mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2025-12-17 19:22:18 +01:00
DroidFish: Update to stockfish 9.
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "movegen.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "uci.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
|
||||
ThreadPool Threads; // Global object
|
||||
@@ -35,7 +36,6 @@ ThreadPool Threads; // Global object
|
||||
Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
|
||||
|
||||
wait_for_search_finished();
|
||||
clear(); // Zero-init histories (based on std::array)
|
||||
}
|
||||
|
||||
|
||||
@@ -58,6 +58,7 @@ void Thread::clear() {
|
||||
|
||||
counterMoves.fill(MOVE_NONE);
|
||||
mainHistory.fill(0);
|
||||
captureHistory.fill(0);
|
||||
|
||||
for (auto& to : contHistory)
|
||||
for (auto& h : to)
|
||||
@@ -91,7 +92,13 @@ void Thread::wait_for_search_finished() {
|
||||
|
||||
void Thread::idle_loop() {
|
||||
|
||||
WinProcGroup::bindThisThread(idx);
|
||||
// If OS already scheduled us on a different group than 0 then don't overwrite
|
||||
// the choice, eventually we are one of many one-threaded processes running on
|
||||
// some Windows NUMA hardware, for instance in fishtest. To make it simple,
|
||||
// just check if running threads are below a threshold, in this case all this
|
||||
// NUMA machinery is not needed.
|
||||
if (Options["Threads"] >= 8)
|
||||
WinProcGroup::bindThisThread(idx);
|
||||
|
||||
while (true)
|
||||
{
|
||||
@@ -109,41 +116,39 @@ void Thread::idle_loop() {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// ThreadPool::init() creates and launches the threads that will go
|
||||
/// immediately to sleep in idle_loop. We cannot use the c'tor because
|
||||
/// Threads is a static object and we need a fully initialized engine at
|
||||
/// this point due to allocation of Endgames in the Thread constructor.
|
||||
|
||||
void ThreadPool::init(size_t requested) {
|
||||
|
||||
push_back(new MainThread(0));
|
||||
set(requested);
|
||||
}
|
||||
|
||||
|
||||
/// ThreadPool::exit() terminates threads before the program exits. Cannot be
|
||||
/// done in the destructor because threads must be terminated before deleting
|
||||
/// any static object, so before main() returns.
|
||||
|
||||
void ThreadPool::exit() {
|
||||
|
||||
main()->wait_for_search_finished();
|
||||
set(0);
|
||||
}
|
||||
|
||||
|
||||
/// ThreadPool::set() creates/destroys threads to match the requested number
|
||||
/// ThreadPool::set() creates/destroys threads to match the requested number.
|
||||
/// Created and launced threads wil go immediately to sleep in idle_loop.
|
||||
/// Upon resizing, threads are recreated to allow for binding if necessary.
|
||||
|
||||
void ThreadPool::set(size_t requested) {
|
||||
|
||||
while (size() < requested)
|
||||
push_back(new Thread(size()));
|
||||
if (size() > 0) { // destroy any existing thread(s)
|
||||
main()->wait_for_search_finished();
|
||||
|
||||
while (size() > requested)
|
||||
delete back(), pop_back();
|
||||
while (size() > 0)
|
||||
delete back(), pop_back();
|
||||
}
|
||||
|
||||
if (requested > 0) { // create new thread(s)
|
||||
push_back(new MainThread(0));
|
||||
|
||||
while (size() < requested)
|
||||
push_back(new Thread(size()));
|
||||
clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// ThreadPool::clear() sets threadPool data to initial values.
|
||||
|
||||
void ThreadPool::clear() {
|
||||
|
||||
for (Thread* th : *this)
|
||||
th->clear();
|
||||
|
||||
main()->callsCnt = 0;
|
||||
main()->previousScore = VALUE_INFINITE;
|
||||
main()->previousTimeReduction = 1;
|
||||
}
|
||||
|
||||
/// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
|
||||
/// returns immediately. Main thread will wake up other threads and start the search.
|
||||
@@ -180,9 +185,9 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
|
||||
// is shared by threads but is accessed in read-only mode.
|
||||
StateInfo tmp = setupStates->back();
|
||||
|
||||
for (Thread* th : Threads)
|
||||
for (Thread* th : *this)
|
||||
{
|
||||
th->nodes = th->tbHits = 0;
|
||||
th->nodes = th->tbHits = th->nmp_ply = th->nmp_odd = 0;
|
||||
th->rootDepth = th->completedDepth = DEPTH_ZERO;
|
||||
th->rootMoves = rootMoves;
|
||||
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
|
||||
|
||||
Reference in New Issue
Block a user