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DroidFish: Updated stockfish engine to version 3.
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@@ -1,7 +1,7 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -44,7 +44,7 @@ namespace {
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Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
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Bitboard enemies = pos.pieces(~us);
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assert(!pos.in_check());
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assert(!pos.checkers());
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const int K = Chess960 ? kto > kfrom ? -1 : 1
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: Side == KING_SIDE ? -1 : 1;
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@@ -249,41 +249,38 @@ namespace {
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}
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FORCE_INLINE MoveStack* generate_king_moves(const Position& pos, MoveStack* mlist,
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Color us, Bitboard target) {
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Square from = pos.king_square(us);
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Bitboard b = pos.attacks_from<KING>(from) & target;
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SERIALIZE(b);
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return mlist;
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}
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template<GenType Type> FORCE_INLINE
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MoveStack* generate_all_moves(const Position& pos, MoveStack* mlist, Color us,
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Bitboard target, const CheckInfo* ci = NULL) {
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MoveStack* generate_all(const Position& pos, MoveStack* mlist, Color us,
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Bitboard target, const CheckInfo* ci = NULL) {
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const bool Checks = Type == QUIET_CHECKS;
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mlist = (us == WHITE ? generate_pawn_moves<WHITE, Type>(pos, mlist, target, ci)
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: generate_pawn_moves<BLACK, Type>(pos, mlist, target, ci));
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mlist = generate_moves<KNIGHT, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<BISHOP, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<ROOK, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<QUEEN, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<KNIGHT, Checks>(pos, mlist, us, target, ci);
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mlist = generate_moves<BISHOP, Checks>(pos, mlist, us, target, ci);
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mlist = generate_moves<ROOK, Checks>(pos, mlist, us, target, ci);
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mlist = generate_moves<QUEEN, Checks>(pos, mlist, us, target, ci);
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if (Type != QUIET_CHECKS && Type != EVASIONS)
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mlist = generate_king_moves(pos, mlist, us, target);
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{
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Square from = pos.king_square(us);
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Bitboard b = pos.attacks_from<KING>(from) & target;
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SERIALIZE(b);
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}
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if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(us))
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{
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if (pos.is_chess960())
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{
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mlist = generate_castle<KING_SIDE, Type == QUIET_CHECKS, true>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Type == QUIET_CHECKS, true>(pos, mlist, us);
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mlist = generate_castle<KING_SIDE, Checks, true>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, us);
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}
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else
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{
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mlist = generate_castle<KING_SIDE, Type == QUIET_CHECKS, false>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Type == QUIET_CHECKS, false>(pos, mlist, us);
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mlist = generate_castle<KING_SIDE, Checks, false>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, us);
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}
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}
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@@ -307,21 +304,15 @@ template<GenType Type>
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MoveStack* generate(const Position& pos, MoveStack* mlist) {
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assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
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assert(!pos.in_check());
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assert(!pos.checkers());
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Color us = pos.side_to_move();
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Bitboard target;
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if (Type == CAPTURES)
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target = pos.pieces(~us);
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Bitboard target = Type == CAPTURES ? pos.pieces(~us)
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: Type == QUIETS ? ~pos.pieces()
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: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
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else if (Type == QUIETS)
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target = ~pos.pieces();
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else if (Type == NON_EVASIONS)
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target = ~pos.pieces(us);
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return generate_all_moves<Type>(pos, mlist, us, target);
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return generate_all<Type>(pos, mlist, us, target);
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}
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// Explicit template instantiations
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@@ -335,9 +326,8 @@ template MoveStack* generate<NON_EVASIONS>(const Position&, MoveStack*);
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template<>
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MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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assert(!pos.in_check());
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assert(!pos.checkers());
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Color us = pos.side_to_move();
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CheckInfo ci(pos);
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Bitboard dc = ci.dcCandidates;
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@@ -357,7 +347,7 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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SERIALIZE(b);
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}
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return generate_all_moves<QUIET_CHECKS>(pos, mlist, us, ~pos.pieces(), &ci);
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return generate_all<QUIET_CHECKS>(pos, mlist, pos.side_to_move(), ~pos.pieces(), &ci);
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}
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@@ -366,7 +356,7 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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template<>
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MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
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assert(pos.in_check());
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assert(pos.checkers());
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Square from, checksq;
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int checkersCnt = 0;
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@@ -419,7 +409,7 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
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// Generate blocking evasions or captures of the checking piece
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Bitboard target = between_bb(checksq, ksq) | pos.checkers();
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return generate_all_moves<EVASIONS>(pos, mlist, us, target);
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return generate_all<EVASIONS>(pos, mlist, us, target);
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}
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@@ -432,7 +422,7 @@ MoveStack* generate<LEGAL>(const Position& pos, MoveStack* mlist) {
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Bitboard pinned = pos.pinned_pieces();
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Square ksq = pos.king_square(pos.side_to_move());
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end = pos.in_check() ? generate<EVASIONS>(pos, mlist)
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end = pos.checkers() ? generate<EVASIONS>(pos, mlist)
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: generate<NON_EVASIONS>(pos, mlist);
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while (cur != end)
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if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
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