DroidFish: Updated stockfish to version 6.

This commit is contained in:
Peter Osterlund
2015-02-01 00:46:09 +00:00
parent fffd5107c3
commit 22e71744a1
48 changed files with 4233 additions and 4553 deletions

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,12 +25,12 @@
namespace {
template<CastlingRight Cr, bool Checks, bool Chess960>
ExtMove* generate_castling(const Position& pos, ExtMove* mlist, Color us, const CheckInfo* ci) {
ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) {
static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
return mlist;
return moveList;
// After castling, the rook and king final positions are the same in Chess960
// as they would be in standard chess.
@@ -46,59 +46,51 @@ namespace {
for (Square s = kto; s != kfrom; s += K)
if (pos.attackers_to(s) & enemies)
return mlist;
return moveList;
// Because we generate only legal castling moves we need to verify that
// when moving the castling rook we do not discover some hidden checker.
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
return mlist;
return moveList;
Move m = make<CASTLING>(kfrom, rfrom);
if (Checks && !pos.gives_check(m, *ci))
return mlist;
return moveList;
(mlist++)->move = m;
(moveList++)->move = m;
return mlist;
return moveList;
}
template<GenType Type, Square Delta>
inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
Bitboard target, const CheckInfo* ci) {
inline ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) {
Bitboard b = shift_bb<Delta>(pawnsOn7) & target;
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
(moveList++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
while (b)
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
Square to = pop_lsb(&b);
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
(mlist++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
(mlist++)->move = make<PROMOTION>(to - Delta, to, ROOK);
(mlist++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
}
// Knight promotion is the only promotion that can give a direct check
// that's not already included in the queen promotion.
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
else
(void)ci; // Silence a warning under MSVC
(moveList++)->move = make<PROMOTION>(to - Delta, to, ROOK);
(moveList++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
(moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
}
return mlist;
// Knight promotion is the only promotion that can give a direct check
// that's not already included in the queen promotion.
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
(moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
else
(void)ci; // Silence a warning under MSVC
return moveList;
}
template<Color Us, GenType Type>
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList,
Bitboard target, const CheckInfo* ci) {
// Compute our parametrized parameters at compile time, named according to
@@ -111,7 +103,7 @@ namespace {
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
Bitboard b1, b2, dc1, dc2, emptySquares;
Bitboard emptySquares;
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
@@ -124,8 +116,8 @@ namespace {
{
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
Bitboard b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
Bitboard b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
if (Type == EVASIONS) // Consider only blocking squares
{
@@ -144,8 +136,8 @@ namespace {
// promotion has been already generated amongst the captures.
if (pawnsNotOn7 & ci->dcCandidates)
{
dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
@@ -155,13 +147,13 @@ namespace {
while (b1)
{
Square to = pop_lsb(&b1);
(mlist++)->move = make_move(to - Up, to);
(moveList++)->move = make_move(to - Up, to);
}
while (b2)
{
Square to = pop_lsb(&b2);
(mlist++)->move = make_move(to - Up - Up, to);
(moveList++)->move = make_move(to - Up - Up, to);
}
}
@@ -174,27 +166,36 @@ namespace {
if (Type == EVASIONS)
emptySquares &= target;
mlist = generate_promotions<Type, Right>(mlist, pawnsOn7, enemies, ci);
mlist = generate_promotions<Type, Left >(mlist, pawnsOn7, enemies, ci);
mlist = generate_promotions<Type, Up>(mlist, pawnsOn7, emptySquares, ci);
Bitboard b1 = shift_bb<Right>(pawnsOn7) & enemies;
Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies;
Bitboard b3 = shift_bb<Up >(pawnsOn7) & emptySquares;
while (b1)
moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ci);
while (b2)
moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ci);
while (b3)
moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ci);
}
// Standard and en-passant captures
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{
b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
Bitboard b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
Bitboard b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
while (b1)
{
Square to = pop_lsb(&b1);
(mlist++)->move = make_move(to - Right, to);
(moveList++)->move = make_move(to - Right, to);
}
while (b2)
{
Square to = pop_lsb(&b2);
(mlist++)->move = make_move(to - Left, to);
(moveList++)->move = make_move(to - Left, to);
}
if (pos.ep_square() != SQ_NONE)
@@ -205,23 +206,23 @@ namespace {
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
return mlist;
return moveList;
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
assert(b1);
while (b1)
(mlist++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
(moveList++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
}
}
return mlist;
return moveList;
}
template<PieceType Pt, bool Checks> FORCE_INLINE
ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
Bitboard target, const CheckInfo* ci) {
assert(Pt != KING && Pt != PAWN);
@@ -236,7 +237,7 @@ namespace {
&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
continue;
if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from))
if (ci->dcCandidates && (ci->dcCandidates & from))
continue;
}
@@ -246,51 +247,50 @@ namespace {
b &= ci->checkSq[Pt];
while (b)
(mlist++)->move = make_move(from, pop_lsb(&b));
(moveList++)->move = make_move(from, pop_lsb(&b));
}
return mlist;
return moveList;
}
template<Color Us, GenType Type> FORCE_INLINE
ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target,
ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target,
const CheckInfo* ci = NULL) {
const bool Checks = Type == QUIET_CHECKS;
mlist = generate_pawn_moves<Us, Type>(pos, mlist, target, ci);
mlist = generate_moves<KNIGHT, Checks>(pos, mlist, Us, target, ci);
mlist = generate_moves<BISHOP, Checks>(pos, mlist, Us, target, ci);
mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci);
mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci);
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target, ci);
moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target, ci);
moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target, ci);
moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target, ci);
moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci);
if (Type != QUIET_CHECKS && Type != EVASIONS)
{
Square ksq = pos.king_square(Us);
Bitboard b = pos.attacks_from<KING>(ksq) & target;
while (b)
(mlist++)->move = make_move(ksq, pop_lsb(&b));
(moveList++)->move = make_move(ksq, pop_lsb(&b));
}
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
{
if (pos.is_chess960())
{
mlist = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, mlist, Us, ci);
mlist = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, mlist, Us, ci);
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
}
else
{
mlist = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, mlist, Us, ci);
mlist = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, mlist, Us, ci);
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
}
}
return mlist;
return moveList;
}
} // namespace
@@ -304,19 +304,19 @@ namespace {
/// non-captures. Returns a pointer to the end of the move list.
template<GenType Type>
ExtMove* generate(const Position& pos, ExtMove* mlist) {
ExtMove* generate(const Position& pos, ExtMove* moveList) {
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
assert(!pos.checkers());
Color us = pos.side_to_move();
Bitboard target = Type == CAPTURES ? pos.pieces(~us)
: Type == QUIETS ? ~pos.pieces()
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
Bitboard target = Type == CAPTURES ? pos.pieces(~us)
: Type == QUIETS ? ~pos.pieces()
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
return us == WHITE ? generate_all<WHITE, Type>(pos, mlist, target)
: generate_all<BLACK, Type>(pos, mlist, target);
return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
: generate_all<BLACK, Type>(pos, moveList, target);
}
// Explicit template instantiations
@@ -328,7 +328,7 @@ template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
template<>
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
assert(!pos.checkers());
@@ -350,18 +350,18 @@ ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
b &= ~PseudoAttacks[QUEEN][ci.ksq];
while (b)
(mlist++)->move = make_move(from, pop_lsb(&b));
(moveList++)->move = make_move(from, pop_lsb(&b));
}
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci)
: generate_all<BLACK, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci);
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci)
: generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci);
}
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
/// to move is in check. Returns a pointer to the end of the move list.
template<>
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
assert(pos.checkers());
@@ -382,37 +382,37 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
// Generate evasions for king, capture and non capture moves
Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
while (b)
(mlist++)->move = make_move(ksq, pop_lsb(&b));
(moveList++)->move = make_move(ksq, pop_lsb(&b));
if (more_than_one(pos.checkers()))
return mlist; // Double check, only a king move can save the day
return moveList; // Double check, only a king move can save the day
// Generate blocking evasions or captures of the checking piece
Square checksq = lsb(pos.checkers());
Bitboard target = between_bb(checksq, ksq) | checksq;
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, mlist, target)
: generate_all<BLACK, EVASIONS>(pos, mlist, target);
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
: generate_all<BLACK, EVASIONS>(pos, moveList, target);
}
/// generate<LEGAL> generates all the legal moves in the given position
template<>
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) {
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
ExtMove *end, *cur = mlist;
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
Square ksq = pos.king_square(pos.side_to_move());
ExtMove* cur = moveList;
end = pos.checkers() ? generate<EVASIONS>(pos, mlist)
: generate<NON_EVASIONS>(pos, mlist);
while (cur != end)
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
: generate<NON_EVASIONS>(pos, moveList);
while (cur != moveList)
if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
&& !pos.legal(cur->move, pinned))
cur->move = (--end)->move;
cur->move = (--moveList)->move;
else
++cur;
return end;
return moveList;
}