DroidFish: Updated stockfish engine to version 8.

This commit is contained in:
Peter Osterlund
2016-11-01 19:40:58 +01:00
parent 503390c19f
commit 3d227b6bee
20 changed files with 282 additions and 273 deletions

View File

@@ -42,8 +42,8 @@ namespace {
assert(!pos.checkers());
const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E
: KingSide ? DELTA_W : DELTA_E;
const Square K = Chess960 ? kto > kfrom ? WEST : EAST
: KingSide ? WEST : EAST;
for (Square s = kto; s != kfrom; s += K)
if (pos.attackers_to(s) & enemies)
@@ -65,23 +65,23 @@ namespace {
}
template<GenType Type, Square Delta>
template<GenType Type, Square D>
ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
*moveList++ = make<PROMOTION>(to - Delta, to, QUEEN);
*moveList++ = make<PROMOTION>(to - D, to, QUEEN);
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
*moveList++ = make<PROMOTION>(to - Delta, to, ROOK);
*moveList++ = make<PROMOTION>(to - Delta, to, BISHOP);
*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
*moveList++ = make<PROMOTION>(to - D, to, ROOK);
*moveList++ = make<PROMOTION>(to - D, to, BISHOP);
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
}
// Knight promotion is the only promotion that can give a direct check
// that's not already included in the queen promotion.
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ksq))
*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
else
(void)ksq; // Silence a warning under MSVC
@@ -94,13 +94,13 @@ namespace {
// Compute our parametrized parameters at compile time, named according to
// the point of view of white side.
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const Square Up = (Us == WHITE ? NORTH : SOUTH);
const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
Bitboard emptySquares;
@@ -115,8 +115,8 @@ namespace {
{
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
Bitboard b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
Bitboard b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
if (Type == EVASIONS) // Consider only blocking squares
{
@@ -138,8 +138,8 @@ namespace {
Bitboard dcCandidates = pos.discovered_check_candidates();
if (pawnsNotOn7 & dcCandidates)
{
Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & dcCandidates) & emptySquares & ~file_bb(ksq);
Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
Bitboard dc1 = shift<Up>(pawnsNotOn7 & dcCandidates) & emptySquares & ~file_bb(ksq);
Bitboard dc2 = shift<Up>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
@@ -168,9 +168,9 @@ namespace {
if (Type == EVASIONS)
emptySquares &= target;
Bitboard b1 = shift_bb<Right>(pawnsOn7) & enemies;
Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies;
Bitboard b3 = shift_bb<Up >(pawnsOn7) & emptySquares;
Bitboard b1 = shift<Right>(pawnsOn7) & enemies;
Bitboard b2 = shift<Left >(pawnsOn7) & enemies;
Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
Square ksq = pos.square<KING>(Them);
@@ -187,8 +187,8 @@ namespace {
// Standard and en-passant captures
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{
Bitboard b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
Bitboard b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
Bitboard b1 = shift<Right>(pawnsNotOn7) & enemies;
Bitboard b2 = shift<Left >(pawnsNotOn7) & enemies;
while (b1)
{