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https://github.com/peterosterlund2/droidfish.git
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DroidFish: Updated stockfish engine to version 8.
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@@ -42,8 +42,8 @@ namespace {
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assert(!pos.checkers());
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const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E
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: KingSide ? DELTA_W : DELTA_E;
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const Square K = Chess960 ? kto > kfrom ? WEST : EAST
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: KingSide ? WEST : EAST;
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for (Square s = kto; s != kfrom; s += K)
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if (pos.attackers_to(s) & enemies)
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@@ -65,23 +65,23 @@ namespace {
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}
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template<GenType Type, Square Delta>
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template<GenType Type, Square D>
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ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
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if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
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*moveList++ = make<PROMOTION>(to - Delta, to, QUEEN);
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*moveList++ = make<PROMOTION>(to - D, to, QUEEN);
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if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
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{
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*moveList++ = make<PROMOTION>(to - Delta, to, ROOK);
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*moveList++ = make<PROMOTION>(to - Delta, to, BISHOP);
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*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
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*moveList++ = make<PROMOTION>(to - D, to, ROOK);
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*moveList++ = make<PROMOTION>(to - D, to, BISHOP);
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*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
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}
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// Knight promotion is the only promotion that can give a direct check
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// that's not already included in the queen promotion.
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if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ksq))
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*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
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*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
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else
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(void)ksq; // Silence a warning under MSVC
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@@ -94,13 +94,13 @@ namespace {
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// Compute our parametrized parameters at compile time, named according to
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// the point of view of white side.
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
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const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
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const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
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const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
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const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
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const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
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const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
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const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
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const Square Up = (Us == WHITE ? NORTH : SOUTH);
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const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
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const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
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Bitboard emptySquares;
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@@ -115,8 +115,8 @@ namespace {
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{
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emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
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Bitboard b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
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Bitboard b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
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Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
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Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
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if (Type == EVASIONS) // Consider only blocking squares
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{
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@@ -138,8 +138,8 @@ namespace {
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Bitboard dcCandidates = pos.discovered_check_candidates();
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if (pawnsNotOn7 & dcCandidates)
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{
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Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & dcCandidates) & emptySquares & ~file_bb(ksq);
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Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
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Bitboard dc1 = shift<Up>(pawnsNotOn7 & dcCandidates) & emptySquares & ~file_bb(ksq);
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Bitboard dc2 = shift<Up>(dc1 & TRank3BB) & emptySquares;
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b1 |= dc1;
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b2 |= dc2;
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@@ -168,9 +168,9 @@ namespace {
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if (Type == EVASIONS)
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emptySquares &= target;
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Bitboard b1 = shift_bb<Right>(pawnsOn7) & enemies;
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Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies;
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Bitboard b3 = shift_bb<Up >(pawnsOn7) & emptySquares;
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Bitboard b1 = shift<Right>(pawnsOn7) & enemies;
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Bitboard b2 = shift<Left >(pawnsOn7) & enemies;
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Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
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Square ksq = pos.square<KING>(Them);
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@@ -187,8 +187,8 @@ namespace {
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// Standard and en-passant captures
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if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
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{
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Bitboard b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
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Bitboard b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
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Bitboard b1 = shift<Right>(pawnsNotOn7) & enemies;
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Bitboard b2 = shift<Left >(pawnsNotOn7) & enemies;
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while (b1)
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{
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