DroidFish: Updated stockfish engine to development version 2017-09-06.

This commit is contained in:
Peter Osterlund
2017-09-10 10:30:09 +02:00
parent c0b69b6bf8
commit 3536c6290a
42 changed files with 3431 additions and 4042 deletions

View File

@@ -2,7 +2,7 @@
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -21,7 +21,6 @@
#include <cassert>
#include "movepick.h"
#include "thread.h"
namespace {
@@ -34,27 +33,28 @@ namespace {
QSEARCH_RECAPTURES, QRECAPTURES
};
// Our insertion sort, which is guaranteed to be stable, as it should be
void insertion_sort(ExtMove* begin, ExtMove* end)
{
ExtMove tmp, *p, *q;
// partial_insertion_sort() sorts moves in descending order up to and including
// a given limit. The order of moves smaller than the limit is left unspecified.
void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
for (p = begin + 1; p < end; ++p)
{
tmp = *p;
for (q = p; q != begin && *(q-1) < tmp; --q)
*q = *(q-1);
*q = tmp;
}
for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
if (p->value >= limit)
{
ExtMove tmp = *p, *q;
*p = *++sortedEnd;
for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
*q = *(q - 1);
*q = tmp;
}
}
// pick_best() finds the best move in the range (begin, end) and moves it to
// the front. It's faster than sorting all the moves in advance when there
// are few moves, e.g., the possible captures.
Move pick_best(ExtMove* begin, ExtMove* end)
{
std::swap(*begin, *std::max_element(begin, end));
return *begin;
Move pick_best(ExtMove* begin, ExtMove* end) {
std::swap(*begin, *std::max_element(begin, end));
return *begin;
}
} // namespace
@@ -66,21 +66,22 @@ namespace {
/// search captures, promotions, and some checks) and how important good move
/// ordering is at the current node.
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Search::Stack* s)
: pos(p), ss(s), depth(d) {
/// MovePicker constructor for the main search
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
const PieceToHistory** ch, Move cm, Move* killers_p)
: pos(p), mainHistory(mh), contHistory(ch), countermove(cm),
killers{killers_p[0], killers_p[1]}, depth(d){
assert(d > DEPTH_ZERO);
Square prevSq = to_sq((ss-1)->currentMove);
countermove = pos.this_thread()->counterMoves[pos.piece_on(prevSq)][prevSq];
stage = pos.checkers() ? EVASION : MAIN_SEARCH;
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
stage += (ttMove == MOVE_NONE);
}
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Square s)
: pos(p) {
/// MovePicker constructor for quiescence search
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, Square s)
: pos(p), mainHistory(mh) {
assert(d <= DEPTH_ZERO);
@@ -104,81 +105,57 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Square s)
stage += (ttMove == MOVE_NONE);
}
/// MovePicker constructor for ProbCut: we generate captures with SEE higher
/// than or equal to the given threshold.
MovePicker::MovePicker(const Position& p, Move ttm, Value th)
: pos(p), threshold(th) {
assert(!pos.checkers());
stage = PROBCUT;
// In ProbCut we generate captures with SEE higher than the given threshold
ttMove = ttm
&& pos.pseudo_legal(ttm)
&& pos.capture(ttm)
&& pos.see_ge(ttm, threshold + 1)? ttm : MOVE_NONE;
&& pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE;
stage += (ttMove == MOVE_NONE);
}
/// score() assigns a numerical value to each move in a list, used for sorting.
/// Captures are ordered by Most Valuable Victim (MVV), preferring captures
/// near our home rank. Quiets are ordered using the histories.
template<GenType Type>
void MovePicker::score() {
/// score() assigns a numerical value to each move in a move list. The moves with
/// highest values will be picked first.
template<>
void MovePicker::score<CAPTURES>() {
// Winning and equal captures in the main search are ordered by MVV, preferring
// captures near our home rank. Surprisingly, this appears to perform slightly
// better than SEE-based move ordering: exchanging big pieces before capturing
// a hanging piece probably helps to reduce the subtree size.
// In the main search we want to push captures with negative SEE values to the
// badCaptures[] array, but instead of doing it now we delay until the move
// has been picked up, saving some SEE calls in case we get a cutoff.
for (auto& m : *this)
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
}
template<>
void MovePicker::score<QUIETS>() {
const HistoryStats& history = pos.this_thread()->history;
const FromToStats& fromTo = pos.this_thread()->fromTo;
const CounterMoveStats* cm = (ss-1)->counterMoves;
const CounterMoveStats* fm = (ss-2)->counterMoves;
const CounterMoveStats* f2 = (ss-4)->counterMoves;
Color c = pos.side_to_move();
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
for (auto& m : *this)
m.value = history[pos.moved_piece(m)][to_sq(m)]
+ (cm ? (*cm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
+ (fm ? (*fm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
+ (f2 ? (*f2)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
+ fromTo.get(c, m);
}
template<>
void MovePicker::score<EVASIONS>() {
// Try captures ordered by MVV/LVA, then non-captures ordered by history value
const HistoryStats& history = pos.this_thread()->history;
const FromToStats& fromTo = pos.this_thread()->fromTo;
Color c = pos.side_to_move();
for (auto& m : *this)
if (pos.capture(m))
if (Type == CAPTURES)
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
else
m.value = history[pos.moved_piece(m)][to_sq(m)] + fromTo.get(c, m);
}
- Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
else if (Type == QUIETS)
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ (*contHistory[0])[pos.moved_piece(m)][to_sq(m)]
+ (*contHistory[1])[pos.moved_piece(m)][to_sq(m)]
+ (*contHistory[3])[pos.moved_piece(m)][to_sq(m)];
else // Type == EVASIONS
{
if (pos.capture(m))
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(type_of(pos.moved_piece(m)));
else
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - (1 << 28);
}
}
/// next_move() is the most important method of the MovePicker class. It returns
/// a new pseudo legal move every time it is called, until there are no more moves
/// left. It picks the move with the biggest value from a list of generated moves
/// taking care not to return the ttMove if it has already been searched.
Move MovePicker::next_move() {
Move MovePicker::next_move(bool skipQuiets) {
Move move;
@@ -194,6 +171,7 @@ Move MovePicker::next_move() {
endMoves = generate<CAPTURES>(pos, cur);
score<CAPTURES>();
++stage;
/* fallthrough */
case GOOD_CAPTURES:
while (cur < endMoves)
@@ -201,7 +179,7 @@ Move MovePicker::next_move() {
move = pick_best(cur++, endMoves);
if (move != ttMove)
{
if (pos.see_ge(move, VALUE_ZERO))
if (pos.see_ge(move))
return move;
// Losing capture, move it to the beginning of the array
@@ -210,58 +188,59 @@ Move MovePicker::next_move() {
}
++stage;
move = ss->killers[0]; // First killer move
move = killers[0]; // First killer move
if ( move != MOVE_NONE
&& move != ttMove
&& pos.pseudo_legal(move)
&& !pos.capture(move))
return move;
/* fallthrough */
case KILLERS:
++stage;
move = ss->killers[1]; // Second killer move
move = killers[1]; // Second killer move
if ( move != MOVE_NONE
&& move != ttMove
&& pos.pseudo_legal(move)
&& !pos.capture(move))
return move;
/* fallthrough */
case COUNTERMOVE:
++stage;
move = countermove;
if ( move != MOVE_NONE
&& move != ttMove
&& move != ss->killers[0]
&& move != ss->killers[1]
&& move != killers[0]
&& move != killers[1]
&& pos.pseudo_legal(move)
&& !pos.capture(move))
return move;
/* fallthrough */
case QUIET_INIT:
cur = endBadCaptures;
endMoves = generate<QUIETS>(pos, cur);
score<QUIETS>();
if (depth < 3 * ONE_PLY)
{
ExtMove* goodQuiet = std::partition(cur, endMoves, [](const ExtMove& m)
{ return m.value > VALUE_ZERO; });
insertion_sort(cur, goodQuiet);
} else
insertion_sort(cur, endMoves);
partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY);
++stage;
/* fallthrough */
case QUIET:
while (cur < endMoves)
while ( cur < endMoves
&& (!skipQuiets || cur->value >= VALUE_ZERO))
{
move = *cur++;
if ( move != ttMove
&& move != ss->killers[0]
&& move != ss->killers[1]
&& move != killers[0]
&& move != killers[1]
&& move != countermove)
return move;
}
++stage;
cur = moves; // Point to beginning of bad captures
/* fallthrough */
case BAD_CAPTURES:
if (cur < endBadCaptures)
@@ -273,6 +252,7 @@ Move MovePicker::next_move() {
endMoves = generate<EVASIONS>(pos, cur);
score<EVASIONS>();
++stage;
/* fallthrough */
case ALL_EVASIONS:
while (cur < endMoves)
@@ -288,13 +268,14 @@ Move MovePicker::next_move() {
endMoves = generate<CAPTURES>(pos, cur);
score<CAPTURES>();
++stage;
/* fallthrough */
case PROBCUT_CAPTURES:
while (cur < endMoves)
{
move = pick_best(cur++, endMoves);
if ( move != ttMove
&& pos.see_ge(move, threshold + 1))
&& pos.see_ge(move, threshold))
return move;
}
break;
@@ -304,6 +285,7 @@ Move MovePicker::next_move() {
endMoves = generate<CAPTURES>(pos, cur);
score<CAPTURES>();
++stage;
/* fallthrough */
case QCAPTURES_1: case QCAPTURES_2:
while (cur < endMoves)
@@ -317,6 +299,7 @@ Move MovePicker::next_move() {
cur = moves;
endMoves = generate<QUIET_CHECKS>(pos, cur);
++stage;
/* fallthrough */
case QCHECKS:
while (cur < endMoves)
@@ -332,6 +315,7 @@ Move MovePicker::next_move() {
endMoves = generate<CAPTURES>(pos, cur);
score<CAPTURES>();
++stage;
/* fallthrough */
case QRECAPTURES:
while (cur < endMoves)