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DroidFish: Updated stockfish engine to version DD.
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@@ -35,31 +35,29 @@ namespace {
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const int NoPawnsSF[4] = { 6, 12, 32 };
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// Polynomial material balance parameters
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const Value RedundantQueen = Value(320);
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const Value RedundantRook = Value(554);
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// pair pawn knight bishop rook queen
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const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
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const int LinearCoefficients[6] = { 1852, -162, -1122, -183, 249, -52 };
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const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = {
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// pair pawn knight bishop rook queen
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{ 7 }, // Bishop pair
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{ 0 }, // Bishop pair
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{ 39, 2 }, // Pawn
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{ 35, 271, -4 }, // Knight
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{ 7, 105, 4, 7 }, // Bishop
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{ -27, -2, 46, 100, 56 }, // Rook
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{ 58, 29, 83, 148, -3, -25 } // Queen
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{ 0, 105, 4, 0 }, // Bishop
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{ -27, -2, 46, 100, -141 }, // Rook
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{ 58, 29, 83, 148, -163, 0 } // Queen
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};
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const int QuadraticCoefficientsOppositeColor[][PIECE_TYPE_NB] = {
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// THEIR PIECES
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// pair pawn knight bishop rook queen
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{ 41 }, // Bishop pair
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{ 37, 41 }, // Pawn
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{ 10, 62, 41 }, // Knight OUR PIECES
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{ 57, 64, 39, 41 }, // Bishop
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{ 50, 40, 23, -22, 41 }, // Rook
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{ 106, 101, 3, 151, 171, 41 } // Queen
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{ 0 }, // Bishop pair
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{ 37, 0 }, // Pawn
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{ 10, 62, 0 }, // Knight OUR PIECES
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{ 57, 64, 39, 0 }, // Bishop
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{ 50, 40, 23, -22, 0 }, // Rook
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{ 106, 101, 3, 151, 171, 0 } // Queen
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};
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// Endgame evaluation and scaling functions accessed direcly and not through
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@@ -106,14 +104,8 @@ namespace {
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int pt1, pt2, pc, v;
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int value = 0;
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// Redundancy of major pieces, formula based on Kaufman's paper
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// "The Evaluation of Material Imbalances in Chess"
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if (pieceCount[Us][ROOK] > 0)
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value -= RedundantRook * (pieceCount[Us][ROOK] - 1)
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+ RedundantQueen * pieceCount[Us][QUEEN];
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// Second-degree polynomial material imbalance by Tord Romstad
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for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
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for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
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{
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pc = pieceCount[Us][pt1];
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if (!pc)
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@@ -121,7 +113,7 @@ namespace {
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v = LinearCoefficients[pt1];
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for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
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for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
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v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
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+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];
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@@ -240,7 +232,8 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
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}
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}
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// No pawns makes it difficult to win, even with a material advantage
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// No pawns makes it difficult to win, even with a material advantage. This
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// catches some trivial draws like KK, KBK and KNK
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if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
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{
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e->factor[WHITE] = (uint8_t)
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