,S( 68,101),
|
||||
S( 69,124), S( 70,128), S( 70,132), S( 70,133) ,S( 71,136), S( 72,140),
|
||||
S( 74,147), S( 76,149), S( 90,153), S(104,169), S(105,171), S(106,171),
|
||||
S(112,178), S(114,185), S(114,187), S(119,221) }
|
||||
};
|
||||
|
||||
// KingProtector[knight/bishop] contains penalty for each distance unit to own king
|
||||
@@ -1015,20 +1015,36 @@ make_v:
|
||||
|
||||
Value Eval::evaluate(const Position& pos) {
|
||||
|
||||
// Use classical eval if there is a large imbalance
|
||||
// If there is a moderate imbalance, use classical eval with probability (1/8),
|
||||
// as derived from the node counter.
|
||||
bool useClassical = abs(eg_value(pos.psq_score())) * 16 > NNUEThreshold1 * (16 + pos.rule50_count());
|
||||
bool classical = !Eval::useNNUE
|
||||
|| useClassical
|
||||
|| (abs(eg_value(pos.psq_score())) > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB));
|
||||
Value v = classical ? Evaluation<NO_TRACE>(pos).value()
|
||||
: NNUE::evaluate(pos) * 5 / 4 + Tempo;
|
||||
Value v;
|
||||
|
||||
if ( useClassical
|
||||
&& Eval::useNNUE
|
||||
&& abs(v) * 16 < NNUEThreshold2 * (16 + pos.rule50_count()))
|
||||
v = NNUE::evaluate(pos) * 5 / 4 + Tempo;
|
||||
if (!Eval::useNNUE)
|
||||
v = Evaluation<NO_TRACE>(pos).value();
|
||||
else
|
||||
{
|
||||
// Scale and shift NNUE for compatibility with search and classical evaluation
|
||||
auto adjusted_NNUE = [&](){
|
||||
int mat = pos.non_pawn_material() + PieceValue[MG][PAWN] * pos.count<PAWN>();
|
||||
return NNUE::evaluate(pos) * (720 + mat / 32) / 1024 + Tempo;
|
||||
};
|
||||
|
||||
// If there is PSQ imbalance use classical eval, with small probability if it is small
|
||||
Value psq = Value(abs(eg_value(pos.psq_score())));
|
||||
int r50 = 16 + pos.rule50_count();
|
||||
bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50;
|
||||
bool classical = largePsq || (psq > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB));
|
||||
|
||||
v = classical ? Evaluation<NO_TRACE>(pos).value() : adjusted_NNUE();
|
||||
|
||||
// If the classical eval is small and imbalance large, use NNUE nevertheless.
|
||||
// For the case of opposite colored bishops, switch to NNUE eval with
|
||||
// small probability if the classical eval is less than the threshold.
|
||||
if ( largePsq
|
||||
&& (abs(v) * 16 < NNUEThreshold2 * r50
|
||||
|| ( pos.opposite_bishops()
|
||||
&& abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50
|
||||
&& !(pos.this_thread()->nodes & 0xB))))
|
||||
v = adjusted_NNUE();
|
||||
}
|
||||
|
||||
// Damp down the evaluation linearly when shuffling
|
||||
v = v * (100 - pos.rule50_count()) / 100;
|
||||
|
||||
Reference in New Issue
Block a user