mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2025-12-15 10:22:40 +01:00
Update to Stockfish 14
This commit is contained in:
@@ -33,6 +33,7 @@
|
||||
#include "misc.h"
|
||||
#include "pawns.h"
|
||||
#include "thread.h"
|
||||
#include "timeman.h"
|
||||
#include "uci.h"
|
||||
#include "incbin/incbin.h"
|
||||
|
||||
@@ -54,7 +55,8 @@
|
||||
|
||||
|
||||
using namespace std;
|
||||
using namespace Eval::NNUE;
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace Eval {
|
||||
|
||||
@@ -110,8 +112,6 @@ namespace Eval {
|
||||
eval_file_loaded = eval_file;
|
||||
}
|
||||
}
|
||||
if (eval_file_loaded != eval_file)
|
||||
eval_file_loaded = "";
|
||||
}
|
||||
|
||||
/// NNUE::verify() verifies that the last net used was loaded successfully
|
||||
@@ -180,7 +180,7 @@ namespace Trace {
|
||||
else
|
||||
os << scores[t][WHITE] << " | " << scores[t][BLACK];
|
||||
|
||||
os << " | " << scores[t][WHITE] - scores[t][BLACK] << "\n";
|
||||
os << " | " << scores[t][WHITE] - scores[t][BLACK] << " |\n";
|
||||
return os;
|
||||
}
|
||||
}
|
||||
@@ -190,11 +190,9 @@ using namespace Trace;
|
||||
namespace {
|
||||
|
||||
// Threshold for lazy and space evaluation
|
||||
constexpr Value LazyThreshold1 = Value(1565);
|
||||
constexpr Value LazyThreshold2 = Value(1102);
|
||||
constexpr Value SpaceThreshold = Value(11551);
|
||||
constexpr Value NNUEThreshold1 = Value(682);
|
||||
constexpr Value NNUEThreshold2 = Value(176);
|
||||
constexpr Value LazyThreshold1 = Value(1565);
|
||||
constexpr Value LazyThreshold2 = Value(1102);
|
||||
constexpr Value SpaceThreshold = Value(11551);
|
||||
|
||||
// KingAttackWeights[PieceType] contains king attack weights by piece type
|
||||
constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
|
||||
@@ -257,11 +255,12 @@ namespace {
|
||||
S(0, 0), S(3, 44), S(37, 68), S(42, 60), S(0, 39), S(58, 43)
|
||||
};
|
||||
|
||||
constexpr Value CorneredBishop = Value(50);
|
||||
|
||||
// Assorted bonuses and penalties
|
||||
constexpr Score UncontestedOutpost = S( 1, 10);
|
||||
constexpr Score BishopOnKingRing = S( 24, 0);
|
||||
constexpr Score BishopXRayPawns = S( 4, 5);
|
||||
constexpr Score CorneredBishop = S( 50, 50);
|
||||
constexpr Score FlankAttacks = S( 8, 0);
|
||||
constexpr Score Hanging = S( 69, 36);
|
||||
constexpr Score KnightOnQueen = S( 16, 11);
|
||||
@@ -396,8 +395,9 @@ namespace {
|
||||
|
||||
attackedBy[Us][Pt] = 0;
|
||||
|
||||
while (b1) {
|
||||
Square s = pop_lsb(&b1);
|
||||
while (b1)
|
||||
{
|
||||
Square s = pop_lsb(b1);
|
||||
|
||||
// Find attacked squares, including x-ray attacks for bishops and rooks
|
||||
b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN))
|
||||
@@ -477,9 +477,8 @@ namespace {
|
||||
{
|
||||
Direction d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST);
|
||||
if (pos.piece_on(s + d) == make_piece(Us, PAWN))
|
||||
score -= !pos.empty(s + d + pawn_push(Us)) ? CorneredBishop * 4
|
||||
: pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? CorneredBishop * 2
|
||||
: CorneredBishop;
|
||||
score -= !pos.empty(s + d + pawn_push(Us)) ? 4 * make_score(CorneredBishop, CorneredBishop)
|
||||
: 3 * make_score(CorneredBishop, CorneredBishop);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -658,11 +657,11 @@ namespace {
|
||||
{
|
||||
b = (defended | weak) & (attackedBy[Us][KNIGHT] | attackedBy[Us][BISHOP]);
|
||||
while (b)
|
||||
score += ThreatByMinor[type_of(pos.piece_on(pop_lsb(&b)))];
|
||||
score += ThreatByMinor[type_of(pos.piece_on(pop_lsb(b)))];
|
||||
|
||||
b = weak & attackedBy[Us][ROOK];
|
||||
while (b)
|
||||
score += ThreatByRook[type_of(pos.piece_on(pop_lsb(&b)))];
|
||||
score += ThreatByRook[type_of(pos.piece_on(pop_lsb(b)))];
|
||||
|
||||
if (weak & attackedBy[Us][KING])
|
||||
score += ThreatByKing;
|
||||
@@ -760,7 +759,7 @@ namespace {
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_lsb(&b);
|
||||
Square s = pop_lsb(b);
|
||||
|
||||
assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up)));
|
||||
|
||||
@@ -906,7 +905,7 @@ namespace {
|
||||
Color strongSide = eg > VALUE_DRAW ? WHITE : BLACK;
|
||||
int sf = me->scale_factor(pos, strongSide);
|
||||
|
||||
// If scale factor is not already specific, scale down via general heuristics
|
||||
// If scale factor is not already specific, scale up/down via general heuristics
|
||||
if (sf == SCALE_FACTOR_NORMAL)
|
||||
{
|
||||
if (pos.opposite_bishops())
|
||||
@@ -979,7 +978,7 @@ namespace {
|
||||
// Initialize score by reading the incrementally updated scores included in
|
||||
// the position object (material + piece square tables) and the material
|
||||
// imbalance. Score is computed internally from the white point of view.
|
||||
Score score = pos.psq_score() + me->imbalance() + pos.this_thread()->contempt;
|
||||
Score score = pos.psq_score() + me->imbalance() + pos.this_thread()->trend;
|
||||
|
||||
// Probe the pawn hash table
|
||||
pe = Pawns::probe(pos);
|
||||
@@ -1033,12 +1032,48 @@ make_v:
|
||||
v = (v / 16) * 16;
|
||||
|
||||
// Side to move point of view
|
||||
v = (pos.side_to_move() == WHITE ? v : -v) + Tempo;
|
||||
v = (pos.side_to_move() == WHITE ? v : -v);
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
/// Fisher Random Chess: correction for cornered bishops, to fix chess960 play with NNUE
|
||||
|
||||
Value fix_FRC(const Position& pos) {
|
||||
|
||||
constexpr Bitboard Corners = 1ULL << SQ_A1 | 1ULL << SQ_H1 | 1ULL << SQ_A8 | 1ULL << SQ_H8;
|
||||
|
||||
if (!(pos.pieces(BISHOP) & Corners))
|
||||
return VALUE_ZERO;
|
||||
|
||||
int correction = 0;
|
||||
|
||||
if ( pos.piece_on(SQ_A1) == W_BISHOP
|
||||
&& pos.piece_on(SQ_B2) == W_PAWN)
|
||||
correction += !pos.empty(SQ_B3) ? -CorneredBishop * 4
|
||||
: -CorneredBishop * 3;
|
||||
|
||||
if ( pos.piece_on(SQ_H1) == W_BISHOP
|
||||
&& pos.piece_on(SQ_G2) == W_PAWN)
|
||||
correction += !pos.empty(SQ_G3) ? -CorneredBishop * 4
|
||||
: -CorneredBishop * 3;
|
||||
|
||||
if ( pos.piece_on(SQ_A8) == B_BISHOP
|
||||
&& pos.piece_on(SQ_B7) == B_PAWN)
|
||||
correction += !pos.empty(SQ_B6) ? CorneredBishop * 4
|
||||
: CorneredBishop * 3;
|
||||
|
||||
if ( pos.piece_on(SQ_H8) == B_BISHOP
|
||||
&& pos.piece_on(SQ_G7) == B_PAWN)
|
||||
correction += !pos.empty(SQ_G6) ? CorneredBishop * 4
|
||||
: CorneredBishop * 3;
|
||||
|
||||
return pos.side_to_move() == WHITE ? Value(correction)
|
||||
: -Value(correction);
|
||||
}
|
||||
|
||||
} // namespace Eval
|
||||
|
||||
|
||||
/// evaluate() is the evaluator for the outer world. It returns a static
|
||||
@@ -1053,32 +1088,28 @@ Value Eval::evaluate(const Position& pos) {
|
||||
else
|
||||
{
|
||||
// Scale and shift NNUE for compatibility with search and classical evaluation
|
||||
auto adjusted_NNUE = [&](){
|
||||
int mat = pos.non_pawn_material() + 2 * PawnValueMg * pos.count<PAWN>();
|
||||
return NNUE::evaluate(pos) * (641 + mat / 32 - 4 * pos.rule50_count()) / 1024 + Tempo;
|
||||
auto adjusted_NNUE = [&]()
|
||||
{
|
||||
int scale = 903
|
||||
+ 32 * pos.count<PAWN>()
|
||||
+ 32 * pos.non_pawn_material() / 1024;
|
||||
|
||||
Value nnue = NNUE::evaluate(pos, true) * scale / 1024;
|
||||
|
||||
if (pos.is_chess960())
|
||||
nnue += fix_FRC(pos);
|
||||
|
||||
return nnue;
|
||||
};
|
||||
|
||||
// If there is PSQ imbalance use classical eval, with small probability if it is small
|
||||
// If there is PSQ imbalance we use the classical eval, but we switch to
|
||||
// NNUE eval faster when shuffling or if the material on the board is high.
|
||||
int r50 = pos.rule50_count();
|
||||
Value psq = Value(abs(eg_value(pos.psq_score())));
|
||||
int r50 = 16 + pos.rule50_count();
|
||||
bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50;
|
||||
bool classical = largePsq || (psq > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB));
|
||||
bool classical = psq * 5 > (750 + pos.non_pawn_material() / 64) * (5 + r50);
|
||||
|
||||
// Use classical evaluation for really low piece endgames.
|
||||
// The most critical case is a bishop + A/H file pawn vs naked king draw.
|
||||
bool strongClassical = pos.non_pawn_material() < 2 * RookValueMg && pos.count<PAWN>() < 2;
|
||||
|
||||
v = classical || strongClassical ? Evaluation<NO_TRACE>(pos).value() : adjusted_NNUE();
|
||||
|
||||
// If the classical eval is small and imbalance large, use NNUE nevertheless.
|
||||
// For the case of opposite colored bishops, switch to NNUE eval with
|
||||
// small probability if the classical eval is less than the threshold.
|
||||
if ( largePsq && !strongClassical
|
||||
&& ( abs(v) * 16 < NNUEThreshold2 * r50
|
||||
|| ( pos.opposite_bishops()
|
||||
&& abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50
|
||||
&& !(pos.this_thread()->nodes & 0xB))))
|
||||
v = adjusted_NNUE();
|
||||
v = classical ? Evaluation<NO_TRACE>(pos).value() // classical
|
||||
: adjusted_NNUE(); // NNUE
|
||||
}
|
||||
|
||||
// Damp down the evaluation linearly when shuffling
|
||||
@@ -1095,7 +1126,7 @@ Value Eval::evaluate(const Position& pos) {
|
||||
/// descriptions and values of each evaluation term. Useful for debugging.
|
||||
/// Trace scores are from white's point of view
|
||||
|
||||
std::string Eval::trace(const Position& pos) {
|
||||
std::string Eval::trace(Position& pos) {
|
||||
|
||||
if (pos.checkers())
|
||||
return "Final evaluation: none (in check)";
|
||||
@@ -1107,44 +1138,55 @@ std::string Eval::trace(const Position& pos) {
|
||||
|
||||
std::memset(scores, 0, sizeof(scores));
|
||||
|
||||
pos.this_thread()->contempt = SCORE_ZERO; // Reset any dynamic contempt
|
||||
pos.this_thread()->trend = SCORE_ZERO; // Reset any dynamic contempt
|
||||
|
||||
v = Evaluation<TRACE>(pos).value();
|
||||
|
||||
ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2)
|
||||
<< " Term | White | Black | Total \n"
|
||||
<< " | MG EG | MG EG | MG EG \n"
|
||||
<< " ------------+-------------+-------------+------------\n"
|
||||
<< " Material | " << Term(MATERIAL)
|
||||
<< " Imbalance | " << Term(IMBALANCE)
|
||||
<< " Pawns | " << Term(PAWN)
|
||||
<< " Knights | " << Term(KNIGHT)
|
||||
<< " Bishops | " << Term(BISHOP)
|
||||
<< " Rooks | " << Term(ROOK)
|
||||
<< " Queens | " << Term(QUEEN)
|
||||
<< " Mobility | " << Term(MOBILITY)
|
||||
<< " King safety | " << Term(KING)
|
||||
<< " Threats | " << Term(THREAT)
|
||||
<< " Passed | " << Term(PASSED)
|
||||
<< " Space | " << Term(SPACE)
|
||||
<< " Winnable | " << Term(WINNABLE)
|
||||
<< " ------------+-------------+-------------+------------\n"
|
||||
<< " Total | " << Term(TOTAL);
|
||||
|
||||
v = pos.side_to_move() == WHITE ? v : -v;
|
||||
|
||||
ss << "\nClassical evaluation: " << to_cp(v) << " (white side)\n";
|
||||
<< " Contributing terms for the classical eval:\n"
|
||||
<< "+------------+-------------+-------------+-------------+\n"
|
||||
<< "| Term | White | Black | Total |\n"
|
||||
<< "| | MG EG | MG EG | MG EG |\n"
|
||||
<< "+------------+-------------+-------------+-------------+\n"
|
||||
<< "| Material | " << Term(MATERIAL)
|
||||
<< "| Imbalance | " << Term(IMBALANCE)
|
||||
<< "| Pawns | " << Term(PAWN)
|
||||
<< "| Knights | " << Term(KNIGHT)
|
||||
<< "| Bishops | " << Term(BISHOP)
|
||||
<< "| Rooks | " << Term(ROOK)
|
||||
<< "| Queens | " << Term(QUEEN)
|
||||
<< "| Mobility | " << Term(MOBILITY)
|
||||
<< "|King safety | " << Term(KING)
|
||||
<< "| Threats | " << Term(THREAT)
|
||||
<< "| Passed | " << Term(PASSED)
|
||||
<< "| Space | " << Term(SPACE)
|
||||
<< "| Winnable | " << Term(WINNABLE)
|
||||
<< "+------------+-------------+-------------+-------------+\n"
|
||||
<< "| Total | " << Term(TOTAL)
|
||||
<< "+------------+-------------+-------------+-------------+\n";
|
||||
|
||||
if (Eval::useNNUE)
|
||||
ss << '\n' << NNUE::trace(pos) << '\n';
|
||||
|
||||
ss << std::showpoint << std::showpos << std::fixed << std::setprecision(2) << std::setw(15);
|
||||
|
||||
v = pos.side_to_move() == WHITE ? v : -v;
|
||||
ss << "\nClassical evaluation " << to_cp(v) << " (white side)\n";
|
||||
if (Eval::useNNUE)
|
||||
{
|
||||
v = NNUE::evaluate(pos);
|
||||
v = NNUE::evaluate(pos, false);
|
||||
v = pos.side_to_move() == WHITE ? v : -v;
|
||||
ss << "\nNNUE evaluation: " << to_cp(v) << " (white side)\n";
|
||||
ss << "NNUE evaluation " << to_cp(v) << " (white side)\n";
|
||||
}
|
||||
|
||||
v = evaluate(pos);
|
||||
v = pos.side_to_move() == WHITE ? v : -v;
|
||||
ss << "\nFinal evaluation: " << to_cp(v) << " (white side)\n";
|
||||
ss << "Final evaluation " << to_cp(v) << " (white side)";
|
||||
if (Eval::useNNUE)
|
||||
ss << " [with scaled NNUE, hybrid, ...]";
|
||||
ss << "\n";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
Reference in New Issue
Block a user