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DroidFish: Updated stockfish engine to development version 2017-09-06.
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@@ -2,7 +2,7 @@
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -23,23 +23,20 @@
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#include <istream>
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#include <vector>
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#include "misc.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "uci.h"
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using namespace std;
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namespace {
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const vector<string> Defaults = {
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"setoption name UCI_Chess960 value false",
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
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"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
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"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
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"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
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"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
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"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14 moves d4e6",
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"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14 moves g2g4",
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"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
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"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
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"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
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@@ -52,7 +49,7 @@ const vector<string> Defaults = {
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"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
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"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
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"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
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"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1",
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"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1 moves g5g6 f3e3 g6g5 e3f3",
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"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
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"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
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"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
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@@ -79,28 +76,35 @@ const vector<string> Defaults = {
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"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124", // Draw
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// Mate and stalemate positions
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"6k1/3b3r/1p1p4/p1n2p2/1PPNpP1q/P3Q1p1/1R1RB1P1/5K2 b - - 0 1",
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"r2r1n2/pp2bk2/2p1p2p/3q4/3PN1QP/2P3R1/P4PP1/5RK1 w - - 0 1",
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"8/8/8/8/8/6k1/6p1/6K1 w - -",
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"5k2/5P2/5K2/8/8/8/8/8 b - -",
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"8/8/8/8/8/4k3/4p3/4K3 w - -",
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"8/8/8/8/8/5K2/8/3Q1k2 b - -",
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"7k/7P/6K1/8/3B4/8/8/8 b - -"
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"7k/7P/6K1/8/3B4/8/8/8 b - -",
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// Chess 960
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"setoption name UCI_Chess960 value true",
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"bbqnnrkr/pppppppp/8/8/8/8/PPPPPPPP/BBQNNRKR w KQkq - 0 1 moves g2g3 d7d5 d2d4 c8h3 c1g5 e8d6 g5e7 f7f6",
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"setoption name UCI_Chess960 value false"
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};
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} // namespace
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/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
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/// of positions for a given limit each. There are five parameters: the
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/// transposition table size, the number of search threads that should
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/// be used, the limit value spent for each position (optional, default is
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/// depth 13), an optional file name where to look for positions in FEN
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/// format (defaults are the positions defined above) and the type of the
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/// limit value: depth (default), time in millisecs or number of nodes.
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/// setup_bench() builds a list of UCI commands to be run by bench. There
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/// are five parameters: TT size in MB, number of search threads that
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/// should be used, the limit value spent for each position, a file name
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/// where to look for positions in FEN format and the type of the limit:
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/// depth, perft, nodes and movetime (in millisecs).
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///
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/// bench -> search default positions up to depth 13
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/// bench 64 1 15 -> search default positions up to depth 15 (TT = 64MB)
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/// bench 64 4 5000 current movetime -> search current position with 4 threads for 5 sec
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/// bench 64 1 100000 default nodes -> search default positions for 100K nodes each
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/// bench 16 1 5 default perft -> run a perft 5 on default positions
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void benchmark(const Position& current, istream& is) {
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vector<string> setup_bench(const Position& current, istream& is) {
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string token;
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vector<string> fens;
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Search::LimitsType limits;
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vector<string> fens, list;
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string go, token;
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// Assign default values to missing arguments
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string ttSize = (is >> token) ? token : "16";
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@@ -109,21 +113,7 @@ void benchmark(const Position& current, istream& is) {
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string fenFile = (is >> token) ? token : "default";
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string limitType = (is >> token) ? token : "depth";
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Options["Hash"] = ttSize;
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Options["Threads"] = threads;
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Search::clear();
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if (limitType == "time")
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limits.movetime = stoi(limit); // movetime is in millisecs
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else if (limitType == "nodes")
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limits.nodes = stoi(limit);
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else if (limitType == "mate")
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limits.mate = stoi(limit);
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else
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limits.depth = stoi(limit);
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go = "go " + limitType + " " + limit;
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if (fenFile == "default")
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fens = Defaults;
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@@ -139,7 +129,7 @@ void benchmark(const Position& current, istream& is) {
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if (!file.is_open())
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{
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cerr << "Unable to open file " << fenFile << endl;
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return;
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exit(EXIT_FAILURE);
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}
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while (getline(file, fen))
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@@ -149,35 +139,18 @@ void benchmark(const Position& current, istream& is) {
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file.close();
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}
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uint64_t nodes = 0;
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TimePoint elapsed = now();
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Position pos;
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for (size_t i = 0; i < fens.size(); ++i)
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{
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StateListPtr states(new std::deque<StateInfo>(1));
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pos.set(fens[i], Options["UCI_Chess960"], &states->back(), Threads.main());
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cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
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if (limitType == "perft")
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nodes += Search::perft(pos, limits.depth * ONE_PLY);
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list.emplace_back("ucinewgame");
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list.emplace_back("setoption name Threads value " + threads);
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list.emplace_back("setoption name Hash value " + ttSize);
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for (const string& fen : fens)
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if (fen.find("setoption") != string::npos)
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list.emplace_back(fen);
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else
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{
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limits.startTime = now();
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Threads.start_thinking(pos, states, limits);
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Threads.main()->wait_for_search_finished();
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nodes += Threads.nodes_searched();
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list.emplace_back("position fen " + fen);
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list.emplace_back(go);
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}
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}
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elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
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dbg_print(); // Just before exiting
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cerr << "\n==========================="
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<< "\nTotal time (ms) : " << elapsed
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<< "\nNodes searched : " << nodes
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<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
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return list;
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}
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