DroidFish: Updated stockfish to version 231015.

This commit is contained in:
Peter Osterlund
2015-10-23 22:58:14 +02:00
parent e768c9408a
commit 0d72a21f27
39 changed files with 2118 additions and 2574 deletions

View File

@@ -26,16 +26,16 @@
namespace {
enum Stages {
MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
EVASION, EVASIONS_S2,
QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
QSEARCH_1, CAPTURES_S4,
PROBCUT, CAPTURES_S5,
RECAPTURE, CAPTURES_S6,
MAIN_SEARCH, GOOD_CAPTURES, KILLERS, GOOD_QUIETS, BAD_QUIETS, BAD_CAPTURES,
EVASION, ALL_EVASIONS,
QSEARCH_WITH_CHECKS, QCAPTURES_1, CHECKS,
QSEARCH_WITHOUT_CHECKS, QCAPTURES_2,
PROBCUT, PROBCUT_CAPTURES,
RECAPTURE, RECAPTURES,
STOP
};
// Our insertion sort, which is guaranteed (and also needed) to be stable
// Our insertion sort, which is guaranteed to be stable, as it should be
void insertion_sort(ExtMove* begin, ExtMove* end)
{
ExtMove tmp, *p, *q;
@@ -49,18 +49,15 @@ namespace {
}
}
// Unary predicate used by std::partition to split positive values from remaining
// ones so as to sort the two sets separately, with the second sort delayed.
inline bool has_positive_value(const ExtMove& move) { return move.value > VALUE_ZERO; }
// Picks the best move in the range (begin, end) and moves it to the front.
// It's faster than sorting all the moves in advance when there are few
// moves e.g. possible captures.
inline ExtMove* pick_best(ExtMove* begin, ExtMove* end)
// pick_best() finds the best move in the range (begin, end) and moves it to
// the front. It's faster than sorting all the moves in advance when there
// are few moves e.g. the possible captures.
Move pick_best(ExtMove* begin, ExtMove* end)
{
std::swap(*begin, *std::max_element(begin, end));
return begin;
return *begin;
}
} // namespace
@@ -71,28 +68,19 @@ namespace {
/// ordering is at the current node.
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
Move* cm, Move* fm, Search::Stack* s) : pos(p), history(h), depth(d) {
const CounterMovesHistoryStats& cmh, Move cm, Search::Stack* s)
: pos(p), history(h), counterMovesHistory(cmh), ss(s), countermove(cm), depth(d) {
assert(d > DEPTH_ZERO);
cur = end = moves;
endBadCaptures = moves + MAX_MOVES - 1;
countermoves = cm;
followupmoves = fm;
ss = s;
if (pos.checkers())
stage = EVASION;
else
stage = MAIN_SEARCH;
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
end += (ttMove != MOVE_NONE);
stage = pos.checkers() ? EVASION : MAIN_SEARCH;
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
endMoves += (ttMove != MOVE_NONE);
}
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
Square s) : pos(p), history(h), cur(moves), end(moves) {
const CounterMovesHistoryStats& cmh, Square s)
: pos(p), history(h), counterMovesHistory(cmh) {
assert(d <= DEPTH_ZERO);
@@ -100,10 +88,10 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
stage = EVASION;
else if (d > DEPTH_QS_NO_CHECKS)
stage = QSEARCH_0;
stage = QSEARCH_WITH_CHECKS;
else if (d > DEPTH_QS_RECAPTURES)
stage = QSEARCH_1;
stage = QSEARCH_WITHOUT_CHECKS;
else
{
@@ -112,94 +100,71 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
ttm = MOVE_NONE;
}
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
end += (ttMove != MOVE_NONE);
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
endMoves += (ttMove != MOVE_NONE);
}
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
: pos(p), history(h), cur(moves), end(moves) {
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h,
const CounterMovesHistoryStats& cmh, Value th)
: pos(p), history(h), counterMovesHistory(cmh), threshold(th) {
assert(!pos.checkers());
stage = PROBCUT;
// In ProbCut we generate only captures that are better than the parent's
// captured piece.
captureThreshold = PieceValue[MG][pt];
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
// In ProbCut we generate captures with SEE higher than the given threshold
ttMove = ttm
&& pos.pseudo_legal(ttm)
&& pos.capture(ttm)
&& pos.see(ttm) > threshold ? ttm : MOVE_NONE;
if (ttMove && (!pos.capture(ttMove) || pos.see(ttMove) <= captureThreshold))
ttMove = MOVE_NONE;
end += (ttMove != MOVE_NONE);
endMoves += (ttMove != MOVE_NONE);
}
/// score() assign a numerical value to each move in a move list. The moves with
/// score() assigns a numerical value to each move in a move list. The moves with
/// highest values will be picked first.
template<>
void MovePicker::score<CAPTURES>() {
// Winning and equal captures in the main search are ordered by MVV/LVA.
// Suprisingly, this appears to perform slightly better than SEE based
// move ordering. The reason is probably that in a position with a winning
// capture, capturing a more valuable (but sufficiently defended) piece
// first usually doesn't hurt. The opponent will have to recapture, and
// the hanging piece will still be hanging (except in the unusual cases
// where it is possible to recapture with the hanging piece). Exchanging
// big pieces before capturing a hanging piece probably helps to reduce
// the subtree size.
// Winning and equal captures in the main search are ordered by MVV, preferring
// captures near our home rank. Suprisingly, this appears to perform slightly
// better than SEE based move ordering: exchanging big pieces before capturing
// a hanging piece probably helps to reduce the subtree size.
// In main search we want to push captures with negative SEE values to the
// badCaptures[] array, but instead of doing it now we delay until the move
// has been picked up in pick_move_from_list(). This way we save some SEE
// calls in case we get a cutoff.
Move m;
for (ExtMove* it = moves; it != end; ++it)
{
m = it->move;
it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(type_of(pos.moved_piece(m)));
if (type_of(m) == ENPASSANT)
it->value += PieceValue[MG][PAWN];
else if (type_of(m) == PROMOTION)
it->value += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
}
// has been picked up, saving some SEE calls in case we get a cutoff.
for (auto& m : *this)
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
}
template<>
void MovePicker::score<QUIETS>() {
Move m;
Square prevSq = to_sq((ss-1)->currentMove);
const HistoryStats& cmh = counterMovesHistory[pos.piece_on(prevSq)][prevSq];
for (ExtMove* it = moves; it != end; ++it)
{
m = it->move;
it->value = history[pos.moved_piece(m)][to_sq(m)];
}
for (auto& m : *this)
m.value = history[pos.moved_piece(m)][to_sq(m)]
+ cmh[pos.moved_piece(m)][to_sq(m)];
}
template<>
void MovePicker::score<EVASIONS>() {
// Try good captures ordered by MVV/LVA, then non-captures if destination square
// is not under attack, ordered by history value, then bad-captures and quiet
// moves with a negative SEE. This last group is ordered by the SEE value.
Move m;
// Try winning and equal captures captures ordered by MVV/LVA, then non-captures
// ordered by history value, then bad-captures and quiet moves with a negative
// SEE ordered by SEE value.
Value see;
for (ExtMove* it = moves; it != end; ++it)
{
m = it->move;
for (auto& m : *this)
if ((see = pos.see_sign(m)) < VALUE_ZERO)
it->value = see - HistoryStats::Max; // At the bottom
m.value = see - HistoryStats::Max; // At the bottom
else if (pos.capture(m))
it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
else
it->value = history[pos.moved_piece(m)][to_sq(m)];
}
m.value = history[pos.moved_piece(m)][to_sq(m)];
}
@@ -208,79 +173,60 @@ void MovePicker::score<EVASIONS>() {
void MovePicker::generate_next_stage() {
assert(stage != STOP);
cur = moves;
switch (++stage) {
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
end = generate<CAPTURES>(pos, moves);
case GOOD_CAPTURES: case QCAPTURES_1: case QCAPTURES_2:
case PROBCUT_CAPTURES: case RECAPTURES:
endMoves = generate<CAPTURES>(pos, moves);
score<CAPTURES>();
return;
break;
case KILLERS_S1:
case KILLERS:
killers[0] = ss->killers[0];
killers[1] = ss->killers[1];
killers[2] = countermove;
cur = killers;
end = cur + 2;
endMoves = cur + 2 + (countermove != killers[0] && countermove != killers[1]);
break;
killers[0].move = ss->killers[0];
killers[1].move = ss->killers[1];
killers[2].move = killers[3].move = MOVE_NONE;
killers[4].move = killers[5].move = MOVE_NONE;
// Please note that following code is racy and could yield to rare (less
// than 1 out of a million) duplicated entries in SMP case. This is harmless.
// Be sure countermoves are different from killers
for (int i = 0; i < 2; ++i)
if ( countermoves[i] != (cur+0)->move
&& countermoves[i] != (cur+1)->move)
(end++)->move = countermoves[i];
// Be sure followupmoves are different from killers and countermoves
for (int i = 0; i < 2; ++i)
if ( followupmoves[i] != (cur+0)->move
&& followupmoves[i] != (cur+1)->move
&& followupmoves[i] != (cur+2)->move
&& followupmoves[i] != (cur+3)->move)
(end++)->move = followupmoves[i];
return;
case QUIETS_1_S1:
endQuiets = end = generate<QUIETS>(pos, moves);
case GOOD_QUIETS:
endQuiets = endMoves = generate<QUIETS>(pos, moves);
score<QUIETS>();
end = std::partition(cur, end, has_positive_value);
insertion_sort(cur, end);
return;
endMoves = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; });
insertion_sort(cur, endMoves);
break;
case QUIETS_2_S1:
cur = end;
end = endQuiets;
case BAD_QUIETS:
cur = endMoves;
endMoves = endQuiets;
if (depth >= 3 * ONE_PLY)
insertion_sort(cur, end);
return;
insertion_sort(cur, endMoves);
break;
case BAD_CAPTURES_S1:
// Just pick them in reverse order to get MVV/LVA ordering
case BAD_CAPTURES:
// Just pick them in reverse order to get correct ordering
cur = moves + MAX_MOVES - 1;
end = endBadCaptures;
return;
endMoves = endBadCaptures;
break;
case EVASIONS_S2:
end = generate<EVASIONS>(pos, moves);
if (end > moves + 1)
case ALL_EVASIONS:
endMoves = generate<EVASIONS>(pos, moves);
if (endMoves - moves > 1)
score<EVASIONS>();
return;
break;
case QUIET_CHECKS_S3:
end = generate<QUIET_CHECKS>(pos, moves);
return;
case CHECKS:
endMoves = generate<QUIET_CHECKS>(pos, moves);
break;
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS:
case PROBCUT: case RECAPTURE: case STOP:
stage = STOP;
/* Fall through */
case STOP:
end = cur + 1; // Avoid another next_phase() call
return;
break;
default:
assert(false);
@@ -292,36 +238,37 @@ void MovePicker::generate_next_stage() {
/// a new pseudo legal move every time it is called, until there are no more moves
/// left. It picks the move with the biggest value from a list of generated moves
/// taking care not to return the ttMove if it has already been searched.
template<>
Move MovePicker::next_move<false>() {
Move MovePicker::next_move() {
Move move;
while (true)
{
while (cur == end)
while (cur == endMoves && stage != STOP)
generate_next_stage();
switch (stage) {
case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
case QSEARCH_WITHOUT_CHECKS: case PROBCUT:
++cur;
return ttMove;
case CAPTURES_S1:
move = pick_best(cur++, end)->move;
case GOOD_CAPTURES:
move = pick_best(cur++, endMoves);
if (move != ttMove)
{
if (pos.see_sign(move) >= VALUE_ZERO)
return move;
// Losing capture, move it to the tail of the array
(endBadCaptures--)->move = move;
*endBadCaptures-- = move;
}
break;
case KILLERS_S1:
move = (cur++)->move;
case KILLERS:
move = *cur++;
if ( move != MOVE_NONE
&& move != ttMove
&& pos.pseudo_legal(move)
@@ -329,41 +276,38 @@ Move MovePicker::next_move<false>() {
return move;
break;
case QUIETS_1_S1: case QUIETS_2_S1:
move = (cur++)->move;
case GOOD_QUIETS: case BAD_QUIETS:
move = *cur++;
if ( move != ttMove
&& move != killers[0].move
&& move != killers[1].move
&& move != killers[2].move
&& move != killers[3].move
&& move != killers[4].move
&& move != killers[5].move)
&& move != killers[0]
&& move != killers[1]
&& move != killers[2])
return move;
break;
case BAD_CAPTURES_S1:
return (cur--)->move;
case BAD_CAPTURES:
return *cur--;
case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
move = pick_best(cur++, end)->move;
case ALL_EVASIONS: case QCAPTURES_1: case QCAPTURES_2:
move = pick_best(cur++, endMoves);
if (move != ttMove)
return move;
break;
case CAPTURES_S5:
move = pick_best(cur++, end)->move;
if (move != ttMove && pos.see(move) > captureThreshold)
case PROBCUT_CAPTURES:
move = pick_best(cur++, endMoves);
if (move != ttMove && pos.see(move) > threshold)
return move;
break;
case CAPTURES_S6:
move = pick_best(cur++, end)->move;
case RECAPTURES:
move = pick_best(cur++, endMoves);
if (to_sq(move) == recaptureSquare)
return move;
break;
case QUIET_CHECKS_S3:
move = (cur++)->move;
case CHECKS:
move = *cur++;
if (move != ttMove)
return move;
break;
@@ -376,10 +320,3 @@ Move MovePicker::next_move<false>() {
}
}
}
/// Version of next_move() to use at split point nodes where the move is grabbed
/// from the split point's shared MovePicker object. This function is not thread
/// safe so must be lock protected by the caller.
template<>
Move MovePicker::next_move<true>() { return ss->splitPoint->movePicker->next_move<false>(); }