mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2025-12-17 19:22:18 +01:00
DroidFish: Updated stockfish to version 231015.
This commit is contained in:
@@ -1,7 +1,7 @@
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LOCAL_PATH := $(call my-dir)
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SF_SRC_FILES := \
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benchmark.cpp main.cpp movegen.cpp pawns.cpp thread.cpp uci.cpp \
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benchmark.cpp main.cpp movegen.cpp pawns.cpp thread.cpp uci.cpp psqt.cpp \
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bitbase.cpp endgame.cpp material.cpp movepick.cpp position.cpp timeman.cpp ucioption.cpp \
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bitboard.cpp evaluate.cpp misc.cpp search.cpp tt.cpp syzygy/tbprobe.cpp
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@@ -17,7 +17,6 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <istream>
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@@ -27,14 +26,13 @@
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "uci.h"
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using namespace std;
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namespace {
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const char* Defaults[] = {
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const vector<string> Defaults = {
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
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"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
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@@ -105,22 +103,22 @@ void benchmark(const Position& current, istream& is) {
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Options["Hash"] = ttSize;
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Options["Threads"] = threads;
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TT.clear();
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Search::reset();
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if (limitType == "time")
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limits.movetime = atoi(limit.c_str()); // movetime is in ms
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limits.movetime = stoi(limit); // movetime is in ms
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else if (limitType == "nodes")
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limits.nodes = atoi(limit.c_str());
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limits.nodes = stoi(limit);
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else if (limitType == "mate")
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limits.mate = atoi(limit.c_str());
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limits.mate = stoi(limit);
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else
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limits.depth = atoi(limit.c_str());
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limits.depth = stoi(limit);
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if (fenFile == "default")
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fens.assign(Defaults, Defaults + 37);
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fens = Defaults;
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else if (fenFile == "current")
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fens.push_back(current.fen());
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@@ -128,7 +126,7 @@ void benchmark(const Position& current, istream& is) {
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else
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{
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string fen;
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ifstream file(fenFile.c_str());
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ifstream file(fenFile);
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if (!file.is_open())
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{
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@@ -144,8 +142,7 @@ void benchmark(const Position& current, istream& is) {
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}
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uint64_t nodes = 0;
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Search::StateStackPtr st;
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Time::point elapsed = Time::now();
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TimePoint elapsed = now();
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for (size_t i = 0; i < fens.size(); ++i)
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{
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@@ -158,13 +155,15 @@ void benchmark(const Position& current, istream& is) {
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else
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{
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Search::StateStackPtr st;
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limits.startTime = now();
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Threads.start_thinking(pos, limits, st);
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Threads.wait_for_think_finished();
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nodes += Search::RootPos.nodes_searched();
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Threads.main()->join();
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nodes += Threads.nodes_searched();
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}
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}
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elapsed = std::max(Time::now() - elapsed, Time::point(1)); // Avoid a 'divide by zero'
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elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
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dbg_print(); // Just before to exit
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@@ -17,7 +17,9 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <algorithm>
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#include <cassert>
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#include <numeric>
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#include <vector>
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#include "bitboard.h"
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@@ -51,20 +53,19 @@ namespace {
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WIN = 4
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};
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inline Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
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Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
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struct KPKPosition {
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KPKPosition(unsigned idx);
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KPKPosition() = default;
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explicit KPKPosition(unsigned idx);
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operator Result() const { return result; }
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Result classify(const std::vector<KPKPosition>& db)
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{ return us == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
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private:
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template<Color Us> Result classify(const std::vector<KPKPosition>& db);
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Color us;
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Square bksq, wksq, psq;
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Square ksq[COLOR_NB], psq;
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Result result;
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};
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@@ -82,13 +83,12 @@ bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color us) {
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void Bitbases::init() {
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std::vector<KPKPosition> db(MAX_INDEX);
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unsigned idx, repeat = 1;
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std::vector<KPKPosition> db;
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db.reserve(MAX_INDEX);
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// Initialize db with known win / draw positions
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for (idx = 0; idx < MAX_INDEX; ++idx)
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db.push_back(KPKPosition(idx));
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db[idx] = KPKPosition(idx);
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// Iterate through the positions until none of the unknown positions can be
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// changed to either wins or draws (15 cycles needed).
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@@ -107,69 +107,73 @@ namespace {
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KPKPosition::KPKPosition(unsigned idx) {
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wksq = Square((idx >> 0) & 0x3F);
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bksq = Square((idx >> 6) & 0x3F);
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ksq[WHITE] = Square((idx >> 0) & 0x3F);
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ksq[BLACK] = Square((idx >> 6) & 0x3F);
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us = Color ((idx >> 12) & 0x01);
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psq = make_square(File((idx >> 13) & 0x3), RANK_7 - Rank((idx >> 15) & 0x7));
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result = UNKNOWN;
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// Check if two pieces are on the same square or if a king can be captured
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if ( distance(wksq, bksq) <= 1
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|| wksq == psq
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|| bksq == psq
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|| (us == WHITE && (StepAttacksBB[PAWN][psq] & bksq)))
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if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
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|| ksq[WHITE] == psq
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|| ksq[BLACK] == psq
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|| (us == WHITE && (StepAttacksBB[PAWN][psq] & ksq[BLACK])))
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result = INVALID;
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else if (us == WHITE)
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{
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// Immediate win if a pawn can be promoted without getting captured
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if ( rank_of(psq) == RANK_7
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&& wksq != psq + DELTA_N
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&& ( distance(bksq, psq + DELTA_N) > 1
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||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
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else if ( us == WHITE
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&& rank_of(psq) == RANK_7
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&& ksq[us] != psq + DELTA_N
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&& ( distance(ksq[~us], psq + DELTA_N) > 1
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|| (StepAttacksBB[KING][ksq[us]] & (psq + DELTA_N))))
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result = WIN;
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}
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// Immediate draw if it is a stalemate or a king captures undefended pawn
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else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
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|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
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else if ( us == BLACK
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&& ( !(StepAttacksBB[KING][ksq[us]] & ~(StepAttacksBB[KING][ksq[~us]] | StepAttacksBB[PAWN][psq]))
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|| (StepAttacksBB[KING][ksq[us]] & psq & ~StepAttacksBB[KING][ksq[~us]])))
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result = DRAW;
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// Position will be classified later
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else
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result = UNKNOWN;
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}
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template<Color Us>
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Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
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// White to Move: If one move leads to a position classified as WIN, the result
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// White to move: If one move leads to a position classified as WIN, the result
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// of the current position is WIN. If all moves lead to positions classified
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// as DRAW, the current position is classified as DRAW, otherwise the current
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// position is classified as UNKNOWN.
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//
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// Black to Move: If one move leads to a position classified as DRAW, the result
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// Black to move: If one move leads to a position classified as DRAW, the result
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// of the current position is DRAW. If all moves lead to positions classified
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// as WIN, the position is classified as WIN, otherwise the current position is
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// classified as UNKNOWN.
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Result Good = (Us == WHITE ? WIN : DRAW);
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const Result Bad = (Us == WHITE ? DRAW : WIN);
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Result r = INVALID;
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Bitboard b = StepAttacksBB[KING][Us == WHITE ? wksq : bksq];
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Bitboard b = StepAttacksBB[KING][ksq[Us]];
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while (b)
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r |= Us == WHITE ? db[index(Them, bksq, pop_lsb(&b), psq)]
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: db[index(Them, pop_lsb(&b), wksq, psq)];
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if (Us == WHITE && rank_of(psq) < RANK_7)
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{
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Square s = psq + DELTA_N;
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r |= db[index(BLACK, bksq, wksq, s)]; // Single push
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if (rank_of(psq) == RANK_2 && s != wksq && s != bksq)
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r |= db[index(BLACK, bksq, wksq, s + DELTA_N)]; // Double push
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}
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r |= Us == WHITE ? db[index(Them, ksq[Them] , pop_lsb(&b), psq)]
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: db[index(Them, pop_lsb(&b), ksq[Them] , psq)];
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if (Us == WHITE)
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return result = r & WIN ? WIN : r & UNKNOWN ? UNKNOWN : DRAW;
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else
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return result = r & DRAW ? DRAW : r & UNKNOWN ? UNKNOWN : WIN;
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{
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if (rank_of(psq) < RANK_7) // Single push
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r |= db[index(Them, ksq[Them], ksq[Us], psq + DELTA_N)];
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if ( rank_of(psq) == RANK_2 // Double push
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&& psq + DELTA_N != ksq[Us]
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&& psq + DELTA_N != ksq[Them])
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r |= db[index(Them, ksq[Them], ksq[Us], psq + DELTA_N + DELTA_N)];
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}
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return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad;
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}
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} // namespace
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@@ -18,7 +18,6 @@
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*/
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#include <algorithm>
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#include <cstring> // For std::memset
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#include "bitboard.h"
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#include "bitcount.h"
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@@ -56,7 +55,7 @@ namespace {
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const uint64_t DeBruijn64 = 0x3F79D71B4CB0A89ULL;
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const uint32_t DeBruijn32 = 0x783A9B23;
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int MS1BTable[256]; // To implement software msb()
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int MSBTable[256]; // To implement software msb()
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Square BSFTable[SQUARE_NB]; // To implement software bitscan
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Bitboard RookTable[0x19000]; // To store rook attacks
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Bitboard BishopTable[0x1480]; // To store bishop attacks
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@@ -69,7 +68,7 @@ namespace {
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// bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses
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// Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch.
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FORCE_INLINE unsigned bsf_index(Bitboard b) {
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unsigned bsf_index(Bitboard b) {
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b ^= b - 1;
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return Is64Bit ? (b * DeBruijn64) >> 58
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: ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn32) >> 26;
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@@ -109,7 +108,7 @@ Square msb(Bitboard b) {
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result += 8;
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}
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return Square(result + MS1BTable[b32]);
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return Square(result + MSBTable[b32]);
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}
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#endif // ifndef USE_BSFQ
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@@ -125,9 +124,9 @@ const std::string Bitboards::pretty(Bitboard b) {
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for (Rank r = RANK_8; r >= RANK_1; --r)
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{
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for (File f = FILE_A; f <= FILE_H; ++f)
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s.append(b & make_square(f, r) ? "| X " : "| ");
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s += b & make_square(f, r) ? "| X " : "| ";
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s.append("|\n+---+---+---+---+---+---+---+---+\n");
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s += "|\n+---+---+---+---+---+---+---+---+\n";
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}
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return s;
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@@ -145,8 +144,8 @@ void Bitboards::init() {
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BSFTable[bsf_index(SquareBB[s])] = s;
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}
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for (Bitboard b = 1; b < 256; ++b)
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MS1BTable[b] = more_than_one(b) ? MS1BTable[b - 1] : lsb(b);
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for (Bitboard b = 2; b < 256; ++b)
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MSBTable[b] = MSBTable[b - 1] + !more_than_one(b);
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for (File f = FILE_A; f <= FILE_H; ++f)
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FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB;
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@@ -201,12 +200,10 @@ void Bitboards::init() {
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PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
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PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
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for (Piece pc = W_BISHOP; pc <= W_ROOK; ++pc)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
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{
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Piece pc = (PseudoAttacks[BISHOP][s1] & s2) ? W_BISHOP :
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(PseudoAttacks[ROOK][s1] & s2) ? W_ROOK : NO_PIECE;
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if (pc == NO_PIECE)
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if (!(PseudoAttacks[pc][s1] & s2))
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continue;
|
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|
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LineBB[s1][s2] = (attacks_bb(pc, s1, 0) & attacks_bb(pc, s2, 0)) | s1 | s2;
|
||||
@@ -249,7 +246,7 @@ namespace {
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||||
{ 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } };
|
||||
|
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Bitboard occupancy[4096], reference[4096], edges, b;
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int i, size;
|
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int age[4096] = {0}, current = 0, i, size;
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|
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// attacks[s] is a pointer to the beginning of the attacks table for square 's'
|
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attacks[SQ_A1] = table;
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@@ -298,22 +295,21 @@ namespace {
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magics[s] = rng.sparse_rand<Bitboard>();
|
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while (popcount<Max15>((magics[s] * masks[s]) >> 56) < 6);
|
||||
|
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std::memset(attacks[s], 0, size * sizeof(Bitboard));
|
||||
|
||||
// A good magic must map every possible occupancy to an index that
|
||||
// looks up the correct sliding attack in the attacks[s] database.
|
||||
// Note that we build up the database for square 's' as a side
|
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// effect of verifying the magic.
|
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for (i = 0; i < size; ++i)
|
||||
for (++current, i = 0; i < size; ++i)
|
||||
{
|
||||
Bitboard& attack = attacks[s][index(s, occupancy[i])];
|
||||
unsigned idx = index(s, occupancy[i]);
|
||||
|
||||
if (attack && attack != reference[i])
|
||||
if (age[idx] < current)
|
||||
{
|
||||
age[idx] = current;
|
||||
attacks[s][idx] = reference[i];
|
||||
}
|
||||
else if (attacks[s][idx] != reference[i])
|
||||
break;
|
||||
|
||||
assert(reference[i]);
|
||||
|
||||
attack = reference[i];
|
||||
}
|
||||
} while (i < size);
|
||||
}
|
||||
|
||||
@@ -200,14 +200,6 @@ inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
}
|
||||
|
||||
|
||||
/// squares_of_color() returns a bitboard representing all the squares of the
|
||||
/// same color of the given one.
|
||||
|
||||
inline Bitboard squares_of_color(Square s) {
|
||||
return DarkSquares & s ? DarkSquares : ~DarkSquares;
|
||||
}
|
||||
|
||||
|
||||
/// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
|
||||
/// straight or on a diagonal line.
|
||||
|
||||
@@ -231,7 +223,7 @@ template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_
|
||||
/// piece of type Pt (bishop or rook) placed on 's'. The helper magic_index()
|
||||
/// looks up the index using the 'magic bitboards' approach.
|
||||
template<PieceType Pt>
|
||||
FORCE_INLINE unsigned magic_index(Square s, Bitboard occupied) {
|
||||
inline unsigned magic_index(Square s, Bitboard occupied) {
|
||||
|
||||
Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks;
|
||||
Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics;
|
||||
@@ -271,13 +263,13 @@ inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) {
|
||||
|
||||
# if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
||||
|
||||
FORCE_INLINE Square lsb(Bitboard b) {
|
||||
inline Square lsb(Bitboard b) {
|
||||
unsigned long idx;
|
||||
_BitScanForward64(&idx, b);
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
FORCE_INLINE Square msb(Bitboard b) {
|
||||
inline Square msb(Bitboard b) {
|
||||
unsigned long idx;
|
||||
_BitScanReverse64(&idx, b);
|
||||
return (Square) idx;
|
||||
@@ -285,28 +277,28 @@ FORCE_INLINE Square msb(Bitboard b) {
|
||||
|
||||
# elif defined(__arm__)
|
||||
|
||||
FORCE_INLINE int lsb32(uint32_t v) {
|
||||
inline int lsb32(uint32_t v) {
|
||||
__asm__("rbit %0, %1" : "=r"(v) : "r"(v));
|
||||
return __builtin_clz(v);
|
||||
}
|
||||
|
||||
FORCE_INLINE Square msb(Bitboard b) {
|
||||
inline Square msb(Bitboard b) {
|
||||
return (Square) (63 - __builtin_clzll(b));
|
||||
}
|
||||
|
||||
FORCE_INLINE Square lsb(Bitboard b) {
|
||||
inline Square lsb(Bitboard b) {
|
||||
return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32)));
|
||||
}
|
||||
|
||||
# else // Assumed gcc or compatible compiler
|
||||
|
||||
FORCE_INLINE Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
|
||||
inline Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
|
||||
Bitboard idx;
|
||||
__asm__("bsfq %1, %0": "=r"(idx): "rm"(b) );
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
FORCE_INLINE Square msb(Bitboard b) {
|
||||
inline Square msb(Bitboard b) {
|
||||
Bitboard idx;
|
||||
__asm__("bsrq %1, %0": "=r"(idx): "rm"(b) );
|
||||
return (Square) idx;
|
||||
@@ -324,7 +316,7 @@ Square msb(Bitboard b);
|
||||
|
||||
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
|
||||
|
||||
FORCE_INLINE Square pop_lsb(Bitboard* b) {
|
||||
inline Square pop_lsb(Bitboard* b) {
|
||||
const Square s = lsb(*b);
|
||||
*b &= *b - 1;
|
||||
return s;
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace {
|
||||
|
||||
assert(pos.count<PAWN>(strongSide) == 1);
|
||||
|
||||
if (file_of(pos.list<PAWN>(strongSide)[0]) >= FILE_E)
|
||||
if (file_of(pos.square<PAWN>(strongSide)) >= FILE_E)
|
||||
sq = Square(sq ^ 7); // Mirror SQ_H1 -> SQ_A1
|
||||
|
||||
if (strongSide == BLACK)
|
||||
@@ -96,12 +96,9 @@ namespace {
|
||||
string fen = sides[0] + char(8 - sides[0].length() + '0') + "/8/8/8/8/8/8/"
|
||||
+ sides[1] + char(8 - sides[1].length() + '0') + " w - - 0 10";
|
||||
|
||||
return Position(fen, false, NULL).material_key();
|
||||
return Position(fen, false, nullptr).material_key();
|
||||
}
|
||||
|
||||
template<typename M>
|
||||
void delete_endgame(const typename M::value_type& p) { delete p.second; }
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
@@ -128,17 +125,11 @@ Endgames::Endgames() {
|
||||
add<KRPPKRP>("KRPPKRP");
|
||||
}
|
||||
|
||||
Endgames::~Endgames() {
|
||||
|
||||
for_each(m1.begin(), m1.end(), delete_endgame<M1>);
|
||||
for_each(m2.begin(), m2.end(), delete_endgame<M2>);
|
||||
}
|
||||
|
||||
template<EndgameType E>
|
||||
template<EndgameType E, typename T>
|
||||
void Endgames::add(const string& code) {
|
||||
|
||||
map((Endgame<E>*)0)[key(code, WHITE)] = new Endgame<E>(WHITE);
|
||||
map((Endgame<E>*)0)[key(code, BLACK)] = new Endgame<E>(BLACK);
|
||||
map<T>()[key(code, WHITE)] = std::unique_ptr<EndgameBase<T>>(new Endgame<E>(WHITE));
|
||||
map<T>()[key(code, BLACK)] = std::unique_ptr<EndgameBase<T>>(new Endgame<E>(BLACK));
|
||||
}
|
||||
|
||||
|
||||
@@ -156,8 +147,8 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
|
||||
if (pos.side_to_move() == weakSide && !MoveList<LEGAL>(pos).size())
|
||||
return VALUE_DRAW;
|
||||
|
||||
Square winnerKSq = pos.king_square(strongSide);
|
||||
Square loserKSq = pos.king_square(weakSide);
|
||||
Square winnerKSq = pos.square<KING>(strongSide);
|
||||
Square loserKSq = pos.square<KING>(weakSide);
|
||||
|
||||
Value result = pos.non_pawn_material(strongSide)
|
||||
+ pos.count<PAWN>(strongSide) * PawnValueEg
|
||||
@@ -167,8 +158,8 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
|
||||
if ( pos.count<QUEEN>(strongSide)
|
||||
|| pos.count<ROOK>(strongSide)
|
||||
||(pos.count<BISHOP>(strongSide) && pos.count<KNIGHT>(strongSide))
|
||||
||(pos.count<BISHOP>(strongSide) > 1 && opposite_colors(pos.list<BISHOP>(strongSide)[0],
|
||||
pos.list<BISHOP>(strongSide)[1])))
|
||||
||(pos.count<BISHOP>(strongSide) > 1 && opposite_colors(pos.squares<BISHOP>(strongSide)[0],
|
||||
pos.squares<BISHOP>(strongSide)[1])))
|
||||
result += VALUE_KNOWN_WIN;
|
||||
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
@@ -183,9 +174,9 @@ Value Endgame<KBNK>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, strongSide, KnightValueMg + BishopValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
|
||||
|
||||
Square winnerKSq = pos.king_square(strongSide);
|
||||
Square loserKSq = pos.king_square(weakSide);
|
||||
Square bishopSq = pos.list<BISHOP>(strongSide)[0];
|
||||
Square winnerKSq = pos.square<KING>(strongSide);
|
||||
Square loserKSq = pos.square<KING>(weakSide);
|
||||
Square bishopSq = pos.square<BISHOP>(strongSide);
|
||||
|
||||
// kbnk_mate_table() tries to drive toward corners A1 or H8. If we have a
|
||||
// bishop that cannot reach the above squares, we flip the kings in order
|
||||
@@ -212,9 +203,9 @@ Value Endgame<KPK>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
|
||||
|
||||
// Assume strongSide is white and the pawn is on files A-D
|
||||
Square wksq = normalize(pos, strongSide, pos.king_square(strongSide));
|
||||
Square bksq = normalize(pos, strongSide, pos.king_square(weakSide));
|
||||
Square psq = normalize(pos, strongSide, pos.list<PAWN>(strongSide)[0]);
|
||||
Square wksq = normalize(pos, strongSide, pos.square<KING>(strongSide));
|
||||
Square bksq = normalize(pos, strongSide, pos.square<KING>(weakSide));
|
||||
Square psq = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
|
||||
|
||||
Color us = strongSide == pos.side_to_move() ? WHITE : BLACK;
|
||||
|
||||
@@ -237,10 +228,10 @@ Value Endgame<KRKP>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, strongSide, RookValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
|
||||
|
||||
Square wksq = relative_square(strongSide, pos.king_square(strongSide));
|
||||
Square bksq = relative_square(strongSide, pos.king_square(weakSide));
|
||||
Square rsq = relative_square(strongSide, pos.list<ROOK>(strongSide)[0]);
|
||||
Square psq = relative_square(strongSide, pos.list<PAWN>(weakSide)[0]);
|
||||
Square wksq = relative_square(strongSide, pos.square<KING>(strongSide));
|
||||
Square bksq = relative_square(strongSide, pos.square<KING>(weakSide));
|
||||
Square rsq = relative_square(strongSide, pos.square<ROOK>(strongSide));
|
||||
Square psq = relative_square(strongSide, pos.square<PAWN>(weakSide));
|
||||
|
||||
Square queeningSq = make_square(file_of(psq), RANK_1);
|
||||
Value result;
|
||||
@@ -280,7 +271,7 @@ Value Endgame<KRKB>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, strongSide, RookValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, BishopValueMg, 0));
|
||||
|
||||
Value result = Value(PushToEdges[pos.king_square(weakSide)]);
|
||||
Value result = Value(PushToEdges[pos.square<KING>(weakSide)]);
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
@@ -293,8 +284,8 @@ Value Endgame<KRKN>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, strongSide, RookValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, KnightValueMg, 0));
|
||||
|
||||
Square bksq = pos.king_square(weakSide);
|
||||
Square bnsq = pos.list<KNIGHT>(weakSide)[0];
|
||||
Square bksq = pos.square<KING>(weakSide);
|
||||
Square bnsq = pos.square<KNIGHT>(weakSide);
|
||||
Value result = Value(PushToEdges[bksq] + PushAway[distance(bksq, bnsq)]);
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
@@ -310,9 +301,9 @@ Value Endgame<KQKP>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, strongSide, QueenValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
|
||||
|
||||
Square winnerKSq = pos.king_square(strongSide);
|
||||
Square loserKSq = pos.king_square(weakSide);
|
||||
Square pawnSq = pos.list<PAWN>(weakSide)[0];
|
||||
Square winnerKSq = pos.square<KING>(strongSide);
|
||||
Square loserKSq = pos.square<KING>(weakSide);
|
||||
Square pawnSq = pos.square<PAWN>(weakSide);
|
||||
|
||||
Value result = Value(PushClose[distance(winnerKSq, loserKSq)]);
|
||||
|
||||
@@ -335,8 +326,8 @@ Value Endgame<KQKR>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, strongSide, QueenValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, RookValueMg, 0));
|
||||
|
||||
Square winnerKSq = pos.king_square(strongSide);
|
||||
Square loserKSq = pos.king_square(weakSide);
|
||||
Square winnerKSq = pos.square<KING>(strongSide);
|
||||
Square loserKSq = pos.square<KING>(weakSide);
|
||||
|
||||
Value result = QueenValueEg
|
||||
- RookValueEg
|
||||
@@ -365,15 +356,15 @@ ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
|
||||
// be detected even when the weaker side has some pawns.
|
||||
|
||||
Bitboard pawns = pos.pieces(strongSide, PAWN);
|
||||
File pawnFile = file_of(pos.list<PAWN>(strongSide)[0]);
|
||||
File pawnsFile = file_of(lsb(pawns));
|
||||
|
||||
// All pawns are on a single rook file?
|
||||
if ( (pawnFile == FILE_A || pawnFile == FILE_H)
|
||||
&& !(pawns & ~file_bb(pawnFile)))
|
||||
if ( (pawnsFile == FILE_A || pawnsFile == FILE_H)
|
||||
&& !(pawns & ~file_bb(pawnsFile)))
|
||||
{
|
||||
Square bishopSq = pos.list<BISHOP>(strongSide)[0];
|
||||
Square queeningSq = relative_square(strongSide, make_square(pawnFile, RANK_8));
|
||||
Square kingSq = pos.king_square(weakSide);
|
||||
Square bishopSq = pos.square<BISHOP>(strongSide);
|
||||
Square queeningSq = relative_square(strongSide, make_square(pawnsFile, RANK_8));
|
||||
Square kingSq = pos.square<KING>(weakSide);
|
||||
|
||||
if ( opposite_colors(queeningSq, bishopSq)
|
||||
&& distance(queeningSq, kingSq) <= 1)
|
||||
@@ -381,17 +372,17 @@ ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
|
||||
}
|
||||
|
||||
// If all the pawns are on the same B or G file, then it's potentially a draw
|
||||
if ( (pawnFile == FILE_B || pawnFile == FILE_G)
|
||||
&& !(pos.pieces(PAWN) & ~file_bb(pawnFile))
|
||||
if ( (pawnsFile == FILE_B || pawnsFile == FILE_G)
|
||||
&& !(pos.pieces(PAWN) & ~file_bb(pawnsFile))
|
||||
&& pos.non_pawn_material(weakSide) == 0
|
||||
&& pos.count<PAWN>(weakSide) >= 1)
|
||||
{
|
||||
// Get weakSide pawn that is closest to the home rank
|
||||
Square weakPawnSq = backmost_sq(weakSide, pos.pieces(weakSide, PAWN));
|
||||
|
||||
Square strongKingSq = pos.king_square(strongSide);
|
||||
Square weakKingSq = pos.king_square(weakSide);
|
||||
Square bishopSq = pos.list<BISHOP>(strongSide)[0];
|
||||
Square strongKingSq = pos.square<KING>(strongSide);
|
||||
Square weakKingSq = pos.square<KING>(weakSide);
|
||||
Square bishopSq = pos.square<BISHOP>(strongSide);
|
||||
|
||||
// There's potential for a draw if our pawn is blocked on the 7th rank,
|
||||
// the bishop cannot attack it or they only have one pawn left
|
||||
@@ -428,11 +419,11 @@ ScaleFactor Endgame<KQKRPs>::operator()(const Position& pos) const {
|
||||
assert(pos.count<ROOK>(weakSide) == 1);
|
||||
assert(pos.count<PAWN>(weakSide) >= 1);
|
||||
|
||||
Square kingSq = pos.king_square(weakSide);
|
||||
Square rsq = pos.list<ROOK>(weakSide)[0];
|
||||
Square kingSq = pos.square<KING>(weakSide);
|
||||
Square rsq = pos.square<ROOK>(weakSide);
|
||||
|
||||
if ( relative_rank(weakSide, kingSq) <= RANK_2
|
||||
&& relative_rank(weakSide, pos.king_square(strongSide)) >= RANK_4
|
||||
&& relative_rank(weakSide, pos.square<KING>(strongSide)) >= RANK_4
|
||||
&& relative_rank(weakSide, rsq) == RANK_3
|
||||
&& ( pos.pieces(weakSide, PAWN)
|
||||
& pos.attacks_from<KING>(kingSq)
|
||||
@@ -456,11 +447,11 @@ ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, weakSide, RookValueMg, 0));
|
||||
|
||||
// Assume strongSide is white and the pawn is on files A-D
|
||||
Square wksq = normalize(pos, strongSide, pos.king_square(strongSide));
|
||||
Square bksq = normalize(pos, strongSide, pos.king_square(weakSide));
|
||||
Square wrsq = normalize(pos, strongSide, pos.list<ROOK>(strongSide)[0]);
|
||||
Square wpsq = normalize(pos, strongSide, pos.list<PAWN>(strongSide)[0]);
|
||||
Square brsq = normalize(pos, strongSide, pos.list<ROOK>(weakSide)[0]);
|
||||
Square wksq = normalize(pos, strongSide, pos.square<KING>(strongSide));
|
||||
Square bksq = normalize(pos, strongSide, pos.square<KING>(weakSide));
|
||||
Square wrsq = normalize(pos, strongSide, pos.square<ROOK>(strongSide));
|
||||
Square wpsq = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
|
||||
Square brsq = normalize(pos, strongSide, pos.square<ROOK>(weakSide));
|
||||
|
||||
File f = file_of(wpsq);
|
||||
Rank r = rank_of(wpsq);
|
||||
@@ -480,7 +471,7 @@ ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
|
||||
if ( r == RANK_6
|
||||
&& distance(bksq, queeningSq) <= 1
|
||||
&& rank_of(wksq) + tempo <= RANK_6
|
||||
&& (rank_of(brsq) == RANK_1 || (!tempo && distance(file_of(brsq), f) >= 3)))
|
||||
&& (rank_of(brsq) == RANK_1 || (!tempo && distance<File>(brsq, wpsq) >= 3)))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
if ( r >= RANK_6
|
||||
@@ -552,9 +543,9 @@ ScaleFactor Endgame<KRPKB>::operator()(const Position& pos) const {
|
||||
// Test for a rook pawn
|
||||
if (pos.pieces(PAWN) & (FileABB | FileHBB))
|
||||
{
|
||||
Square ksq = pos.king_square(weakSide);
|
||||
Square bsq = pos.list<BISHOP>(weakSide)[0];
|
||||
Square psq = pos.list<PAWN>(strongSide)[0];
|
||||
Square ksq = pos.square<KING>(weakSide);
|
||||
Square bsq = pos.square<BISHOP>(weakSide);
|
||||
Square psq = pos.square<PAWN>(strongSide);
|
||||
Rank rk = relative_rank(strongSide, psq);
|
||||
Square push = pawn_push(strongSide);
|
||||
|
||||
@@ -567,7 +558,7 @@ ScaleFactor Endgame<KRPKB>::operator()(const Position& pos) const {
|
||||
{
|
||||
int d = distance(psq + 3 * push, ksq);
|
||||
|
||||
if (d <= 2 && !(d == 0 && ksq == pos.king_square(strongSide) + 2 * push))
|
||||
if (d <= 2 && !(d == 0 && ksq == pos.square<KING>(strongSide) + 2 * push))
|
||||
return ScaleFactor(24);
|
||||
else
|
||||
return ScaleFactor(48);
|
||||
@@ -595,9 +586,9 @@ ScaleFactor Endgame<KRPPKRP>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, strongSide, RookValueMg, 2));
|
||||
assert(verify_material(pos, weakSide, RookValueMg, 1));
|
||||
|
||||
Square wpsq1 = pos.list<PAWN>(strongSide)[0];
|
||||
Square wpsq2 = pos.list<PAWN>(strongSide)[1];
|
||||
Square bksq = pos.king_square(weakSide);
|
||||
Square wpsq1 = pos.squares<PAWN>(strongSide)[0];
|
||||
Square wpsq2 = pos.squares<PAWN>(strongSide)[1];
|
||||
Square bksq = pos.square<KING>(weakSide);
|
||||
|
||||
// Does the stronger side have a passed pawn?
|
||||
if (pos.pawn_passed(strongSide, wpsq1) || pos.pawn_passed(strongSide, wpsq2))
|
||||
@@ -610,11 +601,11 @@ ScaleFactor Endgame<KRPPKRP>::operator()(const Position& pos) const {
|
||||
&& relative_rank(strongSide, bksq) > r)
|
||||
{
|
||||
switch (r) {
|
||||
case RANK_2: return ScaleFactor(10);
|
||||
case RANK_2: return ScaleFactor(9);
|
||||
case RANK_3: return ScaleFactor(10);
|
||||
case RANK_4: return ScaleFactor(15);
|
||||
case RANK_5: return ScaleFactor(20);
|
||||
case RANK_6: return ScaleFactor(40);
|
||||
case RANK_4: return ScaleFactor(14);
|
||||
case RANK_5: return ScaleFactor(21);
|
||||
case RANK_6: return ScaleFactor(44);
|
||||
default: assert(false);
|
||||
}
|
||||
}
|
||||
@@ -631,15 +622,14 @@ ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const {
|
||||
assert(pos.count<PAWN>(strongSide) >= 2);
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
|
||||
|
||||
Square ksq = pos.king_square(weakSide);
|
||||
Square ksq = pos.square<KING>(weakSide);
|
||||
Bitboard pawns = pos.pieces(strongSide, PAWN);
|
||||
Square psq = pos.list<PAWN>(strongSide)[0];
|
||||
|
||||
// If all pawns are ahead of the king, on a single rook file and
|
||||
// the king is within one file of the pawns, it's a draw.
|
||||
if ( !(pawns & ~in_front_bb(weakSide, rank_of(ksq)))
|
||||
&& !((pawns & ~FileABB) && (pawns & ~FileHBB))
|
||||
&& distance<File>(ksq, psq) <= 1)
|
||||
&& distance<File>(ksq, lsb(pawns)) <= 1)
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
@@ -656,10 +646,10 @@ ScaleFactor Endgame<KBPKB>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, strongSide, BishopValueMg, 1));
|
||||
assert(verify_material(pos, weakSide, BishopValueMg, 0));
|
||||
|
||||
Square pawnSq = pos.list<PAWN>(strongSide)[0];
|
||||
Square strongBishopSq = pos.list<BISHOP>(strongSide)[0];
|
||||
Square weakBishopSq = pos.list<BISHOP>(weakSide)[0];
|
||||
Square weakKingSq = pos.king_square(weakSide);
|
||||
Square pawnSq = pos.square<PAWN>(strongSide);
|
||||
Square strongBishopSq = pos.square<BISHOP>(strongSide);
|
||||
Square weakBishopSq = pos.square<BISHOP>(weakSide);
|
||||
Square weakKingSq = pos.square<KING>(weakSide);
|
||||
|
||||
// Case 1: Defending king blocks the pawn, and cannot be driven away
|
||||
if ( file_of(weakKingSq) == file_of(pawnSq)
|
||||
@@ -706,15 +696,15 @@ ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, strongSide, BishopValueMg, 2));
|
||||
assert(verify_material(pos, weakSide, BishopValueMg, 0));
|
||||
|
||||
Square wbsq = pos.list<BISHOP>(strongSide)[0];
|
||||
Square bbsq = pos.list<BISHOP>(weakSide)[0];
|
||||
Square wbsq = pos.square<BISHOP>(strongSide);
|
||||
Square bbsq = pos.square<BISHOP>(weakSide);
|
||||
|
||||
if (!opposite_colors(wbsq, bbsq))
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
Square ksq = pos.king_square(weakSide);
|
||||
Square psq1 = pos.list<PAWN>(strongSide)[0];
|
||||
Square psq2 = pos.list<PAWN>(strongSide)[1];
|
||||
Square ksq = pos.square<KING>(weakSide);
|
||||
Square psq1 = pos.squares<PAWN>(strongSide)[0];
|
||||
Square psq2 = pos.squares<PAWN>(strongSide)[1];
|
||||
Rank r1 = rank_of(psq1);
|
||||
Rank r2 = rank_of(psq2);
|
||||
Square blockSq1, blockSq2;
|
||||
@@ -777,9 +767,9 @@ ScaleFactor Endgame<KBPKN>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, strongSide, BishopValueMg, 1));
|
||||
assert(verify_material(pos, weakSide, KnightValueMg, 0));
|
||||
|
||||
Square pawnSq = pos.list<PAWN>(strongSide)[0];
|
||||
Square strongBishopSq = pos.list<BISHOP>(strongSide)[0];
|
||||
Square weakKingSq = pos.king_square(weakSide);
|
||||
Square pawnSq = pos.square<PAWN>(strongSide);
|
||||
Square strongBishopSq = pos.square<BISHOP>(strongSide);
|
||||
Square weakKingSq = pos.square<KING>(weakSide);
|
||||
|
||||
if ( file_of(weakKingSq) == file_of(pawnSq)
|
||||
&& relative_rank(strongSide, pawnSq) < relative_rank(strongSide, weakKingSq)
|
||||
@@ -800,8 +790,8 @@ ScaleFactor Endgame<KNPK>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
|
||||
|
||||
// Assume strongSide is white and the pawn is on files A-D
|
||||
Square pawnSq = normalize(pos, strongSide, pos.list<PAWN>(strongSide)[0]);
|
||||
Square weakKingSq = normalize(pos, strongSide, pos.king_square(weakSide));
|
||||
Square pawnSq = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
|
||||
Square weakKingSq = normalize(pos, strongSide, pos.square<KING>(weakSide));
|
||||
|
||||
if (pawnSq == SQ_A7 && distance(SQ_A8, weakKingSq) <= 1)
|
||||
return SCALE_FACTOR_DRAW;
|
||||
@@ -815,9 +805,9 @@ ScaleFactor Endgame<KNPK>::operator()(const Position& pos) const {
|
||||
template<>
|
||||
ScaleFactor Endgame<KNPKB>::operator()(const Position& pos) const {
|
||||
|
||||
Square pawnSq = pos.list<PAWN>(strongSide)[0];
|
||||
Square bishopSq = pos.list<BISHOP>(weakSide)[0];
|
||||
Square weakKingSq = pos.king_square(weakSide);
|
||||
Square pawnSq = pos.square<PAWN>(strongSide);
|
||||
Square bishopSq = pos.square<BISHOP>(weakSide);
|
||||
Square weakKingSq = pos.square<KING>(weakSide);
|
||||
|
||||
// King needs to get close to promoting pawn to prevent knight from blocking.
|
||||
// Rules for this are very tricky, so just approximate.
|
||||
@@ -840,9 +830,9 @@ ScaleFactor Endgame<KPKP>::operator()(const Position& pos) const {
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
|
||||
|
||||
// Assume strongSide is white and the pawn is on files A-D
|
||||
Square wksq = normalize(pos, strongSide, pos.king_square(strongSide));
|
||||
Square bksq = normalize(pos, strongSide, pos.king_square(weakSide));
|
||||
Square psq = normalize(pos, strongSide, pos.list<PAWN>(strongSide)[0]);
|
||||
Square wksq = normalize(pos, strongSide, pos.square<KING>(strongSide));
|
||||
Square bksq = normalize(pos, strongSide, pos.square<KING>(weakSide));
|
||||
Square psq = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
|
||||
|
||||
Color us = strongSide == pos.side_to_move() ? WHITE : BLACK;
|
||||
|
||||
|
||||
@@ -21,7 +21,10 @@
|
||||
#define ENDGAME_H_INCLUDED
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
@@ -63,11 +66,9 @@ enum EndgameType {
|
||||
|
||||
|
||||
/// Endgame functions can be of two types depending on whether they return a
|
||||
/// Value or a ScaleFactor. Type eg_fun<int>::type returns either ScaleFactor
|
||||
/// or Value depending on whether the template parameter is 0 or 1.
|
||||
|
||||
template<int> struct eg_fun { typedef Value type; };
|
||||
template<> struct eg_fun<1> { typedef ScaleFactor type; };
|
||||
/// Value or a ScaleFactor.
|
||||
template<EndgameType E> using
|
||||
eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type;
|
||||
|
||||
|
||||
/// Base and derived templates for endgame evaluation and scaling functions
|
||||
@@ -75,13 +76,13 @@ template<> struct eg_fun<1> { typedef ScaleFactor type; };
|
||||
template<typename T>
|
||||
struct EndgameBase {
|
||||
|
||||
virtual ~EndgameBase() {}
|
||||
virtual ~EndgameBase() = default;
|
||||
virtual Color strong_side() const = 0;
|
||||
virtual T operator()(const Position&) const = 0;
|
||||
};
|
||||
|
||||
|
||||
template<EndgameType E, typename T = typename eg_fun<(E > SCALING_FUNCTIONS)>::type>
|
||||
template<EndgameType E, typename T = eg_type<E>>
|
||||
struct Endgame : public EndgameBase<T> {
|
||||
|
||||
explicit Endgame(Color c) : strongSide(c), weakSide(~c) {}
|
||||
@@ -99,23 +100,24 @@ private:
|
||||
|
||||
class Endgames {
|
||||
|
||||
typedef std::map<Key, EndgameBase<eg_fun<0>::type>*> M1;
|
||||
typedef std::map<Key, EndgameBase<eg_fun<1>::type>*> M2;
|
||||
template<typename T> using Map = std::map<Key, std::unique_ptr<EndgameBase<T>>>;
|
||||
|
||||
M1 m1;
|
||||
M2 m2;
|
||||
template<EndgameType E, typename T = eg_type<E>>
|
||||
void add(const std::string& code);
|
||||
|
||||
M1& map(M1::mapped_type) { return m1; }
|
||||
M2& map(M2::mapped_type) { return m2; }
|
||||
template<typename T>
|
||||
Map<T>& map() {
|
||||
return std::get<std::is_same<T, ScaleFactor>::value>(maps);
|
||||
}
|
||||
|
||||
template<EndgameType E> void add(const std::string& code);
|
||||
std::pair<Map<Value>, Map<ScaleFactor>> maps;
|
||||
|
||||
public:
|
||||
Endgames();
|
||||
~Endgames();
|
||||
|
||||
template<typename T> T probe(Key key, T& eg) {
|
||||
return eg = map(eg).count(key) ? map(eg)[key] : NULL;
|
||||
template<typename T>
|
||||
EndgameBase<T>* probe(Key key) {
|
||||
return map<T>().count(key) ? map<T>()[key].get() : nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -30,17 +30,50 @@
|
||||
|
||||
namespace {
|
||||
|
||||
namespace Trace {
|
||||
|
||||
enum Term { // First 8 entries are for PieceType
|
||||
MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERM_NB
|
||||
};
|
||||
|
||||
double scores[TERM_NB][COLOR_NB][PHASE_NB];
|
||||
|
||||
double to_cp(Value v) { return double(v) / PawnValueEg; }
|
||||
|
||||
void add(int idx, Color c, Score s) {
|
||||
scores[idx][c][MG] = to_cp(mg_value(s));
|
||||
scores[idx][c][EG] = to_cp(eg_value(s));
|
||||
}
|
||||
|
||||
void add(int idx, Score w, Score b = SCORE_ZERO) {
|
||||
add(idx, WHITE, w); add(idx, BLACK, b);
|
||||
}
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, Term t) {
|
||||
|
||||
if (t == MATERIAL || t == IMBALANCE || t == Term(PAWN) || t == TOTAL)
|
||||
os << " --- --- | --- --- | ";
|
||||
else
|
||||
os << std::setw(5) << scores[t][WHITE][MG] << " "
|
||||
<< std::setw(5) << scores[t][WHITE][EG] << " | "
|
||||
<< std::setw(5) << scores[t][BLACK][MG] << " "
|
||||
<< std::setw(5) << scores[t][BLACK][EG] << " | ";
|
||||
|
||||
os << std::setw(5) << scores[t][WHITE][MG] - scores[t][BLACK][MG] << " "
|
||||
<< std::setw(5) << scores[t][WHITE][EG] - scores[t][BLACK][EG] << " \n";
|
||||
|
||||
return os;
|
||||
}
|
||||
}
|
||||
|
||||
using namespace Trace;
|
||||
|
||||
// Struct EvalInfo contains various information computed and collected
|
||||
// by the evaluation functions.
|
||||
struct EvalInfo {
|
||||
|
||||
// Pointers to material and pawn hash table entries
|
||||
Material::Entry* mi;
|
||||
Pawns::Entry* pi;
|
||||
|
||||
// attackedBy[color][piece type] is a bitboard representing all squares
|
||||
// attacked by a given color and piece type, attackedBy[color][ALL_PIECES]
|
||||
// contains all squares attacked by the given color.
|
||||
// attacked by a given color and piece type (can be also ALL_PIECES).
|
||||
Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB];
|
||||
|
||||
// kingRing[color] is the zone around the king which is considered
|
||||
@@ -61,38 +94,29 @@ namespace {
|
||||
// KingAttackWeights array.
|
||||
int kingAttackersWeight[COLOR_NB];
|
||||
|
||||
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
|
||||
// directly adjacent to the king of the given color. Pieces which attack
|
||||
// more than one square are counted multiple times. For instance, if black's
|
||||
// king is on g8 and there's a white knight on g5, this knight adds
|
||||
// 2 to kingAdjacentZoneAttacksCount[BLACK].
|
||||
// kingAdjacentZoneAttacksCount[color] is the number of attacks by the given
|
||||
// color to squares directly adjacent to the enemy king. Pieces which attack
|
||||
// more than one square are counted multiple times. For instance, if there is
|
||||
// a white knight on g5 and black's king is on g8, this white knight adds 2
|
||||
// to kingAdjacentZoneAttacksCount[WHITE].
|
||||
int kingAdjacentZoneAttacksCount[COLOR_NB];
|
||||
|
||||
Bitboard pinnedPieces[COLOR_NB];
|
||||
Pawns::Entry* pi;
|
||||
};
|
||||
|
||||
namespace Tracing {
|
||||
|
||||
enum Terms { // First 8 entries are for PieceType
|
||||
MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERMS_NB
|
||||
// Evaluation weights, indexed by the corresponding evaluation term
|
||||
enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
|
||||
|
||||
const struct Weight { int mg, eg; } Weights[] = {
|
||||
{289, 344}, {233, 201}, {221, 273}, {46, 0}, {322, 0}
|
||||
};
|
||||
|
||||
Score scores[COLOR_NB][TERMS_NB];
|
||||
EvalInfo ei;
|
||||
ScaleFactor sf;
|
||||
|
||||
double to_cp(Value v);
|
||||
void write(int idx, Color c, Score s);
|
||||
void write(int idx, Score w, Score b = SCORE_ZERO);
|
||||
void print(std::stringstream& ss, const char* name, int idx);
|
||||
std::string do_trace(const Position& pos);
|
||||
Score operator*(Score s, const Weight& w) {
|
||||
return make_score(mg_value(s) * w.mg / 256, eg_value(s) * w.eg / 256);
|
||||
}
|
||||
|
||||
// Evaluation weights, indexed by evaluation term
|
||||
enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
|
||||
const struct Weight { int mg, eg; } Weights[] = {
|
||||
{289, 344}, {233, 201}, {221, 273}, {46, 0}, {321, 0}
|
||||
};
|
||||
|
||||
#define V(v) Value(v)
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
@@ -102,55 +126,58 @@ namespace {
|
||||
// friendly pieces.
|
||||
const Score MobilityBonus[][32] = {
|
||||
{}, {},
|
||||
{ S(-65,-50), S(-42,-30), S(-9,-10), S( 3, 0), S(15, 10), S(27, 20), // Knights
|
||||
S( 37, 28), S( 42, 31), S(44, 33) },
|
||||
{ S(-52,-47), S(-28,-23), S( 6, 1), S(20, 15), S(34, 29), S(48, 43), // Bishops
|
||||
S( 60, 55), S( 68, 63), S(74, 68), S(77, 72), S(80, 75), S(82, 77),
|
||||
S( 84, 79), S( 86, 81) },
|
||||
{ S(-47,-53), S(-31,-26), S(-5, 0), S( 1, 16), S( 7, 32), S(13, 48), // Rooks
|
||||
S( 18, 64), S( 22, 80), S(26, 96), S(29,109), S(31,115), S(33,119),
|
||||
S( 35,122), S( 36,123), S(37,124) },
|
||||
{ S(-42,-40), S(-28,-23), S(-5, -7), S( 0, 0), S( 6, 10), S(11, 19), // Queens
|
||||
S( 13, 29), S( 18, 38), S(20, 40), S(21, 41), S(22, 41), S(22, 41),
|
||||
S( 22, 41), S( 23, 41), S(24, 41), S(25, 41), S(25, 41), S(25, 41),
|
||||
S( 25, 41), S( 25, 41), S(25, 41), S(25, 41), S(25, 41), S(25, 41),
|
||||
S( 25, 41), S( 25, 41), S(25, 41), S(25, 41) }
|
||||
{ S(-70,-52), S(-52,-37), S( -7,-17), S( 0, -6), S( 8, 5), S( 16, 9), // Knights
|
||||
S( 23, 20), S( 31, 21), S( 36, 22) },
|
||||
{ S(-49,-44), S(-22,-13), S( 16, 0), S( 27, 11), S( 38, 19), S( 52, 34), // Bishops
|
||||
S( 56, 44), S( 65, 47), S( 67, 51), S( 73, 56), S( 81, 59), S( 83, 69),
|
||||
S( 95, 72), S(100, 75) },
|
||||
{ S(-49,-57), S(-22,-14), S(-10, 18), S( -5, 39), S( -4, 50), S( -2, 58), // Rooks
|
||||
S( 6, 78), S( 11, 86), S( 17, 92), S( 19,103), S( 26,111), S( 27,115),
|
||||
S( 36,119), S( 41,121), S( 50,122) },
|
||||
{ S(-41,-24), S(-26, -8), S( 0, 6), S( 2, 14), S( 12, 27), S( 21, 40), // Queens
|
||||
S( 22, 45), S( 37, 55), S( 40, 57), S( 43, 63), S( 50, 68), S( 52, 74),
|
||||
S( 56, 80), S( 66, 84), S( 68, 85), S( 69, 88), S( 71, 92), S( 72, 94),
|
||||
S( 80, 96), S( 89, 98), S( 94,101), S(102,113), S(106,114), S(107,116),
|
||||
S(112,125), S(113,127), S(117,137), S(122,143) }
|
||||
};
|
||||
|
||||
// Outpost[PieceType][Square] contains bonuses for knights and bishops outposts,
|
||||
// indexed by piece type and square (from white's point of view).
|
||||
const Value Outpost[][SQUARE_NB] = {
|
||||
{// A B C D E F G H
|
||||
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Knights
|
||||
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0),
|
||||
V(0), V(0), V(4), V(8), V(8), V(4), V(0), V(0),
|
||||
V(0), V(4),V(17),V(26),V(26),V(17), V(4), V(0),
|
||||
V(0), V(8),V(26),V(35),V(35),V(26), V(8), V(0),
|
||||
V(0), V(4),V(17),V(17),V(17),V(17), V(4), V(0) },
|
||||
{
|
||||
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Bishops
|
||||
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0),
|
||||
V(0), V(0), V(5), V(5), V(5), V(5), V(0), V(0),
|
||||
V(0), V(5),V(10),V(10),V(10),V(10), V(5), V(0),
|
||||
V(0),V(10),V(21),V(21),V(21),V(21),V(10), V(0),
|
||||
V(0), V(5), V(8), V(8), V(8), V(8), V(5), V(0) }
|
||||
// Outpost[knight/bishop][supported by pawn] contains bonuses for knights and
|
||||
// bishops outposts, bigger if outpost piece is supported by a pawn.
|
||||
const Score Outpost[][2] = {
|
||||
{ S(42,11), S(63,17) }, // Knights
|
||||
{ S(18, 5), S(27, 8) } // Bishops
|
||||
};
|
||||
|
||||
// Threat[defended/weak][minor/major attacking][attacked PieceType] contains
|
||||
// Threat[defended/weak][minor/rook attacking][attacked PieceType] contains
|
||||
// bonuses according to which piece type attacks which one.
|
||||
const Score Threat[][2][PIECE_TYPE_NB] = {
|
||||
{ { S(0, 0), S( 0, 0), S(19, 37), S(24, 37), S(44, 97), S(35,106) }, // Defended Minor
|
||||
{ S(0, 0), S( 0, 0), S( 9, 14), S( 9, 14), S( 7, 14), S(24, 48) } }, // Defended Major
|
||||
{ { S(0, 0), S( 0,32), S(33, 41), S(31, 50), S(41,100), S(35,104) }, // Weak Minor
|
||||
{ S(0, 0), S( 0,27), S(26, 57), S(26, 57), S(0 , 43), S(23, 51) } } // Weak Major
|
||||
{ { S(0, 0), S( 0, 0), S(19, 37), S(24, 37), S(44, 97), S(35,106) }, // Minor on Defended
|
||||
{ S(0, 0), S( 0, 0), S( 9, 14), S( 9, 14), S( 7, 14), S(24, 48) } }, // Rook on Defended
|
||||
{ { S(0, 0), S( 0,32), S(33, 41), S(31, 50), S(41,100), S(35,104) }, // Minor on Weak
|
||||
{ S(0, 0), S( 0,27), S(26, 57), S(26, 57), S(0 , 43), S(23, 51) } } // Rook on Weak
|
||||
};
|
||||
|
||||
// ThreatenedByPawn[PieceType] contains a penalty according to which piece
|
||||
// type is attacked by an enemy pawn.
|
||||
const Score ThreatenedByPawn[] = {
|
||||
S(0, 0), S(0, 0), S(87, 118), S(84, 122), S(114, 203), S(121, 217)
|
||||
const Score ThreatenedByPawn[PIECE_TYPE_NB] = {
|
||||
S(0, 0), S(0, 0), S(107, 138), S(84, 122), S(114, 203), S(121, 217)
|
||||
};
|
||||
|
||||
// Passed[mg/eg][rank] contains midgame and endgame bonuses for passed pawns.
|
||||
// We don't use a Score because we process the two components independently.
|
||||
const Value Passed[][RANK_NB] = {
|
||||
{ V(0), V( 1), V(34), V(90), V(214), V(328) },
|
||||
{ V(7), V(14), V(37), V(63), V(134), V(189) }
|
||||
};
|
||||
|
||||
// PassedFile[File] contains a bonus according to the file of a passed pawn.
|
||||
const Score PassedFile[] = {
|
||||
S( 12, 10), S( 3, 10), S( 1, -8), S(-27, -12),
|
||||
S(-27, -12), S( 1, -8), S( 3, 10), S( 12, 10)
|
||||
};
|
||||
|
||||
const Score ThreatenedByHangingPawn = S(40, 60);
|
||||
|
||||
// Assorted bonuses and penalties used by evaluation
|
||||
const Score KingOnOne = S( 2, 58);
|
||||
const Score KingOnMany = S( 6,125);
|
||||
@@ -162,6 +189,8 @@ namespace {
|
||||
const Score TrappedRook = S(92, 0);
|
||||
const Score Unstoppable = S( 0, 20);
|
||||
const Score Hanging = S(31, 26);
|
||||
const Score PawnAttackThreat = S(20, 20);
|
||||
const Score Checked = S(20, 20);
|
||||
|
||||
// Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by
|
||||
// a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only
|
||||
@@ -175,7 +204,7 @@ namespace {
|
||||
// by the space evaluation. In the middlegame, each side is given a bonus
|
||||
// based on how many squares inside this area are safe and available for
|
||||
// friendly minor pieces.
|
||||
const Bitboard SpaceMask[] = {
|
||||
const Bitboard SpaceMask[COLOR_NB] = {
|
||||
(FileCBB | FileDBB | FileEBB | FileFBB) & (Rank2BB | Rank3BB | Rank4BB),
|
||||
(FileCBB | FileDBB | FileEBB | FileFBB) & (Rank7BB | Rank6BB | Rank5BB)
|
||||
};
|
||||
@@ -184,26 +213,17 @@ namespace {
|
||||
// in KingDanger[]. Various little "meta-bonuses" measuring the strength
|
||||
// of the enemy attack are added up into an integer, which is used as an
|
||||
// index to KingDanger[].
|
||||
//
|
||||
// KingAttackWeights[PieceType] contains king attack weights by piece type
|
||||
const int KingAttackWeights[] = { 0, 0, 6, 2, 5, 5 };
|
||||
|
||||
// Bonuses for enemy's safe checks
|
||||
const int QueenContactCheck = 92;
|
||||
const int RookContactCheck = 68;
|
||||
const int QueenCheck = 50;
|
||||
const int RookCheck = 36;
|
||||
const int BishopCheck = 7;
|
||||
const int KnightCheck = 14;
|
||||
|
||||
// KingDanger[attackUnits] contains the actual king danger weighted
|
||||
// scores, indexed by a calculated integer number.
|
||||
Score KingDanger[512];
|
||||
|
||||
// apply_weight() weighs score 's' by weight 'w' trying to prevent overflow
|
||||
Score apply_weight(Score s, const Weight& w) {
|
||||
return make_score(mg_value(s) * w.mg / 256, eg_value(s) * w.eg / 256);
|
||||
}
|
||||
// KingAttackWeights[PieceType] contains king attack weights by piece type
|
||||
const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 7, 5, 4, 1 };
|
||||
|
||||
// Penalties for enemy's safe checks
|
||||
const int QueenContactCheck = 89;
|
||||
const int QueenCheck = 50;
|
||||
const int RookCheck = 45;
|
||||
const int BishopCheck = 6;
|
||||
const int KnightCheck = 14;
|
||||
|
||||
|
||||
// init_eval_info() initializes king bitboards for given color adding
|
||||
@@ -216,9 +236,9 @@ namespace {
|
||||
const Square Down = (Us == WHITE ? DELTA_S : DELTA_N);
|
||||
|
||||
ei.pinnedPieces[Us] = pos.pinned_pieces(Us);
|
||||
|
||||
Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
|
||||
ei.attackedBy[Us][ALL_PIECES] = ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
|
||||
Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.square<KING>(Them));
|
||||
ei.attackedBy[Them][ALL_PIECES] |= b;
|
||||
ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
|
||||
|
||||
// Init king safety tables only if we are going to use them
|
||||
if (pos.non_pawn_material(Us) >= QueenValueMg)
|
||||
@@ -233,37 +253,10 @@ namespace {
|
||||
}
|
||||
|
||||
|
||||
// evaluate_outpost() evaluates bishop and knight outpost squares
|
||||
|
||||
template<PieceType Pt, Color Us>
|
||||
Score evaluate_outpost(const Position& pos, const EvalInfo& ei, Square s) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
assert (Pt == BISHOP || Pt == KNIGHT);
|
||||
|
||||
// Initial bonus based on square
|
||||
Value bonus = Outpost[Pt == BISHOP][relative_square(Us, s)];
|
||||
|
||||
// Increase bonus if supported by pawn, especially if the opponent has
|
||||
// no minor piece which can trade with the outpost piece.
|
||||
if (bonus && (ei.attackedBy[Us][PAWN] & s))
|
||||
{
|
||||
if ( !pos.pieces(Them, KNIGHT)
|
||||
&& !(squares_of_color(s) & pos.pieces(Them, BISHOP)))
|
||||
bonus += bonus + bonus / 2;
|
||||
else
|
||||
bonus += bonus / 2;
|
||||
}
|
||||
|
||||
return make_score(bonus * 2, bonus / 2);
|
||||
}
|
||||
|
||||
|
||||
// evaluate_pieces() assigns bonuses and penalties to the pieces of a given color
|
||||
|
||||
template<PieceType Pt, Color Us, bool Trace>
|
||||
Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility, Bitboard* mobilityArea) {
|
||||
template<PieceType Pt, Color Us, bool DoTrace>
|
||||
Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility, const Bitboard* mobilityArea) {
|
||||
|
||||
Bitboard b;
|
||||
Square s;
|
||||
@@ -271,7 +264,7 @@ namespace {
|
||||
|
||||
const PieceType NextPt = (Us == WHITE ? Pt : PieceType(Pt + 1));
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Square* pl = pos.list<Pt>(Us);
|
||||
const Square* pl = pos.squares<Pt>(Us);
|
||||
|
||||
ei.attackedBy[Us][Pt] = 0;
|
||||
|
||||
@@ -283,7 +276,7 @@ namespace {
|
||||
: pos.attacks_from<Pt>(s);
|
||||
|
||||
if (ei.pinnedPieces[Us] & s)
|
||||
b &= LineBB[pos.king_square(Us)][s];
|
||||
b &= LineBB[pos.square<KING>(Us)][s];
|
||||
|
||||
ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][Pt] |= b;
|
||||
|
||||
@@ -301,21 +294,17 @@ namespace {
|
||||
| ei.attackedBy[Them][BISHOP]
|
||||
| ei.attackedBy[Them][ROOK]);
|
||||
|
||||
int mob = Pt != QUEEN ? popcount<Max15>(b & mobilityArea[Us])
|
||||
: popcount<Full >(b & mobilityArea[Us]);
|
||||
int mob = popcount<Pt == QUEEN ? Full : Max15>(b & mobilityArea[Us]);
|
||||
|
||||
mobility[Us] += MobilityBonus[Pt][mob];
|
||||
|
||||
// Decrease score if we are attacked by an enemy pawn. The remaining part
|
||||
// of threat evaluation must be done later when we have full attack info.
|
||||
if (ei.attackedBy[Them][PAWN] & s)
|
||||
score -= ThreatenedByPawn[Pt];
|
||||
|
||||
if (Pt == BISHOP || Pt == KNIGHT)
|
||||
{
|
||||
// Bonus for outpost square
|
||||
if (!(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s)))
|
||||
score += evaluate_outpost<Pt, Us>(pos, ei, s);
|
||||
if ( relative_rank(Us, s) >= RANK_4
|
||||
&& relative_rank(Us, s) <= RANK_6
|
||||
&& !(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s)))
|
||||
score += Outpost[Pt == BISHOP][!!(ei.attackedBy[Us][PAWN] & s)];
|
||||
|
||||
// Bonus when behind a pawn
|
||||
if ( relative_rank(Us, s) < RANK_5
|
||||
@@ -358,7 +347,7 @@ namespace {
|
||||
// Penalize when trapped by the king, even more if king cannot castle
|
||||
if (mob <= 3 && !ei.pi->semiopen_file(Us, file_of(s)))
|
||||
{
|
||||
Square ksq = pos.king_square(Us);
|
||||
Square ksq = pos.square<KING>(Us);
|
||||
|
||||
if ( ((file_of(ksq) < FILE_E) == (file_of(s) < file_of(ksq)))
|
||||
&& (rank_of(ksq) == rank_of(s) || relative_rank(Us, ksq) == RANK_1)
|
||||
@@ -368,29 +357,29 @@ namespace {
|
||||
}
|
||||
}
|
||||
|
||||
if (Trace)
|
||||
Tracing::write(Pt, Us, score);
|
||||
if (DoTrace)
|
||||
Trace::add(Pt, Us, score);
|
||||
|
||||
// Recursively call evaluate_pieces() of next piece type until KING excluded
|
||||
return score - evaluate_pieces<NextPt, Them, Trace>(pos, ei, mobility, mobilityArea);
|
||||
return score - evaluate_pieces<NextPt, Them, DoTrace>(pos, ei, mobility, mobilityArea);
|
||||
}
|
||||
|
||||
template<>
|
||||
Score evaluate_pieces<KING, WHITE, false>(const Position&, EvalInfo&, Score*, Bitboard*) { return SCORE_ZERO; }
|
||||
Score evaluate_pieces<KING, WHITE, false>(const Position&, EvalInfo&, Score*, const Bitboard*) { return SCORE_ZERO; }
|
||||
template<>
|
||||
Score evaluate_pieces<KING, WHITE, true>(const Position&, EvalInfo&, Score*, Bitboard*) { return SCORE_ZERO; }
|
||||
Score evaluate_pieces<KING, WHITE, true>(const Position&, EvalInfo&, Score*, const Bitboard*) { return SCORE_ZERO; }
|
||||
|
||||
|
||||
// evaluate_king() assigns bonuses and penalties to a king of a given color
|
||||
|
||||
template<Color Us, bool Trace>
|
||||
template<Color Us, bool DoTrace>
|
||||
Score evaluate_king(const Position& pos, const EvalInfo& ei) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Bitboard undefended, b, b1, b2, safe;
|
||||
int attackUnits;
|
||||
const Square ksq = pos.king_square(Us);
|
||||
const Square ksq = pos.square<KING>(Us);
|
||||
|
||||
// King shelter and enemy pawns storm
|
||||
Score score = ei.pi->king_safety<Us>(pos, ksq);
|
||||
@@ -411,12 +400,12 @@ namespace {
|
||||
// number and types of the enemy's attacking pieces, the number of
|
||||
// attacked and undefended squares around our king and the quality of
|
||||
// the pawn shelter (current 'score' value).
|
||||
attackUnits = std::min(77, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
|
||||
+ 10 * ei.kingAdjacentZoneAttacksCount[Them]
|
||||
+ 19 * popcount<Max15>(undefended)
|
||||
+ 9 * (ei.pinnedPieces[Us] != 0)
|
||||
- mg_value(score) * 63 / 512
|
||||
- !pos.count<QUEEN>(Them) * 60;
|
||||
attackUnits = std::min(72, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
|
||||
+ 9 * ei.kingAdjacentZoneAttacksCount[Them]
|
||||
+ 27 * popcount<Max15>(undefended)
|
||||
+ 11 * !!ei.pinnedPieces[Us]
|
||||
- 64 * !pos.count<QUEEN>(Them)
|
||||
- mg_value(score) / 8;
|
||||
|
||||
// Analyse the enemy's safe queen contact checks. Firstly, find the
|
||||
// undefended squares around the king reachable by the enemy queen...
|
||||
@@ -425,29 +414,13 @@ namespace {
|
||||
{
|
||||
// ...and then remove squares not supported by another enemy piece
|
||||
b &= ei.attackedBy[Them][PAWN] | ei.attackedBy[Them][KNIGHT]
|
||||
| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK];
|
||||
| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]
|
||||
| ei.attackedBy[Them][KING];
|
||||
|
||||
if (b)
|
||||
attackUnits += QueenContactCheck * popcount<Max15>(b);
|
||||
}
|
||||
|
||||
// Analyse the enemy's safe rook contact checks. Firstly, find the
|
||||
// undefended squares around the king reachable by the enemy rooks...
|
||||
b = undefended & ei.attackedBy[Them][ROOK] & ~pos.pieces(Them);
|
||||
|
||||
// Consider only squares where the enemy's rook gives check
|
||||
b &= PseudoAttacks[ROOK][ksq];
|
||||
|
||||
if (b)
|
||||
{
|
||||
// ...and then remove squares not supported by another enemy piece
|
||||
b &= ( ei.attackedBy[Them][PAWN] | ei.attackedBy[Them][KNIGHT]
|
||||
| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]);
|
||||
|
||||
if (b)
|
||||
attackUnits += RookContactCheck * popcount<Max15>(b);
|
||||
}
|
||||
|
||||
// Analyse the enemy's safe distance checks for sliders and knights
|
||||
safe = ~(ei.attackedBy[Us][ALL_PIECES] | pos.pieces(Them));
|
||||
|
||||
@@ -457,30 +430,42 @@ namespace {
|
||||
// Enemy queen safe checks
|
||||
b = (b1 | b2) & ei.attackedBy[Them][QUEEN];
|
||||
if (b)
|
||||
{
|
||||
attackUnits += QueenCheck * popcount<Max15>(b);
|
||||
score -= Checked;
|
||||
}
|
||||
|
||||
// Enemy rooks safe checks
|
||||
b = b1 & ei.attackedBy[Them][ROOK];
|
||||
if (b)
|
||||
{
|
||||
attackUnits += RookCheck * popcount<Max15>(b);
|
||||
score -= Checked;
|
||||
}
|
||||
|
||||
// Enemy bishops safe checks
|
||||
b = b2 & ei.attackedBy[Them][BISHOP];
|
||||
if (b)
|
||||
{
|
||||
attackUnits += BishopCheck * popcount<Max15>(b);
|
||||
score -= Checked;
|
||||
}
|
||||
|
||||
// Enemy knights safe checks
|
||||
b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT] & safe;
|
||||
if (b)
|
||||
{
|
||||
attackUnits += KnightCheck * popcount<Max15>(b);
|
||||
score -= Checked;
|
||||
}
|
||||
|
||||
// Finally, extract the king danger score from the KingDanger[]
|
||||
// array and subtract the score from evaluation.
|
||||
score -= KingDanger[std::max(std::min(attackUnits, 399), 0)];
|
||||
}
|
||||
|
||||
if (Trace)
|
||||
Tracing::write(KING, Us, score);
|
||||
if (DoTrace)
|
||||
Trace::add(KING, Us, score);
|
||||
|
||||
return score;
|
||||
}
|
||||
@@ -489,20 +474,41 @@ namespace {
|
||||
// evaluate_threats() assigns bonuses according to the type of attacking piece
|
||||
// and the type of attacked one.
|
||||
|
||||
template<Color Us, bool Trace>
|
||||
template<Color Us, bool DoTrace>
|
||||
Score evaluate_threats(const Position& pos, const EvalInfo& ei) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Bitboard TRank2BB = (Us == WHITE ? Rank2BB : Rank7BB);
|
||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||
|
||||
enum { Defended, Weak };
|
||||
enum { Minor, Major };
|
||||
enum { Minor, Rook };
|
||||
|
||||
Bitboard b, weak, defended;
|
||||
Bitboard b, weak, defended, safeThreats;
|
||||
Score score = SCORE_ZERO;
|
||||
|
||||
// Non-pawn enemies attacked by a pawn
|
||||
weak = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Us][PAWN];
|
||||
|
||||
if (weak)
|
||||
{
|
||||
b = pos.pieces(Us, PAWN) & ( ~ei.attackedBy[Them][ALL_PIECES]
|
||||
| ei.attackedBy[Us][ALL_PIECES]);
|
||||
|
||||
safeThreats = (shift_bb<Right>(b) | shift_bb<Left>(b)) & weak;
|
||||
|
||||
if (weak ^ safeThreats)
|
||||
score += ThreatenedByHangingPawn;
|
||||
|
||||
while (safeThreats)
|
||||
score += ThreatenedByPawn[type_of(pos.piece_on(pop_lsb(&safeThreats)))];
|
||||
}
|
||||
|
||||
// Non-pawn enemies defended by a pawn
|
||||
defended = (pos.pieces(Them) ^ pos.pieces(Them, PAWN))
|
||||
& ei.attackedBy[Them][PAWN];
|
||||
defended = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Them][PAWN];
|
||||
|
||||
// Add a bonus according to the kind of attacking pieces
|
||||
if (defended)
|
||||
@@ -511,9 +517,9 @@ namespace {
|
||||
while (b)
|
||||
score += Threat[Defended][Minor][type_of(pos.piece_on(pop_lsb(&b)))];
|
||||
|
||||
b = defended & (ei.attackedBy[Us][ROOK]);
|
||||
b = defended & ei.attackedBy[Us][ROOK];
|
||||
while (b)
|
||||
score += Threat[Defended][Major][type_of(pos.piece_on(pop_lsb(&b)))];
|
||||
score += Threat[Defended][Rook][type_of(pos.piece_on(pop_lsb(&b)))];
|
||||
}
|
||||
|
||||
// Enemies not defended by a pawn and under our attack
|
||||
@@ -528,9 +534,9 @@ namespace {
|
||||
while (b)
|
||||
score += Threat[Weak][Minor][type_of(pos.piece_on(pop_lsb(&b)))];
|
||||
|
||||
b = weak & (ei.attackedBy[Us][ROOK] | ei.attackedBy[Us][QUEEN]);
|
||||
b = weak & ei.attackedBy[Us][ROOK];
|
||||
while (b)
|
||||
score += Threat[Weak][Major][type_of(pos.piece_on(pop_lsb(&b)))];
|
||||
score += Threat[Weak][Rook][type_of(pos.piece_on(pop_lsb(&b)))];
|
||||
|
||||
b = weak & ~ei.attackedBy[Them][ALL_PIECES];
|
||||
if (b)
|
||||
@@ -541,8 +547,23 @@ namespace {
|
||||
score += more_than_one(b) ? KingOnMany : KingOnOne;
|
||||
}
|
||||
|
||||
if (Trace)
|
||||
Tracing::write(Tracing::THREAT, Us, score);
|
||||
// Bonus if some pawns can safely push and attack an enemy piece
|
||||
b = pos.pieces(Us, PAWN) & ~TRank7BB;
|
||||
b = shift_bb<Up>(b | (shift_bb<Up>(b & TRank2BB) & ~pos.pieces()));
|
||||
|
||||
b &= ~pos.pieces()
|
||||
& ~ei.attackedBy[Them][PAWN]
|
||||
& (ei.attackedBy[Us][ALL_PIECES] | ~ei.attackedBy[Them][ALL_PIECES]);
|
||||
|
||||
b = (shift_bb<Left>(b) | shift_bb<Right>(b))
|
||||
& pos.pieces(Them)
|
||||
& ~ei.attackedBy[Us][PAWN];
|
||||
|
||||
if (b)
|
||||
score += popcount<Max15>(b) * PawnAttackThreat;
|
||||
|
||||
if (DoTrace)
|
||||
Trace::add(THREAT, Us, score);
|
||||
|
||||
return score;
|
||||
}
|
||||
@@ -550,7 +571,7 @@ namespace {
|
||||
|
||||
// evaluate_passed_pawns() evaluates the passed pawns of the given color
|
||||
|
||||
template<Color Us, bool Trace>
|
||||
template<Color Us, bool DoTrace>
|
||||
Score evaluate_passed_pawns(const Position& pos, const EvalInfo& ei) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
@@ -569,20 +590,19 @@ namespace {
|
||||
int r = relative_rank(Us, s) - RANK_2;
|
||||
int rr = r * (r - 1);
|
||||
|
||||
// Base bonus based on rank
|
||||
Value mbonus = Value(17 * rr), ebonus = Value(7 * (rr + r + 1));
|
||||
Value mbonus = Passed[MG][r], ebonus = Passed[EG][r];
|
||||
|
||||
if (rr)
|
||||
{
|
||||
Square blockSq = s + pawn_push(Us);
|
||||
|
||||
// Adjust bonus based on the king's proximity
|
||||
ebonus += distance(pos.king_square(Them), blockSq) * 5 * rr
|
||||
- distance(pos.king_square(Us ), blockSq) * 2 * rr;
|
||||
ebonus += distance(pos.square<KING>(Them), blockSq) * 5 * rr
|
||||
- distance(pos.square<KING>(Us ), blockSq) * 2 * rr;
|
||||
|
||||
// If blockSq is not the queening square then consider also a second push
|
||||
if (relative_rank(Us, blockSq) != RANK_8)
|
||||
ebonus -= distance(pos.king_square(Us), blockSq + pawn_push(Us)) * rr;
|
||||
ebonus -= distance(pos.square<KING>(Us), blockSq + pawn_push(Us)) * rr;
|
||||
|
||||
// If the pawn is free to advance, then increase the bonus
|
||||
if (pos.empty(blockSq))
|
||||
@@ -602,7 +622,7 @@ namespace {
|
||||
|
||||
// If there aren't any enemy attacks, assign a big bonus. Otherwise
|
||||
// assign a smaller bonus if the block square isn't attacked.
|
||||
int k = !unsafeSquares ? 15 : !(unsafeSquares & blockSq) ? 9 : 0;
|
||||
int k = !unsafeSquares ? 18 : !(unsafeSquares & blockSq) ? 8 : 0;
|
||||
|
||||
// If the path to queen is fully defended, assign a big bonus.
|
||||
// Otherwise assign a smaller bonus if the block square is defended.
|
||||
@@ -621,14 +641,14 @@ namespace {
|
||||
if (pos.count<PAWN>(Us) < pos.count<PAWN>(Them))
|
||||
ebonus += ebonus / 4;
|
||||
|
||||
score += make_score(mbonus, ebonus);
|
||||
score += make_score(mbonus, ebonus) + PassedFile[file_of(s)];
|
||||
}
|
||||
|
||||
if (Trace)
|
||||
Tracing::write(Tracing::PASSED, Us, apply_weight(score, Weights[PassedPawns]));
|
||||
if (DoTrace)
|
||||
Trace::add(PASSED, Us, score * Weights[PassedPawns]);
|
||||
|
||||
// Add the scores to the middlegame and endgame eval
|
||||
return apply_weight(score, Weights[PassedPawns]);
|
||||
return score * Weights[PassedPawns];
|
||||
}
|
||||
|
||||
|
||||
@@ -656,10 +676,10 @@ namespace {
|
||||
behind |= (Us == WHITE ? behind >> 8 : behind << 8);
|
||||
behind |= (Us == WHITE ? behind >> 16 : behind << 16);
|
||||
|
||||
// Since SpaceMask[Us] is fully on our half of the board
|
||||
// Since SpaceMask[Us] is fully on our half of the board...
|
||||
assert(unsigned(safe >> (Us == WHITE ? 32 : 0)) == 0);
|
||||
|
||||
// Count safe + (behind & safe) with a single popcount
|
||||
// ...count safe + (behind & safe) with a single popcount
|
||||
int bonus = popcount<Full>((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe));
|
||||
int weight = pos.count<KNIGHT>(Us) + pos.count<BISHOP>(Us)
|
||||
+ pos.count<KNIGHT>(Them) + pos.count<BISHOP>(Them);
|
||||
@@ -668,10 +688,34 @@ namespace {
|
||||
}
|
||||
|
||||
|
||||
// do_evaluate() is the evaluation entry point, called directly from evaluate()
|
||||
// evaluate_initiative() computes the initiative correction value for the position, i.e.
|
||||
// second order bonus/malus based on the known attacking/defending status of the players.
|
||||
Score evaluate_initiative(const Position& pos, const EvalInfo& ei, const Score positional_score) {
|
||||
|
||||
template<bool Trace>
|
||||
Value do_evaluate(const Position& pos) {
|
||||
int pawns = pos.count<PAWN>(WHITE) + pos.count<PAWN>(BLACK);
|
||||
int king_separation = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK));
|
||||
int asymmetry = ei.pi->pawn_asymmetry();
|
||||
|
||||
// Compute the initiative bonus for the attacking side
|
||||
int attacker_bonus = 8 * (pawns + asymmetry + king_separation) - 120;
|
||||
|
||||
// Now apply the bonus: note that we find the attacking side by extracting the sign
|
||||
// of the endgame value of "positional_score", and that we carefully cap the bonus so
|
||||
// that the endgame score with the correction will never be divided by more than two.
|
||||
int eg = eg_value(positional_score);
|
||||
int value = ((eg > 0) - (eg < 0)) * std::max( attacker_bonus , -abs( eg / 2 ) );
|
||||
|
||||
return make_score( 0 , value ) ;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// evaluate() is the main evaluation function. It returns a static evaluation
|
||||
/// of the position always from the point of view of the side to move.
|
||||
|
||||
template<bool DoTrace>
|
||||
Value Eval::evaluate(const Position& pos) {
|
||||
|
||||
assert(!pos.checkers());
|
||||
|
||||
@@ -684,45 +728,52 @@ namespace {
|
||||
score = pos.psq_score();
|
||||
|
||||
// Probe the material hash table
|
||||
ei.mi = Material::probe(pos);
|
||||
score += ei.mi->imbalance();
|
||||
Material::Entry* me = Material::probe(pos);
|
||||
score += me->imbalance();
|
||||
|
||||
// If we have a specialized evaluation function for the current material
|
||||
// configuration, call it and return.
|
||||
if (ei.mi->specialized_eval_exists())
|
||||
return ei.mi->evaluate(pos);
|
||||
if (me->specialized_eval_exists())
|
||||
return me->evaluate(pos);
|
||||
|
||||
// Probe the pawn hash table
|
||||
ei.pi = Pawns::probe(pos);
|
||||
score += apply_weight(ei.pi->pawns_score(), Weights[PawnStructure]);
|
||||
score += ei.pi->pawns_score() * Weights[PawnStructure];
|
||||
|
||||
// Initialize attack and king safety bitboards
|
||||
ei.attackedBy[WHITE][ALL_PIECES] = ei.attackedBy[BLACK][ALL_PIECES] = 0;
|
||||
init_eval_info<WHITE>(pos, ei);
|
||||
init_eval_info<BLACK>(pos, ei);
|
||||
|
||||
ei.attackedBy[WHITE][ALL_PIECES] |= ei.attackedBy[WHITE][KING];
|
||||
ei.attackedBy[BLACK][ALL_PIECES] |= ei.attackedBy[BLACK][KING];
|
||||
// Pawns blocked or on ranks 2 and 3. Will be excluded from the mobility area
|
||||
Bitboard blockedPawns[] = {
|
||||
pos.pieces(WHITE, PAWN) & (shift_bb<DELTA_S>(pos.pieces()) | Rank2BB | Rank3BB),
|
||||
pos.pieces(BLACK, PAWN) & (shift_bb<DELTA_N>(pos.pieces()) | Rank7BB | Rank6BB)
|
||||
};
|
||||
|
||||
// Do not include in mobility squares protected by enemy pawns or occupied by our pawns or king
|
||||
Bitboard mobilityArea[] = { ~(ei.attackedBy[BLACK][PAWN] | pos.pieces(WHITE, PAWN, KING)),
|
||||
~(ei.attackedBy[WHITE][PAWN] | pos.pieces(BLACK, PAWN, KING)) };
|
||||
// Do not include in mobility squares protected by enemy pawns, or occupied
|
||||
// by our blocked pawns or king.
|
||||
Bitboard mobilityArea[] = {
|
||||
~(ei.attackedBy[BLACK][PAWN] | blockedPawns[WHITE] | pos.square<KING>(WHITE)),
|
||||
~(ei.attackedBy[WHITE][PAWN] | blockedPawns[BLACK] | pos.square<KING>(BLACK))
|
||||
};
|
||||
|
||||
// Evaluate pieces and mobility
|
||||
score += evaluate_pieces<KNIGHT, WHITE, Trace>(pos, ei, mobility, mobilityArea);
|
||||
score += apply_weight(mobility[WHITE] - mobility[BLACK], Weights[Mobility]);
|
||||
score += evaluate_pieces<KNIGHT, WHITE, DoTrace>(pos, ei, mobility, mobilityArea);
|
||||
score += (mobility[WHITE] - mobility[BLACK]) * Weights[Mobility];
|
||||
|
||||
// Evaluate kings after all other pieces because we need complete attack
|
||||
// information when computing the king safety evaluation.
|
||||
score += evaluate_king<WHITE, Trace>(pos, ei)
|
||||
- evaluate_king<BLACK, Trace>(pos, ei);
|
||||
score += evaluate_king<WHITE, DoTrace>(pos, ei)
|
||||
- evaluate_king<BLACK, DoTrace>(pos, ei);
|
||||
|
||||
// Evaluate tactical threats, we need full attack information including king
|
||||
score += evaluate_threats<WHITE, Trace>(pos, ei)
|
||||
- evaluate_threats<BLACK, Trace>(pos, ei);
|
||||
score += evaluate_threats<WHITE, DoTrace>(pos, ei)
|
||||
- evaluate_threats<BLACK, DoTrace>(pos, ei);
|
||||
|
||||
// Evaluate passed pawns, we need full attack information including king
|
||||
score += evaluate_passed_pawns<WHITE, Trace>(pos, ei)
|
||||
- evaluate_passed_pawns<BLACK, Trace>(pos, ei);
|
||||
score += evaluate_passed_pawns<WHITE, DoTrace>(pos, ei)
|
||||
- evaluate_passed_pawns<BLACK, DoTrace>(pos, ei);
|
||||
|
||||
// If both sides have only pawns, score for potential unstoppable pawns
|
||||
if (!pos.non_pawn_material(WHITE) && !pos.non_pawn_material(BLACK))
|
||||
@@ -736,19 +787,19 @@ namespace {
|
||||
}
|
||||
|
||||
// Evaluate space for both sides, only during opening
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= 2 * QueenValueMg + 4 * RookValueMg + 2 * KnightValueMg)
|
||||
{
|
||||
Score s = evaluate_space<WHITE>(pos, ei) - evaluate_space<BLACK>(pos, ei);
|
||||
score += apply_weight(s, Weights[Space]);
|
||||
}
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= 12222)
|
||||
score += (evaluate_space<WHITE>(pos, ei) - evaluate_space<BLACK>(pos, ei)) * Weights[Space];
|
||||
|
||||
// Evaluate initiative
|
||||
score += evaluate_initiative(pos, ei, score);
|
||||
|
||||
// Scale winning side if position is more drawish than it appears
|
||||
Color strongSide = eg_value(score) > VALUE_DRAW ? WHITE : BLACK;
|
||||
ScaleFactor sf = ei.mi->scale_factor(pos, strongSide);
|
||||
ScaleFactor sf = me->scale_factor(pos, strongSide);
|
||||
|
||||
// If we don't already have an unusual scale factor, check for certain
|
||||
// types of endgames, and use a lower scale for those.
|
||||
if ( ei.mi->game_phase() < PHASE_MIDGAME
|
||||
if ( me->game_phase() < PHASE_MIDGAME
|
||||
&& (sf == SCALE_FACTOR_NORMAL || sf == SCALE_FACTOR_ONEPAWN))
|
||||
{
|
||||
if (pos.opposite_bishops())
|
||||
@@ -757,149 +808,96 @@ namespace {
|
||||
// is almost a draw, in case of KBP vs KB is even more a draw.
|
||||
if ( pos.non_pawn_material(WHITE) == BishopValueMg
|
||||
&& pos.non_pawn_material(BLACK) == BishopValueMg)
|
||||
sf = more_than_one(pos.pieces(PAWN)) ? ScaleFactor(32) : ScaleFactor(8);
|
||||
sf = more_than_one(pos.pieces(PAWN)) ? ScaleFactor(31) : ScaleFactor(9);
|
||||
|
||||
// Endgame with opposite-colored bishops, but also other pieces. Still
|
||||
// a bit drawish, but not as drawish as with only the two bishops.
|
||||
else
|
||||
sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL);
|
||||
sf = ScaleFactor(46 * sf / SCALE_FACTOR_NORMAL);
|
||||
}
|
||||
// Endings where weaker side can place his king in front of the opponent's
|
||||
// pawns are drawish.
|
||||
else if ( abs(eg_value(score)) <= BishopValueEg
|
||||
&& ei.pi->pawn_span(strongSide) <= 1
|
||||
&& !pos.pawn_passed(~strongSide, pos.king_square(~strongSide)))
|
||||
sf = ei.pi->pawn_span(strongSide) ? ScaleFactor(56) : ScaleFactor(38);
|
||||
&& !pos.pawn_passed(~strongSide, pos.square<KING>(~strongSide)))
|
||||
sf = ei.pi->pawn_span(strongSide) ? ScaleFactor(51) : ScaleFactor(37);
|
||||
}
|
||||
|
||||
// Interpolate between a middlegame and a (scaled by 'sf') endgame score
|
||||
Value v = mg_value(score) * int(ei.mi->game_phase())
|
||||
+ eg_value(score) * int(PHASE_MIDGAME - ei.mi->game_phase()) * sf / SCALE_FACTOR_NORMAL;
|
||||
Value v = mg_value(score) * int(me->game_phase())
|
||||
+ eg_value(score) * int(PHASE_MIDGAME - me->game_phase()) * sf / SCALE_FACTOR_NORMAL;
|
||||
|
||||
v /= int(PHASE_MIDGAME);
|
||||
|
||||
// In case of tracing add all single evaluation contributions for both white and black
|
||||
if (Trace)
|
||||
// In case of tracing add all single evaluation terms
|
||||
if (DoTrace)
|
||||
{
|
||||
Tracing::write(Tracing::MATERIAL, pos.psq_score());
|
||||
Tracing::write(Tracing::IMBALANCE, ei.mi->imbalance());
|
||||
Tracing::write(PAWN, ei.pi->pawns_score());
|
||||
Tracing::write(Tracing::MOBILITY, apply_weight(mobility[WHITE], Weights[Mobility])
|
||||
, apply_weight(mobility[BLACK], Weights[Mobility]));
|
||||
Tracing::write(Tracing::SPACE, apply_weight(evaluate_space<WHITE>(pos, ei), Weights[Space])
|
||||
, apply_weight(evaluate_space<BLACK>(pos, ei), Weights[Space]));
|
||||
Tracing::write(Tracing::TOTAL, score);
|
||||
Tracing::ei = ei;
|
||||
Tracing::sf = sf;
|
||||
Trace::add(MATERIAL, pos.psq_score());
|
||||
Trace::add(IMBALANCE, me->imbalance());
|
||||
Trace::add(PAWN, ei.pi->pawns_score());
|
||||
Trace::add(MOBILITY, mobility[WHITE] * Weights[Mobility]
|
||||
, mobility[BLACK] * Weights[Mobility]);
|
||||
Trace::add(SPACE, evaluate_space<WHITE>(pos, ei) * Weights[Space]
|
||||
, evaluate_space<BLACK>(pos, ei) * Weights[Space]);
|
||||
Trace::add(TOTAL, score);
|
||||
}
|
||||
|
||||
return (pos.side_to_move() == WHITE ? v : -v) + Eval::Tempo;
|
||||
return (pos.side_to_move() == WHITE ? v : -v) + Eval::Tempo; // Side to move point of view
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template Value Eval::evaluate<true >(const Position&);
|
||||
template Value Eval::evaluate<false>(const Position&);
|
||||
|
||||
// Tracing function definitions
|
||||
|
||||
double Tracing::to_cp(Value v) { return double(v) / PawnValueEg; }
|
||||
/// trace() is like evaluate(), but instead of returning a value, it returns
|
||||
/// a string (suitable for outputting to stdout) that contains the detailed
|
||||
/// descriptions and values of each evaluation term. Useful for debugging.
|
||||
|
||||
void Tracing::write(int idx, Color c, Score s) { scores[c][idx] = s; }
|
||||
|
||||
void Tracing::write(int idx, Score w, Score b) {
|
||||
|
||||
write(idx, WHITE, w);
|
||||
write(idx, BLACK, b);
|
||||
}
|
||||
|
||||
void Tracing::print(std::stringstream& ss, const char* name, int idx) {
|
||||
|
||||
Score wScore = scores[WHITE][idx];
|
||||
Score bScore = scores[BLACK][idx];
|
||||
|
||||
switch (idx) {
|
||||
case MATERIAL: case IMBALANCE: case PAWN: case TOTAL:
|
||||
ss << std::setw(15) << name << " | --- --- | --- --- | "
|
||||
<< std::setw(5) << to_cp(mg_value(wScore - bScore)) << " "
|
||||
<< std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n";
|
||||
break;
|
||||
default:
|
||||
ss << std::setw(15) << name << " | " << std::noshowpos
|
||||
<< std::setw(5) << to_cp(mg_value(wScore)) << " "
|
||||
<< std::setw(5) << to_cp(eg_value(wScore)) << " | "
|
||||
<< std::setw(5) << to_cp(mg_value(bScore)) << " "
|
||||
<< std::setw(5) << to_cp(eg_value(bScore)) << " | "
|
||||
<< std::setw(5) << to_cp(mg_value(wScore - bScore)) << " "
|
||||
<< std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n";
|
||||
}
|
||||
}
|
||||
|
||||
std::string Tracing::do_trace(const Position& pos) {
|
||||
std::string Eval::trace(const Position& pos) {
|
||||
|
||||
std::memset(scores, 0, sizeof(scores));
|
||||
|
||||
Value v = do_evaluate<true>(pos);
|
||||
Value v = evaluate<true>(pos);
|
||||
v = pos.side_to_move() == WHITE ? v : -v; // White's point of view
|
||||
|
||||
std::stringstream ss;
|
||||
ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2)
|
||||
<< " Eval term | White | Black | Total \n"
|
||||
<< " | MG EG | MG EG | MG EG \n"
|
||||
<< "----------------+-------------+-------------+-------------\n";
|
||||
|
||||
print(ss, "Material", MATERIAL);
|
||||
print(ss, "Imbalance", IMBALANCE);
|
||||
print(ss, "Pawns", PAWN);
|
||||
print(ss, "Knights", KNIGHT);
|
||||
print(ss, "Bishops", BISHOP);
|
||||
print(ss, "Rooks", ROOK);
|
||||
print(ss, "Queens", QUEEN);
|
||||
print(ss, "Mobility", MOBILITY);
|
||||
print(ss, "King safety", KING);
|
||||
print(ss, "Threats", THREAT);
|
||||
print(ss, "Passed pawns", PASSED);
|
||||
print(ss, "Space", SPACE);
|
||||
|
||||
ss << "----------------+-------------+-------------+-------------\n";
|
||||
print(ss, "Total", TOTAL);
|
||||
<< "----------------+-------------+-------------+-------------\n"
|
||||
<< " Material | " << Term(MATERIAL)
|
||||
<< " Imbalance | " << Term(IMBALANCE)
|
||||
<< " Pawns | " << Term(PAWN)
|
||||
<< " Knights | " << Term(KNIGHT)
|
||||
<< " Bishop | " << Term(BISHOP)
|
||||
<< " Rooks | " << Term(ROOK)
|
||||
<< " Queens | " << Term(QUEEN)
|
||||
<< " Mobility | " << Term(MOBILITY)
|
||||
<< " King safety | " << Term(KING)
|
||||
<< " Threats | " << Term(THREAT)
|
||||
<< " Passed pawns | " << Term(PASSED)
|
||||
<< " Space | " << Term(SPACE)
|
||||
<< "----------------+-------------+-------------+-------------\n"
|
||||
<< " Total | " << Term(TOTAL);
|
||||
|
||||
ss << "\nTotal Evaluation: " << to_cp(v) << " (white side)\n";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
namespace Eval {
|
||||
|
||||
/// evaluate() is the main evaluation function. It returns a static evaluation
|
||||
/// of the position always from the point of view of the side to move.
|
||||
|
||||
Value evaluate(const Position& pos) {
|
||||
return do_evaluate<false>(pos);
|
||||
}
|
||||
|
||||
|
||||
/// trace() is like evaluate(), but instead of returning a value, it returns
|
||||
/// a string (suitable for outputting to stdout) that contains the detailed
|
||||
/// descriptions and values of each evaluation term. It's mainly used for
|
||||
/// debugging.
|
||||
std::string trace(const Position& pos) {
|
||||
return Tracing::do_trace(pos);
|
||||
}
|
||||
|
||||
|
||||
/// init() computes evaluation weights, usually at startup
|
||||
|
||||
void init() {
|
||||
void Eval::init() {
|
||||
|
||||
const double MaxSlope = 7.5;
|
||||
const double Peak = 1280;
|
||||
double t = 0.0;
|
||||
const int MaxSlope = 8700;
|
||||
const int Peak = 1280000;
|
||||
int t = 0;
|
||||
|
||||
for (int i = 1; i < 400; ++i)
|
||||
for (int i = 0; i < 400; ++i)
|
||||
{
|
||||
t = std::min(Peak, std::min(0.025 * i * i, t + MaxSlope));
|
||||
KingDanger[i] = apply_weight(make_score(int(t), 0), Weights[KingSafety]);
|
||||
t = std::min(Peak, std::min(i * i * 27, t + MaxSlope));
|
||||
KingDanger[i] = make_score(t / 1000, 0) * Weights[KingSafety];
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Eval
|
||||
|
||||
@@ -28,12 +28,13 @@ class Position;
|
||||
|
||||
namespace Eval {
|
||||
|
||||
const Value Tempo = Value(17); // Must be visible to search
|
||||
const Value Tempo = Value(20); // Must be visible to search
|
||||
|
||||
void init();
|
||||
Value evaluate(const Position& pos);
|
||||
std::string trace(const Position& pos);
|
||||
|
||||
template<bool DoTrace = false>
|
||||
Value evaluate(const Position& pos);
|
||||
}
|
||||
|
||||
#endif // #ifndef EVALUATE_H_INCLUDED
|
||||
|
||||
@@ -33,6 +33,7 @@ int main(int argc, char* argv[]) {
|
||||
std::cout << engine_info() << std::endl;
|
||||
|
||||
UCI::init(Options);
|
||||
PSQT::init();
|
||||
Bitboards::init();
|
||||
Position::init();
|
||||
Bitbases::init();
|
||||
@@ -46,4 +47,5 @@ int main(int argc, char* argv[]) {
|
||||
UCI::loop(argc, argv);
|
||||
|
||||
Threads.exit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -31,28 +31,28 @@ namespace {
|
||||
// Polynomial material imbalance parameters
|
||||
|
||||
// pair pawn knight bishop rook queen
|
||||
const int Linear[6] = { 1852, -162, -1122, -183, 249, -154 };
|
||||
const int Linear[6] = { 1667, -168, -1027, -166, 238, -138 };
|
||||
|
||||
const int QuadraticOurs[][PIECE_TYPE_NB] = {
|
||||
// OUR PIECES
|
||||
// pair pawn knight bishop rook queen
|
||||
{ 0 }, // Bishop pair
|
||||
{ 39, 2 }, // Pawn
|
||||
{ 35, 271, -4 }, // Knight OUR PIECES
|
||||
{ 0, 105, 4, 0 }, // Bishop
|
||||
{ -27, -2, 46, 100, -141 }, // Rook
|
||||
{-177, 25, 129, 142, -137, 0 } // Queen
|
||||
{ 40, 2 }, // Pawn
|
||||
{ 32, 255, -3 }, // Knight OUR PIECES
|
||||
{ 0, 104, 4, 0 }, // Bishop
|
||||
{ -26, -2, 47, 105, -149 }, // Rook
|
||||
{-185, 24, 122, 137, -134, 0 } // Queen
|
||||
};
|
||||
|
||||
const int QuadraticTheirs[][PIECE_TYPE_NB] = {
|
||||
// THEIR PIECES
|
||||
// pair pawn knight bishop rook queen
|
||||
{ 0 }, // Bishop pair
|
||||
{ 37, 0 }, // Pawn
|
||||
{ 10, 62, 0 }, // Knight OUR PIECES
|
||||
{ 57, 64, 39, 0 }, // Bishop
|
||||
{ 50, 40, 23, -22, 0 }, // Rook
|
||||
{ 98, 105, -39, 141, 274, 0 } // Queen
|
||||
{ 36, 0 }, // Pawn
|
||||
{ 9, 63, 0 }, // Knight OUR PIECES
|
||||
{ 59, 65, 42, 0 }, // Bishop
|
||||
{ 46, 39, 24, -24, 0 }, // Rook
|
||||
{ 101, 100, -37, 141, 268, 0 } // Queen
|
||||
};
|
||||
|
||||
// Endgame evaluation and scaling functions are accessed directly and not through
|
||||
@@ -64,31 +64,28 @@ namespace {
|
||||
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
||||
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
||||
|
||||
// Helper templates used to detect a given material distribution
|
||||
template<Color Us> bool is_KXK(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return !more_than_one(pos.pieces(Them))
|
||||
&& pos.non_pawn_material(Us) >= RookValueMg;
|
||||
// Helper used to detect a given material distribution
|
||||
bool is_KXK(const Position& pos, Color us) {
|
||||
return !more_than_one(pos.pieces(~us))
|
||||
&& pos.non_pawn_material(us) >= RookValueMg;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KBPsKs(const Position& pos) {
|
||||
return pos.non_pawn_material(Us) == BishopValueMg
|
||||
&& pos.count<BISHOP>(Us) == 1
|
||||
&& pos.count<PAWN >(Us) >= 1;
|
||||
bool is_KBPsKs(const Position& pos, Color us) {
|
||||
return pos.non_pawn_material(us) == BishopValueMg
|
||||
&& pos.count<BISHOP>(us) == 1
|
||||
&& pos.count<PAWN >(us) >= 1;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return !pos.count<PAWN>(Us)
|
||||
&& pos.non_pawn_material(Us) == QueenValueMg
|
||||
&& pos.count<QUEEN>(Us) == 1
|
||||
&& pos.count<ROOK>(Them) == 1
|
||||
&& pos.count<PAWN>(Them) >= 1;
|
||||
bool is_KQKRPs(const Position& pos, Color us) {
|
||||
return !pos.count<PAWN>(us)
|
||||
&& pos.non_pawn_material(us) == QueenValueMg
|
||||
&& pos.count<QUEEN>(us) == 1
|
||||
&& pos.count<ROOK>(~us) == 1
|
||||
&& pos.count<PAWN>(~us) >= 1;
|
||||
}
|
||||
|
||||
/// imbalance() calculates the imbalance by comparing the piece count of each
|
||||
/// piece type for both colors.
|
||||
|
||||
template<Color Us>
|
||||
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
|
||||
|
||||
@@ -139,18 +136,13 @@ Entry* probe(const Position& pos) {
|
||||
// Let's look if we have a specialized evaluation function for this particular
|
||||
// material configuration. Firstly we look for a fixed configuration one, then
|
||||
// for a generic one if the previous search failed.
|
||||
if (pos.this_thread()->endgames.probe(key, e->evaluationFunction))
|
||||
if ((e->evaluationFunction = pos.this_thread()->endgames.probe<Value>(key)) != nullptr)
|
||||
return e;
|
||||
|
||||
if (is_KXK<WHITE>(pos))
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
if (is_KXK(pos, c))
|
||||
{
|
||||
e->evaluationFunction = &EvaluateKXK[WHITE];
|
||||
return e;
|
||||
}
|
||||
|
||||
if (is_KXK<BLACK>(pos))
|
||||
{
|
||||
e->evaluationFunction = &EvaluateKXK[BLACK];
|
||||
e->evaluationFunction = &EvaluateKXK[c];
|
||||
return e;
|
||||
}
|
||||
|
||||
@@ -158,7 +150,7 @@ Entry* probe(const Position& pos) {
|
||||
// configuration. Is there a suitable specialized scaling function?
|
||||
EndgameBase<ScaleFactor>* sf;
|
||||
|
||||
if (pos.this_thread()->endgames.probe(key, sf))
|
||||
if ((sf = pos.this_thread()->endgames.probe<ScaleFactor>(key)) != nullptr)
|
||||
{
|
||||
e->scalingFunction[sf->strong_side()] = sf; // Only strong color assigned
|
||||
return e;
|
||||
@@ -167,17 +159,14 @@ Entry* probe(const Position& pos) {
|
||||
// We didn't find any specialized scaling function, so fall back on generic
|
||||
// ones that refer to more than one material distribution. Note that in this
|
||||
// case we don't return after setting the function.
|
||||
if (is_KBPsKs<WHITE>(pos))
|
||||
e->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
{
|
||||
if (is_KBPsKs(pos, c))
|
||||
e->scalingFunction[c] = &ScaleKBPsK[c];
|
||||
|
||||
if (is_KBPsKs<BLACK>(pos))
|
||||
e->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
||||
|
||||
if (is_KQKRPs<WHITE>(pos))
|
||||
e->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
||||
|
||||
else if (is_KQKRPs<BLACK>(pos))
|
||||
e->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||
else if (is_KQKRPs(pos, c))
|
||||
e->scalingFunction[c] = &ScaleKQKRPs[c];
|
||||
}
|
||||
|
||||
Value npm_w = pos.non_pawn_material(WHITE);
|
||||
Value npm_b = pos.non_pawn_material(BLACK);
|
||||
@@ -210,11 +199,11 @@ Entry* probe(const Position& pos) {
|
||||
// drawish scale factor for cases such as KRKBP and KmmKm (except for KBBKN).
|
||||
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
|
||||
e->factor[WHITE] = uint8_t(npm_w < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||
npm_b <= BishopValueMg ? 4 : 12);
|
||||
npm_b <= BishopValueMg ? 4 : 14);
|
||||
|
||||
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
|
||||
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||
npm_w <= BishopValueMg ? 4 : 12);
|
||||
npm_w <= BishopValueMg ? 4 : 14);
|
||||
|
||||
if (pos.count<PAWN>(WHITE) == 1 && npm_w - npm_b <= BishopValueMg)
|
||||
e->factor[WHITE] = (uint8_t) SCALE_FACTOR_ONEPAWN;
|
||||
|
||||
@@ -40,7 +40,7 @@ struct Entry {
|
||||
|
||||
Score imbalance() const { return make_score(value, value); }
|
||||
Phase game_phase() const { return gamePhase; }
|
||||
bool specialized_eval_exists() const { return evaluationFunction != NULL; }
|
||||
bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
|
||||
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
|
||||
|
||||
// scale_factor takes a position and a color as input and returns a scale factor
|
||||
|
||||
@@ -31,43 +31,39 @@ namespace {
|
||||
|
||||
/// Version number. If Version is left empty, then compile date in the format
|
||||
/// DD-MM-YY and show in engine_info.
|
||||
const string Version = "6";
|
||||
|
||||
/// Debug counters
|
||||
int64_t hits[2], means[2];
|
||||
const string Version = "231015";
|
||||
|
||||
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
|
||||
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
|
||||
/// can toggle the logging of std::cout and std:cin at runtime whilst preserving
|
||||
/// usual i/o functionality, all without changing a single line of code!
|
||||
/// usual I/O functionality, all without changing a single line of code!
|
||||
/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
|
||||
|
||||
struct Tie: public streambuf { // MSVC requires splitted streambuf for cin and cout
|
||||
|
||||
Tie(streambuf* b, ofstream* f) : buf(b), file(f) {}
|
||||
Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {}
|
||||
|
||||
int sync() { return file->rdbuf()->pubsync(), buf->pubsync(); }
|
||||
int sync() { return logBuf->pubsync(), buf->pubsync(); }
|
||||
int overflow(int c) { return log(buf->sputc((char)c), "<< "); }
|
||||
int underflow() { return buf->sgetc(); }
|
||||
int uflow() { return log(buf->sbumpc(), ">> "); }
|
||||
|
||||
streambuf* buf;
|
||||
ofstream* file;
|
||||
streambuf *buf, *logBuf;
|
||||
|
||||
int log(int c, const char* prefix) {
|
||||
|
||||
static int last = '\n';
|
||||
static int last = '\n'; // Single log file
|
||||
|
||||
if (last == '\n')
|
||||
file->rdbuf()->sputn(prefix, 3);
|
||||
logBuf->sputn(prefix, 3);
|
||||
|
||||
return last = file->rdbuf()->sputc((char)c);
|
||||
return last = logBuf->sputc((char)c);
|
||||
}
|
||||
};
|
||||
|
||||
class Logger {
|
||||
|
||||
Logger() : in(cin.rdbuf(), &file), out(cout.rdbuf(), &file) {}
|
||||
Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {}
|
||||
~Logger() { start(false); }
|
||||
|
||||
ofstream file;
|
||||
@@ -80,7 +76,7 @@ public:
|
||||
|
||||
if (b && !l.file.is_open())
|
||||
{
|
||||
l.file.open("io_log.txt", ifstream::out | ifstream::app);
|
||||
l.file.open("io_log.txt", ifstream::out);
|
||||
cin.rdbuf(&l.in);
|
||||
cout.rdbuf(&l.out);
|
||||
}
|
||||
@@ -117,16 +113,17 @@ const string engine_info(bool to_uci) {
|
||||
ss << (Is64Bit ? " 64" : "")
|
||||
<< (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : ""))
|
||||
<< (to_uci ? "\nid author ": " by ")
|
||||
<< "Tord Romstad, Marco Costalba and Joona Kiiski";
|
||||
<< "T. Romstad, M. Costalba, J. Kiiski, G. Linscott";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/// Debug functions used mainly to collect run-time statistics
|
||||
static int64_t hits[2], means[2];
|
||||
|
||||
void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
|
||||
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
void dbg_hit_on(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
void dbg_mean_of(int v) { ++means[0]; means[1] += v; }
|
||||
|
||||
void dbg_print() {
|
||||
@@ -162,35 +159,16 @@ std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
||||
void start_logger(bool b) { Logger::start(b); }
|
||||
|
||||
|
||||
/// timed_wait() waits for msec milliseconds. It is mainly a helper to wrap
|
||||
/// the conversion from milliseconds to struct timespec, as used by pthreads.
|
||||
|
||||
void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
|
||||
|
||||
#ifdef _WIN32
|
||||
int tm = msec;
|
||||
#else
|
||||
timespec ts, *tm = &ts;
|
||||
uint64_t ms = Time::now() + msec;
|
||||
|
||||
ts.tv_sec = ms / 1000;
|
||||
ts.tv_nsec = (ms % 1000) * 1000000LL;
|
||||
#endif
|
||||
|
||||
cond_timedwait(sleepCond, sleepLock, tm);
|
||||
}
|
||||
|
||||
|
||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
|
||||
/// function that doesn't stall the CPU waiting for data to be loaded from memory,
|
||||
/// which can be quite slow.
|
||||
#ifdef NO_PREFETCH
|
||||
|
||||
void prefetch(char*) {}
|
||||
void prefetch(void*) {}
|
||||
|
||||
#else
|
||||
|
||||
void prefetch(char* addr) {
|
||||
void prefetch(void* addr) {
|
||||
|
||||
# if defined(__INTEL_COMPILER)
|
||||
// This hack prevents prefetches from being optimized away by
|
||||
@@ -199,7 +177,7 @@ void prefetch(char* addr) {
|
||||
# endif
|
||||
|
||||
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
|
||||
_mm_prefetch(addr, _MM_HINT_T0);
|
||||
_mm_prefetch((char*)addr, _MM_HINT_T0);
|
||||
# else
|
||||
__builtin_prefetch(addr);
|
||||
# endif
|
||||
|
||||
@@ -21,36 +21,36 @@
|
||||
#define MISC_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include <chrono>
|
||||
#include <ostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <sstream>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
const std::string engine_info(bool to_uci = false);
|
||||
void timed_wait(WaitCondition&, Lock&, int);
|
||||
void prefetch(char* addr);
|
||||
void prefetch(void* addr);
|
||||
void start_logger(bool b);
|
||||
|
||||
void dbg_hit_on(bool b);
|
||||
void dbg_hit_on_c(bool c, bool b);
|
||||
void dbg_hit_on(bool c, bool b);
|
||||
void dbg_mean_of(int v);
|
||||
void dbg_print();
|
||||
|
||||
typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
|
||||
|
||||
namespace Time {
|
||||
typedef int64_t point;
|
||||
inline point now() { return system_time_to_msec(); }
|
||||
inline TimePoint now() {
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>
|
||||
(std::chrono::steady_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
|
||||
template<class Entry, int Size>
|
||||
struct HashTable {
|
||||
HashTable() : table(Size, Entry()) {}
|
||||
Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
|
||||
|
||||
private:
|
||||
std::vector<Entry> table;
|
||||
std::vector<Entry> table = std::vector<Entry>(Size);
|
||||
};
|
||||
|
||||
|
||||
@@ -97,4 +97,17 @@ public:
|
||||
{ return T(rand64() & rand64() & rand64()); }
|
||||
};
|
||||
|
||||
inline int stoi(const std::string& s) {
|
||||
std::stringstream ss(s);
|
||||
int result = 0;
|
||||
ss >> result;
|
||||
return result;
|
||||
}
|
||||
|
||||
inline std::string to_string(int v) {
|
||||
char buf[32];
|
||||
sprintf(buf, "%d", v);
|
||||
return buf;
|
||||
}
|
||||
|
||||
#endif // #ifndef MISC_H_INCLUDED
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace {
|
||||
|
||||
// After castling, the rook and king final positions are the same in Chess960
|
||||
// as they would be in standard chess.
|
||||
Square kfrom = pos.king_square(us);
|
||||
Square kfrom = pos.square<KING>(us);
|
||||
Square rfrom = pos.castling_rook_square(Cr);
|
||||
Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1);
|
||||
Bitboard enemies = pos.pieces(~us);
|
||||
@@ -58,30 +58,31 @@ namespace {
|
||||
|
||||
if (Checks && !pos.gives_check(m, *ci))
|
||||
return moveList;
|
||||
else
|
||||
(void)ci; // Silence a warning under MSVC
|
||||
|
||||
(moveList++)->move = m;
|
||||
|
||||
*moveList++ = m;
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
template<GenType Type, Square Delta>
|
||||
inline ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) {
|
||||
ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) {
|
||||
|
||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
(moveList++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
|
||||
*moveList++ = make<PROMOTION>(to - Delta, to, QUEEN);
|
||||
|
||||
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
(moveList++)->move = make<PROMOTION>(to - Delta, to, ROOK);
|
||||
(moveList++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
|
||||
(moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
*moveList++ = make<PROMOTION>(to - Delta, to, ROOK);
|
||||
*moveList++ = make<PROMOTION>(to - Delta, to, BISHOP);
|
||||
*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
}
|
||||
|
||||
// Knight promotion is the only promotion that can give a direct check
|
||||
// that's not already included in the queen promotion.
|
||||
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
|
||||
(moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
else
|
||||
(void)ci; // Silence a warning under MSVC
|
||||
|
||||
@@ -147,13 +148,13 @@ namespace {
|
||||
while (b1)
|
||||
{
|
||||
Square to = pop_lsb(&b1);
|
||||
(moveList++)->move = make_move(to - Up, to);
|
||||
*moveList++ = make_move(to - Up, to);
|
||||
}
|
||||
|
||||
while (b2)
|
||||
{
|
||||
Square to = pop_lsb(&b2);
|
||||
(moveList++)->move = make_move(to - Up - Up, to);
|
||||
*moveList++ = make_move(to - Up - Up, to);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -189,13 +190,13 @@ namespace {
|
||||
while (b1)
|
||||
{
|
||||
Square to = pop_lsb(&b1);
|
||||
(moveList++)->move = make_move(to - Right, to);
|
||||
*moveList++ = make_move(to - Right, to);
|
||||
}
|
||||
|
||||
while (b2)
|
||||
{
|
||||
Square to = pop_lsb(&b2);
|
||||
(moveList++)->move = make_move(to - Left, to);
|
||||
*moveList++ = make_move(to - Left, to);
|
||||
}
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
@@ -213,7 +214,7 @@ namespace {
|
||||
assert(b1);
|
||||
|
||||
while (b1)
|
||||
(moveList++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||
*moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,20 +222,20 @@ namespace {
|
||||
}
|
||||
|
||||
|
||||
template<PieceType Pt, bool Checks> FORCE_INLINE
|
||||
template<PieceType Pt, bool Checks>
|
||||
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
|
||||
assert(Pt != KING && Pt != PAWN);
|
||||
|
||||
const Square* pl = pos.list<Pt>(us);
|
||||
const Square* pl = pos.squares<Pt>(us);
|
||||
|
||||
for (Square from = *pl; from != SQ_NONE; from = *++pl)
|
||||
{
|
||||
if (Checks)
|
||||
{
|
||||
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
|
||||
&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
|
||||
&& !(PseudoAttacks[Pt][from] & target & ci->checkSquares[Pt]))
|
||||
continue;
|
||||
|
||||
if (ci->dcCandidates && (ci->dcCandidates & from))
|
||||
@@ -244,19 +245,19 @@ namespace {
|
||||
Bitboard b = pos.attacks_from<Pt>(from) & target;
|
||||
|
||||
if (Checks)
|
||||
b &= ci->checkSq[Pt];
|
||||
b &= ci->checkSquares[Pt];
|
||||
|
||||
while (b)
|
||||
(moveList++)->move = make_move(from, pop_lsb(&b));
|
||||
*moveList++ = make_move(from, pop_lsb(&b));
|
||||
}
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, GenType Type> FORCE_INLINE
|
||||
template<Color Us, GenType Type>
|
||||
ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target,
|
||||
const CheckInfo* ci = NULL) {
|
||||
const CheckInfo* ci = nullptr) {
|
||||
|
||||
const bool Checks = Type == QUIET_CHECKS;
|
||||
|
||||
@@ -268,10 +269,10 @@ namespace {
|
||||
|
||||
if (Type != QUIET_CHECKS && Type != EVASIONS)
|
||||
{
|
||||
Square ksq = pos.king_square(Us);
|
||||
Square ksq = pos.square<KING>(Us);
|
||||
Bitboard b = pos.attacks_from<KING>(ksq) & target;
|
||||
while (b)
|
||||
(moveList++)->move = make_move(ksq, pop_lsb(&b));
|
||||
*moveList++ = make_move(ksq, pop_lsb(&b));
|
||||
}
|
||||
|
||||
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
|
||||
@@ -350,7 +351,7 @@ ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
|
||||
b &= ~PseudoAttacks[QUEEN][ci.ksq];
|
||||
|
||||
while (b)
|
||||
(moveList++)->move = make_move(from, pop_lsb(&b));
|
||||
*moveList++ = make_move(from, pop_lsb(&b));
|
||||
}
|
||||
|
||||
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci)
|
||||
@@ -366,7 +367,7 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
|
||||
assert(pos.checkers());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(us);
|
||||
Square ksq = pos.square<KING>(us);
|
||||
Bitboard sliderAttacks = 0;
|
||||
Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
|
||||
|
||||
@@ -382,7 +383,7 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
|
||||
// Generate evasions for king, capture and non capture moves
|
||||
Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
||||
while (b)
|
||||
(moveList++)->move = make_move(ksq, pop_lsb(&b));
|
||||
*moveList++ = make_move(ksq, pop_lsb(&b));
|
||||
|
||||
if (more_than_one(pos.checkers()))
|
||||
return moveList; // Double check, only a king move can save the day
|
||||
@@ -402,15 +403,15 @@ template<>
|
||||
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
Square ksq = pos.king_square(pos.side_to_move());
|
||||
Square ksq = pos.square<KING>(pos.side_to_move());
|
||||
ExtMove* cur = moveList;
|
||||
|
||||
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
|
||||
: generate<NON_EVASIONS>(pos, moveList);
|
||||
while (cur != moveList)
|
||||
if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
|
||||
&& !pos.legal(cur->move, pinned))
|
||||
cur->move = (--moveList)->move;
|
||||
if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
|
||||
&& !pos.legal(*cur, pinned))
|
||||
*cur = (--moveList)->move;
|
||||
else
|
||||
++cur;
|
||||
|
||||
|
||||
@@ -36,6 +36,9 @@ enum GenType {
|
||||
struct ExtMove {
|
||||
Move move;
|
||||
Value value;
|
||||
|
||||
operator Move() const { return move; }
|
||||
void operator=(Move m) { move = m; }
|
||||
};
|
||||
|
||||
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
||||
@@ -50,18 +53,17 @@ ExtMove* generate(const Position& pos, ExtMove* moveList);
|
||||
template<GenType T>
|
||||
struct MoveList {
|
||||
|
||||
explicit MoveList(const Position& pos) : cur(moveList), last(generate<T>(pos, moveList)) { last->move = MOVE_NONE; }
|
||||
void operator++() { ++cur; }
|
||||
Move operator*() const { return cur->move; }
|
||||
explicit MoveList(const Position& pos) : last(generate<T>(pos, moveList)) {}
|
||||
const ExtMove* begin() const { return moveList; }
|
||||
const ExtMove* end() const { return last; }
|
||||
size_t size() const { return last - moveList; }
|
||||
bool contains(Move m) const {
|
||||
for (const ExtMove* it(moveList); it != last; ++it) if (it->move == m) return true;
|
||||
bool contains(Move move) const {
|
||||
for (const auto& m : *this) if (m == move) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
ExtMove moveList[MAX_MOVES];
|
||||
ExtMove *cur, *last;
|
||||
ExtMove moveList[MAX_MOVES], *last;
|
||||
};
|
||||
|
||||
#endif // #ifndef MOVEGEN_H_INCLUDED
|
||||
|
||||
@@ -26,16 +26,16 @@
|
||||
namespace {
|
||||
|
||||
enum Stages {
|
||||
MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
|
||||
EVASION, EVASIONS_S2,
|
||||
QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
|
||||
QSEARCH_1, CAPTURES_S4,
|
||||
PROBCUT, CAPTURES_S5,
|
||||
RECAPTURE, CAPTURES_S6,
|
||||
MAIN_SEARCH, GOOD_CAPTURES, KILLERS, GOOD_QUIETS, BAD_QUIETS, BAD_CAPTURES,
|
||||
EVASION, ALL_EVASIONS,
|
||||
QSEARCH_WITH_CHECKS, QCAPTURES_1, CHECKS,
|
||||
QSEARCH_WITHOUT_CHECKS, QCAPTURES_2,
|
||||
PROBCUT, PROBCUT_CAPTURES,
|
||||
RECAPTURE, RECAPTURES,
|
||||
STOP
|
||||
};
|
||||
|
||||
// Our insertion sort, which is guaranteed (and also needed) to be stable
|
||||
// Our insertion sort, which is guaranteed to be stable, as it should be
|
||||
void insertion_sort(ExtMove* begin, ExtMove* end)
|
||||
{
|
||||
ExtMove tmp, *p, *q;
|
||||
@@ -49,18 +49,15 @@ namespace {
|
||||
}
|
||||
}
|
||||
|
||||
// Unary predicate used by std::partition to split positive values from remaining
|
||||
// ones so as to sort the two sets separately, with the second sort delayed.
|
||||
inline bool has_positive_value(const ExtMove& move) { return move.value > VALUE_ZERO; }
|
||||
|
||||
// Picks the best move in the range (begin, end) and moves it to the front.
|
||||
// It's faster than sorting all the moves in advance when there are few
|
||||
// moves e.g. possible captures.
|
||||
inline ExtMove* pick_best(ExtMove* begin, ExtMove* end)
|
||||
// pick_best() finds the best move in the range (begin, end) and moves it to
|
||||
// the front. It's faster than sorting all the moves in advance when there
|
||||
// are few moves e.g. the possible captures.
|
||||
Move pick_best(ExtMove* begin, ExtMove* end)
|
||||
{
|
||||
std::swap(*begin, *std::max_element(begin, end));
|
||||
return begin;
|
||||
return *begin;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
@@ -71,28 +68,19 @@ namespace {
|
||||
/// ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
|
||||
Move* cm, Move* fm, Search::Stack* s) : pos(p), history(h), depth(d) {
|
||||
const CounterMovesHistoryStats& cmh, Move cm, Search::Stack* s)
|
||||
: pos(p), history(h), counterMovesHistory(cmh), ss(s), countermove(cm), depth(d) {
|
||||
|
||||
assert(d > DEPTH_ZERO);
|
||||
|
||||
cur = end = moves;
|
||||
endBadCaptures = moves + MAX_MOVES - 1;
|
||||
countermoves = cm;
|
||||
followupmoves = fm;
|
||||
ss = s;
|
||||
|
||||
if (pos.checkers())
|
||||
stage = EVASION;
|
||||
|
||||
else
|
||||
stage = MAIN_SEARCH;
|
||||
|
||||
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
end += (ttMove != MOVE_NONE);
|
||||
stage = pos.checkers() ? EVASION : MAIN_SEARCH;
|
||||
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
|
||||
endMoves += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
|
||||
Square s) : pos(p), history(h), cur(moves), end(moves) {
|
||||
const CounterMovesHistoryStats& cmh, Square s)
|
||||
: pos(p), history(h), counterMovesHistory(cmh) {
|
||||
|
||||
assert(d <= DEPTH_ZERO);
|
||||
|
||||
@@ -100,10 +88,10 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
|
||||
stage = EVASION;
|
||||
|
||||
else if (d > DEPTH_QS_NO_CHECKS)
|
||||
stage = QSEARCH_0;
|
||||
stage = QSEARCH_WITH_CHECKS;
|
||||
|
||||
else if (d > DEPTH_QS_RECAPTURES)
|
||||
stage = QSEARCH_1;
|
||||
stage = QSEARCH_WITHOUT_CHECKS;
|
||||
|
||||
else
|
||||
{
|
||||
@@ -112,94 +100,71 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
|
||||
ttm = MOVE_NONE;
|
||||
}
|
||||
|
||||
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
end += (ttMove != MOVE_NONE);
|
||||
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
|
||||
endMoves += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
|
||||
: pos(p), history(h), cur(moves), end(moves) {
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h,
|
||||
const CounterMovesHistoryStats& cmh, Value th)
|
||||
: pos(p), history(h), counterMovesHistory(cmh), threshold(th) {
|
||||
|
||||
assert(!pos.checkers());
|
||||
|
||||
stage = PROBCUT;
|
||||
|
||||
// In ProbCut we generate only captures that are better than the parent's
|
||||
// captured piece.
|
||||
captureThreshold = PieceValue[MG][pt];
|
||||
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
// In ProbCut we generate captures with SEE higher than the given threshold
|
||||
ttMove = ttm
|
||||
&& pos.pseudo_legal(ttm)
|
||||
&& pos.capture(ttm)
|
||||
&& pos.see(ttm) > threshold ? ttm : MOVE_NONE;
|
||||
|
||||
if (ttMove && (!pos.capture(ttMove) || pos.see(ttMove) <= captureThreshold))
|
||||
ttMove = MOVE_NONE;
|
||||
|
||||
end += (ttMove != MOVE_NONE);
|
||||
endMoves += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
|
||||
/// score() assign a numerical value to each move in a move list. The moves with
|
||||
/// score() assigns a numerical value to each move in a move list. The moves with
|
||||
/// highest values will be picked first.
|
||||
template<>
|
||||
void MovePicker::score<CAPTURES>() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
// Suprisingly, this appears to perform slightly better than SEE based
|
||||
// move ordering. The reason is probably that in a position with a winning
|
||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||
// the hanging piece will still be hanging (except in the unusual cases
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
// Winning and equal captures in the main search are ordered by MVV, preferring
|
||||
// captures near our home rank. Suprisingly, this appears to perform slightly
|
||||
// better than SEE based move ordering: exchanging big pieces before capturing
|
||||
// a hanging piece probably helps to reduce the subtree size.
|
||||
// In main search we want to push captures with negative SEE values to the
|
||||
// badCaptures[] array, but instead of doing it now we delay until the move
|
||||
// has been picked up in pick_move_from_list(). This way we save some SEE
|
||||
// calls in case we get a cutoff.
|
||||
Move m;
|
||||
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = it->move;
|
||||
it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- Value(type_of(pos.moved_piece(m)));
|
||||
|
||||
if (type_of(m) == ENPASSANT)
|
||||
it->value += PieceValue[MG][PAWN];
|
||||
|
||||
else if (type_of(m) == PROMOTION)
|
||||
it->value += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
|
||||
}
|
||||
// has been picked up, saving some SEE calls in case we get a cutoff.
|
||||
for (auto& m : *this)
|
||||
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
|
||||
}
|
||||
|
||||
template<>
|
||||
void MovePicker::score<QUIETS>() {
|
||||
|
||||
Move m;
|
||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
const HistoryStats& cmh = counterMovesHistory[pos.piece_on(prevSq)][prevSq];
|
||||
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = it->move;
|
||||
it->value = history[pos.moved_piece(m)][to_sq(m)];
|
||||
}
|
||||
for (auto& m : *this)
|
||||
m.value = history[pos.moved_piece(m)][to_sq(m)]
|
||||
+ cmh[pos.moved_piece(m)][to_sq(m)];
|
||||
}
|
||||
|
||||
template<>
|
||||
void MovePicker::score<EVASIONS>() {
|
||||
// Try good captures ordered by MVV/LVA, then non-captures if destination square
|
||||
// is not under attack, ordered by history value, then bad-captures and quiet
|
||||
// moves with a negative SEE. This last group is ordered by the SEE value.
|
||||
Move m;
|
||||
// Try winning and equal captures captures ordered by MVV/LVA, then non-captures
|
||||
// ordered by history value, then bad-captures and quiet moves with a negative
|
||||
// SEE ordered by SEE value.
|
||||
Value see;
|
||||
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = it->move;
|
||||
for (auto& m : *this)
|
||||
if ((see = pos.see_sign(m)) < VALUE_ZERO)
|
||||
it->value = see - HistoryStats::Max; // At the bottom
|
||||
m.value = see - HistoryStats::Max; // At the bottom
|
||||
|
||||
else if (pos.capture(m))
|
||||
it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
|
||||
else
|
||||
it->value = history[pos.moved_piece(m)][to_sq(m)];
|
||||
}
|
||||
m.value = history[pos.moved_piece(m)][to_sq(m)];
|
||||
}
|
||||
|
||||
|
||||
@@ -208,79 +173,60 @@ void MovePicker::score<EVASIONS>() {
|
||||
|
||||
void MovePicker::generate_next_stage() {
|
||||
|
||||
assert(stage != STOP);
|
||||
|
||||
cur = moves;
|
||||
|
||||
switch (++stage) {
|
||||
|
||||
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
|
||||
end = generate<CAPTURES>(pos, moves);
|
||||
case GOOD_CAPTURES: case QCAPTURES_1: case QCAPTURES_2:
|
||||
case PROBCUT_CAPTURES: case RECAPTURES:
|
||||
endMoves = generate<CAPTURES>(pos, moves);
|
||||
score<CAPTURES>();
|
||||
return;
|
||||
break;
|
||||
|
||||
case KILLERS_S1:
|
||||
case KILLERS:
|
||||
killers[0] = ss->killers[0];
|
||||
killers[1] = ss->killers[1];
|
||||
killers[2] = countermove;
|
||||
cur = killers;
|
||||
end = cur + 2;
|
||||
endMoves = cur + 2 + (countermove != killers[0] && countermove != killers[1]);
|
||||
break;
|
||||
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
killers[2].move = killers[3].move = MOVE_NONE;
|
||||
killers[4].move = killers[5].move = MOVE_NONE;
|
||||
|
||||
// Please note that following code is racy and could yield to rare (less
|
||||
// than 1 out of a million) duplicated entries in SMP case. This is harmless.
|
||||
|
||||
// Be sure countermoves are different from killers
|
||||
for (int i = 0; i < 2; ++i)
|
||||
if ( countermoves[i] != (cur+0)->move
|
||||
&& countermoves[i] != (cur+1)->move)
|
||||
(end++)->move = countermoves[i];
|
||||
|
||||
// Be sure followupmoves are different from killers and countermoves
|
||||
for (int i = 0; i < 2; ++i)
|
||||
if ( followupmoves[i] != (cur+0)->move
|
||||
&& followupmoves[i] != (cur+1)->move
|
||||
&& followupmoves[i] != (cur+2)->move
|
||||
&& followupmoves[i] != (cur+3)->move)
|
||||
(end++)->move = followupmoves[i];
|
||||
return;
|
||||
|
||||
case QUIETS_1_S1:
|
||||
endQuiets = end = generate<QUIETS>(pos, moves);
|
||||
case GOOD_QUIETS:
|
||||
endQuiets = endMoves = generate<QUIETS>(pos, moves);
|
||||
score<QUIETS>();
|
||||
end = std::partition(cur, end, has_positive_value);
|
||||
insertion_sort(cur, end);
|
||||
return;
|
||||
endMoves = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; });
|
||||
insertion_sort(cur, endMoves);
|
||||
break;
|
||||
|
||||
case QUIETS_2_S1:
|
||||
cur = end;
|
||||
end = endQuiets;
|
||||
case BAD_QUIETS:
|
||||
cur = endMoves;
|
||||
endMoves = endQuiets;
|
||||
if (depth >= 3 * ONE_PLY)
|
||||
insertion_sort(cur, end);
|
||||
return;
|
||||
insertion_sort(cur, endMoves);
|
||||
break;
|
||||
|
||||
case BAD_CAPTURES_S1:
|
||||
// Just pick them in reverse order to get MVV/LVA ordering
|
||||
case BAD_CAPTURES:
|
||||
// Just pick them in reverse order to get correct ordering
|
||||
cur = moves + MAX_MOVES - 1;
|
||||
end = endBadCaptures;
|
||||
return;
|
||||
endMoves = endBadCaptures;
|
||||
break;
|
||||
|
||||
case EVASIONS_S2:
|
||||
end = generate<EVASIONS>(pos, moves);
|
||||
if (end > moves + 1)
|
||||
case ALL_EVASIONS:
|
||||
endMoves = generate<EVASIONS>(pos, moves);
|
||||
if (endMoves - moves > 1)
|
||||
score<EVASIONS>();
|
||||
return;
|
||||
break;
|
||||
|
||||
case QUIET_CHECKS_S3:
|
||||
end = generate<QUIET_CHECKS>(pos, moves);
|
||||
return;
|
||||
case CHECKS:
|
||||
endMoves = generate<QUIET_CHECKS>(pos, moves);
|
||||
break;
|
||||
|
||||
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
|
||||
case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS:
|
||||
case PROBCUT: case RECAPTURE: case STOP:
|
||||
stage = STOP;
|
||||
/* Fall through */
|
||||
|
||||
case STOP:
|
||||
end = cur + 1; // Avoid another next_phase() call
|
||||
return;
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
@@ -292,36 +238,37 @@ void MovePicker::generate_next_stage() {
|
||||
/// a new pseudo legal move every time it is called, until there are no more moves
|
||||
/// left. It picks the move with the biggest value from a list of generated moves
|
||||
/// taking care not to return the ttMove if it has already been searched.
|
||||
template<>
|
||||
Move MovePicker::next_move<false>() {
|
||||
|
||||
Move MovePicker::next_move() {
|
||||
|
||||
Move move;
|
||||
|
||||
while (true)
|
||||
{
|
||||
while (cur == end)
|
||||
while (cur == endMoves && stage != STOP)
|
||||
generate_next_stage();
|
||||
|
||||
switch (stage) {
|
||||
|
||||
case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
|
||||
case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
|
||||
case QSEARCH_WITHOUT_CHECKS: case PROBCUT:
|
||||
++cur;
|
||||
return ttMove;
|
||||
|
||||
case CAPTURES_S1:
|
||||
move = pick_best(cur++, end)->move;
|
||||
case GOOD_CAPTURES:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (move != ttMove)
|
||||
{
|
||||
if (pos.see_sign(move) >= VALUE_ZERO)
|
||||
return move;
|
||||
|
||||
// Losing capture, move it to the tail of the array
|
||||
(endBadCaptures--)->move = move;
|
||||
*endBadCaptures-- = move;
|
||||
}
|
||||
break;
|
||||
|
||||
case KILLERS_S1:
|
||||
move = (cur++)->move;
|
||||
case KILLERS:
|
||||
move = *cur++;
|
||||
if ( move != MOVE_NONE
|
||||
&& move != ttMove
|
||||
&& pos.pseudo_legal(move)
|
||||
@@ -329,41 +276,38 @@ Move MovePicker::next_move<false>() {
|
||||
return move;
|
||||
break;
|
||||
|
||||
case QUIETS_1_S1: case QUIETS_2_S1:
|
||||
move = (cur++)->move;
|
||||
case GOOD_QUIETS: case BAD_QUIETS:
|
||||
move = *cur++;
|
||||
if ( move != ttMove
|
||||
&& move != killers[0].move
|
||||
&& move != killers[1].move
|
||||
&& move != killers[2].move
|
||||
&& move != killers[3].move
|
||||
&& move != killers[4].move
|
||||
&& move != killers[5].move)
|
||||
&& move != killers[0]
|
||||
&& move != killers[1]
|
||||
&& move != killers[2])
|
||||
return move;
|
||||
break;
|
||||
|
||||
case BAD_CAPTURES_S1:
|
||||
return (cur--)->move;
|
||||
case BAD_CAPTURES:
|
||||
return *cur--;
|
||||
|
||||
case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
|
||||
move = pick_best(cur++, end)->move;
|
||||
case ALL_EVASIONS: case QCAPTURES_1: case QCAPTURES_2:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case CAPTURES_S5:
|
||||
move = pick_best(cur++, end)->move;
|
||||
if (move != ttMove && pos.see(move) > captureThreshold)
|
||||
case PROBCUT_CAPTURES:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (move != ttMove && pos.see(move) > threshold)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case CAPTURES_S6:
|
||||
move = pick_best(cur++, end)->move;
|
||||
case RECAPTURES:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (to_sq(move) == recaptureSquare)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case QUIET_CHECKS_S3:
|
||||
move = (cur++)->move;
|
||||
case CHECKS:
|
||||
move = *cur++;
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
break;
|
||||
@@ -376,10 +320,3 @@ Move MovePicker::next_move<false>() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Version of next_move() to use at split point nodes where the move is grabbed
|
||||
/// from the split point's shared MovePicker object. This function is not thread
|
||||
/// safe so must be lock protected by the caller.
|
||||
template<>
|
||||
Move MovePicker::next_move<true>() { return ss->splitPoint->movePicker->next_move<false>(); }
|
||||
|
||||
@@ -30,46 +30,50 @@
|
||||
|
||||
|
||||
/// The Stats struct stores moves statistics. According to the template parameter
|
||||
/// the class can store History, Gains and Countermoves. History records how often
|
||||
/// the class can store History and Countermoves. History records how often
|
||||
/// different moves have been successful or unsuccessful during the current search
|
||||
/// and is used for reduction and move ordering decisions. Gains records the move's
|
||||
/// best evaluation gain from one ply to the next and is used for pruning decisions.
|
||||
/// and is used for reduction and move ordering decisions.
|
||||
/// Countermoves store the move that refute a previous one. Entries are stored
|
||||
/// using only the moving piece and destination square, hence two moves with
|
||||
/// different origin but same destination and piece will be considered identical.
|
||||
template<bool Gain, typename T>
|
||||
template<typename T>
|
||||
struct Stats {
|
||||
|
||||
static const Value Max = Value(250);
|
||||
static const Value Max = Value(1<<28);
|
||||
|
||||
const T* operator[](Piece pc) const { return table[pc]; }
|
||||
T* operator[](Piece pc) { return table[pc]; }
|
||||
void clear() { std::memset(table, 0, sizeof(table)); }
|
||||
|
||||
void update(Piece pc, Square to, Move m) {
|
||||
|
||||
if (m == table[pc][to].first)
|
||||
return;
|
||||
|
||||
table[pc][to].second = table[pc][to].first;
|
||||
table[pc][to].first = m;
|
||||
if (m != table[pc][to])
|
||||
table[pc][to] = m;
|
||||
}
|
||||
|
||||
void update(Piece pc, Square to, Value v) {
|
||||
void updateH(Piece pc, Square to, Value v) {
|
||||
|
||||
if (Gain)
|
||||
table[pc][to] = std::max(v, table[pc][to] - 1);
|
||||
if (abs(int(v)) >= 324)
|
||||
return;
|
||||
table[pc][to] -= table[pc][to] * abs(int(v)) / 324;
|
||||
table[pc][to] += int(v) * 32;
|
||||
}
|
||||
|
||||
else if (abs(table[pc][to] + v) < Max)
|
||||
table[pc][to] += v;
|
||||
void updateCMH(Piece pc, Square to, Value v) {
|
||||
|
||||
if (abs(int(v)) >= 324)
|
||||
return;
|
||||
table[pc][to] -= table[pc][to] * abs(int(v)) / 512;
|
||||
table[pc][to] += int(v) * 64;
|
||||
}
|
||||
|
||||
private:
|
||||
T table[PIECE_NB][SQUARE_NB];
|
||||
};
|
||||
|
||||
typedef Stats< true, Value> GainsStats;
|
||||
typedef Stats<false, Value> HistoryStats;
|
||||
typedef Stats<false, std::pair<Move, Move> > MovesStats;
|
||||
typedef Stats<Value> HistoryStats;
|
||||
typedef Stats<Move> MovesStats;
|
||||
typedef Stats<HistoryStats> CounterMovesHistoryStats;
|
||||
|
||||
|
||||
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
||||
@@ -80,33 +84,35 @@ typedef Stats<false, std::pair<Move, Move> > MovesStats;
|
||||
/// to get a cut-off first.
|
||||
|
||||
class MovePicker {
|
||||
|
||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
||||
|
||||
public:
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
|
||||
MovePicker(const Position&, Move, const HistoryStats&, PieceType);
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Move*, Search::Stack*);
|
||||
MovePicker(const MovePicker&) = delete;
|
||||
MovePicker& operator=(const MovePicker&) = delete;
|
||||
|
||||
template<bool SpNode> Move next_move();
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, const CounterMovesHistoryStats&, Square);
|
||||
MovePicker(const Position&, Move, const HistoryStats&, const CounterMovesHistoryStats&, Value);
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, const CounterMovesHistoryStats&, Move, Search::Stack*);
|
||||
|
||||
Move next_move();
|
||||
|
||||
private:
|
||||
template<GenType> void score();
|
||||
void generate_next_stage();
|
||||
ExtMove* begin() { return moves; }
|
||||
ExtMove* end() { return endMoves; }
|
||||
|
||||
const Position& pos;
|
||||
const HistoryStats& history;
|
||||
const CounterMovesHistoryStats& counterMovesHistory;
|
||||
Search::Stack* ss;
|
||||
Move* countermoves;
|
||||
Move* followupmoves;
|
||||
Move countermove;
|
||||
Depth depth;
|
||||
Move ttMove;
|
||||
ExtMove killers[6];
|
||||
ExtMove killers[3];
|
||||
Square recaptureSquare;
|
||||
Value captureThreshold;
|
||||
Value threshold;
|
||||
int stage;
|
||||
ExtMove *cur, *end, *endQuiets, *endBadCaptures;
|
||||
ExtMove moves[MAX_MOVES];
|
||||
ExtMove *endQuiets, *endBadCaptures = moves + MAX_MOVES - 1;
|
||||
ExtMove moves[MAX_MOVES], *cur = moves, *endMoves = moves;
|
||||
};
|
||||
|
||||
#endif // #ifndef MOVEPICK_H_INCLUDED
|
||||
|
||||
@@ -43,15 +43,11 @@ namespace {
|
||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) } };
|
||||
|
||||
// Backward pawn penalty by opposed flag and file
|
||||
const Score Backward[2][FILE_NB] = {
|
||||
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
||||
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
||||
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) } };
|
||||
// Backward pawn penalty by opposed flag
|
||||
const Score Backward[2] = { S(67, 42), S(49, 24) };
|
||||
|
||||
// Connected pawn bonus by opposed, phalanx flags and rank
|
||||
Score Connected[2][2][RANK_NB];
|
||||
// Connected pawn bonus by opposed, phalanx, twice supported and rank
|
||||
Score Connected[2][2][2][RANK_NB];
|
||||
|
||||
// Levers bonus by rank
|
||||
const Score Lever[RANK_NB] = {
|
||||
@@ -61,35 +57,43 @@ namespace {
|
||||
// Unsupported pawn penalty
|
||||
const Score UnsupportedPawnPenalty = S(20, 10);
|
||||
|
||||
// Center bind bonus: Two pawns controlling the same central square
|
||||
const Bitboard CenterBindMask[COLOR_NB] = {
|
||||
(FileDBB | FileEBB) & (Rank5BB | Rank6BB | Rank7BB),
|
||||
(FileDBB | FileEBB) & (Rank4BB | Rank3BB | Rank2BB)
|
||||
};
|
||||
|
||||
const Score CenterBind = S(16, 0);
|
||||
|
||||
// Weakness of our pawn shelter in front of the king by [distance from edge][rank]
|
||||
const Value ShelterWeakness[][RANK_NB] = {
|
||||
{ V(100), V(13), V(24), V(64), V(89), V( 93), V(104) },
|
||||
{ V(110), V( 1), V(29), V(75), V(96), V(102), V(107) },
|
||||
{ V(102), V( 0), V(39), V(74), V(88), V(101), V( 98) },
|
||||
{ V( 88), V( 4), V(33), V(67), V(92), V( 94), V(107) } };
|
||||
{ V( 97), V(21), V(26), V(51), V(87), V( 89), V( 99) },
|
||||
{ V(120), V( 0), V(28), V(76), V(88), V(103), V(104) },
|
||||
{ V(101), V( 7), V(54), V(78), V(77), V( 92), V(101) },
|
||||
{ V( 80), V(11), V(44), V(68), V(87), V( 90), V(119) } };
|
||||
|
||||
// Danger of enemy pawns moving toward our king by [type][distance from edge][rank]
|
||||
const Value StormDanger[][4][RANK_NB] = {
|
||||
{ { V( 0), V( 63), V( 128), V(43), V(27) },
|
||||
{ V( 0), V( 62), V( 131), V(44), V(26) },
|
||||
{ V( 0), V( 59), V( 121), V(50), V(28) },
|
||||
{ V( 0), V( 62), V( 127), V(54), V(28) } },
|
||||
{ { V(24), V( 40), V( 93), V(42), V(22) },
|
||||
{ V(24), V( 28), V( 101), V(38), V(20) },
|
||||
{ V(24), V( 32), V( 95), V(36), V(23) },
|
||||
{ V(27), V( 24), V( 99), V(36), V(24) } },
|
||||
{ { V( 0), V( 0), V( 81), V(16), V( 6) },
|
||||
{ V( 0), V( 0), V( 165), V(29), V( 9) },
|
||||
{ V( 0), V( 0), V( 163), V(23), V(12) },
|
||||
{ V( 0), V( 0), V( 161), V(28), V(13) } },
|
||||
{ { V( 0), V(-296), V(-299), V(55), V(25) },
|
||||
{ V( 0), V( 67), V( 131), V(46), V(21) },
|
||||
{ V( 0), V( 65), V( 135), V(50), V(31) },
|
||||
{ V( 0), V( 62), V( 128), V(51), V(24) } } };
|
||||
{ { V( 0), V( 67), V( 134), V(38), V(32) },
|
||||
{ V( 0), V( 57), V( 139), V(37), V(22) },
|
||||
{ V( 0), V( 43), V( 115), V(43), V(27) },
|
||||
{ V( 0), V( 68), V( 124), V(57), V(32) } },
|
||||
{ { V(20), V( 43), V( 100), V(56), V(20) },
|
||||
{ V(23), V( 20), V( 98), V(40), V(15) },
|
||||
{ V(23), V( 39), V( 103), V(36), V(18) },
|
||||
{ V(28), V( 19), V( 108), V(42), V(26) } },
|
||||
{ { V( 0), V( 0), V( 75), V(14), V( 2) },
|
||||
{ V( 0), V( 0), V( 150), V(30), V( 4) },
|
||||
{ V( 0), V( 0), V( 160), V(22), V( 5) },
|
||||
{ V( 0), V( 0), V( 166), V(24), V(13) } },
|
||||
{ { V( 0), V(-283), V(-281), V(57), V(31) },
|
||||
{ V( 0), V( 58), V( 141), V(39), V(18) },
|
||||
{ V( 0), V( 65), V( 142), V(48), V(32) },
|
||||
{ V( 0), V( 60), V( 126), V(51), V(19) } } };
|
||||
|
||||
// Max bonus for king safety. Corresponds to start position with all the pawns
|
||||
// in front of the king and no enemy pawn on the horizon.
|
||||
const Value MaxSafetyBonus = V(257);
|
||||
const Value MaxSafetyBonus = V(258);
|
||||
|
||||
#undef S
|
||||
#undef V
|
||||
@@ -102,11 +106,11 @@ namespace {
|
||||
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
|
||||
Bitboard b, p, doubled, connected;
|
||||
Bitboard b, neighbours, doubled, supported, phalanx;
|
||||
Square s;
|
||||
bool passed, isolated, opposed, phalanx, backward, unsupported, lever;
|
||||
bool passed, isolated, opposed, backward, lever, connected;
|
||||
Score score = SCORE_ZERO;
|
||||
const Square* pl = pos.list<PAWN>(Us);
|
||||
const Square* pl = pos.squares<PAWN>(Us);
|
||||
const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)];
|
||||
|
||||
Bitboard ourPawns = pos.pieces(Us , PAWN);
|
||||
@@ -129,31 +133,28 @@ namespace {
|
||||
// This file cannot be semi-open
|
||||
e->semiopenFiles[Us] &= ~(1 << f);
|
||||
|
||||
// Previous rank
|
||||
p = rank_bb(s - pawn_push(Us));
|
||||
|
||||
// Flag the pawn as passed, isolated, doubled,
|
||||
// unsupported or connected (but not the backward one).
|
||||
connected = ourPawns & adjacent_files_bb(f) & (rank_bb(s) | p);
|
||||
phalanx = connected & rank_bb(s);
|
||||
unsupported = !(ourPawns & adjacent_files_bb(f) & p);
|
||||
isolated = !(ourPawns & adjacent_files_bb(f));
|
||||
// Flag the pawn
|
||||
neighbours = ourPawns & adjacent_files_bb(f);
|
||||
doubled = ourPawns & forward_bb(Us, s);
|
||||
opposed = theirPawns & forward_bb(Us, s);
|
||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||
lever = theirPawns & pawnAttacksBB[s];
|
||||
phalanx = neighbours & rank_bb(s);
|
||||
supported = neighbours & rank_bb(s - Up);
|
||||
connected = supported | phalanx;
|
||||
isolated = !neighbours;
|
||||
|
||||
// Test for backward pawn.
|
||||
// If the pawn is passed, isolated, or connected it cannot be
|
||||
// If the pawn is passed, isolated, lever or connected it cannot be
|
||||
// backward. If there are friendly pawns behind on adjacent files
|
||||
// or if it can capture an enemy pawn it cannot be backward either.
|
||||
if ( (passed | isolated | connected)
|
||||
// or if it is sufficiently advanced, it cannot be backward either.
|
||||
if ( (passed | isolated | lever | connected)
|
||||
|| (ourPawns & pawn_attack_span(Them, s))
|
||||
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
|| (relative_rank(Us, s) >= RANK_5))
|
||||
backward = false;
|
||||
else
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// We now know there are no friendly pawns beside or behind this
|
||||
// pawn on adjacent files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the adjacent
|
||||
// files, and picking the closest pawn there.
|
||||
@@ -177,18 +178,18 @@ namespace {
|
||||
if (isolated)
|
||||
score -= Isolated[opposed][f];
|
||||
|
||||
if (unsupported && !isolated)
|
||||
else if (backward)
|
||||
score -= Backward[opposed];
|
||||
|
||||
else if (!supported)
|
||||
score -= UnsupportedPawnPenalty;
|
||||
|
||||
if (connected)
|
||||
score += Connected[opposed][!!phalanx][more_than_one(supported)][relative_rank(Us, s)];
|
||||
|
||||
if (doubled)
|
||||
score -= Doubled[f] / distance<Rank>(s, frontmost_sq(Us, doubled));
|
||||
|
||||
if (backward)
|
||||
score -= Backward[opposed][f];
|
||||
|
||||
if (connected)
|
||||
score += Connected[opposed][phalanx][relative_rank(Us, s)];
|
||||
|
||||
if (lever)
|
||||
score += Lever[relative_rank(Us, s)];
|
||||
}
|
||||
@@ -196,6 +197,10 @@ namespace {
|
||||
b = e->semiopenFiles[Us] ^ 0xFF;
|
||||
e->pawnSpan[Us] = b ? int(msb(b) - lsb(b)) : 0;
|
||||
|
||||
// Center binds: Two pawns controlling the same central square
|
||||
b = shift_bb<Right>(ourPawns) & shift_bb<Left>(ourPawns) & CenterBindMask[Us];
|
||||
score += popcount<Max15>(b) * CenterBind;
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
@@ -213,10 +218,12 @@ void init()
|
||||
|
||||
for (int opposed = 0; opposed <= 1; ++opposed)
|
||||
for (int phalanx = 0; phalanx <= 1; ++phalanx)
|
||||
for (int apex = 0; apex <= 1; ++apex)
|
||||
for (Rank r = RANK_2; r < RANK_8; ++r)
|
||||
{
|
||||
int bonus = Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0);
|
||||
Connected[opposed][phalanx][r] = make_score(bonus / 2, bonus >> opposed);
|
||||
int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed;
|
||||
v += (apex ? v / 2 : 0);
|
||||
Connected[opposed][phalanx][apex][r] = make_score(3 * v / 2, v);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,6 +243,7 @@ Entry* probe(const Position& pos) {
|
||||
|
||||
e->key = key;
|
||||
e->score = evaluate<WHITE>(pos, e) - evaluate<BLACK>(pos, e);
|
||||
e->asymmetry = popcount<Max15>( e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK] );
|
||||
return e;
|
||||
}
|
||||
|
||||
@@ -284,14 +292,14 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) {
|
||||
|
||||
kingSquares[Us] = ksq;
|
||||
castlingRights[Us] = pos.can_castle(Us);
|
||||
minKingPawnDistance[Us] = 0;
|
||||
int minKingPawnDistance = 0;
|
||||
|
||||
Bitboard pawns = pos.pieces(Us, PAWN);
|
||||
if (pawns)
|
||||
while (!(DistanceRingBB[ksq][minKingPawnDistance[Us]++] & pawns)) {}
|
||||
while (!(DistanceRingBB[ksq][minKingPawnDistance++] & pawns)) {}
|
||||
|
||||
if (relative_rank(Us, ksq) > RANK_4)
|
||||
return make_score(0, -16 * minKingPawnDistance[Us]);
|
||||
return make_score(0, -16 * minKingPawnDistance);
|
||||
|
||||
Value bonus = shelter_storm<Us>(pos, ksq);
|
||||
|
||||
@@ -302,7 +310,7 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) {
|
||||
if (pos.can_castle(MakeCastling<Us, QUEEN_SIDE>::right))
|
||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
|
||||
|
||||
return make_score(bonus, -16 * minKingPawnDistance[Us]);
|
||||
return make_score(bonus, -16 * minKingPawnDistance);
|
||||
}
|
||||
|
||||
// Explicit template instantiation
|
||||
|
||||
@@ -36,6 +36,7 @@ struct Entry {
|
||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||
int pawn_span(Color c) const { return pawnSpan[c]; }
|
||||
int pawn_asymmetry() const { return asymmetry; }
|
||||
|
||||
int semiopen_file(Color c, File f) const {
|
||||
return semiopenFiles[c] & (1 << f);
|
||||
@@ -67,11 +68,11 @@ struct Entry {
|
||||
Bitboard pawnAttacks[COLOR_NB];
|
||||
Square kingSquares[COLOR_NB];
|
||||
Score kingSafety[COLOR_NB];
|
||||
int minKingPawnDistance[COLOR_NB];
|
||||
int castlingRights[COLOR_NB];
|
||||
int semiopenFiles[COLOR_NB];
|
||||
int pawnSpan[COLOR_NB];
|
||||
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
|
||||
int asymmetry;
|
||||
};
|
||||
|
||||
typedef HashTable<Entry, 16384> Table;
|
||||
|
||||
@@ -1,116 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef PLATFORM_H_INCLUDED
|
||||
#define PLATFORM_H_INCLUDED
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
||||
// Disable some silly and noisy warnings from MSVC compiler
|
||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||
#pragma warning(disable: 4996) // Function _ftime() may be unsafe
|
||||
|
||||
// MSVC does not support <inttypes.h>
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
#else
|
||||
# include <inttypes.h>
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32 // Linux - Unix
|
||||
|
||||
# include <sys/time.h>
|
||||
|
||||
inline int64_t system_time_to_msec() {
|
||||
timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec * 1000LL + t.tv_usec / 1000;
|
||||
}
|
||||
|
||||
# include <pthread.h>
|
||||
typedef pthread_mutex_t Lock;
|
||||
typedef pthread_cond_t WaitCondition;
|
||||
typedef pthread_t NativeHandle;
|
||||
typedef void*(*pt_start_fn)(void*);
|
||||
|
||||
# define lock_init(x) pthread_mutex_init(&(x), NULL)
|
||||
# define lock_grab(x) pthread_mutex_lock(&(x))
|
||||
# define lock_release(x) pthread_mutex_unlock(&(x))
|
||||
# define lock_destroy(x) pthread_mutex_destroy(&(x))
|
||||
# define cond_destroy(x) pthread_cond_destroy(&(x))
|
||||
# define cond_init(x) pthread_cond_init(&(x), NULL)
|
||||
# define cond_signal(x) pthread_cond_signal(&(x))
|
||||
# define cond_wait(x,y) pthread_cond_wait(&(x),&(y))
|
||||
# define cond_timedwait(x,y,z) pthread_cond_timedwait(&(x),&(y),z)
|
||||
# define thread_create(x,f,t) pthread_create(&(x),NULL,(pt_start_fn)f,t)
|
||||
# define thread_join(x) pthread_join(x, NULL)
|
||||
|
||||
#else // Windows and MinGW
|
||||
|
||||
# include <sys/timeb.h>
|
||||
|
||||
inline int64_t system_time_to_msec() {
|
||||
_timeb t;
|
||||
_ftime(&t);
|
||||
return t.time * 1000LL + t.millitm;
|
||||
}
|
||||
|
||||
#ifndef NOMINMAX
|
||||
# define NOMINMAX // disable macros min() and max()
|
||||
#endif
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef NOMINMAX
|
||||
|
||||
// We use critical sections on Windows to support Windows XP and older versions.
|
||||
// Unfortunately, cond_wait() is racy between lock_release() and WaitForSingleObject()
|
||||
// but apart from this they have the same speed performance of SRW locks.
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
typedef HANDLE WaitCondition;
|
||||
typedef HANDLE NativeHandle;
|
||||
|
||||
// On Windows 95 and 98 parameter lpThreadId may not be null
|
||||
inline DWORD* dwWin9xKludge() { static DWORD dw; return &dw; }
|
||||
|
||||
# define lock_init(x) InitializeCriticalSection(&(x))
|
||||
# define lock_grab(x) EnterCriticalSection(&(x))
|
||||
# define lock_release(x) LeaveCriticalSection(&(x))
|
||||
# define lock_destroy(x) DeleteCriticalSection(&(x))
|
||||
# define cond_init(x) { x = CreateEvent(0, FALSE, FALSE, 0); }
|
||||
# define cond_destroy(x) CloseHandle(x)
|
||||
# define cond_signal(x) SetEvent(x)
|
||||
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(x, INFINITE); lock_grab(y); }
|
||||
# define cond_timedwait(x,y,z) { lock_release(y); WaitForSingleObject(x,z); lock_grab(y); }
|
||||
# define thread_create(x,f,t) (x = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)f,t,0,dwWin9xKludge()))
|
||||
# define thread_join(x) { WaitForSingleObject(x, INFINITE); CloseHandle(x); }
|
||||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef PLATFORM_H_INCLUDED
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstring> // For std::memset
|
||||
#include <cstring> // For std::memset, std::memcmp
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
#include "misc.h"
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "psqtab.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "uci.h"
|
||||
@@ -52,14 +51,13 @@ Key Position::exclusion_key() const { return st->key ^ Zobrist::exclusion;}
|
||||
namespace {
|
||||
|
||||
const string PieceToChar(" PNBRQK pnbrqk");
|
||||
Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
|
||||
// min_attacker() is a helper function used by see() to locate the least
|
||||
// valuable attacker for the side to move, remove the attacker we just found
|
||||
// from the bitboards and scan for new X-ray attacks behind it.
|
||||
|
||||
template<int Pt> FORCE_INLINE
|
||||
PieceType min_attacker(const Bitboard* bb, const Square& to, const Bitboard& stmAttackers,
|
||||
template<int Pt>
|
||||
PieceType min_attacker(const Bitboard* bb, Square to, Bitboard stmAttackers,
|
||||
Bitboard& occupied, Bitboard& attackers) {
|
||||
|
||||
Bitboard b = stmAttackers & bb[Pt];
|
||||
@@ -78,8 +76,8 @@ PieceType min_attacker(const Bitboard* bb, const Square& to, const Bitboard& stm
|
||||
return (PieceType)Pt;
|
||||
}
|
||||
|
||||
template<> FORCE_INLINE
|
||||
PieceType min_attacker<KING>(const Bitboard*, const Square&, const Bitboard&, Bitboard&, Bitboard&) {
|
||||
template<>
|
||||
PieceType min_attacker<KING>(const Bitboard*, Square, Bitboard, Bitboard&, Bitboard&) {
|
||||
return KING; // No need to update bitboards: it is the last cycle
|
||||
}
|
||||
|
||||
@@ -91,17 +89,17 @@ PieceType min_attacker<KING>(const Bitboard*, const Square&, const Bitboard&, Bi
|
||||
CheckInfo::CheckInfo(const Position& pos) {
|
||||
|
||||
Color them = ~pos.side_to_move();
|
||||
ksq = pos.king_square(them);
|
||||
ksq = pos.square<KING>(them);
|
||||
|
||||
pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
dcCandidates = pos.discovered_check_candidates();
|
||||
|
||||
checkSq[PAWN] = pos.attacks_from<PAWN>(ksq, them);
|
||||
checkSq[KNIGHT] = pos.attacks_from<KNIGHT>(ksq);
|
||||
checkSq[BISHOP] = pos.attacks_from<BISHOP>(ksq);
|
||||
checkSq[ROOK] = pos.attacks_from<ROOK>(ksq);
|
||||
checkSq[QUEEN] = checkSq[BISHOP] | checkSq[ROOK];
|
||||
checkSq[KING] = 0;
|
||||
checkSquares[PAWN] = pos.attacks_from<PAWN>(ksq, them);
|
||||
checkSquares[KNIGHT] = pos.attacks_from<KNIGHT>(ksq);
|
||||
checkSquares[BISHOP] = pos.attacks_from<BISHOP>(ksq);
|
||||
checkSquares[ROOK] = pos.attacks_from<ROOK>(ksq);
|
||||
checkSquares[QUEEN] = checkSquares[BISHOP] | checkSquares[ROOK];
|
||||
checkSquares[KING] = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -130,10 +128,7 @@ std::ostream& operator<<(std::ostream& os, const Position& pos) {
|
||||
|
||||
|
||||
/// Position::init() initializes at startup the various arrays used to compute
|
||||
/// hash keys and the piece square tables. The latter is a two-step operation:
|
||||
/// Firstly, the white halves of the tables are copied from PSQT[] tables.
|
||||
/// Secondly, the black halves of the tables are initialized by flipping and
|
||||
/// changing the sign of the white scores.
|
||||
/// hash keys.
|
||||
|
||||
void Position::init() {
|
||||
|
||||
@@ -149,6 +144,7 @@ void Position::init() {
|
||||
|
||||
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
|
||||
{
|
||||
Zobrist::castling[cr] = 0;
|
||||
Bitboard b = cr;
|
||||
while (b)
|
||||
{
|
||||
@@ -159,20 +155,6 @@ void Position::init() {
|
||||
|
||||
Zobrist::side = rng.rand<Key>();
|
||||
Zobrist::exclusion = rng.rand<Key>();
|
||||
|
||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||
{
|
||||
PieceValue[MG][make_piece(BLACK, pt)] = PieceValue[MG][pt];
|
||||
PieceValue[EG][make_piece(BLACK, pt)] = PieceValue[EG][pt];
|
||||
|
||||
Score v = make_score(PieceValue[MG][pt], PieceValue[EG][pt]);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
psq[WHITE][pt][ s] = (v + PSQT[pt][s]);
|
||||
psq[BLACK][pt][~s] = -(v + PSQT[pt][s]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -182,7 +164,7 @@ void Position::init() {
|
||||
Position& Position::operator=(const Position& pos) {
|
||||
|
||||
std::memcpy(this, &pos, sizeof(Position));
|
||||
startState = *st;
|
||||
std::memcpy(&startState, st, sizeof(StateInfo));
|
||||
st = &startState;
|
||||
nodes = 0;
|
||||
|
||||
@@ -265,7 +247,7 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
|
||||
|
||||
else if ((idx = PieceToChar.find(token)) != string::npos)
|
||||
{
|
||||
put_piece(sq, color_of(Piece(idx)), type_of(Piece(idx)));
|
||||
put_piece(color_of(Piece(idx)), type_of(Piece(idx)), sq);
|
||||
++sq;
|
||||
}
|
||||
}
|
||||
@@ -284,14 +266,15 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
|
||||
{
|
||||
Square rsq;
|
||||
Color c = islower(token) ? BLACK : WHITE;
|
||||
Piece rook = make_piece(c, ROOK);
|
||||
|
||||
token = char(toupper(token));
|
||||
|
||||
if (token == 'K')
|
||||
for (rsq = relative_square(c, SQ_H1); type_of(piece_on(rsq)) != ROOK; --rsq) {}
|
||||
for (rsq = relative_square(c, SQ_H1); piece_on(rsq) != rook; --rsq) {}
|
||||
|
||||
else if (token == 'Q')
|
||||
for (rsq = relative_square(c, SQ_A1); type_of(piece_on(rsq)) != ROOK; ++rsq) {}
|
||||
for (rsq = relative_square(c, SQ_A1); piece_on(rsq) != rook; ++rsq) {}
|
||||
|
||||
else if (token >= 'A' && token <= 'H')
|
||||
rsq = make_square(File(token - 'A'), relative_rank(c, RANK_1));
|
||||
@@ -332,7 +315,7 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
|
||||
|
||||
void Position::set_castling_right(Color c, Square rfrom) {
|
||||
|
||||
Square kfrom = king_square(c);
|
||||
Square kfrom = square<KING>(c);
|
||||
CastlingSide cs = kfrom < rfrom ? KING_SIDE : QUEEN_SIDE;
|
||||
CastlingRight cr = (c | cs);
|
||||
|
||||
@@ -365,23 +348,23 @@ void Position::set_state(StateInfo* si) const {
|
||||
si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO;
|
||||
si->psq = SCORE_ZERO;
|
||||
|
||||
si->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
|
||||
si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
|
||||
|
||||
for (Bitboard b = pieces(); b; )
|
||||
{
|
||||
Square s = pop_lsb(&b);
|
||||
Piece pc = piece_on(s);
|
||||
si->key ^= Zobrist::psq[color_of(pc)][type_of(pc)][s];
|
||||
si->psq += psq[color_of(pc)][type_of(pc)][s];
|
||||
si->psq += PSQT::psq[color_of(pc)][type_of(pc)][s];
|
||||
}
|
||||
|
||||
if (ep_square() != SQ_NONE)
|
||||
si->key ^= Zobrist::enpassant[file_of(ep_square())];
|
||||
if (si->epSquare != SQ_NONE)
|
||||
si->key ^= Zobrist::enpassant[file_of(si->epSquare)];
|
||||
|
||||
if (sideToMove == BLACK)
|
||||
si->key ^= Zobrist::side;
|
||||
|
||||
si->key ^= Zobrist::castling[st->castlingRights];
|
||||
si->key ^= Zobrist::castling[si->castlingRights];
|
||||
|
||||
for (Bitboard b = pieces(PAWN); b; )
|
||||
{
|
||||
@@ -473,7 +456,7 @@ Phase Position::game_phase() const {
|
||||
Bitboard Position::check_blockers(Color c, Color kingColor) const {
|
||||
|
||||
Bitboard b, pinners, result = 0;
|
||||
Square ksq = king_square(kingColor);
|
||||
Square ksq = square<KING>(kingColor);
|
||||
|
||||
// Pinners are sliders that give check when a pinned piece is removed
|
||||
pinners = ( (pieces( ROOK, QUEEN) & PseudoAttacks[ROOK ][ksq])
|
||||
@@ -515,14 +498,14 @@ bool Position::legal(Move m, Bitboard pinned) const {
|
||||
Square from = from_sq(m);
|
||||
|
||||
assert(color_of(moved_piece(m)) == us);
|
||||
assert(piece_on(king_square(us)) == make_piece(us, KING));
|
||||
assert(piece_on(square<KING>(us)) == make_piece(us, KING));
|
||||
|
||||
// En passant captures are a tricky special case. Because they are rather
|
||||
// uncommon, we do it simply by testing whether the king is attacked after
|
||||
// the move is made.
|
||||
if (type_of(m) == ENPASSANT)
|
||||
{
|
||||
Square ksq = king_square(us);
|
||||
Square ksq = square<KING>(us);
|
||||
Square to = to_sq(m);
|
||||
Square capsq = to - pawn_push(us);
|
||||
Bitboard occupied = (pieces() ^ from ^ capsq) | to;
|
||||
@@ -546,7 +529,7 @@ bool Position::legal(Move m, Bitboard pinned) const {
|
||||
// is moving along the ray towards or away from the king.
|
||||
return !pinned
|
||||
|| !(pinned & from)
|
||||
|| aligned(from, to_sq(m), king_square(us));
|
||||
|| aligned(from, to_sq(m), square<KING>(us));
|
||||
}
|
||||
|
||||
|
||||
@@ -566,7 +549,7 @@ bool Position::pseudo_legal(const Move m) const {
|
||||
return MoveList<LEGAL>(*this).contains(m);
|
||||
|
||||
// Is not a promotion, so promotion piece must be empty
|
||||
if (promotion_type(m) - 2 != NO_PIECE_TYPE)
|
||||
if (promotion_type(m) - KNIGHT != NO_PIECE_TYPE)
|
||||
return false;
|
||||
|
||||
// If the 'from' square is not occupied by a piece belonging to the side to
|
||||
@@ -587,9 +570,7 @@ bool Position::pseudo_legal(const Move m) const {
|
||||
return false;
|
||||
|
||||
if ( !(attacks_from<PAWN>(from, us) & pieces(~us) & to) // Not a capture
|
||||
|
||||
&& !((from + pawn_push(us) == to) && empty(to)) // Not a single push
|
||||
|
||||
&& !( (from + 2 * pawn_push(us) == to) // Not a double push
|
||||
&& (rank_of(from) == relative_rank(us, RANK_2))
|
||||
&& empty(to)
|
||||
@@ -611,7 +592,7 @@ bool Position::pseudo_legal(const Move m) const {
|
||||
return false;
|
||||
|
||||
// Our move must be a blocking evasion or a capture of the checking piece
|
||||
if (!((between_bb(lsb(checkers()), king_square(us)) | checkers()) & to))
|
||||
if (!((between_bb(lsb(checkers()), square<KING>(us)) | checkers()) & to))
|
||||
return false;
|
||||
}
|
||||
// In case of king moves under check we have to remove king so as to catch
|
||||
@@ -634,10 +615,9 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
|
||||
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
PieceType pt = type_of(piece_on(from));
|
||||
|
||||
// Is there a direct check?
|
||||
if (ci.checkSq[pt] & to)
|
||||
if (ci.checkSquares[type_of(piece_on(from))] & to)
|
||||
return true;
|
||||
|
||||
// Is there a discovered check?
|
||||
@@ -687,31 +667,21 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
|
||||
/// to a StateInfo object. The move is assumed to be legal. Pseudo-legal
|
||||
/// moves should be filtered out before this function is called.
|
||||
|
||||
void Position::do_move(Move m, StateInfo& newSt) {
|
||||
|
||||
CheckInfo ci(*this);
|
||||
do_move(m, newSt, ci, gives_check(m, ci));
|
||||
}
|
||||
|
||||
void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveIsCheck) {
|
||||
void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
|
||||
|
||||
assert(is_ok(m));
|
||||
assert(&newSt != st);
|
||||
|
||||
++nodes;
|
||||
Key k = st->key;
|
||||
Key k = st->key ^ Zobrist::side;
|
||||
|
||||
// Copy some fields of the old state to our new StateInfo object except the
|
||||
// ones which are going to be recalculated from scratch anyway and then switch
|
||||
// our state pointer to point to the new (ready to be updated) state.
|
||||
std::memcpy(&newSt, st, StateCopySize64 * sizeof(uint64_t));
|
||||
|
||||
std::memcpy(&newSt, st, offsetof(StateInfo, key));
|
||||
newSt.previous = st;
|
||||
st = &newSt;
|
||||
|
||||
// Update side to move
|
||||
k ^= Zobrist::side;
|
||||
|
||||
// Increment ply counters. In particular, rule50 will be reset to zero later on
|
||||
// in case of a capture or a pawn move.
|
||||
++gamePly;
|
||||
@@ -722,23 +692,22 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
Color them = ~us;
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
Piece pc = piece_on(from);
|
||||
PieceType pt = type_of(pc);
|
||||
PieceType pt = type_of(piece_on(from));
|
||||
PieceType captured = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
|
||||
|
||||
assert(color_of(pc) == us);
|
||||
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLING);
|
||||
assert(color_of(piece_on(from)) == us);
|
||||
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == (type_of(m) != CASTLING ? them : us));
|
||||
assert(captured != KING);
|
||||
|
||||
if (type_of(m) == CASTLING)
|
||||
{
|
||||
assert(pc == make_piece(us, KING));
|
||||
assert(pt == KING);
|
||||
|
||||
Square rfrom, rto;
|
||||
do_castling<true>(from, to, rfrom, rto);
|
||||
do_castling<true>(us, from, to, rfrom, rto);
|
||||
|
||||
captured = NO_PIECE_TYPE;
|
||||
st->psq += psq[us][ROOK][rto] - psq[us][ROOK][rfrom];
|
||||
st->psq += PSQT::psq[us][ROOK][rto] - PSQT::psq[us][ROOK][rfrom];
|
||||
k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto];
|
||||
}
|
||||
|
||||
@@ -752,7 +721,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
{
|
||||
if (type_of(m) == ENPASSANT)
|
||||
{
|
||||
capsq += pawn_push(them);
|
||||
capsq -= pawn_push(us);
|
||||
|
||||
assert(pt == PAWN);
|
||||
assert(to == st->epSquare);
|
||||
@@ -760,7 +729,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
assert(piece_on(to) == NO_PIECE);
|
||||
assert(piece_on(capsq) == make_piece(them, PAWN));
|
||||
|
||||
board[capsq] = NO_PIECE;
|
||||
board[capsq] = NO_PIECE; // Not done by remove_piece()
|
||||
}
|
||||
|
||||
st->pawnKey ^= Zobrist::psq[them][PAWN][capsq];
|
||||
@@ -769,15 +738,15 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
st->nonPawnMaterial[them] -= PieceValue[MG][captured];
|
||||
|
||||
// Update board and piece lists
|
||||
remove_piece(capsq, them, captured);
|
||||
remove_piece(them, captured, capsq);
|
||||
|
||||
// Update material hash key and prefetch access to materialTable
|
||||
k ^= Zobrist::psq[them][captured][capsq];
|
||||
st->materialKey ^= Zobrist::psq[them][captured][pieceCount[them][captured]];
|
||||
prefetch((char*)thisThread->materialTable[st->materialKey]);
|
||||
prefetch(thisThread->materialTable[st->materialKey]);
|
||||
|
||||
// Update incremental scores
|
||||
st->psq -= psq[them][captured][capsq];
|
||||
st->psq -= PSQT::psq[them][captured][capsq];
|
||||
|
||||
// Reset rule 50 counter
|
||||
st->rule50 = 0;
|
||||
@@ -803,16 +772,16 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
|
||||
// Move the piece. The tricky Chess960 castling is handled earlier
|
||||
if (type_of(m) != CASTLING)
|
||||
move_piece(from, to, us, pt);
|
||||
move_piece(us, pt, from, to);
|
||||
|
||||
// If the moving piece is a pawn do some special extra work
|
||||
if (pt == PAWN)
|
||||
{
|
||||
// Set en-passant square if the moved pawn can be captured
|
||||
if ( (int(to) ^ int(from)) == 16
|
||||
&& (attacks_from<PAWN>(from + pawn_push(us), us) & pieces(them, PAWN)))
|
||||
&& (attacks_from<PAWN>(to - pawn_push(us), us) & pieces(them, PAWN)))
|
||||
{
|
||||
st->epSquare = Square((from + to) / 2);
|
||||
st->epSquare = (from + to) / 2;
|
||||
k ^= Zobrist::enpassant[file_of(st->epSquare)];
|
||||
}
|
||||
|
||||
@@ -823,8 +792,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
assert(relative_rank(us, to) == RANK_8);
|
||||
assert(promotion >= KNIGHT && promotion <= QUEEN);
|
||||
|
||||
remove_piece(to, us, PAWN);
|
||||
put_piece(to, us, promotion);
|
||||
remove_piece(us, PAWN, to);
|
||||
put_piece(us, promotion, to);
|
||||
|
||||
// Update hash keys
|
||||
k ^= Zobrist::psq[us][PAWN][to] ^ Zobrist::psq[us][promotion][to];
|
||||
@@ -833,7 +802,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
^ Zobrist::psq[us][PAWN][pieceCount[us][PAWN]];
|
||||
|
||||
// Update incremental score
|
||||
st->psq += psq[us][promotion][to] - psq[us][PAWN][to];
|
||||
st->psq += PSQT::psq[us][promotion][to] - PSQT::psq[us][PAWN][to];
|
||||
|
||||
// Update material
|
||||
st->nonPawnMaterial[us] += PieceValue[MG][promotion];
|
||||
@@ -841,14 +810,14 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
|
||||
// Update pawn hash key and prefetch access to pawnsTable
|
||||
st->pawnKey ^= Zobrist::psq[us][PAWN][from] ^ Zobrist::psq[us][PAWN][to];
|
||||
prefetch((char*)thisThread->pawnsTable[st->pawnKey]);
|
||||
prefetch(thisThread->pawnsTable[st->pawnKey]);
|
||||
|
||||
// Reset rule 50 draw counter
|
||||
st->rule50 = 0;
|
||||
}
|
||||
|
||||
// Update incremental scores
|
||||
st->psq += psq[us][pt][to] - psq[us][pt][from];
|
||||
st->psq += PSQT::psq[us][pt][to] - PSQT::psq[us][pt][from];
|
||||
|
||||
// Set capture piece
|
||||
st->capturedType = captured;
|
||||
@@ -856,30 +825,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
// Update the key with the final value
|
||||
st->key = k;
|
||||
|
||||
// Update checkers bitboard: piece must be already moved due to attacks_from()
|
||||
st->checkersBB = 0;
|
||||
|
||||
if (moveIsCheck)
|
||||
{
|
||||
if (type_of(m) != NORMAL)
|
||||
st->checkersBB = attackers_to(king_square(them)) & pieces(us);
|
||||
else
|
||||
{
|
||||
// Direct checks
|
||||
if (ci.checkSq[pt] & to)
|
||||
st->checkersBB |= to;
|
||||
|
||||
// Discovered checks
|
||||
if (ci.dcCandidates && (ci.dcCandidates & from))
|
||||
{
|
||||
if (pt != ROOK)
|
||||
st->checkersBB |= attacks_from<ROOK>(king_square(them)) & pieces(us, QUEEN, ROOK);
|
||||
|
||||
if (pt != BISHOP)
|
||||
st->checkersBB |= attacks_from<BISHOP>(king_square(them)) & pieces(us, QUEEN, BISHOP);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Calculate checkers bitboard (if move gives check)
|
||||
st->checkersBB = givesCheck ? attackers_to(square<KING>(them)) & pieces(us) : 0;
|
||||
|
||||
sideToMove = ~sideToMove;
|
||||
|
||||
@@ -906,23 +853,23 @@ void Position::undo_move(Move m) {
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
{
|
||||
assert(pt == promotion_type(m));
|
||||
assert(relative_rank(us, to) == RANK_8);
|
||||
assert(promotion_type(m) >= KNIGHT && promotion_type(m) <= QUEEN);
|
||||
assert(pt == promotion_type(m));
|
||||
assert(pt >= KNIGHT && pt <= QUEEN);
|
||||
|
||||
remove_piece(to, us, promotion_type(m));
|
||||
put_piece(to, us, PAWN);
|
||||
remove_piece(us, pt, to);
|
||||
put_piece(us, PAWN, to);
|
||||
pt = PAWN;
|
||||
}
|
||||
|
||||
if (type_of(m) == CASTLING)
|
||||
{
|
||||
Square rfrom, rto;
|
||||
do_castling<false>(from, to, rfrom, rto);
|
||||
do_castling<false>(us, from, to, rfrom, rto);
|
||||
}
|
||||
else
|
||||
{
|
||||
move_piece(to, from, us, pt); // Put the piece back at the source square
|
||||
move_piece(us, pt, to, from); // Put the piece back at the source square
|
||||
|
||||
if (st->capturedType)
|
||||
{
|
||||
@@ -936,9 +883,10 @@ void Position::undo_move(Move m) {
|
||||
assert(to == st->previous->epSquare);
|
||||
assert(relative_rank(us, to) == RANK_6);
|
||||
assert(piece_on(capsq) == NO_PIECE);
|
||||
assert(st->capturedType == PAWN);
|
||||
}
|
||||
|
||||
put_piece(capsq, ~us, st->capturedType); // Restore the captured piece
|
||||
put_piece(~us, st->capturedType, capsq); // Restore the captured piece
|
||||
}
|
||||
}
|
||||
|
||||
@@ -953,19 +901,19 @@ void Position::undo_move(Move m) {
|
||||
/// Position::do_castling() is a helper used to do/undo a castling move. This
|
||||
/// is a bit tricky, especially in Chess960.
|
||||
template<bool Do>
|
||||
void Position::do_castling(Square from, Square& to, Square& rfrom, Square& rto) {
|
||||
void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto) {
|
||||
|
||||
bool kingSide = to > from;
|
||||
rfrom = to; // Castling is encoded as "king captures friendly rook"
|
||||
rto = relative_square(sideToMove, kingSide ? SQ_F1 : SQ_D1);
|
||||
to = relative_square(sideToMove, kingSide ? SQ_G1 : SQ_C1);
|
||||
rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
|
||||
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
|
||||
|
||||
// Remove both pieces first since squares could overlap in Chess960
|
||||
remove_piece(Do ? from : to, sideToMove, KING);
|
||||
remove_piece(Do ? rfrom : rto, sideToMove, ROOK);
|
||||
remove_piece(us, KING, Do ? from : to);
|
||||
remove_piece(us, ROOK, Do ? rfrom : rto);
|
||||
board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do it for us
|
||||
put_piece(Do ? to : from, sideToMove, KING);
|
||||
put_piece(Do ? rto : rfrom, sideToMove, ROOK);
|
||||
put_piece(us, KING, Do ? to : from);
|
||||
put_piece(us, ROOK, Do ? rto : rfrom);
|
||||
}
|
||||
|
||||
|
||||
@@ -975,9 +923,9 @@ void Position::do_castling(Square from, Square& to, Square& rfrom, Square& rto)
|
||||
void Position::do_null_move(StateInfo& newSt) {
|
||||
|
||||
assert(!checkers());
|
||||
assert(&newSt != st);
|
||||
|
||||
std::memcpy(&newSt, st, sizeof(StateInfo)); // Fully copy here
|
||||
|
||||
std::memcpy(&newSt, st, sizeof(StateInfo));
|
||||
newSt.previous = st;
|
||||
st = &newSt;
|
||||
|
||||
@@ -988,7 +936,7 @@ void Position::do_null_move(StateInfo& newSt) {
|
||||
}
|
||||
|
||||
st->key ^= Zobrist::side;
|
||||
prefetch((char*)TT.first_entry(st->key));
|
||||
prefetch(TT.first_entry(st->key));
|
||||
|
||||
++st->rule50;
|
||||
st->pliesFromNull = 0;
|
||||
@@ -1060,8 +1008,8 @@ Value Position::see(Move m) const {
|
||||
stm = color_of(piece_on(from));
|
||||
occupied = pieces() ^ from;
|
||||
|
||||
// Castling moves are implemented as king capturing the rook so cannot be
|
||||
// handled correctly. Simply return 0 that is always the correct value
|
||||
// Castling moves are implemented as king capturing the rook so cannot
|
||||
// be handled correctly. Simply return VALUE_ZERO that is always correct
|
||||
// unless in the rare case the rook ends up under attack.
|
||||
if (type_of(m) == CASTLING)
|
||||
return VALUE_ZERO;
|
||||
@@ -1098,21 +1046,11 @@ Value Position::see(Move m) const {
|
||||
|
||||
// Locate and remove the next least valuable attacker
|
||||
captured = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers);
|
||||
|
||||
// Stop before processing a king capture
|
||||
if (captured == KING)
|
||||
{
|
||||
if (stmAttackers == attackers)
|
||||
++slIndex;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
stm = ~stm;
|
||||
stmAttackers = attackers & pieces(stm);
|
||||
++slIndex;
|
||||
|
||||
} while (stmAttackers);
|
||||
} while (stmAttackers && (captured != KING || (--slIndex, false))); // Stop before a king capture
|
||||
|
||||
// Having built the swap list, we negamax through it to find the best
|
||||
// achievable score from the point of view of the side to move.
|
||||
@@ -1123,8 +1061,8 @@ Value Position::see(Move m) const {
|
||||
}
|
||||
|
||||
|
||||
/// Position::is_draw() tests whether the position is drawn by material, 50 moves
|
||||
/// rule or repetition. It does not detect stalemates.
|
||||
/// Position::is_draw() tests whether the position is drawn by 50-move rule
|
||||
/// or by repetition. It does not detect stalemates.
|
||||
|
||||
bool Position::is_draw() const {
|
||||
|
||||
@@ -1147,10 +1085,6 @@ bool Position::is_draw() const {
|
||||
/// Position::flip() flips position with the white and black sides reversed. This
|
||||
/// is only useful for debugging e.g. for finding evaluation symmetry bugs.
|
||||
|
||||
static char toggle_case(char c) {
|
||||
return char(islower(c) ? toupper(c) : tolower(c));
|
||||
}
|
||||
|
||||
void Position::flip() {
|
||||
|
||||
string f, token;
|
||||
@@ -1168,7 +1102,8 @@ void Position::flip() {
|
||||
ss >> token; // Castling availability
|
||||
f += token + " ";
|
||||
|
||||
std::transform(f.begin(), f.end(), f.begin(), toggle_case);
|
||||
std::transform(f.begin(), f.end(), f.begin(),
|
||||
[](char c) { return char(islower(c) ? toupper(c) : tolower(c)); });
|
||||
|
||||
ss >> token; // En passant square
|
||||
f += (token == "-" ? token : token.replace(1, 1, token[1] == '3' ? "6" : "3"));
|
||||
@@ -1185,96 +1120,77 @@ void Position::flip() {
|
||||
/// Position::pos_is_ok() performs some consistency checks for the position object.
|
||||
/// This is meant to be helpful when debugging.
|
||||
|
||||
bool Position::pos_is_ok(int* step) const {
|
||||
bool Position::pos_is_ok(int* failedStep) const {
|
||||
|
||||
// Which parts of the position should be verified?
|
||||
const bool all = false;
|
||||
const bool Fast = true; // Quick (default) or full check?
|
||||
|
||||
const bool testBitboards = all || false;
|
||||
const bool testState = all || false;
|
||||
const bool testKingCount = all || false;
|
||||
const bool testKingCapture = all || false;
|
||||
const bool testPieceCounts = all || false;
|
||||
const bool testPieceList = all || false;
|
||||
const bool testCastlingSquares = all || false;
|
||||
enum { Default, King, Bitboards, State, Lists, Castling };
|
||||
|
||||
if (step)
|
||||
*step = 1;
|
||||
for (int step = Default; step <= (Fast ? Default : Castling); step++)
|
||||
{
|
||||
if (failedStep)
|
||||
*failedStep = step;
|
||||
|
||||
if (step == Default)
|
||||
if ( (sideToMove != WHITE && sideToMove != BLACK)
|
||||
|| piece_on(king_square(WHITE)) != W_KING
|
||||
|| piece_on(king_square(BLACK)) != B_KING
|
||||
|| piece_on(square<KING>(WHITE)) != W_KING
|
||||
|| piece_on(square<KING>(BLACK)) != B_KING
|
||||
|| ( ep_square() != SQ_NONE
|
||||
&& relative_rank(sideToMove, ep_square()) != RANK_6))
|
||||
return false;
|
||||
|
||||
if (step && ++*step, testBitboards)
|
||||
if (step == King)
|
||||
if ( std::count(board, board + SQUARE_NB, W_KING) != 1
|
||||
|| std::count(board, board + SQUARE_NB, B_KING) != 1
|
||||
|| attackers_to(square<KING>(~sideToMove)) & pieces(sideToMove))
|
||||
return false;
|
||||
|
||||
if (step == Bitboards)
|
||||
{
|
||||
// The intersection of the white and black pieces must be empty
|
||||
if (pieces(WHITE) & pieces(BLACK))
|
||||
if ( (pieces(WHITE) & pieces(BLACK))
|
||||
||(pieces(WHITE) | pieces(BLACK)) != pieces())
|
||||
return false;
|
||||
|
||||
// The union of the white and black pieces must be equal to all
|
||||
// occupied squares
|
||||
if ((pieces(WHITE) | pieces(BLACK)) != pieces())
|
||||
return false;
|
||||
|
||||
// Separate piece type bitboards must have empty intersections
|
||||
for (PieceType p1 = PAWN; p1 <= KING; ++p1)
|
||||
for (PieceType p2 = PAWN; p2 <= KING; ++p2)
|
||||
if (p1 != p2 && (pieces(p1) & pieces(p2)))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (step && ++*step, testState)
|
||||
if (step == State)
|
||||
{
|
||||
StateInfo si;
|
||||
StateInfo si = *st;
|
||||
set_state(&si);
|
||||
if ( st->key != si.key
|
||||
|| st->pawnKey != si.pawnKey
|
||||
|| st->materialKey != si.materialKey
|
||||
|| st->nonPawnMaterial[WHITE] != si.nonPawnMaterial[WHITE]
|
||||
|| st->nonPawnMaterial[BLACK] != si.nonPawnMaterial[BLACK]
|
||||
|| st->psq != si.psq
|
||||
|| st->checkersBB != si.checkersBB)
|
||||
if (std::memcmp(&si, st, sizeof(StateInfo)))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (step && ++*step, testKingCount)
|
||||
if ( std::count(board, board + SQUARE_NB, W_KING) != 1
|
||||
|| std::count(board, board + SQUARE_NB, B_KING) != 1)
|
||||
return false;
|
||||
|
||||
if (step && ++*step, testKingCapture)
|
||||
if (attackers_to(king_square(~sideToMove)) & pieces(sideToMove))
|
||||
return false;
|
||||
|
||||
if (step && ++*step, testPieceCounts)
|
||||
if (step == Lists)
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||
{
|
||||
if (pieceCount[c][pt] != popcount<Full>(pieces(c, pt)))
|
||||
return false;
|
||||
|
||||
if (step && ++*step, testPieceList)
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||
for (int i = 0; i < pieceCount[c][pt]; ++i)
|
||||
if ( board[pieceList[c][pt][i]] != make_piece(c, pt)
|
||||
|| index[pieceList[c][pt][i]] != i)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (step && ++*step, testCastlingSquares)
|
||||
if (step == Castling)
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1))
|
||||
{
|
||||
if (!can_castle(c | s))
|
||||
continue;
|
||||
|
||||
if ( (castlingRightsMask[king_square(c)] & (c | s)) != (c | s)
|
||||
|| piece_on(castlingRookSquare[c | s]) != make_piece(c, ROOK)
|
||||
|| castlingRightsMask[castlingRookSquare[c | s]] != (c | s))
|
||||
if ( piece_on(castlingRookSquare[c | s]) != make_piece(c, ROOK)
|
||||
|| castlingRightsMask[castlingRookSquare[c | s]] != (c | s)
|
||||
||(castlingRightsMask[square<KING>(c)] & (c | s)) != (c | s))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -30,6 +30,13 @@
|
||||
class Position;
|
||||
struct Thread;
|
||||
|
||||
namespace PSQT {
|
||||
|
||||
extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
|
||||
void init();
|
||||
}
|
||||
|
||||
/// CheckInfo struct is initialized at c'tor time and keeps info used to detect
|
||||
/// if a move gives check.
|
||||
|
||||
@@ -39,7 +46,7 @@ struct CheckInfo {
|
||||
|
||||
Bitboard dcCandidates;
|
||||
Bitboard pinned;
|
||||
Bitboard checkSq[PIECE_TYPE_NB];
|
||||
Bitboard checkSquares[PIECE_TYPE_NB];
|
||||
Square ksq;
|
||||
};
|
||||
|
||||
@@ -68,11 +75,6 @@ struct StateInfo {
|
||||
};
|
||||
|
||||
|
||||
/// When making a move the current StateInfo up to 'key' excluded is copied to
|
||||
/// the new one. Here we calculate the quad words (64 bit) needed to be copied.
|
||||
const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1;
|
||||
|
||||
|
||||
/// Position class stores information regarding the board representation as
|
||||
/// pieces, side to move, hash keys, castling info, etc. Important methods are
|
||||
/// do_move() and undo_move(), used by the search to update node info when
|
||||
@@ -82,12 +84,11 @@ class Position {
|
||||
|
||||
friend std::ostream& operator<<(std::ostream&, const Position&);
|
||||
|
||||
Position(const Position&); // Disable the default copy constructor
|
||||
|
||||
public:
|
||||
static void init();
|
||||
|
||||
Position() {} // To define the global object RootPos
|
||||
Position() = default; // To define the global object RootPos
|
||||
Position(const Position&) = delete;
|
||||
Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; }
|
||||
Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); }
|
||||
Position& operator=(const Position&); // To assign RootPos from UCI
|
||||
@@ -104,11 +105,11 @@ public:
|
||||
Bitboard pieces(Color c, PieceType pt) const;
|
||||
Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
|
||||
Piece piece_on(Square s) const;
|
||||
Square king_square(Color c) const;
|
||||
Square ep_square() const;
|
||||
bool empty(Square s) const;
|
||||
template<PieceType Pt> int count(Color c) const;
|
||||
template<PieceType Pt> const Square* list(Color c) const;
|
||||
template<PieceType Pt> const Square* squares(Color c) const;
|
||||
template<PieceType Pt> Square square(Color c) const;
|
||||
|
||||
// Castling
|
||||
int can_castle(Color c) const;
|
||||
@@ -140,12 +141,10 @@ public:
|
||||
|
||||
// Piece specific
|
||||
bool pawn_passed(Color c, Square s) const;
|
||||
bool pawn_on_7th(Color c) const;
|
||||
bool opposite_bishops() const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void do_move(Move m, StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||
void do_move(Move m, StateInfo& st, bool givesCheck);
|
||||
void undo_move(Move m);
|
||||
void do_null_move(StateInfo& st);
|
||||
void undo_null_move();
|
||||
@@ -175,7 +174,7 @@ public:
|
||||
Value non_pawn_material(Color c) const;
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool pos_is_ok(int* step = NULL) const;
|
||||
bool pos_is_ok(int* failedStep = nullptr) const;
|
||||
void flip();
|
||||
|
||||
private:
|
||||
@@ -186,11 +185,11 @@ private:
|
||||
|
||||
// Other helpers
|
||||
Bitboard check_blockers(Color c, Color kingColor) const;
|
||||
void put_piece(Square s, Color c, PieceType pt);
|
||||
void remove_piece(Square s, Color c, PieceType pt);
|
||||
void move_piece(Square from, Square to, Color c, PieceType pt);
|
||||
void put_piece(Color c, PieceType pt, Square s);
|
||||
void remove_piece(Color c, PieceType pt, Square s);
|
||||
void move_piece(Color c, PieceType pt, Square from, Square to);
|
||||
template<bool Do>
|
||||
void do_castling(Square from, Square& to, Square& rfrom, Square& rto);
|
||||
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
|
||||
|
||||
// Data members
|
||||
Piece board[SQUARE_NB];
|
||||
@@ -255,12 +254,13 @@ template<PieceType Pt> inline int Position::count(Color c) const {
|
||||
return pieceCount[c][Pt];
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline const Square* Position::list(Color c) const {
|
||||
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
|
||||
return pieceList[c][Pt];
|
||||
}
|
||||
|
||||
inline Square Position::king_square(Color c) const {
|
||||
return pieceList[c][KING][0];
|
||||
template<PieceType Pt> inline Square Position::square(Color c) const {
|
||||
assert(pieceCount[c][Pt] == 1);
|
||||
return pieceList[c][Pt][0];
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
@@ -363,11 +363,7 @@ inline void Position::set_nodes_searched(uint64_t n) {
|
||||
inline bool Position::opposite_bishops() const {
|
||||
return pieceCount[WHITE][BISHOP] == 1
|
||||
&& pieceCount[BLACK][BISHOP] == 1
|
||||
&& opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
|
||||
}
|
||||
|
||||
inline bool Position::pawn_on_7th(Color c) const {
|
||||
return pieces(c, PAWN) & rank_bb(relative_rank(c, RANK_7));
|
||||
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
|
||||
}
|
||||
|
||||
inline bool Position::is_chess960() const {
|
||||
@@ -395,7 +391,7 @@ inline Thread* Position::this_thread() const {
|
||||
return thisThread;
|
||||
}
|
||||
|
||||
inline void Position::put_piece(Square s, Color c, PieceType pt) {
|
||||
inline void Position::put_piece(Color c, PieceType pt, Square s) {
|
||||
|
||||
board[s] = make_piece(c, pt);
|
||||
byTypeBB[ALL_PIECES] |= s;
|
||||
@@ -406,21 +402,7 @@ inline void Position::put_piece(Square s, Color c, PieceType pt) {
|
||||
pieceCount[c][ALL_PIECES]++;
|
||||
}
|
||||
|
||||
inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) {
|
||||
|
||||
// index[from] is not updated and becomes stale. This works as long as index[]
|
||||
// is accessed just by known occupied squares.
|
||||
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||
byTypeBB[pt] ^= from_to_bb;
|
||||
byColorBB[c] ^= from_to_bb;
|
||||
board[from] = NO_PIECE;
|
||||
board[to] = make_piece(c, pt);
|
||||
index[to] = index[from];
|
||||
pieceList[c][pt][index[to]] = to;
|
||||
}
|
||||
|
||||
inline void Position::remove_piece(Square s, Color c, PieceType pt) {
|
||||
inline void Position::remove_piece(Color c, PieceType pt, Square s) {
|
||||
|
||||
// WARNING: This is not a reversible operation. If we remove a piece in
|
||||
// do_move() and then replace it in undo_move() we will put it at the end of
|
||||
@@ -437,4 +419,18 @@ inline void Position::remove_piece(Square s, Color c, PieceType pt) {
|
||||
pieceCount[c][ALL_PIECES]--;
|
||||
}
|
||||
|
||||
inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) {
|
||||
|
||||
// index[from] is not updated and becomes stale. This works as long as index[]
|
||||
// is accessed just by known occupied squares.
|
||||
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||
byTypeBB[pt] ^= from_to_bb;
|
||||
byColorBB[c] ^= from_to_bb;
|
||||
board[from] = NO_PIECE;
|
||||
board[to] = make_piece(c, pt);
|
||||
index[to] = index[from];
|
||||
pieceList[c][pt][index[to]] = to;
|
||||
}
|
||||
|
||||
#endif // #ifndef POSITION_H_INCLUDED
|
||||
|
||||
118
DroidFish/jni/stockfish/psqt.cpp
Normal file
118
DroidFish/jni/stockfish/psqt.cpp
Normal file
@@ -0,0 +1,118 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace PSQT {
|
||||
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
|
||||
// type on a given square a (middlegame, endgame) score pair is assigned. Table
|
||||
// is defined for files A..D and white side: it is symmetric for black side and
|
||||
// second half of the files.
|
||||
const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
||||
{ },
|
||||
{ // Pawn
|
||||
{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) },
|
||||
{ S(-19, 5), S( 1,-4), S( 7, 8), S( 3,-2) },
|
||||
{ S(-26,-6), S( -7,-5), S( 19, 5), S(24, 4) },
|
||||
{ S(-25, 1), S(-14, 3), S( 16,-8), S(31,-3) },
|
||||
{ S(-14, 6), S( 0, 9), S( -1, 7), S(17,-6) },
|
||||
{ S(-14, 6), S(-13,-5), S(-10, 2), S(-6, 4) },
|
||||
{ S(-12, 1), S( 15,-9), S( -8, 1), S(-4,18) },
|
||||
{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) }
|
||||
},
|
||||
{ // Knight
|
||||
{ S(-143, -97), S(-96,-82), S(-80,-46), S(-73,-14) },
|
||||
{ S( -83, -69), S(-43,-55), S(-21,-17), S(-10, 9) },
|
||||
{ S( -71, -50), S(-22,-39), S( 0, -8), S( 9, 28) },
|
||||
{ S( -25, -41), S( 18,-25), S( 43, 7), S( 47, 38) },
|
||||
{ S( -26, -46), S( 16,-25), S( 38, 2), S( 50, 41) },
|
||||
{ S( -11, -55), S( 37,-38), S( 56, -8), S( 71, 27) },
|
||||
{ S( -62, -64), S(-17,-50), S( 5,-24), S( 14, 13) },
|
||||
{ S(-195,-110), S(-66,-90), S(-42,-50), S(-29,-13) }
|
||||
},
|
||||
{ // Bishop
|
||||
{ S(-54,-68), S(-23,-40), S(-35,-46), S(-44,-28) },
|
||||
{ S(-30,-43), S( 10,-17), S( 2,-23), S( -9, -5) },
|
||||
{ S(-19,-32), S( 17, -9), S( 11,-13), S( 1, 8) },
|
||||
{ S(-21,-36), S( 18,-13), S( 11,-15), S( 0, 7) },
|
||||
{ S(-21,-36), S( 14,-14), S( 6,-17), S( -1, 3) },
|
||||
{ S(-27,-35), S( 6,-13), S( 2,-10), S( -8, 1) },
|
||||
{ S(-33,-44), S( 7,-21), S( -4,-22), S(-12, -4) },
|
||||
{ S(-45,-65), S(-21,-42), S(-29,-46), S(-39,-27) }
|
||||
},
|
||||
{ // Rook
|
||||
{ S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) },
|
||||
{ S(-21, 0), S( -8, 0), S( -3, 0), S( 0, 0) },
|
||||
{ S(-21, 0), S( -9, 0), S( -4, 0), S( 2, 0) },
|
||||
{ S(-22, 0), S( -6, 0), S( -1, 0), S( 2, 0) },
|
||||
{ S(-22, 0), S( -7, 0), S( 0, 0), S( 1, 0) },
|
||||
{ S(-21, 0), S( -7, 0), S( 0, 0), S( 2, 0) },
|
||||
{ S(-12, 0), S( 4, 0), S( 8, 0), S(12, 0) },
|
||||
{ S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) }
|
||||
},
|
||||
{ // Queen
|
||||
{ S( 0,-70), S(-3,-57), S(-4,-41), S(-1,-29) },
|
||||
{ S(-4,-58), S( 6,-30), S( 9,-21), S( 8, -4) },
|
||||
{ S(-2,-39), S( 6,-17), S( 9, -7), S( 9, 5) },
|
||||
{ S(-1,-29), S( 8, -5), S(10, 9), S( 7, 17) },
|
||||
{ S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 23) },
|
||||
{ S(-2,-40), S( 6,-16), S( 8,-11), S(10, 3) },
|
||||
{ S(-2,-54), S( 7,-30), S( 7,-21), S( 6, -7) },
|
||||
{ S(-1,-75), S(-4,-54), S(-1,-44), S( 0,-30) }
|
||||
},
|
||||
{ // King
|
||||
{ S(291, 28), S(344, 76), S(294,103), S(219,112) },
|
||||
{ S(289, 70), S(329,119), S(263,170), S(205,159) },
|
||||
{ S(226,109), S(271,164), S(202,195), S(136,191) },
|
||||
{ S(204,131), S(212,194), S(175,194), S(137,204) },
|
||||
{ S(177,132), S(205,187), S(143,224), S( 94,227) },
|
||||
{ S(147,118), S(188,178), S(113,199), S( 70,197) },
|
||||
{ S(116, 72), S(158,121), S( 93,142), S( 48,161) },
|
||||
{ S( 94, 30), S(120, 76), S( 78,101), S( 31,111) }
|
||||
}
|
||||
};
|
||||
|
||||
#undef S
|
||||
|
||||
Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
|
||||
// init() initializes piece square tables: the white halves of the tables are
|
||||
// copied from Bonus[] adding the piece value, then the black halves of the
|
||||
// tables are initialized by flipping and changing the sign of the white scores.
|
||||
void init() {
|
||||
|
||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||
{
|
||||
PieceValue[MG][make_piece(BLACK, pt)] = PieceValue[MG][pt];
|
||||
PieceValue[EG][make_piece(BLACK, pt)] = PieceValue[EG][pt];
|
||||
|
||||
Score v = make_score(PieceValue[MG][pt], PieceValue[EG][pt]);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
int edgeDistance = file_of(s) < FILE_E ? file_of(s) : FILE_H - file_of(s);
|
||||
psq[BLACK][pt][~s] = -(psq[WHITE][pt][s] = v + Bonus[pt][rank_of(s)][edgeDistance]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace PSQT
|
||||
@@ -1,98 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef PSQTAB_H_INCLUDED
|
||||
#define PSQTAB_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
|
||||
/// PSQT[PieceType][Square] contains Piece-Square scores. For each piece type on
|
||||
/// a given square a (middlegame, endgame) score pair is assigned. PSQT is defined
|
||||
/// for the white side and the tables are symmetric for the black side.
|
||||
|
||||
static const Score PSQT[][SQUARE_NB] = {
|
||||
{ },
|
||||
{ // Pawn
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
|
||||
S(-20, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S(-20, 0),
|
||||
S(-20, 0), S( 0, 0), S(10, 0), S(20, 0), S(20, 0), S(10, 0), S( 0, 0), S(-20, 0),
|
||||
S(-20, 0), S( 0, 0), S(20, 0), S(40, 0), S(40, 0), S(20, 0), S( 0, 0), S(-20, 0),
|
||||
S(-20, 0), S( 0, 0), S(10, 0), S(20, 0), S(20, 0), S(10, 0), S( 0, 0), S(-20, 0),
|
||||
S(-20, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S(-20, 0),
|
||||
S(-20, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S(-20, 0),
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
|
||||
},
|
||||
{ // Knight
|
||||
S(-144,-98), S(-109,-83), S(-85,-51), S(-73,-16), S(-73,-16), S(-85,-51), S(-109,-83), S(-144,-98),
|
||||
S( -88,-68), S( -43,-53), S(-19,-21), S( -7, 14), S( -7, 14), S(-19,-21), S( -43,-53), S( -88,-68),
|
||||
S( -69,-53), S( -24,-38), S( 0, -6), S( 12, 29), S( 12, 29), S( 0, -6), S( -24,-38), S( -69,-53),
|
||||
S( -28,-42), S( 17,-27), S( 41, 5), S( 53, 40), S( 53, 40), S( 41, 5), S( 17,-27), S( -28,-42),
|
||||
S( -30,-42), S( 15,-27), S( 39, 5), S( 51, 40), S( 51, 40), S( 39, 5), S( 15,-27), S( -30,-42),
|
||||
S( -10,-53), S( 35,-38), S( 59, -6), S( 71, 29), S( 71, 29), S( 59, -6), S( 35,-38), S( -10,-53),
|
||||
S( -64,-68), S( -19,-53), S( 5,-21), S( 17, 14), S( 17, 14), S( 5,-21), S( -19,-53), S( -64,-68),
|
||||
S(-200,-98), S( -65,-83), S(-41,-51), S(-29,-16), S(-29,-16), S(-41,-51), S( -65,-83), S(-200,-98)
|
||||
},
|
||||
{ // Bishop
|
||||
S(-54,-65), S(-27,-42), S(-34,-44), S(-43,-26), S(-43,-26), S(-34,-44), S(-27,-42), S(-54,-65),
|
||||
S(-29,-43), S( 8,-20), S( 1,-22), S( -8, -4), S( -8, -4), S( 1,-22), S( 8,-20), S(-29,-43),
|
||||
S(-20,-33), S( 17,-10), S( 10,-12), S( 1, 6), S( 1, 6), S( 10,-12), S( 17,-10), S(-20,-33),
|
||||
S(-19,-35), S( 18,-12), S( 11,-14), S( 2, 4), S( 2, 4), S( 11,-14), S( 18,-12), S(-19,-35),
|
||||
S(-22,-35), S( 15,-12), S( 8,-14), S( -1, 4), S( -1, 4), S( 8,-14), S( 15,-12), S(-22,-35),
|
||||
S(-28,-33), S( 9,-10), S( 2,-12), S( -7, 6), S( -7, 6), S( 2,-12), S( 9,-10), S(-28,-33),
|
||||
S(-32,-43), S( 5,-20), S( -2,-22), S(-11, -4), S(-11, -4), S( -2,-22), S( 5,-20), S(-32,-43),
|
||||
S(-49,-65), S(-22,-42), S(-29,-44), S(-38,-26), S(-38,-26), S(-29,-44), S(-22,-42), S(-49,-65)
|
||||
},
|
||||
{ // Rook
|
||||
S(-22, 3), S(-17, 3), S(-12, 3), S(-8, 3), S(-8, 3), S(-12, 3), S(-17, 3), S(-22, 3),
|
||||
S(-22, 3), S( -7, 3), S( -2, 3), S( 2, 3), S( 2, 3), S( -2, 3), S( -7, 3), S(-22, 3),
|
||||
S(-22, 3), S( -7, 3), S( -2, 3), S( 2, 3), S( 2, 3), S( -2, 3), S( -7, 3), S(-22, 3),
|
||||
S(-22, 3), S( -7, 3), S( -2, 3), S( 2, 3), S( 2, 3), S( -2, 3), S( -7, 3), S(-22, 3),
|
||||
S(-22, 3), S( -7, 3), S( -2, 3), S( 2, 3), S( 2, 3), S( -2, 3), S( -7, 3), S(-22, 3),
|
||||
S(-22, 3), S( -7, 3), S( -2, 3), S( 2, 3), S( 2, 3), S( -2, 3), S( -7, 3), S(-22, 3),
|
||||
S(-11, 3), S( 4, 3), S( 9, 3), S(13, 3), S(13, 3), S( 9, 3), S( 4, 3), S(-11, 3),
|
||||
S(-22, 3), S(-17, 3), S(-12, 3), S(-8, 3), S(-8, 3), S(-12, 3), S(-17, 3), S(-22, 3)
|
||||
},
|
||||
{ // Queen
|
||||
S(-2,-80), S(-2,-54), S(-2,-42), S(-2,-30), S(-2,-30), S(-2,-42), S(-2,-54), S(-2,-80),
|
||||
S(-2,-54), S( 8,-30), S( 8,-18), S( 8, -6), S( 8, -6), S( 8,-18), S( 8,-30), S(-2,-54),
|
||||
S(-2,-42), S( 8,-18), S( 8, -6), S( 8, 6), S( 8, 6), S( 8, -6), S( 8,-18), S(-2,-42),
|
||||
S(-2,-30), S( 8, -6), S( 8, 6), S( 8, 18), S( 8, 18), S( 8, 6), S( 8, -6), S(-2,-30),
|
||||
S(-2,-30), S( 8, -6), S( 8, 6), S( 8, 18), S( 8, 18), S( 8, 6), S( 8, -6), S(-2,-30),
|
||||
S(-2,-42), S( 8,-18), S( 8, -6), S( 8, 6), S( 8, 6), S( 8, -6), S( 8,-18), S(-2,-42),
|
||||
S(-2,-54), S( 8,-30), S( 8,-18), S( 8, -6), S( 8, -6), S( 8,-18), S( 8,-30), S(-2,-54),
|
||||
S(-2,-80), S(-2,-54), S(-2,-42), S(-2,-30), S(-2,-30), S(-2,-42), S(-2,-54), S(-2,-80)
|
||||
},
|
||||
{ // King
|
||||
S(298, 27), S(332, 81), S(273,108), S(225,116), S(225,116), S(273,108), S(332, 81), S(298, 27),
|
||||
S(287, 74), S(321,128), S(262,155), S(214,163), S(214,163), S(262,155), S(321,128), S(287, 74),
|
||||
S(224,111), S(258,165), S(199,192), S(151,200), S(151,200), S(199,192), S(258,165), S(224,111),
|
||||
S(196,135), S(230,189), S(171,216), S(123,224), S(123,224), S(171,216), S(230,189), S(196,135),
|
||||
S(173,135), S(207,189), S(148,216), S(100,224), S(100,224), S(148,216), S(207,189), S(173,135),
|
||||
S(146,111), S(180,165), S(121,192), S( 73,200), S( 73,200), S(121,192), S(180,165), S(146,111),
|
||||
S(119, 74), S(153,128), S( 94,155), S( 46,163), S( 46,163), S( 94,155), S(153,128), S(119, 74),
|
||||
S( 98, 27), S(132, 81), S( 73,108), S( 25,116), S( 25,116), S( 73,108), S(132, 81), S( 98, 27)
|
||||
}
|
||||
};
|
||||
|
||||
#undef S
|
||||
|
||||
#endif // #ifndef PSQTAB_H_INCLUDED
|
||||
File diff suppressed because it is too large
Load Diff
@@ -47,6 +47,7 @@ struct Stack {
|
||||
Depth reduction;
|
||||
Value staticEval;
|
||||
bool skipEarlyPruning;
|
||||
int moveCount;
|
||||
};
|
||||
|
||||
/// RootMove struct is used for moves at the root of the tree. For each root move
|
||||
@@ -55,15 +56,15 @@ struct Stack {
|
||||
|
||||
struct RootMove {
|
||||
|
||||
RootMove(Move m) : score(-VALUE_INFINITE), previousScore(-VALUE_INFINITE), pv(1, m) {}
|
||||
explicit RootMove(Move m) : pv(1, m) {}
|
||||
|
||||
bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
|
||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||
void insert_pv_in_tt(Position& pos);
|
||||
Move extract_ponder_from_tt(Position& pos);
|
||||
bool extract_ponder_from_tt(Position& pos);
|
||||
|
||||
Value score;
|
||||
Value previousScore;
|
||||
Value score = -VALUE_INFINITE;
|
||||
Value previousScore = -VALUE_INFINITE;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
||||
@@ -76,7 +77,7 @@ typedef std::vector<RootMove> RootMoveVector;
|
||||
struct LimitsType {
|
||||
|
||||
LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
|
||||
nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo =
|
||||
nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo =
|
||||
depth = movetime = mate = infinite = ponder = 0;
|
||||
}
|
||||
|
||||
@@ -85,8 +86,9 @@ struct LimitsType {
|
||||
}
|
||||
|
||||
std::vector<Move> searchmoves;
|
||||
int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder;
|
||||
int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder;
|
||||
int64_t nodes;
|
||||
TimePoint startTime;
|
||||
};
|
||||
|
||||
/// The SignalsType struct stores volatile flags updated during the search
|
||||
@@ -96,17 +98,14 @@ struct SignalsType {
|
||||
bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
|
||||
};
|
||||
|
||||
typedef std::auto_ptr<std::stack<StateInfo> > StateStackPtr;
|
||||
typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr;
|
||||
|
||||
extern volatile SignalsType Signals;
|
||||
extern LimitsType Limits;
|
||||
extern RootMoveVector RootMoves;
|
||||
extern Position RootPos;
|
||||
extern Time::point SearchTime;
|
||||
extern StateStackPtr SetupStates;
|
||||
|
||||
void init();
|
||||
void think();
|
||||
void reset();
|
||||
template<bool Root> uint64_t perft(Position& pos, Depth depth);
|
||||
|
||||
} // namespace Search
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
this code to other chess engines.
|
||||
*/
|
||||
|
||||
#define NOMINMAX
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "../position.h"
|
||||
@@ -367,7 +369,7 @@ static int probe_ab(Position& pos, int alpha, int beta, int *success)
|
||||
if (!pos.capture(capture) || type_of(capture) == ENPASSANT
|
||||
|| !pos.legal(capture, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(capture, st, ci, pos.gives_check(capture, ci));
|
||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
||||
v = -probe_ab(pos, -beta, -alpha, success);
|
||||
pos.undo_move(capture);
|
||||
if (*success == 0) return 0;
|
||||
@@ -430,7 +432,7 @@ int Tablebases::probe_wdl(Position& pos, int *success)
|
||||
if (type_of(capture) != ENPASSANT
|
||||
|| !pos.legal(capture, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(capture, st, ci, pos.gives_check(capture, ci));
|
||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
||||
int v0 = -probe_ab(pos, -2, 2, success);
|
||||
pos.undo_move(capture);
|
||||
if (*success == 0) return 0;
|
||||
@@ -493,7 +495,7 @@ static int probe_dtz_no_ep(Position& pos, int *success)
|
||||
if (type_of(pos.moved_piece(move)) != PAWN || pos.capture(move)
|
||||
|| !pos.legal(move, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(move, st, ci, pos.gives_check(move, ci));
|
||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
||||
int v = -probe_ab(pos, -2, -wdl + 1, success);
|
||||
pos.undo_move(move);
|
||||
if (*success == 0) return 0;
|
||||
@@ -515,7 +517,7 @@ static int probe_dtz_no_ep(Position& pos, int *success)
|
||||
if (pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN
|
||||
|| !pos.legal(move, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(move, st, ci, pos.gives_check(move, ci));
|
||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
||||
int v = -Tablebases::probe_dtz(pos, success);
|
||||
pos.undo_move(move);
|
||||
if (*success == 0) return 0;
|
||||
@@ -534,7 +536,7 @@ static int probe_dtz_no_ep(Position& pos, int *success)
|
||||
Move move = moves->move;
|
||||
if (!pos.legal(move, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(move, st, ci, pos.gives_check(move, ci));
|
||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
||||
if (st.rule50 == 0) {
|
||||
if (wdl == -2) v = -1;
|
||||
else {
|
||||
@@ -610,7 +612,7 @@ int Tablebases::probe_dtz(Position& pos, int *success)
|
||||
if (type_of(capture) != ENPASSANT
|
||||
|| !pos.legal(capture, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(capture, st, ci, pos.gives_check(capture, ci));
|
||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
||||
int v0 = -probe_ab(pos, -2, 2, success);
|
||||
pos.undo_move(capture);
|
||||
if (*success == 0) return 0;
|
||||
@@ -622,7 +624,7 @@ int Tablebases::probe_dtz(Position& pos, int *success)
|
||||
if (v1 >= 0)
|
||||
v = v1;
|
||||
} else if (v < 0) {
|
||||
if (v1 >= 0 || v1 < 100)
|
||||
if (v1 >= 0 || v1 < -100)
|
||||
v = v1;
|
||||
} else if (v > 100) {
|
||||
if (v1 > 0)
|
||||
@@ -700,7 +702,7 @@ bool Tablebases::root_probe(Position& pos, Search::RootMoveVector& rootMoves, Va
|
||||
// Probe each move.
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
Move move = rootMoves[i].pv[0];
|
||||
pos.do_move(move, st, ci, pos.gives_check(move, ci));
|
||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
||||
int v = 0;
|
||||
if (pos.checkers() && dtz > 0) {
|
||||
ExtMove s[192];
|
||||
@@ -810,7 +812,7 @@ bool Tablebases::root_probe_wdl(Position& pos, Search::RootMoveVector& rootMoves
|
||||
// Probe each move.
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
Move move = rootMoves[i].pv[0];
|
||||
pos.do_move(move, st, ci, pos.gives_check(move, ci));
|
||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
||||
int v = -Tablebases::probe_wdl(pos, &success);
|
||||
pos.undo_move(move);
|
||||
if (!success) return false;
|
||||
|
||||
@@ -33,20 +33,14 @@ extern void check_time();
|
||||
|
||||
namespace {
|
||||
|
||||
// start_routine() is the C function which is called when a new thread
|
||||
// is launched. It is a wrapper to the virtual function idle_loop().
|
||||
|
||||
extern "C" { long start_routine(ThreadBase* th) { th->idle_loop(); return 0; } }
|
||||
|
||||
|
||||
// Helpers to launch a thread after creation and joining before delete. Must be
|
||||
// outside Thread c'tor and d'tor because the object must be fully initialized
|
||||
// when start_routine (and hence virtual idle_loop) is called and when joining.
|
||||
|
||||
template<typename T> T* new_thread() {
|
||||
T* th = new T();
|
||||
thread_create(th->handle, start_routine, th); // Will go to sleep
|
||||
return th;
|
||||
std::thread* th = new T;
|
||||
*th = std::thread(&T::idle_loop, (T*)th); // Will go to sleep
|
||||
return (T*)th;
|
||||
}
|
||||
|
||||
void delete_thread(ThreadBase* th) {
|
||||
@@ -56,7 +50,7 @@ namespace {
|
||||
th->mutex.unlock();
|
||||
|
||||
th->notify_one();
|
||||
thread_join(th->handle); // Wait for thread termination
|
||||
th->join(); // Wait for thread termination
|
||||
delete th;
|
||||
}
|
||||
|
||||
@@ -67,19 +61,26 @@ namespace {
|
||||
|
||||
void ThreadBase::notify_one() {
|
||||
|
||||
mutex.lock();
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
sleepCondition.notify_one();
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// ThreadBase::wait_for() set the thread to sleep until 'condition' turns true
|
||||
// ThreadBase::wait() set the thread to sleep until 'condition' turns true
|
||||
|
||||
void ThreadBase::wait_for(volatile const bool& condition) {
|
||||
void ThreadBase::wait(volatile const bool& condition) {
|
||||
|
||||
mutex.lock();
|
||||
while (!condition) sleepCondition.wait(mutex);
|
||||
mutex.unlock();
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
sleepCondition.wait(lk, [&]{ return condition; });
|
||||
}
|
||||
|
||||
|
||||
// ThreadBase::wait_while() set the thread to sleep until 'condition' turns false
|
||||
|
||||
void ThreadBase::wait_while(volatile const bool& condition) {
|
||||
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
sleepCondition.wait(lk, [&]{ return !condition; });
|
||||
}
|
||||
|
||||
|
||||
@@ -89,141 +90,11 @@ void ThreadBase::wait_for(volatile const bool& condition) {
|
||||
Thread::Thread() /* : splitPoints() */ { // Initialization of non POD broken in MSVC
|
||||
|
||||
searching = false;
|
||||
maxPly = splitPointsSize = 0;
|
||||
activeSplitPoint = NULL;
|
||||
activePosition = NULL;
|
||||
maxPly = 0;
|
||||
idx = Threads.size(); // Starts from 0
|
||||
}
|
||||
|
||||
|
||||
// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
|
||||
// current active split point, or in some ancestor of the split point.
|
||||
|
||||
bool Thread::cutoff_occurred() const {
|
||||
|
||||
for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parentSplitPoint)
|
||||
if (sp->cutoff)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Thread::available_to() checks whether the thread is available to help the
|
||||
// thread 'master' at a split point. An obvious requirement is that thread must
|
||||
// be idle. With more than two threads, this is not sufficient: If the thread is
|
||||
// the master of some split point, it is only available as a slave to the slaves
|
||||
// which are busy searching the split point at the top of slave's split point
|
||||
// stack (the "helpful master concept" in YBWC terminology).
|
||||
|
||||
bool Thread::available_to(const Thread* master) const {
|
||||
|
||||
if (searching)
|
||||
return false;
|
||||
|
||||
// Make a local copy to be sure it doesn't become zero under our feet while
|
||||
// testing next condition and so leading to an out of bounds access.
|
||||
const int size = splitPointsSize;
|
||||
|
||||
// No split points means that the thread is available as a slave for any
|
||||
// other thread otherwise apply the "helpful master" concept if possible.
|
||||
return !size || splitPoints[size - 1].slavesMask.test(master->idx);
|
||||
}
|
||||
|
||||
|
||||
// Thread::split() does the actual work of distributing the work at a node between
|
||||
// several available threads. If it does not succeed in splitting the node
|
||||
// (because no idle threads are available), the function immediately returns.
|
||||
// If splitting is possible, a SplitPoint object is initialized with all the
|
||||
// data that must be copied to the helper threads and then helper threads are
|
||||
// informed that they have been assigned work. This will cause them to instantly
|
||||
// leave their idle loops and call search(). When all threads have returned from
|
||||
// search() then split() returns.
|
||||
|
||||
void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue,
|
||||
Move* bestMove, Depth depth, int moveCount,
|
||||
MovePicker* movePicker, int nodeType, bool cutNode) {
|
||||
|
||||
assert(searching);
|
||||
assert(-VALUE_INFINITE < *bestValue && *bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
|
||||
assert(depth >= Threads.minimumSplitDepth);
|
||||
assert(splitPointsSize < MAX_SPLITPOINTS_PER_THREAD);
|
||||
|
||||
// Pick and init the next available split point
|
||||
SplitPoint& sp = splitPoints[splitPointsSize];
|
||||
|
||||
sp.masterThread = this;
|
||||
sp.parentSplitPoint = activeSplitPoint;
|
||||
sp.slavesMask = 0, sp.slavesMask.set(idx);
|
||||
sp.depth = depth;
|
||||
sp.bestValue = *bestValue;
|
||||
sp.bestMove = *bestMove;
|
||||
sp.alpha = alpha;
|
||||
sp.beta = beta;
|
||||
sp.nodeType = nodeType;
|
||||
sp.cutNode = cutNode;
|
||||
sp.movePicker = movePicker;
|
||||
sp.moveCount = moveCount;
|
||||
sp.pos = &pos;
|
||||
sp.nodes = 0;
|
||||
sp.cutoff = false;
|
||||
sp.ss = ss;
|
||||
|
||||
// Try to allocate available threads and ask them to start searching setting
|
||||
// 'searching' flag. This must be done under lock protection to avoid concurrent
|
||||
// allocation of the same slave by another master.
|
||||
Threads.mutex.lock();
|
||||
sp.mutex.lock();
|
||||
|
||||
sp.allSlavesSearching = true; // Must be set under lock protection
|
||||
++splitPointsSize;
|
||||
activeSplitPoint = &sp;
|
||||
activePosition = NULL;
|
||||
|
||||
Thread* slave;
|
||||
|
||||
while ((slave = Threads.available_slave(this)) != NULL)
|
||||
{
|
||||
sp.slavesMask.set(slave->idx);
|
||||
slave->activeSplitPoint = &sp;
|
||||
slave->searching = true; // Slave leaves idle_loop()
|
||||
slave->notify_one(); // Could be sleeping
|
||||
}
|
||||
|
||||
// Everything is set up. The master thread enters the idle loop, from which
|
||||
// it will instantly launch a search, because its 'searching' flag is set.
|
||||
// The thread will return from the idle loop when all slaves have finished
|
||||
// their work at this split point.
|
||||
sp.mutex.unlock();
|
||||
Threads.mutex.unlock();
|
||||
|
||||
Thread::idle_loop(); // Force a call to base class idle_loop()
|
||||
|
||||
// In the helpful master concept, a master can help only a sub-tree of its
|
||||
// split point and because everything is finished here, it's not possible
|
||||
// for the master to be booked.
|
||||
assert(!searching);
|
||||
assert(!activePosition);
|
||||
|
||||
// We have returned from the idle loop, which means that all threads are
|
||||
// finished. Note that setting 'searching' and decreasing splitPointsSize must
|
||||
// be done under lock protection to avoid a race with Thread::available_to().
|
||||
Threads.mutex.lock();
|
||||
sp.mutex.lock();
|
||||
|
||||
searching = true;
|
||||
--splitPointsSize;
|
||||
activeSplitPoint = sp.parentSplitPoint;
|
||||
activePosition = &pos;
|
||||
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
|
||||
*bestMove = sp.bestMove;
|
||||
*bestValue = sp.bestValue;
|
||||
|
||||
sp.mutex.unlock();
|
||||
Threads.mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// TimerThread::idle_loop() is where the timer thread waits Resolution milliseconds
|
||||
// and then calls check_time(). When not searching, thread sleeps until it's woken up.
|
||||
|
||||
@@ -231,19 +102,38 @@ void TimerThread::idle_loop() {
|
||||
|
||||
while (!exit)
|
||||
{
|
||||
mutex.lock();
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
|
||||
if (!exit)
|
||||
sleepCondition.wait_for(mutex, run ? Resolution : INT_MAX);
|
||||
sleepCondition.wait_for(lk, std::chrono::milliseconds(run ? Resolution : INT_MAX));
|
||||
|
||||
mutex.unlock();
|
||||
lk.unlock();
|
||||
|
||||
if (run)
|
||||
if (!exit && run)
|
||||
check_time();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Thread::idle_loop() is where the thread is parked when it has no work to do
|
||||
|
||||
void Thread::idle_loop() {
|
||||
|
||||
while (!exit)
|
||||
{
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
|
||||
while (!searching && !exit)
|
||||
sleepCondition.wait(lk);
|
||||
|
||||
lk.unlock();
|
||||
|
||||
if (!exit && searching)
|
||||
search();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// MainThread::idle_loop() is where the main thread is parked waiting to be started
|
||||
// when there is a new search. The main thread will launch all the slave threads.
|
||||
|
||||
@@ -251,29 +141,30 @@ void MainThread::idle_loop() {
|
||||
|
||||
while (!exit)
|
||||
{
|
||||
mutex.lock();
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
|
||||
thinking = false;
|
||||
|
||||
while (!thinking && !exit)
|
||||
{
|
||||
Threads.sleepCondition.notify_one(); // Wake up the UI thread if needed
|
||||
sleepCondition.wait(mutex);
|
||||
sleepCondition.notify_one(); // Wake up the UI thread if needed
|
||||
sleepCondition.wait(lk);
|
||||
}
|
||||
|
||||
mutex.unlock();
|
||||
lk.unlock();
|
||||
|
||||
if (!exit)
|
||||
{
|
||||
searching = true;
|
||||
|
||||
Search::think();
|
||||
|
||||
assert(searching);
|
||||
|
||||
searching = false;
|
||||
think();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// MainThread::join() waits for main thread to finish thinking
|
||||
|
||||
void MainThread::join() {
|
||||
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
sleepCondition.wait(lk, [&]{ return !thinking; });
|
||||
}
|
||||
|
||||
|
||||
@@ -296,9 +187,12 @@ void ThreadPool::init() {
|
||||
void ThreadPool::exit() {
|
||||
|
||||
delete_thread(timer); // As first because check_time() accesses threads data
|
||||
timer = nullptr;
|
||||
|
||||
for (iterator it = begin(); it != end(); ++it)
|
||||
delete_thread(*it);
|
||||
for (Thread* th : *this)
|
||||
delete_thread(th);
|
||||
|
||||
clear(); // Get rid of stale pointers
|
||||
}
|
||||
|
||||
|
||||
@@ -310,15 +204,10 @@ void ThreadPool::exit() {
|
||||
|
||||
void ThreadPool::read_uci_options() {
|
||||
|
||||
minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
|
||||
size_t requested = Options["Threads"];
|
||||
|
||||
assert(requested > 0);
|
||||
|
||||
// If zero (default) then set best minimum split depth automatically
|
||||
if (!minimumSplitDepth)
|
||||
minimumSplitDepth = requested < 8 ? 4 * ONE_PLY : 7 * ONE_PLY;
|
||||
|
||||
while (size() < requested)
|
||||
push_back(new_thread<Thread>());
|
||||
|
||||
@@ -330,27 +219,14 @@ void ThreadPool::read_uci_options() {
|
||||
}
|
||||
|
||||
|
||||
// ThreadPool::available_slave() tries to find an idle thread which is available
|
||||
// as a slave for the thread 'master'.
|
||||
// ThreadPool::nodes_searched() returns the number of nodes searched
|
||||
|
||||
Thread* ThreadPool::available_slave(const Thread* master) const {
|
||||
int64_t ThreadPool::nodes_searched() {
|
||||
|
||||
for (const_iterator it = begin(); it != end(); ++it)
|
||||
if ((*it)->available_to(master))
|
||||
return *it;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
// ThreadPool::wait_for_think_finished() waits for main thread to finish the search
|
||||
|
||||
void ThreadPool::wait_for_think_finished() {
|
||||
|
||||
MainThread* th = main();
|
||||
th->mutex.lock();
|
||||
while (th->thinking) sleepCondition.wait(th->mutex);
|
||||
th->mutex.unlock();
|
||||
int64_t nodes = 0;
|
||||
for (Thread *th : *this)
|
||||
nodes += th->rootPos.nodes_searched();
|
||||
return nodes;
|
||||
}
|
||||
|
||||
|
||||
@@ -359,27 +235,25 @@ void ThreadPool::wait_for_think_finished() {
|
||||
|
||||
void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
|
||||
StateStackPtr& states) {
|
||||
wait_for_think_finished();
|
||||
|
||||
SearchTime = Time::now(); // As early as possible
|
||||
main()->join();
|
||||
|
||||
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
||||
Signals.stop = Signals.failedLowAtRoot = false;
|
||||
|
||||
RootMoves.clear();
|
||||
RootPos = pos;
|
||||
main()->rootMoves.clear();
|
||||
main()->rootPos = pos;
|
||||
Limits = limits;
|
||||
if (states.get()) // If we don't set a new position, preserve current state
|
||||
{
|
||||
SetupStates = states; // Ownership transfer here
|
||||
SetupStates = std::move(states); // Ownership transfer here
|
||||
assert(!states.get());
|
||||
}
|
||||
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
if ( limits.searchmoves.empty()
|
||||
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), *it))
|
||||
RootMoves.push_back(RootMove(*it));
|
||||
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
|
||||
main()->rootMoves.push_back(RootMove(m));
|
||||
|
||||
main()->thinking = true;
|
||||
main()->notify_one(); // Starts main thread
|
||||
main()->notify_one(); // Wake up main thread: 'thinking' must be already set
|
||||
}
|
||||
|
||||
@@ -20,7 +20,11 @@
|
||||
#ifndef THREAD_H_INCLUDED
|
||||
#define THREAD_H_INCLUDED
|
||||
|
||||
#include <atomic>
|
||||
#include <bitset>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include "material.h"
|
||||
@@ -28,87 +32,27 @@
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread_win32.h"
|
||||
|
||||
struct Thread;
|
||||
|
||||
const int MAX_THREADS = 128;
|
||||
const int MAX_SPLITPOINTS_PER_THREAD = 8;
|
||||
|
||||
/// Mutex and ConditionVariable struct are wrappers of the low level locking
|
||||
/// machinery and are modeled after the corresponding C++11 classes.
|
||||
|
||||
struct Mutex {
|
||||
Mutex() { lock_init(l); }
|
||||
~Mutex() { lock_destroy(l); }
|
||||
|
||||
void lock() { lock_grab(l); }
|
||||
void unlock() { lock_release(l); }
|
||||
|
||||
private:
|
||||
friend struct ConditionVariable;
|
||||
|
||||
Lock l;
|
||||
};
|
||||
|
||||
struct ConditionVariable {
|
||||
ConditionVariable() { cond_init(c); }
|
||||
~ConditionVariable() { cond_destroy(c); }
|
||||
|
||||
void wait(Mutex& m) { cond_wait(c, m.l); }
|
||||
void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
|
||||
void notify_one() { cond_signal(c); }
|
||||
|
||||
private:
|
||||
WaitCondition c;
|
||||
};
|
||||
|
||||
|
||||
/// SplitPoint struct stores information shared by the threads searching in
|
||||
/// parallel below the same split point. It is populated at splitting time.
|
||||
|
||||
struct SplitPoint {
|
||||
|
||||
// Const data after split point has been setup
|
||||
const Position* pos;
|
||||
Search::Stack* ss;
|
||||
Thread* masterThread;
|
||||
Depth depth;
|
||||
Value beta;
|
||||
int nodeType;
|
||||
bool cutNode;
|
||||
|
||||
// Const pointers to shared data
|
||||
MovePicker* movePicker;
|
||||
SplitPoint* parentSplitPoint;
|
||||
|
||||
// Shared variable data
|
||||
Mutex mutex;
|
||||
std::bitset<MAX_THREADS> slavesMask;
|
||||
volatile bool allSlavesSearching;
|
||||
volatile uint64_t nodes;
|
||||
volatile Value alpha;
|
||||
volatile Value bestValue;
|
||||
volatile Move bestMove;
|
||||
volatile int moveCount;
|
||||
volatile bool cutoff;
|
||||
};
|
||||
const size_t MAX_THREADS = 128;
|
||||
|
||||
|
||||
/// ThreadBase struct is the base of the hierarchy from where we derive all the
|
||||
/// specialized thread classes.
|
||||
|
||||
struct ThreadBase {
|
||||
struct ThreadBase : public std::thread {
|
||||
|
||||
ThreadBase() : handle(NativeHandle()), exit(false) {}
|
||||
virtual ~ThreadBase() {}
|
||||
virtual ~ThreadBase() = default;
|
||||
virtual void idle_loop() = 0;
|
||||
void notify_one();
|
||||
void wait_for(volatile const bool& b);
|
||||
void wait(volatile const bool& b);
|
||||
void wait_while(volatile const bool& b);
|
||||
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
NativeHandle handle;
|
||||
volatile bool exit;
|
||||
volatile bool exit = false;
|
||||
};
|
||||
|
||||
|
||||
@@ -121,22 +65,21 @@ struct Thread : public ThreadBase {
|
||||
|
||||
Thread();
|
||||
virtual void idle_loop();
|
||||
bool cutoff_occurred() const;
|
||||
bool available_to(const Thread* master) const;
|
||||
void search(bool isMainThread = false);
|
||||
|
||||
void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
|
||||
Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
|
||||
|
||||
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
|
||||
Pawns::Table pawnsTable;
|
||||
Material::Table materialTable;
|
||||
Endgames endgames;
|
||||
Position* activePosition;
|
||||
size_t idx;
|
||||
size_t idx, PVIdx;
|
||||
int maxPly;
|
||||
SplitPoint* volatile activeSplitPoint;
|
||||
volatile int splitPointsSize;
|
||||
volatile bool searching;
|
||||
|
||||
Position rootPos;
|
||||
Search::RootMoveVector rootMoves;
|
||||
Search::Stack stack[MAX_PLY+4];
|
||||
HistoryStats History;
|
||||
MovesStats Countermoves;
|
||||
Depth depth;
|
||||
};
|
||||
|
||||
|
||||
@@ -144,19 +87,19 @@ struct Thread : public ThreadBase {
|
||||
/// special threads: the main one and the recurring timer.
|
||||
|
||||
struct MainThread : public Thread {
|
||||
MainThread() : thinking(true) {} // Avoid a race with start_thinking()
|
||||
virtual void idle_loop();
|
||||
volatile bool thinking;
|
||||
void join();
|
||||
void think();
|
||||
volatile bool thinking = true; // Avoid a race with start_thinking()
|
||||
};
|
||||
|
||||
struct TimerThread : public ThreadBase {
|
||||
|
||||
static const int Resolution = 5; // Millisec between two check_time() calls
|
||||
|
||||
TimerThread() : run(false) {}
|
||||
virtual void idle_loop();
|
||||
|
||||
bool run;
|
||||
bool run = false;
|
||||
};
|
||||
|
||||
|
||||
@@ -171,13 +114,8 @@ struct ThreadPool : public std::vector<Thread*> {
|
||||
|
||||
MainThread* main() { return static_cast<MainThread*>(at(0)); }
|
||||
void read_uci_options();
|
||||
Thread* available_slave(const Thread* master) const;
|
||||
void wait_for_think_finished();
|
||||
void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
|
||||
|
||||
Depth minimumSplitDepth;
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
int64_t nodes_searched();
|
||||
TimerThread* timer;
|
||||
};
|
||||
|
||||
|
||||
69
DroidFish/jni/stockfish/thread_win32.h
Normal file
69
DroidFish/jni/stockfish/thread_win32.h
Normal file
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef THREAD_WIN32_H_INCLUDED
|
||||
#define THREAD_WIN32_H_INCLUDED
|
||||
|
||||
/// STL thread library used by mingw and gcc when cross compiling for Windows
|
||||
/// relies on libwinpthread. Currently libwinpthread implements mutexes directly
|
||||
/// on top of Windows semaphores. Semaphores, being kernel objects, require kernel
|
||||
/// mode transition in order to lock or unlock, which is very slow compared to
|
||||
/// interlocked operations (about 30% slower on bench test). To workaround this
|
||||
/// issue, we define our wrappers to the low level Win32 calls. We use critical
|
||||
/// sections to support Windows XP and older versions. Unfortunately, cond_wait()
|
||||
/// is racy between unlock() and WaitForSingleObject() but they have the same
|
||||
/// speed performance of SRW locks.
|
||||
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
#if defined(_WIN32) && !defined(_MSC_VER)
|
||||
|
||||
#ifndef NOMINMAX
|
||||
# define NOMINMAX // Disable macros min() and max()
|
||||
#endif
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef NOMINMAX
|
||||
|
||||
/// Mutex and ConditionVariable struct are wrappers of the low level locking
|
||||
/// machinery and are modeled after the corresponding C++11 classes.
|
||||
|
||||
struct Mutex {
|
||||
Mutex() { InitializeCriticalSection(&cs); }
|
||||
~Mutex() { DeleteCriticalSection(&cs); }
|
||||
void lock() { EnterCriticalSection(&cs); }
|
||||
void unlock() { LeaveCriticalSection(&cs); }
|
||||
|
||||
private:
|
||||
CRITICAL_SECTION cs;
|
||||
};
|
||||
|
||||
typedef std::condition_variable_any ConditionVariable;
|
||||
|
||||
#else // Default case: use STL classes
|
||||
|
||||
typedef std::mutex Mutex;
|
||||
typedef std::condition_variable ConditionVariable;
|
||||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef THREAD_WIN32_H_INCLUDED
|
||||
@@ -25,6 +25,8 @@
|
||||
#include "timeman.h"
|
||||
#include "uci.h"
|
||||
|
||||
TimeManagement Time; // Our global time management object
|
||||
|
||||
namespace {
|
||||
|
||||
enum TimeType { OptimumTime, MaxTime };
|
||||
@@ -78,15 +80,31 @@ namespace {
|
||||
/// inc > 0 && movestogo == 0 means: x basetime + z increment
|
||||
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
|
||||
|
||||
void TimeManager::init(const Search::LimitsType& limits, Color us, int ply)
|
||||
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply)
|
||||
{
|
||||
int minThinkingTime = Options["Minimum Thinking Time"];
|
||||
int moveOverhead = Options["Move Overhead"];
|
||||
int slowMover = Options["Slow Mover"];
|
||||
int npmsec = Options["nodestime"];
|
||||
|
||||
// Initialize unstablePvFactor to 1 and search times to maximum values
|
||||
// If we have to play in 'nodes as time' mode, then convert from time
|
||||
// to nodes, and use resulting values in time management formulas.
|
||||
// WARNING: Given npms (nodes per millisecond) must be much lower then
|
||||
// real engine speed to avoid time losses.
|
||||
if (npmsec)
|
||||
{
|
||||
if (!availableNodes) // Only once at game start
|
||||
availableNodes = npmsec * limits.time[us]; // Time is in msec
|
||||
|
||||
// Convert from millisecs to nodes
|
||||
limits.time[us] = (int)availableNodes;
|
||||
limits.inc[us] *= npmsec;
|
||||
limits.npmsec = npmsec;
|
||||
}
|
||||
|
||||
startTime = limits.startTime;
|
||||
unstablePvFactor = 1;
|
||||
optimumSearchTime = maximumSearchTime = std::max(limits.time[us], minThinkingTime);
|
||||
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
|
||||
|
||||
const int MaxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
|
||||
|
||||
@@ -105,12 +123,12 @@ void TimeManager::init(const Search::LimitsType& limits, Color us, int ply)
|
||||
int t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover);
|
||||
int t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover);
|
||||
|
||||
optimumSearchTime = std::min(t1, optimumSearchTime);
|
||||
maximumSearchTime = std::min(t2, maximumSearchTime);
|
||||
optimumTime = std::min(t1, optimumTime);
|
||||
maximumTime = std::min(t2, maximumTime);
|
||||
}
|
||||
|
||||
if (Options["Ponder"])
|
||||
optimumSearchTime += optimumSearchTime / 4;
|
||||
optimumTime += optimumTime / 4;
|
||||
|
||||
optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
|
||||
optimumTime = std::min(optimumTime, maximumTime);
|
||||
}
|
||||
|
||||
@@ -20,20 +20,30 @@
|
||||
#ifndef TIMEMAN_H_INCLUDED
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
/// The TimeManager class computes the optimal time to think depending on the
|
||||
/// maximum available time, the game move number and other parameters.
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
|
||||
class TimeManager {
|
||||
/// The TimeManagement class computes the optimal time to think depending on
|
||||
/// the maximum available time, the game move number and other parameters.
|
||||
|
||||
class TimeManagement {
|
||||
public:
|
||||
void init(const Search::LimitsType& limits, Color us, int ply);
|
||||
void init(Search::LimitsType& limits, Color us, int ply);
|
||||
void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
|
||||
int available_time() const { return int(optimumSearchTime * unstablePvFactor * 0.71); }
|
||||
int maximum_time() const { return maximumSearchTime; }
|
||||
int available() const { return int(optimumTime * unstablePvFactor * 0.76); }
|
||||
int maximum() const { return maximumTime; }
|
||||
int elapsed() const { return int(Search::Limits.npmsec ? Threads.nodes_searched() : now() - startTime); }
|
||||
|
||||
int64_t availableNodes; // When in 'nodes as time' mode
|
||||
|
||||
private:
|
||||
int optimumSearchTime;
|
||||
int maximumSearchTime;
|
||||
TimePoint startTime;
|
||||
int optimumTime;
|
||||
int maximumTime;
|
||||
double unstablePvFactor;
|
||||
};
|
||||
|
||||
extern TimeManagement Time;
|
||||
|
||||
#endif // #ifndef TIMEMAN_H_INCLUDED
|
||||
|
||||
@@ -32,8 +32,6 @@ TranspositionTable TT; // Our global transposition table
|
||||
|
||||
void TranspositionTable::resize(size_t mbSize) {
|
||||
|
||||
assert(sizeof(Cluster) == CacheLineSize / 2);
|
||||
|
||||
size_t newClusterCount = size_t(1) << msb((mbSize * 1024 * 1024) / sizeof(Cluster));
|
||||
|
||||
if (newClusterCount == clusterCount)
|
||||
@@ -68,9 +66,9 @@ void TranspositionTable::clear() {
|
||||
/// TranspositionTable::probe() looks up the current position in the transposition
|
||||
/// table. It returns true and a pointer to the TTEntry if the position is found.
|
||||
/// Otherwise, it returns false and a pointer to an empty or least valuable TTEntry
|
||||
/// to be replaced later. A TTEntry t1 is considered to be more valuable than a
|
||||
/// TTEntry t2 if t1 is from the current search and t2 is from a previous search,
|
||||
/// or if the depth of t1 is bigger than the depth of t2.
|
||||
/// to be replaced later. The replace value of an entry is calculated as its depth
|
||||
/// minus 8 times its relative age. TTEntry t1 is considered more valuable than
|
||||
/// TTEntry t2 if its replace value is greater than that of t2.
|
||||
|
||||
TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
||||
|
||||
@@ -80,7 +78,7 @@ TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
||||
for (int i = 0; i < ClusterSize; ++i)
|
||||
if (!tte[i].key16 || tte[i].key16 == key16)
|
||||
{
|
||||
if (tte[i].key16)
|
||||
if ((tte[i].genBound8 & 0xFC) != generation8 && tte[i].key16)
|
||||
tte[i].genBound8 = uint8_t(generation8 | tte[i].bound()); // Refresh
|
||||
|
||||
return found = (bool)tte[i].key16, &tte[i];
|
||||
@@ -89,10 +87,30 @@ TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
||||
// Find an entry to be replaced according to the replacement strategy
|
||||
TTEntry* replace = tte;
|
||||
for (int i = 1; i < ClusterSize; ++i)
|
||||
if ( (( tte[i].genBound8 & 0xFC) == generation8 || tte[i].bound() == BOUND_EXACT)
|
||||
- ((replace->genBound8 & 0xFC) == generation8)
|
||||
- (tte[i].depth8 < replace->depth8) < 0)
|
||||
// Due to our packed storage format for generation and its cyclic
|
||||
// nature we add 259 (256 is the modulus plus 3 to keep the lowest
|
||||
// two bound bits from affecting the result) to calculate the entry
|
||||
// age correctly even after generation8 overflows into the next cycle.
|
||||
if ( replace->depth8 - ((259 + generation8 - replace->genBound8) & 0xFC) * 2 * ONE_PLY
|
||||
> tte[i].depth8 - ((259 + generation8 - tte[i].genBound8) & 0xFC) * 2 * ONE_PLY)
|
||||
replace = &tte[i];
|
||||
|
||||
return found = false, replace;
|
||||
}
|
||||
|
||||
|
||||
/// Returns an approximation of the hashtable occupation during a search. The
|
||||
/// hash is x permill full, as per UCI protocol.
|
||||
|
||||
int TranspositionTable::hashfull() const
|
||||
{
|
||||
int cnt = 0;
|
||||
for (int i = 0; i < 1000 / ClusterSize; i++)
|
||||
{
|
||||
const TTEntry* tte = &table[i].entry[0];
|
||||
for (int j = 0; j < ClusterSize; j++)
|
||||
if ((tte[j].genBound8 & 0xFC) == generation8)
|
||||
cnt++;
|
||||
}
|
||||
return cnt;
|
||||
}
|
||||
|
||||
@@ -43,15 +43,23 @@ struct TTEntry {
|
||||
|
||||
void save(Key k, Value v, Bound b, Depth d, Move m, Value ev, uint8_t g) {
|
||||
|
||||
if (m || (k >> 48) != key16) // Preserve any existing move for the same position
|
||||
// Preserve any existing move for the same position
|
||||
if (m || (k >> 48) != key16)
|
||||
move16 = (uint16_t)m;
|
||||
|
||||
// Don't overwrite more valuable entries
|
||||
if ( (k >> 48) != key16
|
||||
|| d > depth8 - 2
|
||||
/* || g != (genBound8 & 0xFC) // Matching non-zero keys are already refreshed by probe() */
|
||||
|| b == BOUND_EXACT)
|
||||
{
|
||||
key16 = (uint16_t)(k >> 48);
|
||||
value16 = (int16_t)v;
|
||||
eval16 = (int16_t)ev;
|
||||
genBound8 = (uint8_t)(g | b);
|
||||
depth8 = (int8_t)d;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
friend class TranspositionTable;
|
||||
@@ -81,11 +89,14 @@ class TranspositionTable {
|
||||
char padding[2]; // Align to the cache line size
|
||||
};
|
||||
|
||||
static_assert(sizeof(Cluster) == CacheLineSize / 2, "Cluster size incorrect");
|
||||
|
||||
public:
|
||||
~TranspositionTable() { free(mem); }
|
||||
void new_search() { generation8 += 4; } // Lower 2 bits are used by Bound
|
||||
uint8_t generation() const { return generation8; }
|
||||
TTEntry* probe(const Key key, bool& found) const;
|
||||
int hashfull() const;
|
||||
void resize(size_t mbSize);
|
||||
void clear();
|
||||
|
||||
|
||||
@@ -33,13 +33,22 @@
|
||||
///
|
||||
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
||||
/// | only in 64-bit mode and requires hardware with popcnt support.
|
||||
///
|
||||
/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
|
||||
/// | only in 64-bit mode and requires hardware with pext support.
|
||||
|
||||
#include <cassert>
|
||||
#include <cctype>
|
||||
#include <climits>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "platform.h"
|
||||
#if defined(_MSC_VER)
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||
#endif
|
||||
|
||||
/// Predefined macros hell:
|
||||
///
|
||||
@@ -49,7 +58,7 @@
|
||||
/// _WIN32 Building on Windows (any)
|
||||
/// _WIN64 Building on Windows 64 bit
|
||||
|
||||
#if defined(_WIN64) && !defined(IS_64BIT) // Last condition means Makefile is not used
|
||||
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
|
||||
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
||||
# define IS_64BIT
|
||||
# define USE_BSFQ
|
||||
@@ -70,14 +79,6 @@
|
||||
# define pext(b, m) (0)
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# define FORCE_INLINE __forceinline
|
||||
#elif defined(__GNUC__)
|
||||
# define FORCE_INLINE inline __attribute__((always_inline))
|
||||
#else
|
||||
# define FORCE_INLINE inline
|
||||
#endif
|
||||
|
||||
#ifdef USE_POPCNT
|
||||
const bool HasPopCnt = true;
|
||||
#else
|
||||
@@ -171,7 +172,7 @@ enum Bound {
|
||||
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
||||
};
|
||||
|
||||
enum Value {
|
||||
enum Value : int {
|
||||
VALUE_ZERO = 0,
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 10000,
|
||||
@@ -182,13 +183,10 @@ enum Value {
|
||||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
|
||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
|
||||
|
||||
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
|
||||
|
||||
PawnValueMg = 198, PawnValueEg = 258,
|
||||
KnightValueMg = 817, KnightValueEg = 846,
|
||||
BishopValueMg = 836, BishopValueEg = 857,
|
||||
RookValueMg = 1270, RookValueEg = 1278,
|
||||
RookValueMg = 1270, RookValueEg = 1281,
|
||||
QueenValueMg = 2521, QueenValueEg = 2558,
|
||||
|
||||
MidgameLimit = 15581, EndgameLimit = 3998
|
||||
@@ -255,16 +253,10 @@ enum Rank {
|
||||
};
|
||||
|
||||
|
||||
/// Score enum stores a middlegame and an endgame value in a single integer.
|
||||
/// The least significant 16 bits are used to store the endgame value and
|
||||
/// the upper 16 bits are used to store the middlegame value. The compiler
|
||||
/// is free to choose the enum type as long as it can store the data, so we
|
||||
/// ensure that Score is an integer type by assigning some big int values.
|
||||
enum Score {
|
||||
SCORE_ZERO,
|
||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
/// Score enum stores a middlegame and an endgame value in a single integer
|
||||
/// (enum). The least significant 16 bits are used to store the endgame value
|
||||
/// and the upper 16 bits are used to store the middlegame value.
|
||||
enum Score : int { SCORE_ZERO };
|
||||
|
||||
inline Score make_score(int mg, int eg) {
|
||||
return Score((mg << 16) + eg);
|
||||
@@ -417,7 +409,7 @@ inline MoveType type_of(Move m) {
|
||||
}
|
||||
|
||||
inline PieceType promotion_type(Move m) {
|
||||
return PieceType(((m >> 12) & 3) + 2);
|
||||
return PieceType(((m >> 12) & 3) + KNIGHT);
|
||||
}
|
||||
|
||||
inline Move make_move(Square from, Square to) {
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "timeman.h"
|
||||
#include "uci.h"
|
||||
|
||||
using namespace std;
|
||||
@@ -68,13 +68,13 @@ namespace {
|
||||
return;
|
||||
|
||||
pos.set(fen, Options["UCI_Chess960"], Threads.main());
|
||||
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
|
||||
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>);
|
||||
|
||||
// Parse move list (if any)
|
||||
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
|
||||
{
|
||||
SetupStates->push(StateInfo());
|
||||
pos.do_move(m, SetupStates->top());
|
||||
pos.do_move(m, SetupStates->top(), pos.gives_check(m, CheckInfo(pos)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,11 +90,11 @@ namespace {
|
||||
|
||||
// Read option name (can contain spaces)
|
||||
while (is >> token && token != "value")
|
||||
name += string(" ", !name.empty()) + token;
|
||||
name += string(" ", name.empty() ? 0 : 1) + token;
|
||||
|
||||
// Read option value (can contain spaces)
|
||||
while (is >> token)
|
||||
value += string(" ", !value.empty()) + token;
|
||||
value += string(" ", value.empty() ? 0 : 1) + token;
|
||||
|
||||
if (Options.count(name))
|
||||
Options[name] = value;
|
||||
@@ -112,6 +112,8 @@ namespace {
|
||||
Search::LimitsType limits;
|
||||
string token;
|
||||
|
||||
limits.startTime = now(); // As early as possible!
|
||||
|
||||
while (is >> token)
|
||||
if (token == "searchmoves")
|
||||
while (is >> token)
|
||||
@@ -126,8 +128,8 @@ namespace {
|
||||
else if (token == "nodes") is >> limits.nodes;
|
||||
else if (token == "movetime") is >> limits.movetime;
|
||||
else if (token == "mate") is >> limits.mate;
|
||||
else if (token == "infinite") limits.infinite = true;
|
||||
else if (token == "ponder") limits.ponder = true;
|
||||
else if (token == "infinite") limits.infinite = 1;
|
||||
else if (token == "ponder") limits.ponder = 1;
|
||||
|
||||
Threads.start_thinking(pos, limits, SetupStates);
|
||||
}
|
||||
@@ -171,15 +173,19 @@ void UCI::loop(int argc, char* argv[]) {
|
||||
Threads.main()->notify_one(); // Could be sleeping
|
||||
}
|
||||
else if (token == "ponderhit")
|
||||
Search::Limits.ponder = false; // Switch to normal search
|
||||
Search::Limits.ponder = 0; // Switch to normal search
|
||||
|
||||
else if (token == "uci")
|
||||
sync_cout << "id name " << engine_info(true)
|
||||
<< "\n" << Options
|
||||
<< "\nuciok" << sync_endl;
|
||||
|
||||
else if (token == "ucinewgame")
|
||||
{
|
||||
Search::reset();
|
||||
Time.availableNodes = 0;
|
||||
}
|
||||
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
||||
else if (token == "ucinewgame") TT.clear();
|
||||
else if (token == "go") go(pos, is);
|
||||
else if (token == "position") position(pos, is);
|
||||
else if (token == "setoption") setoption(is);
|
||||
@@ -205,7 +211,7 @@ void UCI::loop(int argc, char* argv[]) {
|
||||
|
||||
} while (token != "quit" && argc == 1); // Passed args have one-shot behaviour
|
||||
|
||||
Threads.wait_for_think_finished(); // Cannot quit whilst the search is running
|
||||
Threads.main()->join(); // Cannot quit whilst the search is running
|
||||
}
|
||||
|
||||
|
||||
@@ -232,9 +238,7 @@ string UCI::value(Value v) {
|
||||
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
|
||||
|
||||
std::string UCI::square(Square s) {
|
||||
|
||||
char sq[] = { char('a' + file_of(s)), char('1' + rank_of(s)), 0 }; // NULL terminated
|
||||
return sq;
|
||||
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
|
||||
}
|
||||
|
||||
|
||||
@@ -274,9 +278,9 @@ Move UCI::to_move(const Position& pos, string& str) {
|
||||
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
||||
str[4] = char(tolower(str[4]));
|
||||
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
if (str == UCI::move(*it, pos.is_chess960()))
|
||||
return *it;
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
if (str == UCI::move(m, pos.is_chess960()))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef UCIOPTION_H_INCLUDED
|
||||
#define UCIOPTION_H_INCLUDED
|
||||
#ifndef UCI_H_INCLUDED
|
||||
#define UCI_H_INCLUDED
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
@@ -45,10 +45,10 @@ class Option {
|
||||
typedef void (*OnChange)(const Option&);
|
||||
|
||||
public:
|
||||
Option(OnChange = NULL);
|
||||
Option(bool v, OnChange = NULL);
|
||||
Option(const char* v, OnChange = NULL);
|
||||
Option(int v, int min, int max, OnChange = NULL);
|
||||
Option(OnChange = nullptr);
|
||||
Option(bool v, OnChange = nullptr);
|
||||
Option(const char* v, OnChange = nullptr);
|
||||
Option(int v, int min, int max, OnChange = nullptr);
|
||||
|
||||
Option& operator=(const std::string&);
|
||||
void operator<<(const Option&);
|
||||
@@ -69,10 +69,11 @@ void loop(int argc, char* argv[]);
|
||||
std::string value(Value v);
|
||||
std::string square(Square s);
|
||||
std::string move(Move m, bool chess960);
|
||||
std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
|
||||
Move to_move(const Position& pos, std::string& str);
|
||||
|
||||
} // namespace UCI
|
||||
|
||||
extern UCI::OptionsMap Options;
|
||||
|
||||
#endif // #ifndef UCIOPTION_H_INCLUDED
|
||||
#endif // #ifndef UCI_H_INCLUDED
|
||||
|
||||
@@ -19,10 +19,10 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <sstream>
|
||||
#include <ostream>
|
||||
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "uci.h"
|
||||
@@ -35,7 +35,7 @@ UCI::OptionsMap Options; // Global object
|
||||
namespace UCI {
|
||||
|
||||
/// 'On change' actions, triggered by an option's value change
|
||||
void on_clear_hash(const Option&) { TT.clear(); }
|
||||
void on_clear_hash(const Option&) { Search::reset(); }
|
||||
void on_hash_size(const Option& o) { TT.resize(o); }
|
||||
void on_logger(const Option& o) { start_logger(o); }
|
||||
void on_threads(const Option&) { Threads.read_uci_options(); }
|
||||
@@ -43,10 +43,10 @@ void on_tb_path(const Option& o) { Tablebases::init(o); }
|
||||
|
||||
|
||||
/// Our case insensitive less() function as required by UCI protocol
|
||||
bool ci_less(char c1, char c2) { return tolower(c1) < tolower(c2); }
|
||||
|
||||
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
||||
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(), ci_less);
|
||||
|
||||
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(),
|
||||
[](char c1, char c2) { return tolower(c1) < tolower(c2); });
|
||||
}
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ void init(OptionsMap& o) {
|
||||
|
||||
o["Write Debug Log"] << Option(false, on_logger);
|
||||
o["Contempt"] << Option(0, -100, 100);
|
||||
o["Min Split Depth"] << Option(0, 0, 12, on_threads);
|
||||
o["Min Split Depth"] << Option(5, 0, 12, on_threads);
|
||||
o["Threads"] << Option(1, 1, MAX_THREADS, on_threads);
|
||||
o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size);
|
||||
o["Clear Hash"] << Option(on_clear_hash);
|
||||
@@ -68,6 +68,7 @@ void init(OptionsMap& o) {
|
||||
o["Move Overhead"] << Option(30, 0, 5000);
|
||||
o["Minimum Thinking Time"] << Option(20, 0, 5000);
|
||||
o["Slow Mover"] << Option(80, 10, 1000);
|
||||
o["nodestime"] << Option(0, 0, 10000);
|
||||
o["UCI_Chess960"] << Option(false);
|
||||
o["SyzygyPath"] << Option("<empty>", on_tb_path);
|
||||
o["SyzygyProbeDepth"] << Option(1, 1, 100);
|
||||
@@ -82,11 +83,11 @@ void init(OptionsMap& o) {
|
||||
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
||||
|
||||
for (size_t idx = 0; idx < om.size(); ++idx)
|
||||
for (OptionsMap::const_iterator it = om.begin(); it != om.end(); ++it)
|
||||
if (it->second.idx == idx)
|
||||
for (const auto& it : om)
|
||||
if (it.second.idx == idx)
|
||||
{
|
||||
const Option& o = it->second;
|
||||
os << "\noption name " << it->first << " type " << o.type;
|
||||
const Option& o = it.second;
|
||||
os << "\noption name " << it.first << " type " << o.type;
|
||||
|
||||
if (o.type != "button")
|
||||
os << " default " << o.defaultValue;
|
||||
@@ -96,6 +97,7 @@ std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
@@ -112,12 +114,11 @@ Option::Option(OnChange f) : type("button"), min(0), max(0), on_change(f)
|
||||
{}
|
||||
|
||||
Option::Option(int v, int minv, int maxv, OnChange f) : type("spin"), min(minv), max(maxv), on_change(f)
|
||||
{ std::ostringstream ss; ss << v; defaultValue = currentValue = ss.str(); }
|
||||
|
||||
{ defaultValue = currentValue = to_string(v); }
|
||||
|
||||
Option::operator int() const {
|
||||
assert(type == "check" || type == "spin");
|
||||
return (type == "spin" ? atoi(currentValue.c_str()) : currentValue == "true");
|
||||
return (type == "spin" ? stoi(currentValue) : currentValue == "true");
|
||||
}
|
||||
|
||||
Option::operator std::string() const {
|
||||
@@ -147,7 +148,7 @@ Option& Option::operator=(const string& v) {
|
||||
|
||||
if ( (type != "button" && v.empty())
|
||||
|| (type == "check" && v != "true" && v != "false")
|
||||
|| (type == "spin" && (atoi(v.c_str()) < min || atoi(v.c_str()) > max)))
|
||||
|| (type == "spin" && (stoi(v) < min || stoi(v) > max)))
|
||||
return *this;
|
||||
|
||||
if (type != "button")
|
||||
|
||||
Reference in New Issue
Block a user