DroidFish: Updated stockfish engine to version 3.

This commit is contained in:
Peter Osterlund
2013-05-03 17:03:42 +00:00
parent 3f55b61865
commit 34b9fd139f
42 changed files with 2092 additions and 2383 deletions

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,6 +17,7 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
@@ -43,7 +44,7 @@ namespace {
void set_option(istringstream& up);
void set_position(Position& pos, istringstream& up);
void go(Position& pos, istringstream& up);
void go(const Position& pos, istringstream& up);
}
@@ -55,78 +56,32 @@ namespace {
void UCI::loop(const string& args) {
Position pos(StartFEN, false, Threads.main_thread()); // The root position
string cmd, token;
string token, cmd = args;
while (token != "quit")
{
if (!args.empty())
cmd = args;
else if (!getline(cin, cmd)) // Block here waiting for input
do {
if (args.empty() && !getline(cin, cmd)) // Block here waiting for input
cmd = "quit";
istringstream is(cmd);
is >> skipws >> token;
if (token == "quit" || token == "stop")
if (token == "quit" || token == "stop" || token == "ponderhit")
{
Search::Signals.stop = true;
Threads.wait_for_search_finished(); // Cannot quit while threads are running
}
else if (token == "ponderhit")
{
// The opponent has played the expected move. GUI sends "ponderhit" if
// we were told to ponder on the same move the opponent has played. We
// should continue searching but switching from pondering to normal search.
Search::Limits.ponder = false;
if (Search::Signals.stopOnPonderhit)
// GUI sends 'ponderhit' to tell us to ponder on the same move the
// opponent has played. In case Signals.stopOnPonderhit is set we are
// waiting for 'ponderhit' to stop the search (for instance because we
// already ran out of time), otherwise we should continue searching but
// switching from pondering to normal search.
if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
{
Search::Signals.stop = true;
Threads.main_thread()->wake_up(); // Could be sleeping
Threads.main_thread()->notify_one(); // Could be sleeping
}
else
Search::Limits.ponder = false;
}
else if (token == "go")
go(pos, is);
else if (token == "ucinewgame")
{ /* Avoid returning "Unknown command" */ }
else if (token == "isready")
sync_cout << "readyok" << sync_endl;
else if (token == "position")
set_position(pos, is);
else if (token == "setoption")
set_option(is);
else if (token == "d")
pos.print();
else if (token == "flip")
pos.flip();
else if (token == "eval")
sync_cout << Eval::trace(pos) << sync_endl;
else if (token == "bench")
benchmark(pos, is);
else if (token == "key")
sync_cout << "key: " << hex << pos.key()
<< "\nmaterial key: " << pos.material_key()
<< "\npawn key: " << pos.pawn_key() << sync_endl;
else if (token == "uci")
sync_cout << "id name " << engine_info(true)
<< "\n" << Options
<< "\nuciok" << sync_endl;
else if (token == "perft" && (is >> token)) // Read depth
else if (token == "perft" && (is >> token)) // Read perft depth
{
stringstream ss;
@@ -135,16 +90,33 @@ void UCI::loop(const string& args) {
benchmark(pos, ss);
}
else if (token == "key")
sync_cout << hex << uppercase << setfill('0')
<< "position key: " << setw(16) << pos.key()
<< "\nmaterial key: " << setw(16) << pos.material_key()
<< "\npawn key: " << setw(16) << pos.pawn_key()
<< dec << sync_endl;
else if (token == "uci")
sync_cout << "id name " << engine_info(true)
<< "\n" << Options
<< "\nuciok" << sync_endl;
else if (token == "ucinewgame") { /* Avoid returning "Unknown command" */ }
else if (token == "go") go(pos, is);
else if (token == "position") set_position(pos, is);
else if (token == "setoption") set_option(is);
else if (token == "flip") pos.flip();
else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
else if (token == "isready") sync_cout << "readyok" << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else
sync_cout << "Unknown command: " << cmd << sync_endl;
if (!args.empty()) // Command line arguments have one-shot behaviour
{
Threads.wait_for_search_finished();
break;
}
}
} while (token != "quit" && args.empty()); // Args have one-shot behaviour
Threads.wait_for_think_finished(); // Cannot quit while search is running
}
@@ -173,7 +145,7 @@ namespace {
else
return;
pos.from_fen(fen, Options["UCI_Chess960"], Threads.main_thread());
pos.set(fen, Options["UCI_Chess960"], Threads.main_thread());
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
// Parse move list (if any)
@@ -210,10 +182,10 @@ namespace {
// go() is called when engine receives the "go" UCI command. The function sets
// the thinking time and other parameters from the input string, and then starts
// the thinking time and other parameters from the input string, and starts
// the search.
void go(Position& pos, istringstream& is) {
void go(const Position& pos, istringstream& is) {
Search::LimitsType limits;
vector<Move> searchMoves;
@@ -221,31 +193,23 @@ namespace {
while (is >> token)
{
if (token == "wtime")
is >> limits.time[WHITE];
else if (token == "btime")
is >> limits.time[BLACK];
else if (token == "winc")
is >> limits.inc[WHITE];
else if (token == "binc")
is >> limits.inc[BLACK];
else if (token == "movestogo")
is >> limits.movestogo;
else if (token == "depth")
is >> limits.depth;
else if (token == "nodes")
is >> limits.nodes;
else if (token == "movetime")
is >> limits.movetime;
else if (token == "infinite")
limits.infinite = true;
else if (token == "ponder")
limits.ponder = true;
else if (token == "searchmoves")
if (token == "searchmoves")
while (is >> token)
searchMoves.push_back(move_from_uci(pos, token));
else if (token == "wtime") is >> limits.time[WHITE];
else if (token == "btime") is >> limits.time[BLACK];
else if (token == "winc") is >> limits.inc[WHITE];
else if (token == "binc") is >> limits.inc[BLACK];
else if (token == "movestogo") is >> limits.movestogo;
else if (token == "depth") is >> limits.depth;
else if (token == "nodes") is >> limits.nodes;
else if (token == "movetime") is >> limits.movetime;
else if (token == "mate") is >> limits.mate;
else if (token == "infinite") limits.infinite = true;
else if (token == "ponder") limits.ponder = true;
}
Threads.start_searching(pos, limits, searchMoves, SetupStates);
Threads.start_thinking(pos, limits, searchMoves, SetupStates);
}
}