DroidFish: Updated stockfish to version 231015.

This commit is contained in:
Peter Osterlund
2015-10-23 22:58:14 +02:00
parent e768c9408a
commit 0d72a21f27
39 changed files with 2118 additions and 2574 deletions

View File

@@ -33,20 +33,14 @@ extern void check_time();
namespace {
// start_routine() is the C function which is called when a new thread
// is launched. It is a wrapper to the virtual function idle_loop().
extern "C" { long start_routine(ThreadBase* th) { th->idle_loop(); return 0; } }
// Helpers to launch a thread after creation and joining before delete. Must be
// outside Thread c'tor and d'tor because the object must be fully initialized
// when start_routine (and hence virtual idle_loop) is called and when joining.
template<typename T> T* new_thread() {
T* th = new T();
thread_create(th->handle, start_routine, th); // Will go to sleep
return th;
std::thread* th = new T;
*th = std::thread(&T::idle_loop, (T*)th); // Will go to sleep
return (T*)th;
}
void delete_thread(ThreadBase* th) {
@@ -56,7 +50,7 @@ namespace {
th->mutex.unlock();
th->notify_one();
thread_join(th->handle); // Wait for thread termination
th->join(); // Wait for thread termination
delete th;
}
@@ -67,19 +61,26 @@ namespace {
void ThreadBase::notify_one() {
mutex.lock();
std::unique_lock<Mutex> lk(mutex);
sleepCondition.notify_one();
mutex.unlock();
}
// ThreadBase::wait_for() set the thread to sleep until 'condition' turns true
// ThreadBase::wait() set the thread to sleep until 'condition' turns true
void ThreadBase::wait_for(volatile const bool& condition) {
void ThreadBase::wait(volatile const bool& condition) {
mutex.lock();
while (!condition) sleepCondition.wait(mutex);
mutex.unlock();
std::unique_lock<Mutex> lk(mutex);
sleepCondition.wait(lk, [&]{ return condition; });
}
// ThreadBase::wait_while() set the thread to sleep until 'condition' turns false
void ThreadBase::wait_while(volatile const bool& condition) {
std::unique_lock<Mutex> lk(mutex);
sleepCondition.wait(lk, [&]{ return !condition; });
}
@@ -89,141 +90,11 @@ void ThreadBase::wait_for(volatile const bool& condition) {
Thread::Thread() /* : splitPoints() */ { // Initialization of non POD broken in MSVC
searching = false;
maxPly = splitPointsSize = 0;
activeSplitPoint = NULL;
activePosition = NULL;
maxPly = 0;
idx = Threads.size(); // Starts from 0
}
// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
// current active split point, or in some ancestor of the split point.
bool Thread::cutoff_occurred() const {
for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parentSplitPoint)
if (sp->cutoff)
return true;
return false;
}
// Thread::available_to() checks whether the thread is available to help the
// thread 'master' at a split point. An obvious requirement is that thread must
// be idle. With more than two threads, this is not sufficient: If the thread is
// the master of some split point, it is only available as a slave to the slaves
// which are busy searching the split point at the top of slave's split point
// stack (the "helpful master concept" in YBWC terminology).
bool Thread::available_to(const Thread* master) const {
if (searching)
return false;
// Make a local copy to be sure it doesn't become zero under our feet while
// testing next condition and so leading to an out of bounds access.
const int size = splitPointsSize;
// No split points means that the thread is available as a slave for any
// other thread otherwise apply the "helpful master" concept if possible.
return !size || splitPoints[size - 1].slavesMask.test(master->idx);
}
// Thread::split() does the actual work of distributing the work at a node between
// several available threads. If it does not succeed in splitting the node
// (because no idle threads are available), the function immediately returns.
// If splitting is possible, a SplitPoint object is initialized with all the
// data that must be copied to the helper threads and then helper threads are
// informed that they have been assigned work. This will cause them to instantly
// leave their idle loops and call search(). When all threads have returned from
// search() then split() returns.
void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue,
Move* bestMove, Depth depth, int moveCount,
MovePicker* movePicker, int nodeType, bool cutNode) {
assert(searching);
assert(-VALUE_INFINITE < *bestValue && *bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
assert(depth >= Threads.minimumSplitDepth);
assert(splitPointsSize < MAX_SPLITPOINTS_PER_THREAD);
// Pick and init the next available split point
SplitPoint& sp = splitPoints[splitPointsSize];
sp.masterThread = this;
sp.parentSplitPoint = activeSplitPoint;
sp.slavesMask = 0, sp.slavesMask.set(idx);
sp.depth = depth;
sp.bestValue = *bestValue;
sp.bestMove = *bestMove;
sp.alpha = alpha;
sp.beta = beta;
sp.nodeType = nodeType;
sp.cutNode = cutNode;
sp.movePicker = movePicker;
sp.moveCount = moveCount;
sp.pos = &pos;
sp.nodes = 0;
sp.cutoff = false;
sp.ss = ss;
// Try to allocate available threads and ask them to start searching setting
// 'searching' flag. This must be done under lock protection to avoid concurrent
// allocation of the same slave by another master.
Threads.mutex.lock();
sp.mutex.lock();
sp.allSlavesSearching = true; // Must be set under lock protection
++splitPointsSize;
activeSplitPoint = &sp;
activePosition = NULL;
Thread* slave;
while ((slave = Threads.available_slave(this)) != NULL)
{
sp.slavesMask.set(slave->idx);
slave->activeSplitPoint = &sp;
slave->searching = true; // Slave leaves idle_loop()
slave->notify_one(); // Could be sleeping
}
// Everything is set up. The master thread enters the idle loop, from which
// it will instantly launch a search, because its 'searching' flag is set.
// The thread will return from the idle loop when all slaves have finished
// their work at this split point.
sp.mutex.unlock();
Threads.mutex.unlock();
Thread::idle_loop(); // Force a call to base class idle_loop()
// In the helpful master concept, a master can help only a sub-tree of its
// split point and because everything is finished here, it's not possible
// for the master to be booked.
assert(!searching);
assert(!activePosition);
// We have returned from the idle loop, which means that all threads are
// finished. Note that setting 'searching' and decreasing splitPointsSize must
// be done under lock protection to avoid a race with Thread::available_to().
Threads.mutex.lock();
sp.mutex.lock();
searching = true;
--splitPointsSize;
activeSplitPoint = sp.parentSplitPoint;
activePosition = &pos;
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
*bestMove = sp.bestMove;
*bestValue = sp.bestValue;
sp.mutex.unlock();
Threads.mutex.unlock();
}
// TimerThread::idle_loop() is where the timer thread waits Resolution milliseconds
// and then calls check_time(). When not searching, thread sleeps until it's woken up.
@@ -231,19 +102,38 @@ void TimerThread::idle_loop() {
while (!exit)
{
mutex.lock();
std::unique_lock<Mutex> lk(mutex);
if (!exit)
sleepCondition.wait_for(mutex, run ? Resolution : INT_MAX);
sleepCondition.wait_for(lk, std::chrono::milliseconds(run ? Resolution : INT_MAX));
mutex.unlock();
lk.unlock();
if (run)
if (!exit && run)
check_time();
}
}
// Thread::idle_loop() is where the thread is parked when it has no work to do
void Thread::idle_loop() {
while (!exit)
{
std::unique_lock<Mutex> lk(mutex);
while (!searching && !exit)
sleepCondition.wait(lk);
lk.unlock();
if (!exit && searching)
search();
}
}
// MainThread::idle_loop() is where the main thread is parked waiting to be started
// when there is a new search. The main thread will launch all the slave threads.
@@ -251,32 +141,33 @@ void MainThread::idle_loop() {
while (!exit)
{
mutex.lock();
std::unique_lock<Mutex> lk(mutex);
thinking = false;
while (!thinking && !exit)
{
Threads.sleepCondition.notify_one(); // Wake up the UI thread if needed
sleepCondition.wait(mutex);
sleepCondition.notify_one(); // Wake up the UI thread if needed
sleepCondition.wait(lk);
}
mutex.unlock();
lk.unlock();
if (!exit)
{
searching = true;
Search::think();
assert(searching);
searching = false;
}
think();
}
}
// MainThread::join() waits for main thread to finish thinking
void MainThread::join() {
std::unique_lock<Mutex> lk(mutex);
sleepCondition.wait(lk, [&]{ return !thinking; });
}
// ThreadPool::init() is called at startup to create and launch requested threads,
// that will go immediately to sleep. We cannot use a c'tor because Threads is a
// static object and we need a fully initialized engine at this point due to
@@ -296,9 +187,12 @@ void ThreadPool::init() {
void ThreadPool::exit() {
delete_thread(timer); // As first because check_time() accesses threads data
timer = nullptr;
for (iterator it = begin(); it != end(); ++it)
delete_thread(*it);
for (Thread* th : *this)
delete_thread(th);
clear(); // Get rid of stale pointers
}
@@ -310,15 +204,10 @@ void ThreadPool::exit() {
void ThreadPool::read_uci_options() {
minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
size_t requested = Options["Threads"];
assert(requested > 0);
// If zero (default) then set best minimum split depth automatically
if (!minimumSplitDepth)
minimumSplitDepth = requested < 8 ? 4 * ONE_PLY : 7 * ONE_PLY;
while (size() < requested)
push_back(new_thread<Thread>());
@@ -330,27 +219,14 @@ void ThreadPool::read_uci_options() {
}
// ThreadPool::available_slave() tries to find an idle thread which is available
// as a slave for the thread 'master'.
// ThreadPool::nodes_searched() returns the number of nodes searched
Thread* ThreadPool::available_slave(const Thread* master) const {
int64_t ThreadPool::nodes_searched() {
for (const_iterator it = begin(); it != end(); ++it)
if ((*it)->available_to(master))
return *it;
return NULL;
}
// ThreadPool::wait_for_think_finished() waits for main thread to finish the search
void ThreadPool::wait_for_think_finished() {
MainThread* th = main();
th->mutex.lock();
while (th->thinking) sleepCondition.wait(th->mutex);
th->mutex.unlock();
int64_t nodes = 0;
for (Thread *th : *this)
nodes += th->rootPos.nodes_searched();
return nodes;
}
@@ -359,27 +235,25 @@ void ThreadPool::wait_for_think_finished() {
void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
StateStackPtr& states) {
wait_for_think_finished();
SearchTime = Time::now(); // As early as possible
main()->join();
Signals.stopOnPonderhit = Signals.firstRootMove = false;
Signals.stop = Signals.failedLowAtRoot = false;
RootMoves.clear();
RootPos = pos;
main()->rootMoves.clear();
main()->rootPos = pos;
Limits = limits;
if (states.get()) // If we don't set a new position, preserve current state
{
SetupStates = states; // Ownership transfer here
SetupStates = std::move(states); // Ownership transfer here
assert(!states.get());
}
for (MoveList<LEGAL> it(pos); *it; ++it)
for (const auto& m : MoveList<LEGAL>(pos))
if ( limits.searchmoves.empty()
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), *it))
RootMoves.push_back(RootMove(*it));
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
main()->rootMoves.push_back(RootMove(m));
main()->thinking = true;
main()->notify_one(); // Starts main thread
main()->notify_one(); // Wake up main thread: 'thinking' must be already set
}