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DroidFish: Updated stockfish engine to version DD.
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@@ -17,8 +17,8 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cmath>
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#include <algorithm>
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#include <cmath>
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#include "search.h"
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#include "timeman.h"
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@@ -29,8 +29,8 @@ namespace {
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/// Constants
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const int MoveHorizon = 50; // Plan time management at most this many moves ahead
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const float MaxRatio = 7.0f; // When in trouble, we can step over reserved time with this ratio
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const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
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const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio
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const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio
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// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
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@@ -76,10 +76,9 @@ namespace {
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}
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void TimeManager::pv_instability(int curChanges, int prevChanges) {
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void TimeManager::pv_instability(double bestMoveChanges) {
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unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
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+ prevChanges * (optimumSearchTime / 3);
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unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime / 1.4);
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}
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@@ -115,7 +114,7 @@ void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color u
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// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
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// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
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for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); hypMTG++)
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for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); ++hypMTG)
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{
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// Calculate thinking time for hypothetic "moves to go"-value
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hypMyTime = limits.time[us]
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@@ -145,17 +144,17 @@ namespace {
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template<TimeType T>
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int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
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{
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const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
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const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
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const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
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const double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
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int thisMoveImportance = move_importance(currentPly) * slowMover / 100;
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double thisMoveImportance = double(move_importance(currentPly) * slowMover) / 100;
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int otherMovesImportance = 0;
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for (int i = 1; i < movesToGo; i++)
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for (int i = 1; i < movesToGo; ++i)
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otherMovesImportance += move_importance(currentPly + 2 * i);
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float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
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float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
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double ratio1 = (TMaxRatio * thisMoveImportance) / (TMaxRatio * thisMoveImportance + otherMovesImportance);
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double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / (thisMoveImportance + otherMovesImportance);
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return int(floor(myTime * std::min(ratio1, ratio2)));
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}
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