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DroidFish: Updated stockfish to version 6.
This commit is contained in:
@@ -1,7 +1,7 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -25,12 +25,12 @@
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namespace {
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template<CastlingRight Cr, bool Checks, bool Chess960>
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ExtMove* generate_castling(const Position& pos, ExtMove* mlist, Color us, const CheckInfo* ci) {
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ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) {
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static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
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if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
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return mlist;
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return moveList;
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// After castling, the rook and king final positions are the same in Chess960
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// as they would be in standard chess.
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@@ -46,59 +46,51 @@ namespace {
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for (Square s = kto; s != kfrom; s += K)
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if (pos.attackers_to(s) & enemies)
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return mlist;
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return moveList;
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// Because we generate only legal castling moves we need to verify that
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// when moving the castling rook we do not discover some hidden checker.
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// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
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if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
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return mlist;
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return moveList;
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Move m = make<CASTLING>(kfrom, rfrom);
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if (Checks && !pos.gives_check(m, *ci))
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return mlist;
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return moveList;
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(mlist++)->move = m;
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(moveList++)->move = m;
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return mlist;
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return moveList;
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}
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template<GenType Type, Square Delta>
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inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
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Bitboard target, const CheckInfo* ci) {
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inline ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) {
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Bitboard b = shift_bb<Delta>(pawnsOn7) & target;
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if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
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(moveList++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
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while (b)
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if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
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{
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Square to = pop_lsb(&b);
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if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
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(mlist++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
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if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
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{
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(mlist++)->move = make<PROMOTION>(to - Delta, to, ROOK);
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(mlist++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
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(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
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}
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// Knight promotion is the only promotion that can give a direct check
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// that's not already included in the queen promotion.
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if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
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(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
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else
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(void)ci; // Silence a warning under MSVC
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(moveList++)->move = make<PROMOTION>(to - Delta, to, ROOK);
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(moveList++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
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(moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
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}
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return mlist;
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// Knight promotion is the only promotion that can give a direct check
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// that's not already included in the queen promotion.
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if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
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(moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
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else
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(void)ci; // Silence a warning under MSVC
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return moveList;
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}
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template<Color Us, GenType Type>
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ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
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ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList,
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Bitboard target, const CheckInfo* ci) {
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// Compute our parametrized parameters at compile time, named according to
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@@ -111,7 +103,7 @@ namespace {
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const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
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const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
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Bitboard b1, b2, dc1, dc2, emptySquares;
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Bitboard emptySquares;
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Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
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Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
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@@ -124,8 +116,8 @@ namespace {
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{
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emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
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b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
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b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
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Bitboard b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
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Bitboard b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
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if (Type == EVASIONS) // Consider only blocking squares
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{
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@@ -144,8 +136,8 @@ namespace {
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// promotion has been already generated amongst the captures.
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if (pawnsNotOn7 & ci->dcCandidates)
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{
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dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
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dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
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Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
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Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
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b1 |= dc1;
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b2 |= dc2;
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@@ -155,13 +147,13 @@ namespace {
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while (b1)
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{
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Square to = pop_lsb(&b1);
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(mlist++)->move = make_move(to - Up, to);
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(moveList++)->move = make_move(to - Up, to);
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}
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while (b2)
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{
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Square to = pop_lsb(&b2);
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(mlist++)->move = make_move(to - Up - Up, to);
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(moveList++)->move = make_move(to - Up - Up, to);
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}
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}
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@@ -174,27 +166,36 @@ namespace {
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if (Type == EVASIONS)
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emptySquares &= target;
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mlist = generate_promotions<Type, Right>(mlist, pawnsOn7, enemies, ci);
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mlist = generate_promotions<Type, Left >(mlist, pawnsOn7, enemies, ci);
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mlist = generate_promotions<Type, Up>(mlist, pawnsOn7, emptySquares, ci);
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Bitboard b1 = shift_bb<Right>(pawnsOn7) & enemies;
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Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies;
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Bitboard b3 = shift_bb<Up >(pawnsOn7) & emptySquares;
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while (b1)
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moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ci);
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while (b2)
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moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ci);
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while (b3)
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moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ci);
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}
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// Standard and en-passant captures
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if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
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{
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b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
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b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
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Bitboard b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
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Bitboard b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
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while (b1)
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{
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Square to = pop_lsb(&b1);
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(mlist++)->move = make_move(to - Right, to);
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(moveList++)->move = make_move(to - Right, to);
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}
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while (b2)
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{
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Square to = pop_lsb(&b2);
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(mlist++)->move = make_move(to - Left, to);
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(moveList++)->move = make_move(to - Left, to);
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}
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if (pos.ep_square() != SQ_NONE)
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@@ -205,23 +206,23 @@ namespace {
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// is the double pushed pawn and so is in the target. Otherwise this
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// is a discovery check and we are forced to do otherwise.
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if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
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return mlist;
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return moveList;
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b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
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assert(b1);
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while (b1)
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(mlist++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
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(moveList++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
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}
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}
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return mlist;
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return moveList;
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}
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template<PieceType Pt, bool Checks> FORCE_INLINE
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ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
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ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
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Bitboard target, const CheckInfo* ci) {
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assert(Pt != KING && Pt != PAWN);
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@@ -236,7 +237,7 @@ namespace {
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&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
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continue;
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if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from))
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if (ci->dcCandidates && (ci->dcCandidates & from))
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continue;
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}
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@@ -246,51 +247,50 @@ namespace {
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b &= ci->checkSq[Pt];
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while (b)
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(mlist++)->move = make_move(from, pop_lsb(&b));
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(moveList++)->move = make_move(from, pop_lsb(&b));
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}
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return mlist;
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return moveList;
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}
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template<Color Us, GenType Type> FORCE_INLINE
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ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target,
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ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target,
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const CheckInfo* ci = NULL) {
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const bool Checks = Type == QUIET_CHECKS;
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mlist = generate_pawn_moves<Us, Type>(pos, mlist, target, ci);
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mlist = generate_moves<KNIGHT, Checks>(pos, mlist, Us, target, ci);
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mlist = generate_moves<BISHOP, Checks>(pos, mlist, Us, target, ci);
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mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci);
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mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci);
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moveList = generate_pawn_moves<Us, Type>(pos, moveList, target, ci);
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moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target, ci);
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moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target, ci);
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moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target, ci);
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moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci);
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if (Type != QUIET_CHECKS && Type != EVASIONS)
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{
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Square ksq = pos.king_square(Us);
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Bitboard b = pos.attacks_from<KING>(ksq) & target;
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while (b)
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(mlist++)->move = make_move(ksq, pop_lsb(&b));
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(moveList++)->move = make_move(ksq, pop_lsb(&b));
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}
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if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
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{
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if (pos.is_chess960())
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{
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mlist = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, mlist, Us, ci);
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mlist = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, mlist, Us, ci);
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moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
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moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
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}
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else
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{
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mlist = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, mlist, Us, ci);
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mlist = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, mlist, Us, ci);
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moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
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moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
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}
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}
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return mlist;
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return moveList;
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}
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} // namespace
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@@ -304,19 +304,19 @@ namespace {
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/// non-captures. Returns a pointer to the end of the move list.
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template<GenType Type>
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ExtMove* generate(const Position& pos, ExtMove* mlist) {
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ExtMove* generate(const Position& pos, ExtMove* moveList) {
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assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
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assert(!pos.checkers());
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Color us = pos.side_to_move();
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Bitboard target = Type == CAPTURES ? pos.pieces(~us)
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: Type == QUIETS ? ~pos.pieces()
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: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
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Bitboard target = Type == CAPTURES ? pos.pieces(~us)
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: Type == QUIETS ? ~pos.pieces()
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: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
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return us == WHITE ? generate_all<WHITE, Type>(pos, mlist, target)
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: generate_all<BLACK, Type>(pos, mlist, target);
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return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
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: generate_all<BLACK, Type>(pos, moveList, target);
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}
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// Explicit template instantiations
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@@ -328,7 +328,7 @@ template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
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/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
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/// underpromotions that give check. Returns a pointer to the end of the move list.
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template<>
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ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
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ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
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assert(!pos.checkers());
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@@ -350,18 +350,18 @@ ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
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b &= ~PseudoAttacks[QUEEN][ci.ksq];
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while (b)
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(mlist++)->move = make_move(from, pop_lsb(&b));
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(moveList++)->move = make_move(from, pop_lsb(&b));
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}
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return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci)
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: generate_all<BLACK, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci);
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return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci)
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: generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci);
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}
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/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
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/// to move is in check. Returns a pointer to the end of the move list.
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template<>
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ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
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ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
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assert(pos.checkers());
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@@ -382,37 +382,37 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
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// Generate evasions for king, capture and non capture moves
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Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
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while (b)
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(mlist++)->move = make_move(ksq, pop_lsb(&b));
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(moveList++)->move = make_move(ksq, pop_lsb(&b));
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if (more_than_one(pos.checkers()))
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return mlist; // Double check, only a king move can save the day
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return moveList; // Double check, only a king move can save the day
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// Generate blocking evasions or captures of the checking piece
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Square checksq = lsb(pos.checkers());
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Bitboard target = between_bb(checksq, ksq) | checksq;
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return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, mlist, target)
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: generate_all<BLACK, EVASIONS>(pos, mlist, target);
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return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
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: generate_all<BLACK, EVASIONS>(pos, moveList, target);
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}
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/// generate<LEGAL> generates all the legal moves in the given position
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template<>
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ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) {
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ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
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ExtMove *end, *cur = mlist;
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Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
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||||
Square ksq = pos.king_square(pos.side_to_move());
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ExtMove* cur = moveList;
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|
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end = pos.checkers() ? generate<EVASIONS>(pos, mlist)
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: generate<NON_EVASIONS>(pos, mlist);
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while (cur != end)
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moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
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: generate<NON_EVASIONS>(pos, moveList);
|
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while (cur != moveList)
|
||||
if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
|
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&& !pos.legal(cur->move, pinned))
|
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cur->move = (--end)->move;
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cur->move = (--moveList)->move;
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else
|
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++cur;
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return end;
|
||||
return moveList;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user