mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2025-12-18 03:32:18 +01:00
DroidFish: Updated stockfish to version 231015.
This commit is contained in:
@@ -26,16 +26,16 @@
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namespace {
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enum Stages {
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MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
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EVASION, EVASIONS_S2,
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QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
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QSEARCH_1, CAPTURES_S4,
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PROBCUT, CAPTURES_S5,
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RECAPTURE, CAPTURES_S6,
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MAIN_SEARCH, GOOD_CAPTURES, KILLERS, GOOD_QUIETS, BAD_QUIETS, BAD_CAPTURES,
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EVASION, ALL_EVASIONS,
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QSEARCH_WITH_CHECKS, QCAPTURES_1, CHECKS,
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QSEARCH_WITHOUT_CHECKS, QCAPTURES_2,
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PROBCUT, PROBCUT_CAPTURES,
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RECAPTURE, RECAPTURES,
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STOP
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};
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// Our insertion sort, which is guaranteed (and also needed) to be stable
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// Our insertion sort, which is guaranteed to be stable, as it should be
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void insertion_sort(ExtMove* begin, ExtMove* end)
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{
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ExtMove tmp, *p, *q;
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@@ -49,18 +49,15 @@ namespace {
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}
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}
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// Unary predicate used by std::partition to split positive values from remaining
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// ones so as to sort the two sets separately, with the second sort delayed.
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inline bool has_positive_value(const ExtMove& move) { return move.value > VALUE_ZERO; }
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// Picks the best move in the range (begin, end) and moves it to the front.
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// It's faster than sorting all the moves in advance when there are few
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// moves e.g. possible captures.
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inline ExtMove* pick_best(ExtMove* begin, ExtMove* end)
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// pick_best() finds the best move in the range (begin, end) and moves it to
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// the front. It's faster than sorting all the moves in advance when there
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// are few moves e.g. the possible captures.
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Move pick_best(ExtMove* begin, ExtMove* end)
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{
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std::swap(*begin, *std::max_element(begin, end));
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return begin;
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return *begin;
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}
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} // namespace
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@@ -71,28 +68,19 @@ namespace {
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/// ordering is at the current node.
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
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Move* cm, Move* fm, Search::Stack* s) : pos(p), history(h), depth(d) {
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const CounterMovesHistoryStats& cmh, Move cm, Search::Stack* s)
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: pos(p), history(h), counterMovesHistory(cmh), ss(s), countermove(cm), depth(d) {
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assert(d > DEPTH_ZERO);
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cur = end = moves;
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endBadCaptures = moves + MAX_MOVES - 1;
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countermoves = cm;
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followupmoves = fm;
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ss = s;
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if (pos.checkers())
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stage = EVASION;
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else
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stage = MAIN_SEARCH;
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ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
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end += (ttMove != MOVE_NONE);
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stage = pos.checkers() ? EVASION : MAIN_SEARCH;
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ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
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endMoves += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
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Square s) : pos(p), history(h), cur(moves), end(moves) {
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const CounterMovesHistoryStats& cmh, Square s)
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: pos(p), history(h), counterMovesHistory(cmh) {
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assert(d <= DEPTH_ZERO);
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@@ -100,10 +88,10 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
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stage = EVASION;
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else if (d > DEPTH_QS_NO_CHECKS)
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stage = QSEARCH_0;
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stage = QSEARCH_WITH_CHECKS;
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else if (d > DEPTH_QS_RECAPTURES)
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stage = QSEARCH_1;
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stage = QSEARCH_WITHOUT_CHECKS;
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else
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{
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@@ -112,94 +100,71 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
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ttm = MOVE_NONE;
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}
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ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
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end += (ttMove != MOVE_NONE);
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ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
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endMoves += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
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: pos(p), history(h), cur(moves), end(moves) {
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MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h,
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const CounterMovesHistoryStats& cmh, Value th)
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: pos(p), history(h), counterMovesHistory(cmh), threshold(th) {
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assert(!pos.checkers());
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stage = PROBCUT;
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// In ProbCut we generate only captures that are better than the parent's
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// captured piece.
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captureThreshold = PieceValue[MG][pt];
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ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
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// In ProbCut we generate captures with SEE higher than the given threshold
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ttMove = ttm
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&& pos.pseudo_legal(ttm)
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&& pos.capture(ttm)
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&& pos.see(ttm) > threshold ? ttm : MOVE_NONE;
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if (ttMove && (!pos.capture(ttMove) || pos.see(ttMove) <= captureThreshold))
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ttMove = MOVE_NONE;
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end += (ttMove != MOVE_NONE);
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endMoves += (ttMove != MOVE_NONE);
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}
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/// score() assign a numerical value to each move in a move list. The moves with
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/// score() assigns a numerical value to each move in a move list. The moves with
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/// highest values will be picked first.
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template<>
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void MovePicker::score<CAPTURES>() {
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// Winning and equal captures in the main search are ordered by MVV/LVA.
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// Suprisingly, this appears to perform slightly better than SEE based
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// move ordering. The reason is probably that in a position with a winning
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// capture, capturing a more valuable (but sufficiently defended) piece
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// first usually doesn't hurt. The opponent will have to recapture, and
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// the hanging piece will still be hanging (except in the unusual cases
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// where it is possible to recapture with the hanging piece). Exchanging
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// big pieces before capturing a hanging piece probably helps to reduce
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// the subtree size.
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// Winning and equal captures in the main search are ordered by MVV, preferring
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// captures near our home rank. Suprisingly, this appears to perform slightly
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// better than SEE based move ordering: exchanging big pieces before capturing
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// a hanging piece probably helps to reduce the subtree size.
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// In main search we want to push captures with negative SEE values to the
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// badCaptures[] array, but instead of doing it now we delay until the move
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// has been picked up in pick_move_from_list(). This way we save some SEE
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// calls in case we get a cutoff.
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Move m;
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for (ExtMove* it = moves; it != end; ++it)
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{
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m = it->move;
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it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
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- Value(type_of(pos.moved_piece(m)));
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if (type_of(m) == ENPASSANT)
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it->value += PieceValue[MG][PAWN];
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else if (type_of(m) == PROMOTION)
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it->value += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
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}
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// has been picked up, saving some SEE calls in case we get a cutoff.
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for (auto& m : *this)
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m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
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- Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
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}
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template<>
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void MovePicker::score<QUIETS>() {
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Move m;
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Square prevSq = to_sq((ss-1)->currentMove);
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const HistoryStats& cmh = counterMovesHistory[pos.piece_on(prevSq)][prevSq];
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for (ExtMove* it = moves; it != end; ++it)
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{
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m = it->move;
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it->value = history[pos.moved_piece(m)][to_sq(m)];
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}
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for (auto& m : *this)
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m.value = history[pos.moved_piece(m)][to_sq(m)]
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+ cmh[pos.moved_piece(m)][to_sq(m)];
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}
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template<>
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void MovePicker::score<EVASIONS>() {
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// Try good captures ordered by MVV/LVA, then non-captures if destination square
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// is not under attack, ordered by history value, then bad-captures and quiet
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// moves with a negative SEE. This last group is ordered by the SEE value.
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Move m;
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// Try winning and equal captures captures ordered by MVV/LVA, then non-captures
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// ordered by history value, then bad-captures and quiet moves with a negative
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// SEE ordered by SEE value.
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Value see;
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for (ExtMove* it = moves; it != end; ++it)
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{
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m = it->move;
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for (auto& m : *this)
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if ((see = pos.see_sign(m)) < VALUE_ZERO)
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it->value = see - HistoryStats::Max; // At the bottom
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m.value = see - HistoryStats::Max; // At the bottom
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else if (pos.capture(m))
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it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
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- Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
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m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
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- Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
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else
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it->value = history[pos.moved_piece(m)][to_sq(m)];
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}
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m.value = history[pos.moved_piece(m)][to_sq(m)];
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}
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@@ -208,79 +173,60 @@ void MovePicker::score<EVASIONS>() {
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void MovePicker::generate_next_stage() {
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assert(stage != STOP);
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cur = moves;
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switch (++stage) {
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case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
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end = generate<CAPTURES>(pos, moves);
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case GOOD_CAPTURES: case QCAPTURES_1: case QCAPTURES_2:
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case PROBCUT_CAPTURES: case RECAPTURES:
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endMoves = generate<CAPTURES>(pos, moves);
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score<CAPTURES>();
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return;
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break;
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case KILLERS_S1:
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case KILLERS:
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killers[0] = ss->killers[0];
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killers[1] = ss->killers[1];
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killers[2] = countermove;
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cur = killers;
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end = cur + 2;
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endMoves = cur + 2 + (countermove != killers[0] && countermove != killers[1]);
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break;
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killers[0].move = ss->killers[0];
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killers[1].move = ss->killers[1];
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killers[2].move = killers[3].move = MOVE_NONE;
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killers[4].move = killers[5].move = MOVE_NONE;
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// Please note that following code is racy and could yield to rare (less
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// than 1 out of a million) duplicated entries in SMP case. This is harmless.
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// Be sure countermoves are different from killers
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for (int i = 0; i < 2; ++i)
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if ( countermoves[i] != (cur+0)->move
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&& countermoves[i] != (cur+1)->move)
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(end++)->move = countermoves[i];
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// Be sure followupmoves are different from killers and countermoves
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for (int i = 0; i < 2; ++i)
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if ( followupmoves[i] != (cur+0)->move
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&& followupmoves[i] != (cur+1)->move
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&& followupmoves[i] != (cur+2)->move
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&& followupmoves[i] != (cur+3)->move)
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(end++)->move = followupmoves[i];
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return;
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case QUIETS_1_S1:
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endQuiets = end = generate<QUIETS>(pos, moves);
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case GOOD_QUIETS:
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endQuiets = endMoves = generate<QUIETS>(pos, moves);
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score<QUIETS>();
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end = std::partition(cur, end, has_positive_value);
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insertion_sort(cur, end);
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return;
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endMoves = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; });
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insertion_sort(cur, endMoves);
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break;
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case QUIETS_2_S1:
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cur = end;
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end = endQuiets;
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case BAD_QUIETS:
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cur = endMoves;
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endMoves = endQuiets;
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if (depth >= 3 * ONE_PLY)
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insertion_sort(cur, end);
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return;
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insertion_sort(cur, endMoves);
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break;
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case BAD_CAPTURES_S1:
|
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// Just pick them in reverse order to get MVV/LVA ordering
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case BAD_CAPTURES:
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// Just pick them in reverse order to get correct ordering
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cur = moves + MAX_MOVES - 1;
|
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end = endBadCaptures;
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return;
|
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endMoves = endBadCaptures;
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break;
|
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|
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case EVASIONS_S2:
|
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end = generate<EVASIONS>(pos, moves);
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if (end > moves + 1)
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case ALL_EVASIONS:
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endMoves = generate<EVASIONS>(pos, moves);
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if (endMoves - moves > 1)
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score<EVASIONS>();
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return;
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break;
|
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case QUIET_CHECKS_S3:
|
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end = generate<QUIET_CHECKS>(pos, moves);
|
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return;
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case CHECKS:
|
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endMoves = generate<QUIET_CHECKS>(pos, moves);
|
||||
break;
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||||
|
||||
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
|
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case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS:
|
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case PROBCUT: case RECAPTURE: case STOP:
|
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stage = STOP;
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/* Fall through */
|
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|
||||
case STOP:
|
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end = cur + 1; // Avoid another next_phase() call
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||||
return;
|
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break;
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|
||||
default:
|
||||
assert(false);
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||||
@@ -292,36 +238,37 @@ void MovePicker::generate_next_stage() {
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||||
/// a new pseudo legal move every time it is called, until there are no more moves
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/// left. It picks the move with the biggest value from a list of generated moves
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/// taking care not to return the ttMove if it has already been searched.
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template<>
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Move MovePicker::next_move<false>() {
|
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Move MovePicker::next_move() {
|
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Move move;
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||||
|
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while (true)
|
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{
|
||||
while (cur == end)
|
||||
while (cur == endMoves && stage != STOP)
|
||||
generate_next_stage();
|
||||
|
||||
switch (stage) {
|
||||
|
||||
case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
|
||||
case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
|
||||
case QSEARCH_WITHOUT_CHECKS: case PROBCUT:
|
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++cur;
|
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return ttMove;
|
||||
|
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case CAPTURES_S1:
|
||||
move = pick_best(cur++, end)->move;
|
||||
case GOOD_CAPTURES:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (move != ttMove)
|
||||
{
|
||||
if (pos.see_sign(move) >= VALUE_ZERO)
|
||||
return move;
|
||||
|
||||
// Losing capture, move it to the tail of the array
|
||||
(endBadCaptures--)->move = move;
|
||||
*endBadCaptures-- = move;
|
||||
}
|
||||
break;
|
||||
|
||||
case KILLERS_S1:
|
||||
move = (cur++)->move;
|
||||
case KILLERS:
|
||||
move = *cur++;
|
||||
if ( move != MOVE_NONE
|
||||
&& move != ttMove
|
||||
&& pos.pseudo_legal(move)
|
||||
@@ -329,41 +276,38 @@ Move MovePicker::next_move<false>() {
|
||||
return move;
|
||||
break;
|
||||
|
||||
case QUIETS_1_S1: case QUIETS_2_S1:
|
||||
move = (cur++)->move;
|
||||
case GOOD_QUIETS: case BAD_QUIETS:
|
||||
move = *cur++;
|
||||
if ( move != ttMove
|
||||
&& move != killers[0].move
|
||||
&& move != killers[1].move
|
||||
&& move != killers[2].move
|
||||
&& move != killers[3].move
|
||||
&& move != killers[4].move
|
||||
&& move != killers[5].move)
|
||||
&& move != killers[0]
|
||||
&& move != killers[1]
|
||||
&& move != killers[2])
|
||||
return move;
|
||||
break;
|
||||
|
||||
case BAD_CAPTURES_S1:
|
||||
return (cur--)->move;
|
||||
case BAD_CAPTURES:
|
||||
return *cur--;
|
||||
|
||||
case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
|
||||
move = pick_best(cur++, end)->move;
|
||||
case ALL_EVASIONS: case QCAPTURES_1: case QCAPTURES_2:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case CAPTURES_S5:
|
||||
move = pick_best(cur++, end)->move;
|
||||
if (move != ttMove && pos.see(move) > captureThreshold)
|
||||
case PROBCUT_CAPTURES:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (move != ttMove && pos.see(move) > threshold)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case CAPTURES_S6:
|
||||
move = pick_best(cur++, end)->move;
|
||||
case RECAPTURES:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (to_sq(move) == recaptureSquare)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case QUIET_CHECKS_S3:
|
||||
move = (cur++)->move;
|
||||
case CHECKS:
|
||||
move = *cur++;
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
break;
|
||||
@@ -376,10 +320,3 @@ Move MovePicker::next_move<false>() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Version of next_move() to use at split point nodes where the move is grabbed
|
||||
/// from the split point's shared MovePicker object. This function is not thread
|
||||
/// safe so must be lock protected by the caller.
|
||||
template<>
|
||||
Move MovePicker::next_move<true>() { return ss->splitPoint->movePicker->next_move<false>(); }
|
||||
|
||||
Reference in New Issue
Block a user