Update to Stockfish 13

This commit is contained in:
Peter Osterlund
2021-02-20 13:04:45 +01:00
parent 6d5e8e0b17
commit 4d2ef64ce8
57 changed files with 1164 additions and 943 deletions

View File

@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,31 +25,36 @@
using namespace std;
namespace {
#define S(mg, eg) make_score(mg, eg)
// Polynomial material imbalance parameters
constexpr int QuadraticOurs[][PIECE_TYPE_NB] = {
// OUR PIECES
// pair pawn knight bishop rook queen
{1438 }, // Bishop pair
{ 40, 38 }, // Pawn
{ 32, 255, -62 }, // Knight OUR PIECES
{ 0, 104, 4, 0 }, // Bishop
{ -26, -2, 47, 105, -208 }, // Rook
{-189, 24, 117, 133, -134, -6 } // Queen
// One Score parameter for each pair (our piece, another of our pieces)
constexpr Score QuadraticOurs[][PIECE_TYPE_NB] = {
// OUR PIECE 2
// bishop pair pawn knight bishop rook queen
{S(1419, 1455) }, // Bishop pair
{S( 101, 28), S( 37, 39) }, // Pawn
{S( 57, 64), S(249, 187), S(-49, -62) }, // Knight OUR PIECE 1
{S( 0, 0), S(118, 137), S( 10, 27), S( 0, 0) }, // Bishop
{S( -63, -68), S( -5, 3), S(100, 81), S(132, 118), S(-246, -244) }, // Rook
{S(-210, -211), S( 37, 14), S(147, 141), S(161, 105), S(-158, -174), S(-9,-31) } // Queen
};
constexpr int QuadraticTheirs[][PIECE_TYPE_NB] = {
// THEIR PIECES
// pair pawn knight bishop rook queen
{ }, // Bishop pair
{ 36, }, // Pawn
{ 9, 63, }, // Knight OUR PIECES
{ 59, 65, 42, }, // Bishop
{ 46, 39, 24, -24, }, // Rook
{ 97, 100, -42, 137, 268, } // Queen
// One Score parameter for each pair (our piece, their piece)
constexpr Score QuadraticTheirs[][PIECE_TYPE_NB] = {
// THEIR PIECE
// bishop pair pawn knight bishop rook queen
{ }, // Bishop pair
{S( 33, 30) }, // Pawn
{S( 46, 18), S(106, 84) }, // Knight OUR PIECE
{S( 75, 35), S( 59, 44), S( 60, 15) }, // Bishop
{S( 26, 35), S( 6, 22), S( 38, 39), S(-12, -2) }, // Rook
{S( 97, 93), S(100, 163), S(-58, -91), S(112, 192), S(276, 225) } // Queen
};
#undef S
// Endgame evaluation and scaling functions are accessed directly and not through
// the function maps because they correspond to more than one material hash key.
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
@@ -82,11 +87,11 @@ namespace {
/// piece type for both colors.
template<Color Us>
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
Score imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
constexpr Color Them = ~Us;
int bonus = 0;
Score bonus = SCORE_ZERO;
// Second-degree polynomial material imbalance, by Tord Romstad
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
@@ -213,7 +218,7 @@ Entry* probe(const Position& pos) {
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
e->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
e->score = (imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16;
return e;
}